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Made in us
Douglas Bader






Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Executing Exarch





 Peregrine wrote:
Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.


Of course it will, Wave 2 was when the card cross over hi-jinx started before

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
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[MOD]
Villanous Scum







 Turnip Jedi wrote:
 Peregrine wrote:
Meh. It's prequel trash. I just hope it doesn't contain any upgrades that are useful for other factions so I can skip buying it and stick to killing it.


Of course it will, Wave 2 was when the card cross over hi-jinx started before


Started with wave 0 this time, still haven't been able to get my hands on a Mouldy Crow title. I hope you don't like flying force sensitive pilots Peregrine or I think you might be in trouble here.

Some interesting stuff here, new actions (force evade and coordinate) and new obstacles being chief amongst them. Very pleased that FFG have done faction starters in the same vein as Most Wanted, very surprised that they included the Belbullab and Torrents though was more than half expecting more zs. Speaking of, faction exclusive Z expansion! Hurray! Thank goodness it doesn't include any new or unique cards as there is no way in hell I am spending $40 to buy a new yellow Z.

Should we have a new thread for the new wave?

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Err... I can change the title of the OP, if it's simpler.


Automatically Appended Next Post:
Has anyone spotted the K-turn length on the Vulture droid? it's a 1 K-turn! Insane!

I'm very excited about the idea of a Jedi force, for some reason. Although I have played with 1 Force, 2 Red-dice models before (to generally abismal result), I feel like doing it again.

I wonder if they will release the Z-95 for Rebels and Republic later on, and if there will be a difference in the sculpt.

This message was edited 1 time. Last update was at 2018/11/10 01:24:57


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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Villanous Scum







Ha, you changed the title just as I was porting all the images into a new thread!

On parle toujours mal quand on n'a rien à dire. 
   
Made in au
Liche Priest Hierophant







I wonder what the new "Force" action type is going to do. I guess it might be something like "spend a Force token to perform this action even while stressed"?

In any case I'm somewhat excited even though I kind of wish I wasn't for my wallet's sake. Kinda wish this article revealed a bit more though.

EDIT: Also I'm surprised we're getting both a "Chancellor Palpatine" and "Darth Sidious" crew card, especially in the first wave of Clone Wars stuff.

This message was edited 1 time. Last update was at 2018/11/10 10:29:22


 
   
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 Matt.Kingsley wrote:
I wonder what the new "Force" action type is going to do. I guess it might be something like "spend a Force token to perform this action even while stressed"?

In any case I'm somewhat excited even though I kind of wish I wasn't for my wallet's sake. Kinda wish this article revealed a bit more though.


Its going to be interesting to find out, my initial thought was that it would be spend a force token to perform that action as a free action. My thinking being that the D7 doesnt have any linked actions otherwise.

Edit to match your edit. It seems like both of Sheev's cards are dual sided as well, wonder what weirdness is going on there.

Edit, edit; the baked in ability for the aethersprite is - After you fully execute a maneuver you may spend 1 force to perform a boost or barrel roll action, so they already do have linked actions just in a janky way.

This message was edited 2 times. Last update was at 2018/11/10 11:37:17


On parle toujours mal quand on n'a rien à dire. 
   
Made in au
Liche Priest Hierophant







Good catch, that is rather odd...
   
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Villanous Scum







Transferring pics here;
Spoiler:
















Automatically Appended Next Post:
And the current spoiler list working document is here;
https://docs.google.com/document/d/1t2H8ATEIMKryqSUO17M2aSW6jMrj4coTwXL8SO-1B14/edit?fbclid=IwAR18ElYKwvjc8XB9QoVfIOkqukxWfMAQPPsUQ8QLTYRi-i9h82VRxe7n3PQ

This message was edited 2 times. Last update was at 2018/11/10 11:30:50


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Well, i thought I was done with X-Wing, but I think I'll pick up the Republic ships, since they are doing my favorite - the V-19 Torrent. And the Sith infiltrator.

No interest in the CIS stuff, though.

It never ends well 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Interesting! They're doing the Vulture droids in both Trade Federation and Confederate livery. I'm definitely looking forward to this new release.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
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Villanous Scum







Wave 3 is now listed as on the boat so it looks like an Adepticon release (where they are also selling the limited edition Vulture).

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I can't deal with Wave 3 in the Hyperspace Trials at this point. I'm glad the one I can attend is on the 16th, and the other two be damned!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
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Villanous Scum







Link to FFG's playthrough of the two new factions from yesterday;

https://www.twitch.tv/videos/394445053?fbclid=IwAR2_-uxhESQSsIsdDZweR2VvQqEWbUIWI3kSkiddvYdHUB563ZdxxbPIwTU

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Man, that first part audio had me grinding my teeth. I couldn't bear to watch too much of it.

Any good takeaways for the Republic, or are they just CIS punching bags?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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 Mathieu Raymond wrote:
Man, that first part audio had me grinding my teeth. I couldn't bear to watch too much of it.

Any good takeaways for the Republic, or are they just CIS punching bags?


Thankfully the audio sorts itself out (why even have a microphone on the dice cam?).

No real takeaways, the Republic was played so poorly that it was hard to get anything from it other than D7s are really hard to hit. The rest of the list was built around an alpha strike and then was played in such a way that an alpha strike was not doable so, eh? We do know that a Ashoka, an ARC and 2 torrents can fit in a list and not a lot else.

The workings of both purple actions and gas clouds were explained (both work as expected) and we found out that the Scimitar has flappy wings! Not sure if there was much else though.

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Does the V-19 have flappy wings too? That's what I'd most like to see. The Sith Infiltrator is a beautiful ship, but flappy wings?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
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Villanous Scum







I don't think it does, they didnt make a big song and dance about it on the stream like they did the Scimitar. Mine arrive in 14hrs though so I can let you know for sure.

This message was edited 1 time. Last update was at 2019/03/20 07:03:14


On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
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Villanous Scum







So the points are in for the new factions and FFG have updated the list of what is legal for hyperspace;

Generic Upgrades: Barrage Rockets, Jamming Beam, Tractor Beam
Rebel Alliance: A/SF-01 B-wing, RZ-1 A-wing, all U-wing pilots, Baze Malbus (crew), Cassian Andor (crew)
Galactic Empire: TIE Interceptor, TIE/sa Bomber, Ciena Ree, Darth Vader (crew)
Scum and Villainy: Z-95-AF4 Headhunter, Star Viper-class Attack Platform, Virago, Dengar (gunner)
First Order: Biohexacrypt Code

All good stuff.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Oh goodie goodie goodie.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
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No flappy wings I am afraid Mathieu.

The starter set is really light on force power cards, only one each of Brilliant evasion, Predictive shot and Battle meditation.

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Yes, I went through all my stuff yesterday. Got exactly the same loadout as you.

I'll say this for FFG, the fact that they put two plates of each generic pilots for the ARC-170 is great for those of us who already had a few. I've already started repainting them to give them a more unified military style.

I'm going to keep the D7 flashy though, I don't want my opponent to forget them, eh?

Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Longtime Dakkanaut




The V-19 is held back by the lack of good missiles (and to a lesser extent, Modifications). Synched Console on a bunch of them might be OK but even then they're very fragile. I'm struggling to come up with much for the Republic right now. Only having 3 ships to build with makes life difficult, especially when the one with most pilots is also the most expensive.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Mathieu Raymond wrote:
...Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.


It feels to me like a lot of the Republic stuff is geared around having an expensive character ship loaded with synergistic abilities that give cheap V-19s the ability to do more.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
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 AnomanderRake wrote:
 Mathieu Raymond wrote:
...Has anyone thought of a good loadout for the V-19, though? I'm just not seeing anything that pops out at the moment. They feel like less agile, beefier TIE fighters. Change my mind.


It feels to me like a lot of the Republic stuff is geared around having an expensive character ship loaded with synergistic abilities that give cheap V-19s the ability to do more.


Not going to try and change Mathieu's mind as I sold mine two months before release... But yeah it seems like they are designed to fly as a mini swarm with either a Battle Meditation Jedi or a Sheev carrying Arc.

I am currently playing around with 2 D7Bs and an Arc and whilst I haven't played many games I quite like it. Heightened Perception has been my goto card so far, it is hilarious to Int kill enemy aces with an Int.4 ship!

Not sold on the lightweight D7s though, maybe Annie but the others are so reliant on trying to synergise abilities that they seem really predictable (and thus dead), next on my to try list is D7/D7/Arc/Arc.

Surprised to see so few CIS players, thought that was going to be more popular but all the chatter seems to be on the Republic!

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I flew a Sinker/Jag/Obi-Wan list and I'm quite happy with it.

As far as the V-19 goes Odd Ball with juke and some of the TL sharing shenanigans or lucking up in the bull's eye + cluster missiles sounds fun in my head.

I'm glad the cardboard though let's me fly my rebel arc so I didn't have to buy two to fly doubles.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
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Villanous Scum







Think they actually learnt their lesson on the cardboard from the conversion kits! Was nice to be able to fly the generics or aces with out having to buy another kit (or go to a kit reseller).

How have you been kitting out Obi?

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

ARC-170 Starfighter - •“Sinker” - 63
•“Sinker” - Wolfpack Veteran (54)
R3 Astromech (3)
Synchronized Console (2)
Veteran Tail Gunner (4)

ARC-170 Starfighter - •“Jag” - 58
•“Jag” - CT-55/11-9009 (49)
R3 Astromech (3)
Synchronized Console (2)
Veteran Tail Gunner (4)

Delta-7 Aethersprite - •Obi-Wan Kenobi - 79
•Obi-Wan Kenobi - Guardian of the Republic (53)
R4-P Astromech (4)
Synchronized Console (2)
Heightened Perception (3)
Delta-7B (17)

Total: 200/200

View in the X-Wing Squad Builder

R4-P is super nice, and being able to shoot, pass the TL to ships that can maintain two TLs AND shoot front and back is just nice.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I've been thinking about this, especially valid against CIS and brobots:

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)

Gold Squadron Trooper (25)
Ion Missiles (4)
Synchronized Console (2)

"Jag" (49)
Ion Torpedoes (6)
Chancellor Palpatine (14)
R3 Astromech (3)
Synchronized Console (2)

Mace Windu (46)
Heightened Perception (3)
R4-P17 (5)
Calibrated Laser Targeting (6)
Total: 196

View in Yet Another Squad Builder 2.0

Or this, to, as KH just said, pass around those target locks but also give those locking ships the opporunity to have double modded shots. Not in order to alpha strike, but to beta strike!
Ahsoka Tano (47)
Battle Meditation (9)
R4 Astromech (2)
Calibrated Laser Targeting (4)

Blue Squadron Protector (29)
Crack Shot (1)
Ion Missiles (4)
Synchronized Console (2)

Blue Squadron Protector (29)
Crack Shot (1)
Ion Missiles (4)
Synchronized Console (2)

Squad Seven Veteran (47)
Chancellor Palpatine (14)
R3 Astromech (3)
Synchronized Console (2)
Total: 200

View in Yet Another Squad Builder 2.0

Because nothing is cooler than having your opponent know you're about to nail him, instead of just surprising him.

If it works.

This message was edited 1 time. Last update was at 2019/03/27 02:08:54


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
[MOD]
Villanous Scum







That second list looks interesting, a lot of sharing about low Init.
My current list;
"Wolffe" (51)
Veteran Tail Gunner (4)
R3 Astromech (3)

Mace Windu (46)
Heightened Perception (3)
R4 Astromech (2)
Delta-7B (16)

Obi-Wan Kenobi (53)
Heightened Perception (3)
R4 Astromech (2)
Delta-7B (17)
Total: 200

View in Yet Another Squad Builder 2.0

On parle toujours mal quand on n'a rien à dire. 
   
 
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