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![[Post New]](/s/i/i.gif) 2018/07/22 06:08:25
Subject: Which codexes are the "poop" codexes?
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Discriminating Deathmark Assassin
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CthuluIsSpy wrote:Bharring wrote:Worst 2 factions:
GK, Necrons
Factions with most expensive minimum troops:
From what I recall:
GK: 110?
Necrons: 100?
Harlies: 65
CWE: 56
Marines: 55
Guardsmen: 40
Tau: 35?
DE: 30
Some of those numbers might be off, but it's odd that GK and Necrons seem to top that list and be bottom tier.
Necrons are 85.
They have 5 man units of immortals.
A minimum size (10) Warrior squad is 120.
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213PL 60PL 12PL 9-17PL
(she/her) |
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![[Post New]](/s/i/i.gif) 2018/07/22 06:46:21
Subject: Which codexes are the "poop" codexes?
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Willing Inquisitorial Excruciator
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AdMech has a 189 point min troop choice (Kataphron Destroyers). This tells you precisely nothing about AdMech or their ability to run battalions.
I think what Bharring was getting at was how expensive it is for various factions to take troop choices for battalions using their min troops, not what the most expensive MSU troop in each codex was.
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This message was edited 1 time. Last update was at 2018/07/22 06:47:53
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![[Post New]](/s/i/i.gif) 2018/07/22 08:20:51
Subject: Which codexes are the "poop" codexes?
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Devastating Dark Reaper
Rovaniemi
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Yeah but this list is still far from being relevant. Because 65 for Harlies? No one ever would do that. So it's basicly non existant. Same for Craftworlds. 3x naked Storm Guardians? Never.
Harlies realistic min. points troop unit is 95 (cheapest cc weapon) and 60 for Craftworlds (Rangers). The difference here is that Rangers are a very good troop unit. The 95 Harlies example is only ok with his specific loadout.
I assume it's similar for some other factions.
What really counts, if you want to make this comparison, is cheapest usable Battaillon, or troop choice, for a tournament.
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This message was edited 1 time. Last update was at 2018/07/22 08:26:28
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![[Post New]](/s/i/i.gif) 2018/07/22 08:53:24
Subject: Which codexes are the "poop" codexes?
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Devestating Grey Knight Dreadknight
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meleti wrote:AdMech has a 189 point min troop choice (Kataphron Destroyers). This tells you precisely nothing about AdMech or their ability to run battalions. I think what Bharring was getting at was how expensive it is for various factions to take troop choices for battalions using their min troops, not what the most expensive MSU troop in each codex was. But they also have access to cheaper troops 55 for a min. Squad. They are also good. So no there is a good point here. EDIT: That isn't even going into how it actually opens up some kind of option for Admech players.
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This message was edited 1 time. Last update was at 2018/07/22 08:54:21
SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2018/07/22 09:30:51
Subject: Which codexes are the "poop" codexes?
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Regular Dakkanaut
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Are QS that bad?
Running simulations on my PC I found out that the reduction of the
- average damage of a D D6 weapon: from 3.5 to 1.5 (-58%)
- average damage of a D D3 weapon: from 2 to 1.5 (-25%)
- average damage of a D 3 weapon: from 3 to 2 (-33%)
- average damage of a D 2 weapon: from 2 to 1.6 (-20%)
Are top tier armies spamming enough D2 oder DD3 weapons to kill those vehicles quickly or are the vehicles that overpriced, nobody takes more than 2 or 3?
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![[Post New]](/s/i/i.gif) 2018/07/22 09:44:37
Subject: Which codexes are the "poop" codexes?
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Loyal Necron Lychguard
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A bit of column A, a bit of column B. Plasma isn't as meta-defining as it was earlier in 8th's lifespan but D2 is definitely still around; probably the bigger problem is that the only good QS model is the Doomsday Ark, which at 193 points is something you can only bring 2 or 3 of as you say.
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![[Post New]](/s/i/i.gif) 2018/07/22 11:48:14
Subject: Which codexes are the "poop" codexes?
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Trazyn's Museum Curator
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Blndmage wrote: CthuluIsSpy wrote:Bharring wrote:Worst 2 factions:
GK, Necrons
Factions with most expensive minimum troops:
From what I recall:
GK: 110?
Necrons: 100?
Harlies: 65
CWE: 56
Marines: 55
Guardsmen: 40
Tau: 35?
DE: 30
Some of those numbers might be off, but it's odd that GK and Necrons seem to top that list and be bottom tier.
Necrons are 85.
They have 5 man units of immortals.
A minimum size (10) Warrior squad is 120.
Ah whoops, I misread it as least expensive.
Yes, least expensive minimum is 85 for 5 immortals, most expensive minimum is 120 for 10 warriors.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2018/07/22 15:06:40
Subject: Which codexes are the "poop" codexes?
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Decrepit Dakkanaut
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SHUPPET wrote:Slayer-Fan123 wrote:
My main question is how did the Aggressors make it anywhere. I know they can be surprisingly quick, but no amount of quickness matters if they aren't able to fire twice, which is primarily where their offense comes from.
Wrong. Point for point Aggressors get their value off regular shooting. Even without the double shooting they are one of the fiercest offensive units points wise, having 150% damage output of Devilgants for example, a unit considered a good anti-infantry glass cannon, or almost double the damage output of guard mortar teams. They then, without having had double shot, force your opponents hand in the threat they put down, as that once you get them to this range, they need to be dealt with in some manner immediately or they often outright win the game the next turn, with DOUBLE those numbers in shooting and a fierce melee follow up for the heavy stuff. And dealing with them can be a difficult prospect against BA who aren't going to let you do that for free at all. I think it's an excellent list and I'm entirely unsurprised to see it do well. Their offense is not primarily hinged off getting to double shoot at all, move-shooting is more than worth its points if you get it there and the threat of double shooting the turn before it is often where their strength lies as well even if you don't get to do it.
You DO realize how expensive they are right? They absolutely need their double shooting. Otherwise you're better off with Assault Centurions at that point.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/22 21:32:19
Subject: Which codexes are the "poop" codexes?
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Towering Hierophant Bio-Titan
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Slayer-Fan123 wrote: SHUPPET wrote:Slayer-Fan123 wrote: My main question is how did the Aggressors make it anywhere. I know they can be surprisingly quick, but no amount of quickness matters if they aren't able to fire twice, which is primarily where their offense comes from. Wrong. Point for point Aggressors get their value off regular shooting. Even without the double shooting they are one of the fiercest offensive units points wise, having 150% damage output of Devilgants for example, a unit considered a good anti-infantry glass cannon, or almost double the damage output of guard mortar teams. They then, without having had double shot, force your opponents hand in the threat they put down, as that once you get them to this range, they need to be dealt with in some manner immediately or they often outright win the game the next turn, with DOUBLE those numbers in shooting and a fierce melee follow up for the heavy stuff. And dealing with them can be a difficult prospect against BA who aren't going to let you do that for free at all. I think it's an excellent list and I'm entirely unsurprised to see it do well. Their offense is not primarily hinged off getting to double shoot at all, move-shooting is more than worth its points if you get it there and the threat of double shooting the turn before it is often where their strength lies as well even if you don't get to do it.
You DO realize how expensive they are right? They absolutely need their double shooting. Otherwise you're better off with Assault Centurions at that point.
. You DO realize I said points wise, right? That means those calculations factor in how many shots they get for the same amount of points, so you are absolutely wrong.
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This message was edited 1 time. Last update was at 2018/07/22 21:34:06
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/07/22 21:36:58
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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Aggressors die like little bitches. Gravis armor is a failure. They are only viable in deathwatch, and even then, the tax to take them is high. Inceptors, hellblasters, and aggressors are basically IG heavy weapon teams and have all the same problems. They are all failures.
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This message was edited 2 times. Last update was at 2018/07/22 21:38:57
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![[Post New]](/s/i/i.gif) 2018/07/22 22:17:16
Subject: Which codexes are the "poop" codexes?
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Willing Inquisitorial Excruciator
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Aggressors are legit. And surprisingly cheap. 18 of them is only 666 points and has some serious firepower with a Chapter Master providing re-rolls.
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![[Post New]](/s/i/i.gif) 2018/07/22 22:18:02
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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That's not cheap at all.
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![[Post New]](/s/i/i.gif) 2018/07/22 22:25:20
Subject: Which codexes are the "poop" codexes?
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Willing Inquisitorial Excruciator
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For 18 T5 bodies with tons of dakka, 36 wounds and good saves? That’s a great value.
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![[Post New]](/s/i/i.gif) 2018/07/23 02:17:25
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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You and I have very different ideas of value.
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![[Post New]](/s/i/i.gif) 2018/07/23 02:28:27
Subject: Which codexes are the "poop" codexes?
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Towering Hierophant Bio-Titan
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Yeah well The rest of the competitive community has a different idea of value to you. I’m going I agree with the people who actually understand the game are getting those W’s
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/07/23 07:36:43
Subject: Which codexes are the "poop" codexes?
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Witch Hunter in the Shadows
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Martel732 wrote:Inceptors, hellblasters, and aggressors are basically IG heavy weapon teams and have all the same problems. They are all failures.
Mortar heavy weapon teams are bad now?
Primaris were showing up in the top tournament lists even before deathwatch. Aside from the BA lists I posted earlier a bunch of better performing DA lists at adepticon featured primaris - Josh Kinder, Dominique Carette, and Ricky Addington if you wanted to google examples of lists that went 3 of 4 for the first set of games.
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![[Post New]](/s/i/i.gif) 2018/07/23 13:17:06
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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Indirect fire is amazing. The actual heavy weapon teams aren't. Marines are fresh out of indirect weapons, i think.
I think those players would have done better not using trash models. And primaris are trash, make no mistake.
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This message was edited 1 time. Last update was at 2018/07/23 13:18:17
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![[Post New]](/s/i/i.gif) 2018/07/23 13:18:07
Subject: Which codexes are the "poop" codexes?
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Shadowy Grot Kommittee Memba
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Martel732 wrote:Indirect fire is amazing. The actual heavy weapon teams aren't. Marines are fresh out of indirect weapons, i think.
They aren't, their options just suck. Because it turns out indirect fire is actually only as good as the model shooting.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 13:19:31
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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I don't know of any primaris indirect fire.
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![[Post New]](/s/i/i.gif) 2018/07/23 13:28:47
Subject: Which codexes are the "poop" codexes?
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Shadowy Grot Kommittee Memba
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Oh, sorry, I failed to take into account the Dakka Alternate Universe canon where Games Workshop in your universe filled the skies with black helicopters in their quest to kick down every marine player's door and steal their non-primaris marine models.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/23 13:41:06
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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I was comparing primaris shooters to ig heavy weapon teams. Why would i include regular marine units in that discussion?
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![[Post New]](/s/i/i.gif) 2018/07/23 15:25:15
Subject: Which codexes are the "poop" codexes?
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Witch Hunter in the Shadows
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Martel732 wrote:I think those players would have done better not using trash models. And primaris are trash, make no mistake.
Offer some support for your position beyond "it's trash" - or alternatively some explanation of your grading system. When someone says trash I think Jacobus or the malcador, your standards clearly differ.
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![[Post New]](/s/i/i.gif) 2018/07/23 15:26:24
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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Low model count, poor effective range, extreme susceptibility to easily-spammed 2 damage weapons. Overcosted transport.
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This message was edited 1 time. Last update was at 2018/07/23 15:26:56
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![[Post New]](/s/i/i.gif) 2018/07/23 15:35:41
Subject: Which codexes are the "poop" codexes?
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Witch Hunter in the Shadows
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Martel732 wrote:Low model count, poor effective range, extreme susceptibility to easily-spammed 2 damage weapons. Overcosted transport.
At yet seemingly quite successful on the tabletop.
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![[Post New]](/s/i/i.gif) 2018/07/23 15:37:50
Subject: Which codexes are the "poop" codexes?
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Fixture of Dakka
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"Low model count, poor effective range, extreme susceptibility to easily-spammed 2 damage weapons. Overcosted transport."
Is that why Shining Spears are so bad?
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![[Post New]](/s/i/i.gif) 2018/07/23 15:38:40
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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I would disagree with that. I can't comprehend the few successes they do have, as i have curbstomped these losers every match against them. They rarely appear in the touney standings from the lists i have seen. Automatically Appended Next Post: Bharring wrote:"Low model count, poor effective range, extreme susceptibility to easily-spammed 2 damage weapons. Overcosted transport."
Is that why Shining Spears are so bad?
Prinaris are a lot slower and have poor damage output in general.
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This message was edited 1 time. Last update was at 2018/07/23 15:41:13
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![[Post New]](/s/i/i.gif) 2018/07/23 17:27:26
Subject: Which codexes are the "poop" codexes?
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Decrepit Dakkanaut
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A.T. wrote:Martel732 wrote:Low model count, poor effective range, extreme susceptibility to easily-spammed 2 damage weapons. Overcosted transport.
At yet seemingly quite successful on the tabletop.
Saying Primaris are successful is stretching it quite a bit.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:32:48
Subject: Which codexes are the "poop" codexes?
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Archmagos Veneratus Extremis
On the Internet
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Primaris are successful in certain armies: namely Dark Angels (Hellblasters) and Ultramarines armies with Guilliman (since Fire Base Guilliman still works reasonably well). Reavers can work for Blood Angels, but most people look for other options who have wider melee options.
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![[Post New]](/s/i/i.gif) 2018/07/23 17:35:45
Subject: Which codexes are the "poop" codexes?
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Clousseau
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SHUPPET wrote:
Yeah well The rest of the competitive community has a different idea of value to you. I’m going I agree with the people who actually understand the game are getting those W’s
Aggressors are solid but you won't do well against Eldar Soup, Knights, or Custodes Soup. That's kind of what it takes y'know?
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/07/23 17:41:54
Subject: Which codexes are the "poop" codexes?
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Locked in the Tower of Amareo
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I'm sure the entire competitive community thinks aggressors are baller.
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