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Made in ca
Perfect Shot Ultramarine Predator Pilot






Cronch wrote:
Ossiarch Bonereapers! An entirely new sub-faction for Death, likely to fall under Legion's of Nagash collective and with it's own separate special rules if taken separately like the Legion of Sacrament and so on.

Do we have any reason to believe that? I think they'll want to keep them separate if only to avoid possibility of turning LoN into just another GA: Death book.


They were created by Nagash. I very much doubt Nagash wouldn't put his own fancy new creation to use in his own armies. They were mentioned in the same breath as Legions of Nagash and Nighthaunt, all which are available under Legions of Nagash. There's nothing that suggests you won't be able to take Ossiarchs with Legions of Nagash, just like how you can with Nighthaunt, who also have their own separate rules if they're taken as just Nighthaunt.

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Humming Great Unclean One of Nurgle






I wouldn't be surprised either way.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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Fixture of Dakka





West Michigan, deep in Whitebread, USA

At least the new faction is a better resolution of the "Evil Stormcast" than just making them Chaos Marines versus Imperial Marines.

It's actually more natural to imagine Nagash making these guys in the first place as opposed to Sigmar creating Stormcast in the same way, considering the typical "death magic and soul manipulation" pairing in most fantasy. We already have the ghasts of dead convicts tormenting the realms; armies of former warriors seem like a natural way to build an army, and these guys have bodies that seem much more warfare-capable than simple skeletons wearing old tatters of armor.

Hordes of skeletons felt natural in the gothic Old World, but with the way that the AoS setting has taken form (for better or worse, depending on taste), they're a bit pedestrian when going up against Stormcast, larger-than-ever Orruks, and armies of Dryads+1 . These look more like the next step in an arms race where every deity wants their own version of Immortal super-warriors, which is kinda cool, even though I am still one of the guys that wants to see more of the "working class" level of the Realms, rather than ENDLESS WAR BETWEEN DEMIGODS!!11!.

This message was edited 1 time. Last update was at 2019/08/30 22:22:57




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Savage Minotaur




Baltimore, Maryland

Warhammer Weekly Preview review:




Summary:

-Modular Rohan buildings(LotR scale , but could have a place in AoS due to modularity possibly)
-3 year plan of releases for Warcry
-not just Chaos monsters in the new supplement
-finally have a use for the Warqueen
-NOVA hotel is haunted!
-Mortarch has a unique Skarbrand style damage/attacks profile. If you attack him, scroll dude dies first, then bird guy, then standard bearer then Samurai Jack, then when they are dead, the Mortarch deigns to fight you and it gets bonkers.
-The Ossiarch Bonereaper range is bigger than what was shown.
-Not in preview article:
~Cities of Sigmar/Orruk tomes will not have faction specific Endless Spells or a terrain feature.
~Will have unique rules to counteract their absence.
~Both coming so soon that they didn’t bother with a preview at the seminar or in the article

At the end: expect an imminent announcement coming about how FW works, what it produces and how it will interact with GW going forward. Big changes. Attendees were told its a positive change and the seminar guys were excited about it, but who knows...









This message was edited 3 times. Last update was at 2019/08/31 01:50:01


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Interesting. Thanks for the info!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Given the Index/Legends for eternity move maybe finally just putting the Forge World stuff in 40k books. The 40k team is already doing the rules anyway.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Decrepit Dakkanaut




UK

Gotrek has rules! https://www.warhammer-community.com/2019/09/05/gotrek-vs-the-mortal-realms/




He's over 500 points, but can be added to any Order force regardless of the allies point limit, but he's the only ally they can take. In addition he can attack twice, once normally and once at the end of the attack phase and his hits do 3 wounds each with rending.
He also has a 3+ mortal and regular wound ability save and a standard 4+ save. Ontop of that attacks done to him can only cause 1 wound and "slays outright" abilities can only cause 1 mortal wound to him.

On the downsides for him he's only got a 4 inch movement and only has 8 wounds. So whilst he will hit like a slayer in combat he's got to get there. Plus whilst he's got a lot of save mechanics he still only has a modest wound pool for a major character.
Also note the ability to attack again at the end of the combat phase clearly makes him an ideal one-on-one killer; esp for ay multi-wound models. But against a team of opponent he'd take a lot of potential damage before he could retaliate.


Overall he seems very strong, but as few weaknesses too. The 4 inch movement being particularly bad for him as you could in theory just treat him like the white rabbit - RUN AWAY - and stay out of his range. Concentrated ranged fire would also be his bane.

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A 4+ combined with a 3+ save. He may be slow but there are endless spells that will get him in your face in turn 1 and good luck killing him until late game after you have sunk a ton of attacks into him.

Offhand it looks like 520 is a good price for him.
   
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Decrepit Dakkanaut




UK

Don't forget he "cannot be setup again" even during the battle. So that negates quite a few spells and endless spells that allow to remove and "setup" models on the table.


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I can see formats like Meeting Engagement being skewed grossly with models like this as well. But morathi has already been tea bagging that scene, and when the barn door is already open...
   
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Humming Great Unclean One of Nurgle






So in non-CoS news, I think Orruks are pulling a Skaven in a manner of speaking. In that they were released alongside another battletome, the discussion is focused on that other battletome, and they are sneaking in under the radar with some really strong stuff. Pile in & attack in the hero phase is good, doing it for free every round is crazy. Megabosses getting another wound & attack for just killing one or more models in a combat phase. Warchanter buff being stupid crazy strong. And other fun bits.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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There was a fairly long twitter thread this weekend about someone complaining about people calling new orc players bandwagon players and how that was gatekeeping that Ben Johnson was involved in.

It would appear that a lot of people have noticed something very powerful in the book to be jumping ship to it.

   
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Nihilistic Necron Lord






I’ve just always liked the look of the Ironjawz and am using the new book as an excuse...

 
   
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 NinthMusketeer wrote:
So in non-CoS news, I think Orruks are pulling a Skaven in a manner of speaking. In that they were released alongside another battletome, the discussion is focused on that other battletome, and they are sneaking in under the radar with some really strong stuff. Pile in & attack in the hero phase is good, doing it for free every round is crazy. Megabosses getting another wound & attack for just killing one or more models in a combat phase. Warchanter buff being stupid crazy strong. And other fun bits.


Yeah, the scope of the Cities of Sigmar book with all its various play style and options, as well as the controversy from the “hand full” of models being discontinued meant Ironjawz were going to fly under the radar.

I’ve been positive about Ironjawz since GHB19 and I had a feeling they were going to get buffed again with the battletome. Not gonna jump on the bandwagon though. Keeping the faith with my Fyreslayers for the time being.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
There was a fairly long twitter thread this weekend about someone complaining about people calling new orc players bandwagon players and how that was gatekeeping that Ben Johnson was involved in.

It would appear that a lot of people have noticed something very powerful in the book to be jumping ship to it.

Two free mighty destroyers per turn will do that.

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Savage Minotaur




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So the White Dwarf Host of Syll’Esske stuff is leaked on Twitter...

Yep, Slaanesh needed a boost for sure!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Humming Great Unclean One of Nurgle






People will just ban it, so unfortunate but not a big deal.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

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Decrepit Dakkanaut




UK

The double depravity 12 inch bubble around Syll'Esske is worrisome. Depravity is already considered generally broken and that goes and doubles it! Yes its within a limited range but its still able to cover two keepers very nicely.

It might have been better if it was only damage taken and thus kind of could be mitigated or at least worked around. And it would have evened the playing field a little against 1 wound armies over multiwound; but with it activating on damage taken and given it just means any multiwound generates even more depravity than before.


If it were accepted in tournaments I could see it being the only Tome used alongside 3 keepers and the minimum for battleline. All the slaves units would be mostly ignored (a shame as clearly GW wanted that to be part of the focus and drive).



Again I really wish GW would address depravity. I WANT to take lots of mortals and lots of demons and fiends and chariots. I want to build an army that works well that isn't broken and doesn't have to be just keepers. Plus the keeper is a fantastic model, I don't need rules being broken to encourage me to own more than one.

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But GW *is* addressing depravity.

By doubling down on it and their whole summoning desire.

But not to worry, I'm told the game is just fine and everything is pretty well balanced for the most part, you just have to socially engineer your group or be careful what games you choose to play in.

This message was edited 1 time. Last update was at 2019/10/15 11:18:33


 
   
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Got to read through the new WD. The double depravity is busted on top of an already broken mechanic, which is a shame. The rest, however, is really cool. First off any Slaanesh army can take it, unlike the previous Stormcast content that was specific to certain sub-factions. Extra CP generation for having a split of mortal/daemon units is a nice way to encourage thematic builds while giving people flexibility. The new battalions are decent without being too strong and are limited to using this host (immediately eliminates potential for cross-content exploits), and even more importantly are completely new rather than being revised versions of existing battalions. Overall I really like the content and for players wanting to mix StDs with their Slaanesh I would highly recommend it (just agree to ignore the double depravity mechanic, you don't need it anyways).

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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Decrepit Dakkanaut




UK

 NinthMusketeer wrote:
Got to read through the new WD. The double depravity is busted on top of an already broken mechanic, which is a shame. The rest, however, is really cool. First off any Slaanesh army can take it, unlike the previous Stormcast content that was specific to certain sub-factions. Extra CP generation for having a split of mortal/daemon units is a nice way to encourage thematic builds while giving people flexibility. The new battalions are decent without being too strong and are limited to using this host (immediately eliminates potential for cross-content exploits), and even more importantly are completely new rather than being revised versions of existing battalions. Overall I really like the content and for players wanting to mix StDs with their Slaanesh I would highly recommend it (just agree to ignore the double depravity mechanic, you don't need it anyways).


Agreed. I really like it as well for blending the Slaves content into the army and just wish GW would stop trying to force us to just buy keepers. We get its an amazing and expensive model for them to produce but darn it its amazing enough without throwing more and more depravity at it.

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Eternally-Stimulated Slaanesh Dreadnought





To move the discussion slightly away from balance I have to say the expanded background on Syll'Esske is pretty awesome, a love story between a mortal and daemon. I think this has given much-needed layers to Slaanesh daemons.

This message was edited 1 time. Last update was at 2019/10/21 01:29:51


 
   
Made in us
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Most romantic characters in Warhammer so far. And yeah I also really enjoyed the expanded background. Loved the part where they down three bloodthirsters, the throne rooms falls silent, save for the slow clap of Slaanesh*.

*Who of course could have obliterated the 'thirsters with a flick but would then be forced to admit Khorne made him defend his throne room in person and such embarrassment could not be allowed to happen.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





 NinthMusketeer wrote:
Most romantic characters in Warhammer so far. And yeah I also really enjoyed the expanded background. Loved the part where they down three bloodthirsters, the throne rooms falls silent, save for the slow clap of Slaanesh*.

*Who of course could have obliterated the 'thirsters with a flick but would then be forced to admit Khorne made him defend his throne room in person and such embarrassment could not be allowed to happen.


Yeah, the love story was pretty believable. What was also funny was after they defeated the Bloodthirsters all Slaanesh could think of is how he could gloat to Khorne that a battered and blind mortal along with a disgraced lesser daemon defeated Khorne's main attack force.

This message was edited 1 time. Last update was at 2019/10/21 07:25:40


 
   
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Decrepit Dakkanaut




UK

AoS is really pushing the demon worshippers lore in a new and far more interesting direction on all fronts. Inferno 4 has some great stories where chaos worshippers are shown as thinking, fairly sane characters with motivations beyond "me chaos me kill". Without them having to be great lords or heroes of the realms.

Nurgle's worshippers get displayed as knights of their order. Yes they are full of rot and putrid decay. Yes they are spreading disease and they bound along with their bellies torn and filled with maggots; but they have a sane approach - you can see the logic and character even as its twisted by chaos.

It makes them far more interesting as characters in their own stories not just as the big bad enemies in stories of other. Some of them even have near noble causes and concepts, just twisted and warped by chaos.

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Humming Great Unclean One of Nurgle






Agreed. A big improvement from the early AoS days.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Perfect Shot Ultramarine Predator Pilot






And it seems not just Daemons are getting somewhat nuanced (for Warhammer lore) to expand them beyond mindless, slavering hordes of murdermonsters.

For those not keeping up on the Ossiarch Bonereaper releases and lore tidbits, they're more than just purpose-constructed War Skeletons, their favored method of achieving their goal of collecting bones, and perhaps deadliest weapon, is diplomacy. Strike a deal with a city or town to grant them a tithe of bones, and if they refuse the terms or cannot meet them, then it's time for war.

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OBR - 4250
- 6800
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United States

 Thadin wrote:
And it seems not just Daemons are getting somewhat nuanced (for Warhammer lore) to expand them beyond mindless, slavering hordes of murdermonsters.

For those not keeping up on the Ossiarch Bonereaper releases and lore tidbits, they're more than just purpose-constructed War Skeletons, their favored method of achieving their goal of collecting bones, and perhaps deadliest weapon, is diplomacy. Strike a deal with a city or town to grant them a tithe of bones, and if they refuse the terms or cannot meet them, then it's time for war.


Honestly, my favorite part is that they will keep the tithe going on for generations until a city has outlived its usefulness, then they increase the tithe to a point where it can't possibly be paid in order to force a war.
   
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Decrepit Dakkanaut




UK

I think GW has learned that making factions more as characters and less as agents of a theme; makes them far easier for people to get involved with the faction and for GW to write (and thus sell) lore about them.

The way its going soon only Tyranids won't be personable and hopefully that remains the way they stay as they've a long legacy and it honestly works for them to be that way.


AoS wise I'm enjoying things like the stories in Inferno which are showing more intelligent demons and thinking worshippers of Chaos without them having to be notable great warlords.

Also interesting mention in the latest White Dwarf is 40facts of AoS and one is that the Slaves to Darkness are the most numerous human population in the realms. Even if many don't realise that they worship the great Gods of Chaos.

It reinforces that 500 years of Chaos had soaked the realms and in blood and corrupted so many peoples and nations. It also shows how on a knife edge the faithful of sigmar are and how, for all their grand cities, they are still an island in an ocean of Chaos.

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balmong7 wrote:
 Thadin wrote:
And it seems not just Daemons are getting somewhat nuanced (for Warhammer lore) to expand them beyond mindless, slavering hordes of murdermonsters.

For those not keeping up on the Ossiarch Bonereaper releases and lore tidbits, they're more than just purpose-constructed War Skeletons, their favored method of achieving their goal of collecting bones, and perhaps deadliest weapon, is diplomacy. Strike a deal with a city or town to grant them a tithe of bones, and if they refuse the terms or cannot meet them, then it's time for war.


Honestly, my favorite part is that they will keep the tithe going on for generations until a city has outlived its usefulness, then they increase the tithe to a point where it can't possibly be paid in order to force a war.


It also gives some answers as to what Nagash's plan for the Mortal Realms is. Wiping out all of the living creatures means no bones to reanimate. Enslave/farm the living for bones gives sustainable soldiers to carry on wars against... Sigmar and the Chaos Gods I suppose.

Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 
   
 
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