Nighttail wrote:I'd love to see your reasoning behind that, though. My reading of the rule is that you must resolve all shots that a unit fire, whether you roll them one by one or all at once. So any model declared to shoot, must shoot no matter if the target unit has died from earlier shooting. Now, for the vast majority of time this obviously doesn't matter so there's no need to roll, but for overcharged Plasma and certain other things it would matter.
Target is no longer in range(no models on the table) at time of shooting = cannot shoot/no rolls need be made.
This is a fundamental part of Fast-rolling; you want to fast-roll all attacks/ to-hits at rapid fire while 1 model is within range in order to hit as many models as possible with a given weapon's attacks.
This is a tactical feature in the
RAW'; a single model in rapid-fire range or
CC range of several of the same weapons should be fast-rolled in case the first or second gun/attack kills that model. firing/attacking one at a time can leave you with less attacks for the phase.
Explanation: Let's say you have a unit of 5 Primaris Intercessors(base unit), 3 of those marines are within 15" of 1 model from a Guardian defender unit. If you Fast-roll all Boltrifle attacks, you make 8 attacks. But if you attack 1 at a time, then the sequence you choose wil fully resolve each attack, even if the first is from one of the intersessors outside of 15", killing the Guardian defender within 15" of the 3 forci9ng them to make single attacks as well(Net 5 attacks).
If you Fast-roll attacks against a "Coat of Hidden Knives" Harlie Character, every 1 to-hit will result in the effect, even after the bearer is dead(effect is triggered before destruction of model, and resolved after).