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Made in au
Regular Dakkanaut





Command Point generation has caused a lot of debate in the community, especially the disparity between more horde based armies that can generate loads, and small elite armies that can generate few. Before anyone thinks I'm biased in this matter, my only army is Orks and we have no issues spamming CP! Rather, I find the current system somewhat backwards; instead of rewarding players for fielding fluffy armies, they are punished for not ticking boxes in detachments. A player that fields bizarre mixes of detachments based around min-maxing numbers gets rewarded.

Which got me thinking: what if CP were instead generated by our actions on the battlefield? Instead of ticking boxes, suddenly we'd have to work for our CP. First turns would see little to no CP usage, but as the battle continued and both sides achieved objectives, they'd be able to use more abilities.

And then it struck me: we have this system already. They're called Victory Points. Aside from the ones specific to missions, like Slay the Warlord or Linebreaker, there's also the Tactical Objective cards, which have faction specific ones for most factions too. It would be incredibly easy to do a straight port of this: instead of generating CP from detachments, each VP you earn gives you 1 CP. The only change would be that VP would be generated at once, instead of at the end of the mission, in the case of things like Slay the Warlord.

Thoughts?
   
Made in us
Legendary Master of the Chapter






Personally i think it would be intresting if everyone started off with their base command points but could generate more off of objectives in the game. specificly things like com relays or supplies.

but then at the same time its possible by doing so you can give some one who is already winning a bigger edge so its kinda backwards to reward some one with something that will make you win even harder.

I think the only real thing to do is cut out all this detachment nonsense, everyone gets X CP at X points and thats it

no more regeneration, stealing or denying.

fluffy or not.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Norn Queen






 Desubot wrote:
I think the only real thing to do is cut out all this detachment nonsense, everyone gets X CP at X points and thats it
The problem with this is twofold.
First, in their infinite wisdom, GW have "balanced" stratagems based on how many CP the army is "supposed" to have. That's why Custodes and Necron stratagems are so powerful for a low CP cost, while Imperial Guard get things like "Fire On My Position", which would be a criminal waste of points were it not for the abuse of refund and steal mechanics.

Secondly, using a 1 CP stratagem on a unit of Custodes is always going to be better value than using it on an Infantry Squad. They are a force multiplier that benefit elite armies. It just doesn't seem like it due to the fundamental flaws of 8th edition making elite armies a non-starter.

I agree that CP regeneration and stealing need to be axed, permanently.

This message was edited 1 time. Last update was at 2018/08/11 01:02:19


 
   
Made in us
Fixture of Dakka





 BaconCatBug wrote:
 Desubot wrote:
I think the only real thing to do is cut out all this detachment nonsense, everyone gets X CP at X points and thats it
The problem with this is twofold.
First, in their infinite wisdom, GW have "balanced" stratagems based on how many CP the army is "supposed" to have. That's why Custodes and Necron stratagems are so powerful for a low CP cost, while Imperial Guard get things like "Fire On My Position", which would be a criminal waste of points were it not for the abuse of refund and steal mechanics.

Secondly, using a 1 CP stratagem on a unit of Custodes is always going to be better value than using it on an Infantry Squad. They are a force multiplier that benefit elite armies. It just doesn't seem like it due to the fundamental flaws of 8th edition making elite armies a non-starter.

I agree that CP regeneration and stealing need to be axed, permanently.


That all seems like a simple matter of tweaking stratagem CP costs though.

That said, awarding CP when you earn VP is going to result in a snowball effect. If your first turn or two go well, your later turns will go even better. You could invert that and create a rubber band mechanic by awarding CP to the person with less VP, but that's counterintuitive and effectively punishes scoring VP.

Personally, I think it might be neat to see armies generate CP for satisfying some sort of fluffy behavior, but that's probably very difficult to balance. Desu is on the right track. Everyone gets X CP, and we divorce force org slot from CP generation so that you're not rewarded/punished for playing certain army themes.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in fi
Locked in the Tower of Amareo





One issue will be that with gw making 8th ed so deadly(to make games be faster despite individual turns taking longer) games are basically over by turnsw2-3.

Also would play havoc on all pregame/deployment strategems

2024 painted/bought: 109/109 
   
 
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