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Made in de
Poxed Plague Monk





1. When going 2nd, you can always run away from an enemy, even if he charged in the same turn. Thats quite weird, isnt it? Why sould you back off the 3" when firing overwatch + retreat is always available?

2. When i deal 2 damage to a deathguard model, and he DR 1 wound, how many dice do i use for the injury roll?


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Made in us
Confessor Of Sins





Tacoma, WA, USA

1. Read the rules for Falling Back again. You are explicitly forbidden to Fall Back if you were charged this turn.

2. Two. DR prevents the model from losing Wounds, it does not reduce the Damage of the weapon.

This message was edited 1 time. Last update was at 2018/07/29 14:19:02


 
   
Made in gb
Norn Queen






1. I guess it's to give you the option of you really want to?

2. You roll 2 dice. The Death Guard might have taken only 1 damage, but the Out of Action rule only cares about the damage stat of the weapon that inflicted the final wound, not how many damage it caused. This is assuming you're using a 2 Damage weapon, not two 1 Damage weapons.

This message was edited 2 times. Last update was at 2018/07/29 14:17:50


 
   
Made in us
Lieutenant General





Florence, KY

Kill Team questions should go in the Games Workshop Board Games & Specialist/Legacy Games forum.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Norn Queen






 _Ness wrote:
Okay could you move the thread?

3. Can a shaken model take armor saves? Or can it literally do nothing?
A good question. I don't think it's clear. You can argue that the model itself isn't doing anything, you're rolling as a result of enemy action, but it can be argued either way. Typical GW.
   
Made in de
Poxed Plague Monk





Okay could you move the thread?

3. Can a shaken model take armor saves? Or can it literally do nothing?

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Made in de
Poxed Plague Monk





4. How many dice do i use for the injury roll, when my weapon deals D3 dmg. the numberi rolled earlier or D3?

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Made in gb
Norn Queen






 _Ness wrote:
4. How many dice do i use for the injury roll, when my weapon deals D3 dmg. the numberi rolled earlier or D3?
Page 32, Damage Characteristic, First Paragraph, Final Sentence.

This message was edited 1 time. Last update was at 2018/07/30 12:08:20


 
   
Made in de
Poxed Plague Monk





 BaconCatBug wrote:
 _Ness wrote:
4. How many dice do i use for the injury roll, when my weapon deals D3 dmg. the numberi rolled earlier or D3?
Page 32, Damage Characteristic, First Paragraph, Final Sentence.

thank you! ive overseen that one

"If the attack has a Damage characteristic that is a random value (e.g. D3, D6), use the value rolled when inflicting damage."

This message was edited 1 time. Last update was at 2018/07/30 12:14:08


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Made in us
Regular Dakkanaut




Washington State

Pg 39 in the Example of Play section,

"His Readied Ranger cannot target the Neophyte Leader,
as the Neophyte Leader is within 1" of another friendly model."

Is there a Leader targeting restriction I'm missing somewhere? I can't find it in the shooting or Leader sections.
   
Made in gb
Norn Queen






 necrontyrOG wrote:
Pg 39 in the Example of Play section,

"His Readied Ranger cannot target the Neophyte Leader,
as the Neophyte Leader is within 1" of another friendly model."

Is there a Leader targeting restriction I'm missing somewhere? I can't find it in the shooting or Leader sections.
Perhaps it was a late change that didn't get corrected? There is a stratagem in the Assassinate mission for the Defender that gives this effect.

This message was edited 2 times. Last update was at 2018/07/30 18:06:57


 
   
Made in us
Irked Necron Immortal




 necrontyrOG wrote:
Pg 39 in the Example of Play section,

"His Readied Ranger cannot target the Neophyte Leader,
as the Neophyte Leader is within 1" of another friendly model."

Is there a Leader targeting restriction I'm missing somewhere? I can't find it in the shooting or Leader sections.



The Ranger was trying to target the Neophyte Leader that was in combat with another Ranger. Only Pistols can shoot when in melee and only to the nearest target, like in normal 40k. The Leader charged in the previous Move phase.
   
Made in de
Poxed Plague Monk





5. In what order do we handle the Medic lvl 3 skill and multiple dmg weapons? If the controlling player decides, this makes multiple dmg weapons almost useless

"Trauma Specialist: When an Injury roll is made for a friendly model within 3" of this model, as long as this model is not shaken, roll an additional dice and use the lowest result."

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Made in gb
Dakka Veteran





 _Ness wrote:
5. In what order do we handle the Medic lvl 3 skill and multiple dmg weapons? If the controlling player decides, this makes multiple dmg weapons almost useless

"Trauma Specialist: When an Injury roll is made for a friendly model within 3" of this model, as long as this model is not shaken, roll an additional dice and use the lowest result."

Kill the medic first?

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in gb
Fresh-Faced New User




its the same for necrons but the other way around, multi wound gives the necron more chance to roll a 6 (reanimation) and straight up ignore the damage 'cause you select the highest....

happened to me a lot in my first game did lots of D3 damage only to have the necron roll a 6 as their highest and straight up ignore it

fortunately the necrons can't take medics as well.

This message was edited 1 time. Last update was at 2018/08/01 10:30:18


 
   
Made in gb
Dakka Veteran





Wow, hadn't thought of that for the Necrons. One of my group is going to play them. I'll have to be wary of that.

Take a look at what I've been painting and modelling: https://www.dakkadakka.com/dakkaforum/posts/list/0/725222.page 
   
Made in pl
Regular Dakkanaut




Can I take multiple specialists of same class in matched play? 3 snipers and leader for example? I could not find this anywhere in book
   
Made in gb
Norn Queen






Gnollu wrote:
Can I take multiple specialists of same class in matched play? 3 snipers and leader for example? I could not find this anywhere in book
Page 66, Choosing Specialists, Paragraph 4, Sentence 2.
   
Made in us
Longtime Dakkanaut





Gnollu wrote:
Can I take multiple specialists of same class in matched play? 3 snipers and leader for example? I could not find this anywhere in book


You can have them on your roster, but only one can be chosen from the roster to be on the kill team during a match. (The roster is for campaigns). So no, you can't have 3 snipers and a leader in one game of kill team.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Note that the Combat Roster is used in both Matched and Narrative Play, with slightly different rules.
   
Made in de
Poxed Plague Monk





6. When a charging unit does not make the charge, but ends within 3inch of an enemy model, can it still activate and pile in?

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Made in us
Confessor Of Sins





Tacoma, WA, USA

A model may only Fight during the Fight Phase if it:
1. Charged: A failed model that failed a charge is not considered to have charged
2. Was Charged: Totally independent of your failed charge
3. Is within 1" of an enemy Model: Which can only be true if you where charged since you can't declare a charge while within 1" of an enemy model

So in short, only if you where charged after your failed charge.
   
Made in au
Slippery Scout Biker






Question about the Morale Phase:

1. Check if your kill team is broken
2. Remove Shaken tokens
3. Take Nerve tests

The Nerve tests have modifiers for evey shaken model, yet you remove the shaken tokens before that step?
How can you have Shaken Models take a Nerve test when you have removed the Shaken tokens the step before.

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Made in gb
Regular Dakkanaut




You remove the Shaken tokens from the previous turn. Models can become Shaken by failing their Nerve tests. You make those tests one at a time, so they're potentially modified by the newly Shaken members of the team.
   
Made in de
Poxed Plague Monk





 alextroy wrote:
A model may only Fight during the Fight Phase if it:
1. Charged: A failed model that failed a charge is not considered to have charged
2. Was Charged: Totally independent of your failed charge
3. Is within 1" of an enemy Model: Which can only be true if you where charged since you can't declare a charge while within 1" of an enemy model

So in short, only if you where charged after your failed charge.


Where does it say that a charge has to be succesful? you can move the rolled inches anyway. And you declared it as a charge, not as normal movement.

EDIT: Ok i found it.
"If the model cannot fnish its move while following these
restrictions, the charge fails and the model is not said to
have charged – however, the model can move up to its
charge distance"

so this means a failed charge allows the model to shoot like normal in the shooting phase.

This message was edited 1 time. Last update was at 2018/08/05 10:45:02


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Made in es
Swift Swooping Hawk





No since the shooting rules forbid to shoot any model who has made a charge attempt,Advanced, Fallen back or Retreated.
   
 
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