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Made in gb
Witch Hunter in the Shadows





Slayer-Fan123 wrote:
My main question is how did the Aggressors make it anywhere
Good placement, aggressive opponents, screening with the guard and other marines perhaps - I don't know, he got DQed for an illegal relic/chapter combination in the final rounds but they seemed to work well enough for him until then.
   
Made in gb
Dakka Veteran





phillv85 wrote:
What's gone wrong with Necrons? They were being described as lower top tier to solid mid tier on release. Have people just worked out the counter to Necrons now?

It was just laymen overestimating them. They saw some nice strategems (and Necrons do have good ones) and declared the codex was powerful. Whereas many of us actual Necron players knew the book was trash as soon as the beta version was leaked.

I'm just glad that we do have some powerful strats - without them Necrons would be absolute bottom tier, although still better than GK probably...
   
Made in us
Loyal Necron Lychguard





We overestimated how impactful Extermination Protocols would be, basically. It's a great stratagem but it's not good enough to carry the entire faction by itself.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, its good, but I don't see how its supposed to fulfil anti-tank roles. I found it way too unreliable.

That's the thing about necrons - for a race obsessed with immortality and stasis, there is an absurd amount of variation. A lot of the rules could be simplified.

Take Quantum Shielding - if you analyse it, you'll find it's actually a highly unreliably and clunky rule, that generally requires 2 variable conditions; your opponent has to roll for damage and then you have to roll under that damage. In practice it hurts the flow of the game as there's an interrupting step at an odd place.

A much more graceful and reliable approach would be to simply give the vehicle an invul save that's the same as the weapon's wounding requirement.
So an annihilation barge, for example, would get a 3+ invul against a lascannon, but a 5+ save against a bolter. Imo, that's a much simpler and more effective solution that still has the feel of how a quantum shield should work, rather than constantly playing the lottery.

This message was edited 1 time. Last update was at 2018/07/20 10:12:58


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Grovelin' Grot





I just can’t get my head around every codex being awful? Out of all of the tactics threads I’ve looked at for each of the codex’z is just continuous whining about how there are only 1 to 2 good options in (insert codex) and how Gw hate (insert codex) and we can never have good rules.......then reminisce about the good old days, when everything was just dandy, in such and such edition. If this is the case and every codex is bottom tier, then GW have done a great job of balancing them (not grey knights)

Well done GW, top notch job

I look forward to you justifying to me how bad your codex currently is


This message was edited 1 time. Last update was at 2018/07/20 12:28:49


 
   
Made in au
Towering Hierophant Bio-Titan





 Marklarr wrote:
I just can’t get my head around every codex being awful? Out of all of the tactics threads I’ve looked at for each of the codex’z is just continuous whining about how there are only 1 to 2 good options in (insert codex) and how Gw hate (insert codex) and we can never have good rules.......then reminisce about the good old days, when everything was just dandy, in such and such edition. If this is the case and every codex is bottom tier, then GW have done a great job of balancing them (not grey knights)

Well done GW, top notch job

I look forward to you justifying to me how bad your codex currently is




yeah everyones favourite hobby seems to blaming their army for their losses. Certain races more than others

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
"The only things that are pure garbage are melle aspect warriors and the avatar."
Storm Guardians say hi. Oh, and Windriders.

And every Phoenix Lord (the CM equivelants).

And Vypers.

But most of the units in the CWE book are above par. I agree that CWE is top tier.

I forgot storm guardians exist. Probably because defenders are so much better but even they are overcosted - they get by though because they have good stratagems and synergize really well with doom. True Baharath and Karandras are really bad. Jinzar/ Aman / Fuegan / Rah - are all decent enough.

Vypers aren't actually bad - Siamhan ones are really good.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in au
Dakka Veteran




Australia

People are going to be unhappy about codexes as long as they can make comparisons to other, similar things and point out one as better than the other.

This will always happen. The best we can hope for is good inter-codex balance.

 CthuluIsSpy wrote:
Yeah, its good, but I don't see how its supposed to fulfil anti-tank roles. I found it way too unreliable.

That's the thing about necrons - for a race obsessed with immortality and stasis, there is an absurd amount of variation. A lot of the rules could be simplified.

Take Quantum Shielding - if you analyse it, you'll find it's actually a highly unreliably and clunky rule, that generally requires 2 variable conditions; your opponent has to roll for damage and then you have to roll under that damage. In practice it hurts the flow of the game as there's an interrupting step at an odd place.

A much more graceful and reliable approach would be to simply give the vehicle an invul save that's the same as the weapon's wounding requirement.
So an annihilation barge, for example, would get a 3+ invul against a lascannon, but a 5+ save against a bolter. Imo, that's a much simpler and more effective solution that still has the feel of how a quantum shield should work, rather than constantly playing the lottery.


Now that's some good game design.
   
Made in us
Fixture of Dakka





Would a flat 5++ be a simpler rule that does basically the same thing? Reduce the impact of strong hits, without impacting light ones? It'd be based on AP instead of S.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Bharring wrote:
Would a flat 5++ be a simpler rule that does basically the same thing? Reduce the impact of strong hits, without impacting light ones? It'd be based on AP instead of S.


It would be simpler, but there are 2 problems

1) It wouldn't accurately demonstrate a defensive system that's supposed to be effective against power hits as opposed to weaker hits. There are low strength / High AP weapons in the game, so I don't think a flat invul save would represent it all that well. Making QS into a simple, flat 5++ save would kill the nuance of that rule. It would be as bad as turning RP into FNP.

2) Its a generic special rule in a game full of generic special rules. As much as I don't like the current QS in practice, I do appreciate they tried to do something different rather than "just reroll 1s". Its a problem I have with the resorb; you have a legacy necron item that's supposed to be a powerful tool...and its an expensive single use item that just confers rerolls, and doesn't really synergize with the RP rule. It would be more interesting and effective if you could activate when a nearby squad gets wiped out and make RP rolls for them at that moment. That would make it worth its points and the single use limitation.

My version is simpler, but it keeps a bit of the nuance as well as making the game a bit more interesting mechanics wise.

This message was edited 2 times. Last update was at 2018/07/20 15:42:54


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




A.T. wrote:
Slayer-Fan123 wrote:
My main question is how did the Aggressors make it anywhere
Good placement, aggressive opponents, screening with the guard and other marines perhaps - I don't know, he got DQed for an illegal relic/chapter combination in the final rounds but they seemed to work well enough for him until then.

OH I heard about that list. What was the relic in question?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Witch Hunter in the Shadows





Slayer-Fan123 wrote:
A.T. wrote:
Slayer-Fan123 wrote:
My main question is how did the Aggressors make it anywhere
Good placement, aggressive opponents, screening with the guard and other marines perhaps - I don't know, he got DQed for an illegal relic/chapter combination in the final rounds but they seemed to work well enough for him until then.

OH I heard about that list. What was the relic in question?
It's on his list as the Standard of Devastation, but would have been the Standard of Sacrifice - in a Flesh Tearers detachment.
   
Made in us
Battlewagon Driver with Charged Engine





 SHUPPET wrote:
 Marklarr wrote:
I just can’t get my head around every codex being awful? Out of all of the tactics threads I’ve looked at for each of the codex’z is just continuous whining about how there are only 1 to 2 good options in (insert codex) and how Gw hate (insert codex) and we can never have good rules.......then reminisce about the good old days, when everything was just dandy, in such and such edition. If this is the case and every codex is bottom tier, then GW have done a great job of balancing them (not grey knights)

Well done GW, top notch job

I look forward to you justifying to me how bad your codex currently is




yeah everyones favourite hobby seems to blaming their army for their losses. Certain races more than others


*cough* SM players *cough*

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Fixture of Dakka





Necrons are always going to be tricky. Regeneration as a mechanic always threatens with a game hitting an immortality line where the army is invincible against anything below it and folds rapidly to anything above it. Getting it just right against multiple opponents with variable output is extremely tricky.

I think a cheap CP dynasty would go a long way to helping Necrons make the most of what they've got. I'm pretty sure Necrons are the only faction in the game who can't take a 40 point Troop slot. Something that let them take a scarab battalion somehow would be a big help.
   
Made in us
Clousseau





East Bay, Ca, US

Cynista wrote:
phillv85 wrote:
What's gone wrong with Necrons? They were being described as lower top tier to solid mid tier on release. Have people just worked out the counter to Necrons now?

It was just laymen overestimating them. They saw some nice strategems (and Necrons do have good ones) and declared the codex was powerful. Whereas many of us actual Necron players knew the book was trash as soon as the beta version was leaked.

I'm just glad that we do have some powerful strats - without them Necrons would be absolute bottom tier, although still better than GK probably...


This and, people were assuming that you needed to handle MEQ. Necrons were evaluated in comparison to TAC marines, which ended up being essentially the worst troops in the game. Warriors are better than TAC marines, but that really isn't saying much. If you assume TAC marines are middle of the pack, then Necron warriors are trending on the good side of things.

The statline defining 8th edition, in reality is GEQ. And warriors end up getting extra stuff that doesn't really matter, because fighting GEQ is all about killing efficiency not durability.

This message was edited 1 time. Last update was at 2018/07/20 18:31:59


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Fixture of Dakka





Worst 2 factions:
GK, Necrons

Factions with most expensive minimum troops:
From what I recall:
GK: 110?
Necrons: 100?
Harlies: 65
CWE: 56
Marines: 55
Guardsmen: 40
Tau: 35?
DE: 30

Some of those numbers might be off, but it's odd that GK and Necrons seem to top that list and be bottom tier.
   
Made in us
Locked in the Tower of Amareo




Why do you think that's odd?
   
Made in us
Fixture of Dakka





Because those two worked out to about the same points/slot for min troops, with a *very* large gap between them and most of the other armies. I was expecting a more continuious-looking series.

Unless you're saying that having cheaper min troop options makes you more powerful. But I'm not sure that I'd agree that SM are stronger than CWE...
   
Made in us
Locked in the Tower of Amareo




Bharring wrote:
Because those two worked out to about the same points/slot for min troops, with a *very* large gap between them and most of the other armies. I was expecting a more continuious-looking series.

Unless you're saying that having cheaper min troop options makes you more powerful. But I'm not sure that I'd agree that SM are stronger than CWE...


Maybe it's part of the equation. Also, effectiveness of what you are forced to pay for is pretty important, too.

I don't think it's a shock that the bottom three also have the best troops in the game.

This message was edited 1 time. Last update was at 2018/07/20 18:59:53


 
   
Made in pl
Fixture of Dakka




Not an expert, but maybe this was a rethorical question.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Clousseau





East Bay, Ca, US

The problem is that defensive stats outside of toughness and invulnerable saves are totally overvalued as a result of the transition from flat AP to Rend. Subtracting those two things it becomes cost to wound ratio.


Automatically Appended Next Post:
Bharring wrote:
Because those two worked out to about the same points/slot for min troops, with a *very* large gap between them and most of the other armies. I was expecting a more continuious-looking series.

Unless you're saying that having cheaper min troop options makes you more powerful. But I'm not sure that I'd agree that SM are stronger than CWE...


Both of these armies suffer in the HQ slot as well. GK have it worse than Necrons there, by a significant margin.

This message was edited 2 times. Last update was at 2018/07/20 20:20:17


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Bharring wrote:
Worst 2 factions:
GK, Necrons

Factions with most expensive minimum troops:
From what I recall:
GK: 110?
Necrons: 100?
Harlies: 65
CWE: 56
Marines: 55
Guardsmen: 40
Tau: 35?
DE: 30

Some of those numbers might be off, but it's odd that GK and Necrons seem to top that list and be bottom tier.


Necrons are 85.
They have 5 man units of immortals.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





That smooths the curve out a bit.

Where are Custodes at?
   
Made in us
Decrepit Dakkanaut




Bharring wrote:
That smooths the curve out a bit.

Where are Custodes at?

Each dude is 55 points I think? They're expensive that's for sure.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





They really wreck the curve.
   
Made in us
Loyal Necron Lychguard





To be fair, it's really just one guy that's running Custodes troops at all, everyone else that plays them uses the bikes in an otherwise AM list.
   
Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
To be fair, it's really just one guy that's running Custodes troops at all, everyone else that plays them uses the bikes in an otherwise AM list.

It's my dream those Gun dudes from 30k are finally ported over so that I can run a brigade for Custodes.

Unfortunately that's probably still gonna be over 2k...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
 Arachnofiend wrote:
To be fair, it's really just one guy that's running Custodes troops at all, everyone else that plays them uses the bikes in an otherwise AM list.

It's my dream those Gun dudes from 30k are finally ported over so that I can run a brigade for Custodes.

Unfortunately that's probably still gonna be over 2k...
A Battalion of those guys would be pushing it already.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Freaky Flayed One




Cynista wrote:
phillv85 wrote:
What's gone wrong with Necrons? They were being described as lower top tier to solid mid tier on release. Have people just worked out the counter to Necrons now?

It was just laymen overestimating them. They saw some nice strategems (and Necrons do have good ones) and declared the codex was powerful. Whereas many of us actual Necron players knew the book was trash as soon as the beta version was leaked.

I'm just glad that we do have some powerful strats - without them Necrons would be absolute bottom tier, although still better than GK probably...


As noted previously GK have performed significantly better in the competitive scene than Necrons have. Necrons are the worst codex per tournament stats over the last year.

This message was edited 1 time. Last update was at 2018/07/20 23:34:36


Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in au
Towering Hierophant Bio-Titan





Slayer-Fan123 wrote:

My main question is how did the Aggressors make it anywhere. I know they can be surprisingly quick, but no amount of quickness matters if they aren't able to fire twice, which is primarily where their offense comes from.


Wrong. Point for point Aggressors get their value off regular shooting. Even without the double shooting they are one of the fiercest offensive units points wise, having 150% damage output of Devilgants for example, a unit considered a good anti-infantry glass cannon, or almost double the damage output of guard mortar teams. They then, without having had double shot, force your opponents hand in the threat they put down, as that once you get them to this range, they need to be dealt with in some manner immediately or they often outright win the game the next turn, with DOUBLE those numbers in shooting and a fierce melee follow up for the heavy stuff. And dealing with them can be a difficult prospect against BA who aren't going to let you do that for free at all. I think it's an excellent list and I'm entirely unsurprised to see it do well. Their offense is not primarily hinged off getting to double shoot at all, move-shooting is more than worth its points if you get it there and the threat of double shooting the turn before it is often where their strength lies as well even if you don't get to do it.

This message was edited 2 times. Last update was at 2018/07/22 05:48:48


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
 
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