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Made in us
Dakka Veteran





Not Online!!! wrote:
Ralis wrote:
A lot of people seem to think that Admech need a transport. I would REALLY like to hear the argument for this, since I seem to be in the minority that don't really think they need once, other then as a turn one bunker to hide Skitarii in.

I agree whole heartedly that they could use some sort of Skitarri prime HQ unit since they're HQ selections are so limited.


The vast majority of their Melee infantery needs mobility.
They are quite costly as is, atleast with a transport you could bring them into melee without just wasting pts.


What melee infantry? You talking about Ruststalkers? Why would you take Ruststalkers instead of Inflitrators that deep strike? I wouldn't confuse Vanguard or Rangers as Melee.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Not Online!!! wrote:



You do realise the salamander scout tank is an option, and fairly easy to build one too:
Costs 79pts a pice with a heavy stubber, autocannon and a heavy bolter, get's an additional movement phase of up to 9" before the game starts and is comparable to a chimera toughness wise.
Built mine out of a chimera chasis of a basilisk.


Hadn't heard of the salamander - will have to look into that.

It never ends well 
   
Made in ca
Wicked Wych With a Whip




A few named slanneeshi deamons. A keeper of secrets. And a pair of Heralds on seekers (or fiends) make them always come in pairs and give the re-roll wounds buff.

Or some seekers that can take lash whips. That way you can play slanneeshi deamons and have shooting too.
   
Made in gb
Longtime Dakkanaut




U.k

Primaris marines: a battle tank on the repulsor hull. A flyer transport. An assault type unit, pos aggressors with chain fist or lightening claws.

ORKS: plastic tracks and buggies. A battle tank like the old epic ones.

Guard: better looking infantry units. Like mad robots excellent grognard regiment

I don’t get why people want more named characters, I never use them and like to invent my own. The idea of vect on a 40k battlefield is crazy. Why would he bother. Same for the silent king. And primarchs???

Like the idea of skitarii alphas hq choices. Like an autarch for them.


Automatically Appended Next Post:
Oh. And harlequin jetbikes characters. High avatar.

And more demons. Love demons.

This message was edited 1 time. Last update was at 2018/07/08 00:48:56


 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

There are so many Ork things I want to see that I won't even bother to list them.

Imperial Guard
A Fast Attack choice that seems more organic to Infantry Regiments, for filling out Brigade detachments without having to say that certain units actually came from other regiments. I think that Sentinels and Rough Riders (if they still count) do seem like the kind of thing that might be organic to infantry regiments, but it seems more of a grey area thing to me.

I'd like a scout-type unit similar to Tau Pathfinders. Maybe only an armor save of 7+, but they get camo cloaks and a scout move.

We saw a dog model in the Rogue Trader preview. A unit of cyber mastiffs or something like that could make an interesting Fast Attack choice.

I'm fairly happy with the IG codex, but I'd like to see expansions down the road that better represent the wide variety of regiments out there. Things like Light Infantry with no armor, Heavy Infantry with Carapace Armor, and veteran regiments which are hard to represent now with the Rule of 3.

I'd like new plastic models. I've got a small army of Catachans and a small army of Cadians, but I've pretty much only been buying LRBTs the last couple years because I don't think the IG plastic infantry has aged well.

As others have said, I'd like plastic towed artillery. I think the Forge World stuff is cool, but it's dang expensive. I'd mostly like it for apocalypse-sized games.

I'd also like a Regimental Commander HQ choice. I think it would be cool if the Regimental Commanders had a different set of orders.




YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Oozing Plague Marine Terminator





Gretchen Snipers for Orkz, renegade Snipers for CSM.

Seems silly that only Imperials, Eldar, and Tau utilize snipers in a war torn galaxy.
   
Made in us
Powerful Phoenix Lord





I think wishlisting is a dangerous thing, because more often than not it's rather selfish (i.e. I want more powerful X, or Y). I also think people really miss the point of having different armies. You see a ton of "Well, they have it, why can't I?' - even already in the posts in this thread.

If everyone has access to the same stuff, the point of having different armies disappears pretty quick. You see it a ton with Chaos Space Marine players "Why can't we have X Space Marine vehicle"...because then you'd just be playing Space Marines. I'd actually prefer if GW went the other direction and made the armies more disparate, and more unique.

I do think for a flavor/interest route, the Eldar should have had an Exodite Dragon Knight faction well before the silly Ynnead attempt, and the full line of models for Harlequins. Harlequins didn't need to become an army, and Dragon Knights could have been something very different from any other faction we currently have (a cavalry army with huge riding beasts?).

   
Made in ca
Wicked Wych With a Whip




 Elbows wrote:


I do think for a flavor/interest route, the Eldar should have had an Exodite Dragon Knight faction well before the silly Ynnead attempt, and the full line of models for Harlequins. Harlequins didn't need to become an army, and Dragon Knights could have been something very different from any other faction we currently have (a cavalry army with huge riding beasts?).



That I would play.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

What would be a unique gameplay difference between bike-riding Eldar and dinosaur-riding Eldar? They both fill the same niche(fast Cavalry).

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Fixture of Dakka




One is on a small and fast flying machine. One is on a giant lizard. You could change a fair few things for example making the Exodites into more cc focused Eldar.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ch
The Dread Evil Lord Varlak





pm713 wrote:
One is on a small and fast flying machine. One is on a giant lizard. You could change a fair few things for example making the Exodites into more cc focused Eldar.

And ultimately a non option because lizards can't Fly.....
As much as i'd love to see such an army i can't fathom someone playing them when your faction have allready cool bikers that ignore terrain.
As much as it pains me to say that scatbikes are cool..

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Regular Dakkanaut



Right Behind You

The problem with Exodites is why are they wandering away from their maiden world and picking fights? Harlequins at least have reasons to pop up all over the galaxy to fight and even the GSC can be reasoned to have elements (like your army leader) slip off to start another infestation elsewhere before a Hive fleet devours their previous world. GW could just as easily do a Kroot Merc list heavy on the Dino riding and they'd at least have more of a reason for popping in various battlefields.
   
Made in us
Powerful Phoenix Lord





Exodites own worlds...other armies invade those worlds (and in the fluff they used to co-habitate on human worlds, fighting Imperial Knight Barons...yes...dinosaurs vs. robots). It's far easier to justify them than something like the Tau, so I don't see that as an issue.

Do I think Exodites will happen? No, probably not...but they deserved a shot instead of making Harlequins into a tiny one-trick pony army with a handful of kits. And Ynnead has been a huge blunder thus far, generating...nothing of interest.

   
Made in es
Swift Swooping Hawk





 Elbows wrote:
Exodites own worlds...other armies invade those worlds (and in the fluff they used to co-habitate on human worlds, fighting Imperial Knight Barons...yes...dinosaurs vs. robots). It's far easier to justify them than something like the Tau, so I don't see that as an issue.

Do I think Exodites will happen? No, probably not...but they deserved a shot instead of making Harlequins into a tiny one-trick pony army with a handful of kits. And Ynnead has been a huge blunder thus far, generating...nothing of interest.



The Irony is the Ynnead can be the best explanation for such units to appear.

Eldar of diferent backgrounds joinning the Cult of Ynnead and figthing across the galaxy it's the best explanation for some Exodites wandering outside their maiden worlds.
   
Made in us
Powerful Phoenix Lord





This is all the justification you need:

   
Made in us
Morally-Flexible Malleus Hearing Whispers




Grey Knights:

Paladins that are actual paladins.
Better Transport rules for GK
Better shootas
Better anti-tank shootas
Better stabby rules
Better movement
More CP for pure GK lists
   
Made in ch
The Dread Evil Lord Varlak





 FezzikDaBullgryn wrote:
Grey Knights:

Paladins that are actual paladins.
Better Transport rules for GK
Better shootas
Better anti-tank shootas
Better stabby rules
Better movement
More CP for pure GK lists

All terminators would need improvements, GK just exemplifies it.
Marines transports also something all need an improvement.
Ehh, the dakka S fine the cheap chaff unit is missing
See above
Ain't gonna happen
Nope
Pure lists should get additional cp,

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Oozing Plague Marine Terminator





Ku'gath Plaguefather.

Rotigus is nice, but a large Nurgling on a mountain of Nurglings with a chem laboratory? I'd like that.
   
Made in gb
Been Around the Block





For Primaris

- Plastic Techmarine/ new thunderfire siege cannon thing
- Plastic sentry turrets with some new weapon options like a plasma cannon, Heavy Onslaught Gatling Cannon etc.
- Inceptor Captain/Lieutenant
- Mortis Redemptor dreadnought/dual CCW weapons
- Generic space marine tank commander
- Faster and cheaper transport for Primaris units. Something like a land speeder plus!
   
Made in no
Grisly Ghost Ark Driver





Necrons:

Ctan shard of the void dragon (after admech fimds it under mars surface and defeats it at great cost):

Costed around 300pt, flying Ctan, exclusive ctan power plus 3 additional powers, bracketed plus fleshbane flamer weapon and death guard drone type resilience.
   
Made in gb
Longtime Dakkanaut




U.k

MistaGav wrote:
For Primaris

- Plastic Techmarine/ new thunderfire siege cannon thing
- Plastic sentry turrets with some new weapon options like a plasma cannon, Heavy Onslaught Gatling Cannon etc.
- Inceptor Captain/Lieutenant
- Mortis Redemptor dreadnought/dual CCW weapons
- Generic space marine tank commander
- Faster and cheaper transport for Primaris units. Something like a land speeder plus!


This too.
   
Made in gb
Fixture of Dakka




Not Online!!! wrote:
pm713 wrote:
One is on a small and fast flying machine. One is on a giant lizard. You could change a fair few things for example making the Exodites into more cc focused Eldar.

And ultimately a non option because lizards can't Fly.....
As much as i'd love to see such an army i can't fathom someone playing them when your faction have allready cool bikers that ignore terrain.
As much as it pains me to say that scatbikes are cool..

Dinosaur knights are way cooler than jetbikes.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Gore-Soaked Lunatic Witchhunter







Ralis wrote:
Not Online!!! wrote:
Ralis wrote:
A lot of people seem to think that Admech need a transport. I would REALLY like to hear the argument for this, since I seem to be in the minority that don't really think they need once, other then as a turn one bunker to hide Skitarii in.

I agree whole heartedly that they could use some sort of Skitarri prime HQ unit since they're HQ selections are so limited.


The vast majority of their Melee infantery needs mobility.
They are quite costly as is, atleast with a transport you could bring them into melee without just wasting pts.


What melee infantry? You talking about Ruststalkers? Why would you take Ruststalkers instead of Inflitrators that deep strike? I wouldn't confuse Vanguard or Rangers as Melee.


...Electro-priests? You could call Kataphron Breachers melee infantry but that's a specific loadout rather than a unit entry.

As for a general argument for transports it'd be nice to have some way of effectively putting positional pressure on the other guy's backfield outside using the one-unit Deep Strike stratagems or needing Sicaran Infiltrators (five shots a guy sounds cool until the day you shoot eighty shots at five Tactical Marines in cover and kill none of them). As-is if you get one of the hold-the-objective-in-the-enemy-deployment-zone missions with a pure AdMech army the best you're going to be able to do is a tie.

This message was edited 1 time. Last update was at 2018/07/09 16:29:48


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Regular Dakkanaut



Right Behind You

 Elbows wrote:
Exodites own worlds...other armies invade those worlds (and in the fluff they used to co-habitate on human worlds, fighting Imperial Knight Barons...yes...dinosaurs vs. robots). It's far easier to justify them than something like the Tau, so I don't see that as an issue.

Do I think Exodites will happen? No, probably not...but they deserved a shot instead of making Harlequins into a tiny one-trick pony army with a handful of kits. And Ynnead has been a huge blunder thus far, generating...nothing of interest.



Exodites are doomsday preppers or a militia group. One Exodite world isn't really linked to another but are their own independent worlds. They are primarily focused on agrarian living or nomadic lifestyles following dinosaur herds. They do have forces to defend their planet with ancient Eldar tech like knights but usually have to rely on Craftworlds and Harlequins versus serious threats. They don't really have a reason or the war footing to take a fight to another planet like the Tau or even Kroot do, nor do they need to make regular raids on other worlds to feed their dinosaurs. They chose to abandon their decaying society to live harsh, simple, and self-sufficient lives to avoid the pitfalls most Eldar flung themselves into.

The Tau on the other hand are a threat that, if the Imperium tried to wipe out, they'd have to divert resources from other critical locations and end up crippling themselves in the process. This is because the Tau are a largely unified empire that quickly adapts to changes. Their septs aren't singular worlds but important hub worlds that produce materials for the regular expansion waves of the Empire as a whole. Kroot sell themselves out as mercenary armies and can easily be used by an attacking or defending force that hires them. Unless you want all the Exodite worlds to unite under Ynnari and change them so they decide they want to rebuild a better Eldar Empire, without blackjack and hookers, then they really don't have a reason to be on the galactic stage.

If you want Dinosaurs, Kroot have them already. They also would provide the Tau with much needed allies as they are the army where having allied detachments is best supported by their fluff.
   
Made in us
Powerful Phoenix Lord





My point was that Exodites are far wider spread and present throughout the known universe than Tau who have only recently had a vague fluff-inspired reason to go beyond their puny borders. Logic-wise, Exodites would be more present/common than Tau.
   
Made in us
Using Inks and Washes





San Francisco, CA

I also would love to see some kind of cavalry unit for the imperial guard. I have a bunch of old and new bikes (Toughest Girls in the Galaxy being the newest figures) and it makes me so sad that I can't field 'em for anything!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in nz
Devastating Dark Reaper




Eldar

Drastanta The Phoenix Lord of the Shining Spears

An Avatar that is a LOW. Twice the points and a true Beast.

Ynnari

Wargeat, Warlord Traits and Stratagems
Reduction in points for the Yncarne and the Visarch so that they see play.

Grey Knights

Points reductions and fix to the Smite Nerf.
.
   
Made in gb
Longtime Dakkanaut




U.k

I would love to see exodites but agree they suffer from the same issues as woodelves and tomb kings did in the old world. How did they get where they are to fight. I quite like the ynarri??? Thing about them joining in the fight. Hop in the web way and away you go. Would give them some flavour. And only one reason to take them over jet bikes. DINOSAURS!!!! Rule of cool wins.
   
Made in us
Regular Dakkanaut




I am restating my desire for more guard cavalry. I want an all mounted guard army, on horses, dang it! They even had a small little story about an entire rough rider regiment carrying the day, albeit with grievious losses, as I recall, against necrons in the glorious 5th edition guard book. LET ME FIELD THAT!

A mechanical bit on a horse or two is fine, but give me guard cavalry with options for the love of the Emperor!

An all mounted guard army is my dream army. I would sell every other miniature I own with a smile on my face to field such a glorious force.


 
   
Made in ca
Wicked Wych With a Whip




Can't the Guard take rough riders? I don't play IG but I thought they already had cavlery.

I also want exodiets riding cold ones. If you need a reason for them to take the world stage they are migrating being pushed out of their home worlds by the Tyrinds. Just like 10 thousand years of barbarians on earth.
   
 
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