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Made in gb
Regular Dakkanaut





Check out my review of the Top 3 Spicy Lists which I have hand picked from this years ETC Lists:

https://www.glasshammergaming.co.uk/2018/07/20/top-3-spicy-lists-etc-2018/

What are peoples thoughts,, any lists that stand out for you?
   
Made in ca
Longtime Dakkanaut





I think these are great! Very happy to see them. Horde is alive and strong in the ETC

Only thing that makes me sad is the complete lack of Chaos Space Marines. Remember at the start of 8th when GW said "You'll actually want to take Chaos Space Marines, rather than just Cultists?" Hahaha. I almost fell for it!

Any case, neat stuff, and thanks for getting so active here on Dakka.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Omnipotent Necron Overlord






What is spicy about these lists? Just that they are using weaker armies - and not building effectively?
The sisters army doesn't even have storm bolter upgrades and includes a space marine patrol with a tech marine...

Korne bzerkers with an TS detachment with ahriman and daemon price? Never even thought of that....RIIIIGHT

GSC? Who cares....they don't even have a codex.




If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut





It's actually a power which allows nids to advance and charge, not a stratagem, the kraken stratagem doubles your advance roll.

This message was edited 1 time. Last update was at 2018/07/20 17:46:44


 
   
Made in us
Clousseau





East Bay, Ca, US

Spoletta wrote:
It's actually a power which allows nids to advance and charge, not a stratagem, the kraken stratagem doubles your advance roll.


Yes; that power is Onslaught in the Tyranid dex

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in gb
Regular Dakkanaut





Yarium wrote:I think these are great! Very happy to see them. Horde is alive and strong in the ETC

Only thing that makes me sad is the complete lack of Chaos Space Marines. Remember at the start of 8th when GW said "You'll actually want to take Chaos Space Marines, rather than just Cultists?" Hahaha. I almost fell for it!

Any case, neat stuff, and thanks for getting so active here on Dakka.


Thanks for the feedback Yeah haha it's a shame! I really want marines to be good but they just keep falling so short. I love the horde meta and it's great to see them alive and well

Xenomancers wrote:What is spicy about these lists? Just that they are using weaker armies - and not building effectively?
The sisters army doesn't even have storm bolter upgrades and includes a space marine patrol with a tech marine...

Korne bzerkers with an TS detachment with ahriman and daemon price? Never even thought of that....RIIIIGHT

GSC? Who cares....they don't even have a codex.


Xeno, They are spicy because they are different to the usual imperial soup and Aeldari lists we have all seen before. I like them because they add a different element to the usual gunline and smash meta.

There are no khorne beserkers, and the TS detachment isn't anything new but the combos with the cultists are very nice. We don't see those kind of lists here and I'm sure every meta is different.

Well, people who play GSC and Nids might be interested to see. Ultimately they are not the Top 3 lists at the ETC, they are spicy because they stand out from the norm which I like

Marmatag wrote:
Spoletta wrote:
It's actually a power which allows nids to advance and charge, not a stratagem, the kraken stratagem doubles your advance roll.


Yes; that power is Onslaught in the Tyranid dex



Yes that's my mistake, I got confused with all the power and stratagems so I have re-written that. Thank you for pointing it out


   
Made in pl
Fixture of Dakka




That tyranid list screams my turn will take 55 min and no judge will call me on it, because I have 900 models.
The chaos list a bit too, but it does it through a 30 min movment phase followed by a 20 min magic phase.

Spicy lists.I like them.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Omnipotent Necron Overlord






Let me tell you something - playing against armies with 200+ models is not fun. It's not spicy.

Was hoping to see some harlequin combos that used leadership as a weapon. Or like an choas list that used warptalons or something. 200 cultists isn't even different - it is the norm. Cultists aren't even a cool unit how does it show up on someone list of spice.

The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in nl
Longtime Dakkanaut





This is the ETC. Those horde lists are there to be shoved forward as defenders and then try not to lose to much.

They are built to be slow played since they have no real need to actually win their game.

And ETC will naturally have a lot bigger diversity in lists as every team brings the top factions and then has to fill out the rest of their players with whatever they have left.

This message was edited 1 time. Last update was at 2018/07/20 18:38:57


 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Xenomancers wrote:
Let me tell you something - playing against armies with 200+ models is not fun. It's not spicy.

Was hoping to see some harlequin combos that used leadership as a weapon. Or like an choas list that used warptalons or something. 200 cultists isn't even different - it is the norm. Cultists aren't even a cool unit how does it show up on someone list of spice.

The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.


Ooh, warp talons are spicy! I'd love to see a list utilize them in a cool way. The best I can come up with is deep striking a khorne daemon prince or herald of Khorne for charge rerolls. Then they delete the charged unit and hopefully live through shooting to charge another. Assuming they can't consolidate into something.
   
Made in pl
Fixture of Dakka




 Xenomancers wrote:
Let me tell you something - playing against armies with 200+ models is not fun. It's not spicy.

Was hoping to see some harlequin combos that used leadership as a weapon. Or like an choas list that used warptalons or something. 200 cultists isn't even different - it is the norm. Cultists aren't even a cool unit how does it show up on someone list of spice.

The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.


It spicy for the person who plays them. If they get turn one even if you lose watching someone that maybe traveld 6-8 hours to watch you play for 55 min and GG him in first turn of an event is glorious. I have seen people do it in MtG, and it seemed very fun for the player that wins.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Regular Dakkanaut





Never had an issue playing against horde players who know what they are doing. Also, at the ETC, the rounds are 4 hours long (4.5 including matchup) so plenty of time to play.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Xenomancers wrote:


The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.

I've played against this admech list.

Techmarine is an ultramarine for Adept of the Codex as the list is pretty CP intensive. Gives him CP recycling. He will be doing Conqueror Doctrinas and Protector Doctrinas every turn, plus juggling between canticles. Can't remember what else the CPs are used on... It's mainly a techmarine because it's cheap as buttons.

Scouts role and chapter is explained.

His issue is when he doesn't get first turn - but that's the practice and skill of the list... where do you infiltrate all these dragoons if you don't get 1st turn? The thing is they are pretty damn tough when -1 to hit natively, -1 to hit over 12" and with +1 cover from Shroudpsalm. So it takes a SOLID amount of shooting to kill 1 unit. Which means you are doing threat overload.

Heavy Bolter squads getting acts of faith is nice - you're practically doubling the effectiveness of an already effective unit. Dialogus gives a 2nd act of faith on a 4+ as well, so a fairly good chance of 2 squads getting to fire twice a round.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in au
Towering Hierophant Bio-Titan





 Xenomancers wrote:


GSC? Who cares....they don't even have a codex.




Oh yeah so when people do something cool with them we totally should ignore it right?

What an obliviously stupid post.


Automatically Appended Next Post:
Holy…..this list is epic! Where do we start? So the brood brother battalion gives you a fairly reliable amount of ambush units which flood the board. 100 little dudes with autoguns definitely add up and help clear the screens for the rest of the army.


This list would have been my choice too, but I think you've missed the underlying point of it... the 100 Neophyte dudes IS the army.

He has a bunch of Kraken Hormagants to run forward and tie gak up, but the real movers are the Neophytes, which is why he's dedicated nearly 300 points just to buffing them. Patriach for fearless, Iconward for FNP + S4, and Magus to Hypnotize stuff with scary overwatch so he can run in and mob it. The Zopes provide fearless for the Gants but also with that many bodies in the field, if he can lock a few units down by surrounding them he can hit them repeatedly with the Psychic nuke strat.

This message was edited 2 times. Last update was at 2018/07/21 00:40:08


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in no
Fresh-Faced New User





The Techmarine can also repair the dragoons along with the Tech Priest Enginseer.


This is wrong, an Ultramarine Techmarine can only repair Ultramarine vehicle.

I do like this list and the GSC list though.
   
Made in gb
Witch Hunter in the Shadows





 Silentz wrote:
Dialogus gives a 2nd act of faith on a 4+ as well, so a fairly good chance of 2 squads getting to fire twice a round.
Imagifier gives the 50/50 roll. The dialogus is the suicide-character there to try and trigger the martyrdom stratagem.

Two shots at a 4+ to dispel psychic effects though.
   
Made in gb
Regular Dakkanaut





A.T. wrote:
 Silentz wrote:
Dialogus gives a 2nd act of faith on a 4+ as well, so a fairly good chance of 2 squads getting to fire twice a round.
Imagifier gives the 50/50 roll. The dialogus is the suicide-character there to try and trigger the martyrdom stratagem.

Two shots at a 4+ to dispel psychic effects though.


This, its a great little cheap character which enables those little stratagems.
   
Made in us
Heroic Senior Officer





Western Kentucky

 Silentz wrote:
 Xenomancers wrote:


The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.

I've played against this admech list.

Techmarine is an ultramarine for Adept of the Codex as the list is pretty CP intensive. Gives him CP recycling. He will be doing Conqueror Doctrinas and Protector Doctrinas every turn, plus juggling between canticles. Can't remember what else the CPs are used on... It's mainly a techmarine because it's cheap as buttons.

Scouts role and chapter is explained.

His issue is when he doesn't get first turn - but that's the practice and skill of the list... where do you infiltrate all these dragoons if you don't get 1st turn? The thing is they are pretty damn tough when -1 to hit natively, -1 to hit over 12" and with +1 cover from Shroudpsalm. So it takes a SOLID amount of shooting to kill 1 unit. Which means you are doing threat overload.

Heavy Bolter squads getting acts of faith is nice - you're practically doubling the effectiveness of an already effective unit. Dialogus gives a 2nd act of faith on a 4+ as well, so a fairly good chance of 2 squads getting to fire twice a round.

Pretty sure conqueror and protector doctrina are Skitarii only. If those are being used on a techmarine the player is cheating. Techmarine also don't get canticles as far as I'm aware, as they're space marines.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in fi
Been Around the Block




As far as the horde armies go - if you'd read up on the ETC rules the time aspect has been pretty well taken into account.

The penalties for playing really slow are actually really harsh. I mean make your team lose the round level of harsh.

Just a point to keep in mind of when you're trying to tell us that the lists are made to slow play their opponent.
   
Made in fr
Regular Dakkanaut




Karol wrote:
That tyranid list screams my turn will take 55 min and no judge will call me on it, because I have 900 models.
The chaos list a bit too, but it does it through a 30 min movment phase followed by a 20 min magic phase.


At ETC there is plenty of time to finish your game (4 hours rounds). Also, the penalties for slowplay are draconic, as in you can make your team lose the round. The lists all have a specific focus, but not going beyond turn 2 is definitely not an option.
   
Made in gb
Regular Dakkanaut





Exactly, slow play at the ETC is almost impossible these days, perhaps 3-4 years ago, but not now!
   
Made in gb
Longtime Dakkanaut




Are you allowed to have a detachment where two units are Black Legion and one is Alpha Legion?
   
Made in gb
Regular Dakkanaut





Yes but you lose the bonus of being a black legion detahcment so it because a Chaos detachment but you can use all the strategems, so in this example, the Alpha legion cultists can infiltrate, whilst the Black Legion units benefit from Abbadons re-rolls to hit.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

 Ordana wrote:
This is the ETC. Those horde lists are there to be shoved forward as defenders and then try not to lose to much.

They are built to be slow played since they have no real need to actually win their game.

And ETC will naturally have a lot bigger diversity in lists as every team brings the top factions and then has to fill out the rest of their players with whatever they have left.


Pretty much impossible to slow play at ETC now.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Fixture of Dakka






Seriously was looking at adding Knight/Armigers to my SOB's, i even have my Knight built to look like sisters, still working on it, all weapons are magnetized as well.

Its good to see GSC and nids

Spoiler:

   
Made in us
Regular Dakkanaut






At Triumpgh GT and ATC with the GsC list I finished most of my games with 45 minutes or more on the clock. The only time I didn’t finish was from my opponent. If you practice your turn shouldn’t go pass 32 minutes. Then it goes a lot faster...
   
Made in us
Pious Palatine




 Xenomancers wrote:
Let me tell you something - playing against armies with 200+ models is not fun. It's not spicy.

Was hoping to see some harlequin combos that used leadership as a weapon. Or like an choas list that used warptalons or something. 200 cultists isn't even different - it is the norm. Cultists aren't even a cool unit how does it show up on someone list of spice.

The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.



This would be a more scathing indictment if I believed for one second you had any significant knowledge about competitive play. From what I can tell, your only real expertise boils down to "Spess Mehreens are the suck".


Automatically Appended Next Post:
Darkwynn wrote:
At Triumpgh GT and ATC with the GsC list I finished most of my games with 45 minutes or more on the clock. The only time I didn’t finish was from my opponent. If you practice your turn shouldn’t go pass 32 minutes. Then it goes a lot faster...


This is assuming you WANT to finish your games. If the goal is to run out the clock before your opponent can shift your massive block of dudes there are plenty of ways to be inefficient without actually slow-playing that would drive game times WAY up.

This message was edited 1 time. Last update was at 2018/07/23 02:04:28



 
   
Made in us
Regular Dakkanaut






ERJAK wrote:
 Xenomancers wrote:
Let me tell you something - playing against armies with 200+ models is not fun. It's not spicy.

Was hoping to see some harlequin combos that used leadership as a weapon. Or like an choas list that used warptalons or something. 200 cultists isn't even different - it is the norm. Cultists aren't even a cool unit how does it show up on someone list of spice.

The admech list I'll give you is different - but it's not doing anything smart - its just like - hey! Lets throw 3 armies together with absolutely no reason in competitive play.



This would be a more scathing indictment if I believed for one second you had any significant knowledge about competitive play. From what I can tell, your only real expertise boils down to "Spess Mehreens are the suck".


Automatically Appended Next Post:
Darkwynn wrote:
At Triumpgh GT and ATC with the GsC list I finished most of my games with 45 minutes or more on the clock. The only time I didn’t finish was from my opponent. If you practice your turn shouldn’t go pass 32 minutes. Then it goes a lot faster...


This is assuming you WANT to finish your games. If the goal is to run out the clock before your opponent can shift your massive block of dudes there are plenty of ways to be inefficient without actually slow-playing that would drive game times WAY up.


Sure Erjak you can do that but then your not playing 40k . What a crappy way to win in my eyes, I want to win on skill and player ability not on a technicality.
   
Made in gb
Regular Dakkanaut





Darkwynn wrote:


Sure Erjak you can do that but then your not playing 40k . What a crappy way to win in my eyes, I want to win on skill and player ability not on a technicality.


Like forgetting to deep strike a unit :( Jokes, its a cool list bro. Hope you do well with it
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





MrMoustaffa wrote:
Pretty sure conqueror and protector doctrina are Skitarii only. If those are being used on a techmarine the player is cheating. Techmarine also don't get canticles as far as I'm aware, as they're space marines.

Hi. Yeah, poor wording on my part which has caused a misunderstanding. I meant...


Techmarine is an ultramarine for Adept of the Codex as the list is pretty CP intensive. Gives him CP recycling. [The Player] will be doing Conqueror Doctrinas and Protector Doctrinas [on his Skitarii units] every turn, plus juggling between canticles.


The techmarine doesn't benefit from the doctrinas, the dragoons do. Techmarine just gives the invaluable "keep your CP on a 5+" warlord trait

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
 
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