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Made in us
Regular Dakkanaut




Headlss wrote:
Can't the Guard take rough riders? I don't play IG but I thought they already had cavlery.

I also want exodiets riding cold ones. If you need a reason for them to take the world stage they are migrating being pushed out of their home worlds by the Tyrinds. Just like 10 thousand years of barbarians on earth.


Rough riders can technically still be taken, but they are no longer in the codex. Plus their models are ancient.

Exodites would be sweet. Who wouldn't want those in the game?

 
   
Made in us
Regular Dakkanaut



Right Behind You

Exodites fled outside the Eldar empire. They were extremists that fled before things got bad. While we will never have hard numbers on anything to do with them, we can make a few educated guesses. There probably wasn't a lot to begin with, most of their worlds would likely be on the fringes of the galaxy, there probably wouldn't be many in the galactic west due to Terra being there and the GC, and their planetary populations wouldn't be that high if they truly want to live in balance with nature. Honestly, I wouldn't be surprised if the Tau was a more populous people than the Exodites. The DE might only have one real major location but the make heavy use of cloning and I wouldn't be surprised if they outnumber the Exodites. I also seem to recall three craftworlds coming to the aid of one Exodite world threatened by a Hive fleet. Even with the webway to connect the different worlds, the paths between are probably very convoluted, considering how GW often portrays webway travel. They also have very little reason to expand beyond their world. Tau had expansion built into their background from the very start and was pushed heavily since the 13th Black Crusade summer event. Even GK and DW have their specific foes they're dedicated to fight at least, even if match ups with other armies make little sense (GK vs Orks).

In my mind, in order to get Exodites to work you would need a colossal event that quickly turned them from a small group of Xenos that could be easily ignored unless you really wanted their planet to a force that actively engaged the rest of the galaxy. If I was to do them, I'd actually do Ynnari as their own sect first and to advance the Eldar story line have the Eldar factions go on a joint mission to spring Isha from Nurgle. Isha being pretty pissed starts seeing other species as a disease on living worlds and turns to her children closest to her, the Exodites, to start saving worlds. To do this, she starts making Eldar, possibly converting them from external sources. I would probably go with animals rather than plants to make them different from AoS and to complement dinosaurs. No ridiculous hybrids like wulfen, just kind of heraldic traits like stag horns, hawk eyes, salmon gills, etc. possibly to define certain units. The act puts Isha into slumber, but she is sustained by the world spirits of Exodite worlds and protected from Slaanesh and Nurgle by them. Now the Exodites begin to travel to other worlds to cleans them of intruders or threats like Nids and Necrons so that they can build more world spirits on them to strengthen Isha. I'd also probably make it so the Eldar gods managed to do some webway maintenance so the connection between Exodite worlds were easier to travel.

Yes you could do something similar with Ynnari but that just feels like smashing the two things together when Isha seems like a much better fit. This would solve their numbers problem and give them a reason for actually going around to pick fights in the galaxy on the backs of their dinosaurs. Admittedly it would also make them very close to the CoO in WMH. Still, it's an example of how I could see the Exodites actually becoming a serious faction in 40k.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Elbows wrote:This is all the justification you need:




hellz yea!
   
Made in gb
Longtime Dakkanaut




U.k

That’ll do. Elves on dragons please.

Deathkorp can do all horse armies. I think. Got command squads and commissars.
   
Made in gb
Decrepit Dakkanaut




UK

Tyranids:

Plastic duel kits for Pyrovore/Biovore and Deathleaper/Lictor - why these are not already a thing in plastic is beyond my understanding! It's almost a no-brainer and would put Tyranids almost totally in plastic (the only remaining resin being the Red Terror).

A gargantuan/lord of war/knight sized model equivalent. It's about the only "gap" in the Tyranid range from GW at present; most of the rest of the army functions are covered by one or another units.

Shrikes as their own model

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Devious Space Marine dedicated to Tzeentch




I think having only two sizes of marines isn't enough. If Cawl can make marines bigger, I think he should also be able to engineer mini-marines (Minoris Marines?). They'd be easier to transport, harder to shoot and good at squeezing into tight places.
   
Made in gb
Dakka Veteran





For Necrons:

- Bring the Pariahs back, but not the same as before. I'd like to see them as large models (taller than a Primaris marine, but shorter than Guilliman) on a 40mm base and operate independently as a character, similar to imperial assassins. They would be powerfully anti-psychic and tough in combat. I've actually written out some potential rules if anybody cares to see them

- A new large Canoptek beastie. I know there's a big FW thing coming out but I'd like to see something a bit smaller than that, but bigger than the current units, to fill the monstrous creature role. Follow the creepy crawly theme and base it on another insect. A big metal praying mantis would look cool

- More C'tan shards. Outsider, Void Dragon, Burning One. Any or all would be great. With unique fluffy rules

Hello all btw, first post
   
Made in no
Grisly Ghost Ark Driver





Cynista wrote:
For Necrons:

- Bring the Pariahs back, but not the same as before. I'd like to see them as large models (taller than a Primaris marine, but shorter than Guilliman) on a 40mm base and operate independently as a character, similar to imperial assassins. They would be powerfully anti-psychic and tough in combat. I've actually written out some potential rules if anybody cares to see them

- A new large Canoptek beastie. I know there's a big FW thing coming out but I'd like to see something a bit smaller than that, but bigger than the current units, to fill the monstrous creature role. Follow the creepy crawly theme and base it on another insect. A big metal praying mantis would look cool

- More C'tan shards. Outsider, Void Dragon, Burning One. Any or all would be great. With unique fluffy rules

Hello all btw, first post


Cool, post rules in the proposed rules forum
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Scion specialist units.

Snipers with a sniper that fits between the regular sniper rifle and the exitus rifle

Breachers with demo charges, lascutters ans hotshot lascarbines

Scouts with observation gear, somewhat similar to pathfinders

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Racerguy180 wrote:
Elbows wrote:This is all the justification you need:




hellz yea!


"Harness the power. . .!!!"

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut



Right Behind You

 Insectum7 wrote:
Racerguy180 wrote:
Elbows wrote:This is all the justification you need:




hellz yea!


"Harness the power. . .!!!"


Yes, but would you want to if they had feathers lol
   
Made in us
Powerful Phoenix Lord





Sure, after all the Exodites have to make delightfully soft Space Elf pillows from something.
   
Made in it
Grovelin' Grot





Just wishes?

1) Dedicated Raven Guard units like the FW ones:
- Primaris-scout-snipers
- Primaris-assault-elite

2) Orks
- Big kit for a Boss with options to make a warboss or a big mek (with KFF etc...)
- Squig stuff: models for squig bombs, squig hounds, squig living-shields. squig artillery.... squigs.
- If they start to renew the basic stuff lines like SM are doing with primaris... start with stormboyz.
- Boss for stormboyz or new Zagstruk model

3) In general a big improvement in the new models to be competitive with the oustanding stuff in AOS.

This message was edited 1 time. Last update was at 2018/07/15 10:57:09


2000+

Idoneth Deepkin: 1000+
Daughters of Khaine: 1000 
   
Made in us
Regular Dakkanaut





Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.

 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Orks

- 'ard Boyz back
- new Warboss sprue with all the options including bike
- a pain boy that isn't forced to have a powerklaw and bike option
- a squiggly unit
- new buggy and kopter models
- primeork sprue to make either Ghazzy or a generic one (no new sized ork between grots and warboss, it's all covered but Ghazzy''s model is severely undersized before 200 yrs passed in new fluff)
- Looted Tanks kit which is an orky lemun russ with a killkannon and various options for the sponsons and forward mount gun with codex allowing options for conversions using mek gunz for the main gun.
- a big mek kit that's not mega armoured and has bike option
- grot gunners option for all vehicles.
- ork urban scenery/fortification (or rerelease the Imperium cityscape cuz I was going to buy that and convert it)
- beamy deffgun from dow3 retribution making a debut with big mek and regular mek
- regular mek kit that has options
- specialist weapon grot kit and the option for grot units to have one for every 10 grots
   
Made in us
Regular Dakkanaut




More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


a transport like that'd be more the 70 points given a RHINO is something like 100. figure proably a good 100 points for it with it's weapons

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




BrianDavion wrote:
Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


a transport like that'd be more the 70 points given a RHINO is something like 100. figure proably a good 100 points for it with it's weapons


Ehh, I see your point, but a rhino is t 7 with 10 wounds. This thing would be trade durability for speed and a couple more shots, less if the rhino takes 2 stormbolters and is in rapid fire range. At guard ballistic skill to boot!


Automatically Appended Next Post:
Alternatively, let the valkyrie hold 20 dudes. I'd take at least a pair practically every game.

This message was edited 1 time. Last update was at 2018/08/03 03:50:29


 
   
Made in de
Longtime Dakkanaut





Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


Agreed. The valkyrie just looks bad. My Catachans need a helicopter asap.
   
Made in ch
The Dread Evil Lord Varlak





 Strg Alt wrote:
Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


Agreed. The valkyrie just looks bad. My Catachans need a helicopter asap.


What would you think about a mini transport?
Basically a flying sentinel profile and price wise but in roughly helicopter form. Can transport up to 5 modells and is armed with a twin Heavy stubber and can buy side heavy stubbers. Alternatively you could forgo all transport capacity to give it salvo rocketpods on it's side and replace the twin heavy stubber for a twin autocannon.

Make it a unit 1-3 and give it a rule that they can transport a guard squads split up between them so that you can have 2 transport ones and one with rocket pods for support or have three support ones.
i'd say 50ish pts without equipment would be fair.


Automatically Appended Next Post:
Hatachi wrote:
Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.


Friend, buy the index online as epub, way cheaper. Additionally GSC, Catachan, cadian and cultists mixed with some chaos barbarians from WHF make for a good looking and well kitbashable and customizable army. (optionally that leaves you with the option that you still can run them as guard, which is atm advisable so long you don't go full 60 disciples and 30 marauders mechanized build.)

Basically the only thing that would be really good, would be finally the release of plastic cultists, that would help immensly.

This message was edited 1 time. Last update was at 2018/08/03 09:18:34


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut





Not Online!!! wrote:
 Strg Alt wrote:
Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


Agreed. The valkyrie just looks bad. My Catachans need a helicopter asap.


What would you think about a mini transport?
Basically a flying sentinel profile and price wise but in roughly helicopter form. Can transport up to 5 modells and is armed with a twin Heavy stubber and can buy side heavy stubbers. Alternatively you could forgo all transport capacity to give it salvo rocketpods on it's side and replace the twin heavy stubber for a twin autocannon.

Make it a unit 1-3 and give it a rule that they can transport a guard squads split up between them so that you can have 2 transport ones and one with rocket pods for support or have three support ones.
i'd say 50ish pts without equipment would be fair.


Automatically Appended Next Post:
Hatachi wrote:
Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.


Friend, buy the index online as epub, way cheaper. Additionally GSC, Catachan, cadian and cultists mixed with some chaos barbarians from WHF make for a good looking and well kitbashable and customizable army. (optionally that leaves you with the option that you still can run them as guard, which is atm advisable so long you don't go full 60 disciples and 30 marauders mechanized build.)

Basically the only thing that would be really good, would be finally the release of plastic cultists, that would help immensly.


It would be great. You only have to pay attention how you alter it to represent a futuristic helicopter. Go overboard and it looks plain dumb. There could be also extra gubbins on the sprue like big speakers and a single surfboard.

Special Rule: Charlie don´t surf
May be used at the start of the game after both armies have been deployed. If in your deployment zone is a body of water, then Lance may use his surfboard to best effect. The opposing force is awed by his performance and automatically lose the roll for initiative.

This message was edited 1 time. Last update was at 2018/08/03 09:38:18


 
   
Made in ch
The Dread Evil Lord Varlak





 Strg Alt wrote:
Not Online!!! wrote:
 Strg Alt wrote:
Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


Agreed. The valkyrie just looks bad. My Catachans need a helicopter asap.


What would you think about a mini transport?
Basically a flying sentinel profile and price wise but in roughly helicopter form. Can transport up to 5 modells and is armed with a twin Heavy stubber and can buy side heavy stubbers. Alternatively you could forgo all transport capacity to give it salvo rocketpods on it's side and replace the twin heavy stubber for a twin autocannon.

Make it a unit 1-3 and give it a rule that they can transport a guard squads split up between them so that you can have 2 transport ones and one with rocket pods for support or have three support ones.
i'd say 50ish pts without equipment would be fair.


Automatically Appended Next Post:
Hatachi wrote:
Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.


Friend, buy the index online as epub, way cheaper. Additionally GSC, Catachan, cadian and cultists mixed with some chaos barbarians from WHF make for a good looking and well kitbashable and customizable army. (optionally that leaves you with the option that you still can run them as guard, which is atm advisable so long you don't go full 60 disciples and 30 marauders mechanized build.)

Basically the only thing that would be really good, would be finally the release of plastic cultists, that would help immensly.


It would be great. You only have to pay attention how you alter it to represent a futuristic helicopter. Go overboard and it looks plain dumb. There could be also extra gubbins on the sprue like big speakers and a single surfboard.

Special Rule: Charlie don´t surf
May be used at the start of the game after both armies have been deployed. If in your deployment zone is a body of water, then Lance may use his surfboard to best effect. The opposing force is awed by his performance and automatically lose the roll for initiative.



First of, that would be a helicopter Ace? Maybee instead of such a rule why not give it another rule: If you transport your whole army in the Helis you get +1 on the roll for initiative. Mind you since the rule of three applies and they cost moderatly many pts you will at maximum only be able to transport 45 modells and that is if you only bring transport versions which share their slot with the attack one. Additionally they don't get shock deployment and are not hard to hit as to balance them.
Secondly: Take a russian Havoc Helicopter, throw in some broader wings: elonggate it. The transport one get's two rotors the attack version get's one. done (ofcourse the obligatory Skulls and winged skulls but yeah.).
Additionally i also advocate that R&H get's those too. (mainly because sniper marauders coulr really use such a thing to avoid stairs^^)

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut





Not Online!!! wrote:
 Strg Alt wrote:
Not Online!!! wrote:
 Strg Alt wrote:
Heafstaag wrote:
More guard wish listing:

Give me a huey-esque transport. Have it hold 10 dudes, have 2 heavy stubbers for weapons. I'm thinking t5ish, with like 6 or 7 wounds with a 4+ save? Maybe? Thinking no more the 70 points, but hoping for more like 50 to 60. I would buy 10. If I can't get horse cavalry, give me air cav!

And yes, I know valkyries perform that role, but they are too expensive points wise and hold too few dudes to perform that role. I want entire infantry platoons hopping around. Not like 3 squads.


Agreed. The valkyrie just looks bad. My Catachans need a helicopter asap.


What would you think about a mini transport?
Basically a flying sentinel profile and price wise but in roughly helicopter form. Can transport up to 5 modells and is armed with a twin Heavy stubber and can buy side heavy stubbers. Alternatively you could forgo all transport capacity to give it salvo rocketpods on it's side and replace the twin heavy stubber for a twin autocannon.

Make it a unit 1-3 and give it a rule that they can transport a guard squads split up between them so that you can have 2 transport ones and one with rocket pods for support or have three support ones.
i'd say 50ish pts without equipment would be fair.


Automatically Appended Next Post:
Hatachi wrote:
Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.


Friend, buy the index online as epub, way cheaper. Additionally GSC, Catachan, cadian and cultists mixed with some chaos barbarians from WHF make for a good looking and well kitbashable and customizable army. (optionally that leaves you with the option that you still can run them as guard, which is atm advisable so long you don't go full 60 disciples and 30 marauders mechanized build.)

Basically the only thing that would be really good, would be finally the release of plastic cultists, that would help immensly.


It would be great. You only have to pay attention how you alter it to represent a futuristic helicopter. Go overboard and it looks plain dumb. There could be also extra gubbins on the sprue like big speakers and a single surfboard.

Special Rule: Charlie don´t surf
May be used at the start of the game after both armies have been deployed. If in your deployment zone is a body of water, then Lance may use his surfboard to best effect. The opposing force is awed by his performance and automatically lose the roll for initiative.



First of, that would be a helicopter Ace? Maybee instead of such a rule why not give it another rule: If you transport your whole army in the Helis you get +1 on the roll for initiative. Mind you since the rule of three applies and they cost moderatly many pts you will at maximum only be able to transport 45 modells and that is if you only bring transport versions which share their slot with the attack one. Additionally they don't get shock deployment and are not hard to hit as to balance them.
Secondly: Take a russian Havoc Helicopter, throw in some broader wings: elonggate it. The transport one get's two rotors the attack version get's one. done (ofcourse the obligatory Skulls and winged skulls but yeah.).
Additionally i also advocate that R&H get's those too. (mainly because sniper marauders coulr really use such a thing to avoid stairs^^)


Lance and his surfboard are a reference to Apocalypse Now:

https://www.youtube.com/watch?v=w5MCrsVlAD8

But to be serious, helicopter should be a given for Catachans. But GW won´t listen. Instead they try to peddle us this atrocious kit of a Taurox.
   
Made in ie
Virulent Space Marine dedicated to Nurgle






I have a real soft spot for all the Khorne worshiping sorcerers and corrupted Librarians from the DoW series, it'd be great if they could be played on the tabletop

leopard wrote:Orks
- Gretchen HQ, ideally two, think WHFB big boss & warboss, only able to be HQ in a formation with zero orks
- Gretchen sniper, character rule, 24" range sniper rifle, nothing special other than able to pick out characters, otherwise a slightly longer ranged grot blaster
- Gretchen flagonnastick, Grot banner, only inspires grots

the above as much for humour as anything, but make a grot rebellion list or detachment viable


WHFB and now AoS have had all goblin/grot armies for years, it's well past time for the same in 40k

Hatachi wrote:Dark Mechanicus. FW gave us a HQ, but I want to see what kind of crazy evil cyber monstrosities we can get out of it. Also Lost and the Damned brought in as fully supported plastic army so I don't have to break the bank to play your average joe renegade.


It'd be great if they even did a Chaos cultists/renegade upgrade sprue like the GSC one.

 
   
Made in us
Regular Dakkanaut



Right Behind You

A little while ago I had the thought that GW should at least acknowledge that Khorne did use magic at one point and create a SC sorcerer that happened to find an ancient tome that allowed them to use that forgotten sorcery, even without Khorne giving them power. Technically the sorcerer would be undivided and Khorne would be after them, but they could still keep a very Khorne-esque theme and could be fun.
   
Made in us
Fixture of Dakka





Aren't those called Warlocks?

Eldar Sorcerer manifesting based on their walking a Path of Khorne?
   
Made in us
Regular Dakkanaut



Right Behind You

Bharring wrote:
Aren't those called Warlocks?

Eldar Sorcerer manifesting based on their walking a Path of Khorne?


Warlocks aren't aspect warriors so they aren't on one of Khaine's paths and Khorne hates psychers for some reason.
   
Made in us
Fixture of Dakka





"Having walked" is what I should have said, and it was a half-joke about Khaine being so closely linked to Khorne.

(Warlocks are not currently on a Path of K[horne|haine], but they *have* previously walked one - it's required.)
   
Made in us
Archmagos Veneratus Extremis




On the Internet

With the precendence of AoS making a cross over into 40k: Feral Orks.

Basically take all the Savage Ork stuff and put it into 40k. Bam, instant Snake Bite options for players and we'd get Boar Boyz back.
   
Made in us
Fixture of Dakka





Savage Orkz never left:
https://orig00.deviantart.net/bb0c/f/2009/063/e/5/tyranid_warrior_ork_bike_1_by_ironlichstudio.jpg

Wouldn't Boar Boyz just use Biker rules? I'm asking because I'd love to play against them.
   
 
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