Switch Theme:

New Death Guard player  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Angelic Adepta Sororitas






just sold all my orks and want to start death guard army, just one thing.....I hate large numbers of models (hence leaving orks) but I love the looks of nurgle/death guard. so wanted a little help with some starter lists I came across here that would still be fun and still some what able to win. im open to all suggestions and criticism. and what best to add to get to the 1000pt level

First
Typhus 175
Malignant Plaguecaster 110
Foetid Bloat- drone 124
Plague Champ, 4x plague marines 85
494pts

Second
Daemon Prince w/ wings 130
6 plague marines, meta, rhino 183
6 plague marines, meta, rhino 183
496pts

1500pts
500pts
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Thyphus is a LOC that boosts Poxwalkers, and you are not running Poxwalkers
Rhinos don't kill anything.
17 Plague Marines with 2 Meltas isn't a significant amount of firepower and they would need to get close, leaving your objectives unprotected


Death Guard [56 PL, 988pts] Battalion Detachment +5CP
HQ
Daemon Prince of Nurgle Malefic talon x2, Wings
Malignant Plaguecaster Plague Wind, Putrescent Vitality
Troops
Chaos Cultists x10
Chaos Cultists x10
Chaos Cultists x10
Fast Attack
Foetid Bloat-drone 2x Plaguespitters, Plague probe
Heavy Support
Plagueburst Crawler 2x Plaguespitter, Heavy slugger
Plagueburst Crawler 2x Plaguespitter, Heavy slugger
Plagueburst Crawler 2x Plaguespitter, Heavy slugger


3 Plagueburst crawlers can hold down your backfield while peppering the enemy 48" away.
The Cultists can be spread out as bubble wrap for the Crawlers and to deny deep strike.
The Demon Prince and Bloat Drone can advance while the Plaguecaster buffs them.


   
Made in ca
Frenzied Berserker Terminator





Canada

I think you could simply add your two starter lists together and that would be a decent force. I would hate to see that many Plague Marines headed my way. However, I would bring all my squad numbers up to 7, for I am a fluffy nerdlinger and I do things like that.

Also, great username. Girthquake. Its like if Dana Carvey were a pro wrestler.


Automatically Appended Next Post:
Also, you could probably drop Typhus for a Lord of Contagion if you were concerned about not buffing poxwalkers. The LoC is a brute in melee.

This message was edited 1 time. Last update was at 2018/09/20 04:00:47




Gets along better with animals... Go figure. 
   
Made in us
Regular Dakkanaut





A daemon prince with wings is 180pts not 130. I quite like the daemon engines myself so I go heavy on them. With the bloat drone you're not including the weapon cost in your post. As mentioned before typhus is only good with poxwalkers. If you're wanting to start around 500pts I'd say just get hold of the death guard half of no know fear. Then to expand later get a second box of know no fear and get a plaguecaster off ebay.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

If you are starting from scratch, the DG half of Dark Imperium is probably the best bang for your buck.

   
Made in pl
Fixture of Dakka




Are you sure you want normal DG in your DG army, because normaly they aren't seen that often. People tend to focus on the poxs and the cultists and as many crawlers as they can fit in to their lists.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Deadshot Weapon Moderati




MI

Karol wrote:
Are you sure you want normal DG in your DG army, because normaly they aren't seen that often. People tend to focus on the poxs and the cultists and as many crawlers as they can fit in to their lists.

OP said he does not want lots of models, so that is why he is not going the typical poxwalker/cultist route.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Op was also fielding 7 men + Rhino units, so 10 cultists is only 2 more models while costing alot less in cash and points

   
Made in de
Oozing Plague Marine Terminator





Plague Marines are fine, don't hesitate to use them. But if you use them, you should equip them properly, as that's the great thing about them aside from being annoyingly tough.
For only thousand points the OPs list is fine - a bloat drone, a prince and Typhus on that points level is not that easy to handle. But as I said I'd give the PMs some weapons, preferably plasma, blight launchers or one squad with some of the new nice CC weapons. I'd swap those weapons for one Rhino. Rhino is not as important in 8th and you are Death Guard, every Plague Marine is a tank .
   
Made in us
Angelic Adepta Sororitas






Thanks everyone for your input. Happy hobbying

This message was edited 1 time. Last update was at 2018/09/20 22:04:22


1500pts
500pts
 
   
Made in pl
Fixture of Dakka




 ikeulhu wrote:
Karol wrote:
Are you sure you want normal DG in your DG army, because normaly they aren't seen that often. People tend to focus on the poxs and the cultists and as many crawlers as they can fit in to their lists.

OP said he does not want lots of models, so that is why he is not going the typical poxwalker/cultist route.


Well that is fine as an idea of a new army, but it is like trying to play and build an BA army that doesn't do melee. All DG armies are either swarms, or are some sort of soups with gazylion DPs from different books with Moryrion and Magnus running along side them.

Now I don't know how OP financial situation looks like, but considering he does ask questions, am assuming his stash is not limitless, And I can personally attest that it is not fun to buy 1000 or 2000pts of stuff only to find out later on it just doesn't work or is not played.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Girthquake wrote:
just sold all my orks and want to start death guard army, just one thing.....I hate large numbers of models (hence leaving orks) but I love the looks of nurgle/death guard. so wanted a little help with some starter lists I came across here that would still be fun and still some what able to win. im open to all suggestions and criticism. and what best to add to get to the 1000pt level

First
Typhus 175
Malignant Plaguecaster 110
Foetid Bloat- drone 124
Plague Champ, 4x plague marines 85
494pts

Second
Daemon Prince w/ wings 130
6 plague marines, meta, rhino 183
6 plague marines, meta, rhino 183
496pts


I know where you are coming from, when I was looking for a second army because orks suck to play right now, I wanted to have something with low model count, too.

As for starting Death Guard, here is my suggested way of starting them:
Step 1)
Get Dark Imperium, twice. Sell, trade or split the primaris, you will have no problem finding someone who wants them at a local store. You can also just buy full sets of DI Death Guard on ebay for cheap. You will end up with:
2 Lord Of Corruption (useless, but you can proxy them as Lords of Chaos or Typhus)
2 Malignant Plaguecasters (Decent casts, it even makes sense to run two sometimes)
2 Noxious Blightbringer (Good support for plague marines with blight launchers, drones and pox walkers. You'll never need more than one though)
2 Foetid Bloat-drones (One of the best units in the codex. Very durable, agile, flies and does lots of damage to the right targets)
14 Plague Marines (Two champions, two plasma gunners, rest bolters)
40 Pox Walkers (You can run units of 10, put them on an objective and forget about them. Units of 20 also work really well)

At this point you already have a playable 1000 point army ready to go

Step 2)
Currently your plague marines are under-gunned and you are lacking some heavy weapons, so getting two boxes with ETB plague marines will get you two champions with Plasma Guns and two marines with blight launchers. Re-arrange your marines into one unit with 3x Plasma and one with blight launchers. Due to inexorable advance, the blight launchers can advance and still fire their weapons, so I usually don't put a plasma gun on their champion.

Step 3)
Get a daemon prince. With the suppurating plate relic our daemon prince is a force to be reckoned with, and he helps flipping tanks. Both dual talons and sword w/ plague spitter are viable options.
You can also add additional characters like the Tallyman (CP regen and CC), Foul Blightspawn (flamer that can kill almost anything) or the Biologus Putrefier (grenade combo). Just stay away from the Plague Surgeon, he is a trap unit.

Step 4)
Add anti-tank. PBC, Helbrutes, Blight-Haulers, defilers, predators, more daemon princes or fleshmower drones are all viable options. Pick the one you like most.

This will get you up to 2000 points, from there you will probably know where to go next.


Automatically Appended Next Post:
Karol wrote:
 ikeulhu wrote:
Karol wrote:
Are you sure you want normal DG in your DG army, because normaly they aren't seen that often. People tend to focus on the poxs and the cultists and as many crawlers as they can fit in to their lists.

OP said he does not want lots of models, so that is why he is not going the typical poxwalker/cultist route.


Well that is fine as an idea of a new army, but it is like trying to play and build an BA army that doesn't do melee. All DG armies are either swarms, or are some sort of soups with gazylion DPs from different books with Moryrion and Magnus running along side them.

Now I don't know how OP financial situation looks like, but considering he does ask questions, am assuming his stash is not limitless, And I can personally attest that it is not fun to buy 1000 or 2000pts of stuff only to find out later on it just doesn't work or is not played.


That is just plain wrong.

Cultists and Poxwalkers are superior to plague marines, but DG armies are mostly not swarms. Plague Marines are probably one of the best power-armored troops in the game. Unless you play for grand tournament wins, there is no need to play pox walkers and cultists outside of one or two small units for objective camping.

This message was edited 2 times. Last update was at 2018/09/21 12:37:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Step 4)
Add anti-tank. PBC, Helbrutes, Blight-Haulers, defilers, predators, more daemon princes or fleshmower drones are all viable options. Pick the one you like most.

Anti-tank is what made me hesitate to consider a Nurgle army. Predators, Defilers and whatnot are not viable options for me.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you are looking to win tournaments (or are playing in a meta at a similar level), you should be playing Chaos, not Death Guard.

If a pure Death Guard army is viable, so are predators.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord






Why exactly is the Plague Surgeon a trap unit? Now, this is all personal taste and everything, but slap Fugaris' Helm on him and he becomes awesome. Granted, this is only in lists when I'm not running my DP, who otherwise gets first dibs on the free Relic and the surgeon stays at home.

But I'm failing to see how something that stops stuff dying in an army that has stuff that is hard to kill a bad thing?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 wuestenfux wrote:
Step 4)
Add anti-tank. PBC, Helbrutes, Blight-Haulers, defilers, predators, more daemon princes or fleshmower drones are all viable options. Pick the one you like most.

Anti-tank is what made me hesitate to consider a Nurgle army. Predators, Defilers and whatnot are not viable options for me.


It's tough as you have to rely on CC. I'm coming to rely more and more on 2 fleshmower drones instead of spitters just for that reason. With bad matchups for DG including the top meta lists of knights, hellhound spam, and bash bros it is like playing on hard mode.

I still run at least 2 entropy PBCs as well for anti-tank. Mathhammer, and experiance, shows they are medicore at the role but they are better than nothing and draw a decent amount of fire which is its own value. Another good option I've found is to ally in some demon plague drones, like 9, which are durable enough you can bad touch and tie up anything that is not a knight and even them sometimes if you can surround them (they are calvary so knights can't step over them). They may never kill anything but it's good enough to take enemy armor out of the fight so you can score objectives.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Grimtuff wrote:
Why exactly is the Plague Surgeon a trap unit? Now, this is all personal taste and everything, but slap Fugaris' Helm on him and he becomes awesome. Granted, this is only in lists when I'm not running my DP, who otherwise gets first dibs on the free Relic and the surgeon stays at home.

But I'm failing to see how something that stops stuff dying in an army that has stuff that is hard to kill a bad thing?


Thing is, he doesn't stop stuff from dying. You get to re-roll ones on a roll that only succeeds on a 5+, which boils down to 5.55% more wounds for models near him. The actual effect on a game is basically zero, you could just add one more model to each unit for less points and more effect.
He simply doesn't do the job he is designed for, and therefore is an objectively bad unit.

The only thing he is good for is trolling marine players. Give him the plague bringer relic, put VotLW and Putrefying Blades on him and he can one-shot almost any Adeptus Astartes infantry unit in the game in single round of combat.

This message was edited 1 time. Last update was at 2018/09/22 07:41:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Jidmah wrote:
 Grimtuff wrote:
Why exactly is the Plague Surgeon a trap unit? Now, this is all personal taste and everything, but slap Fugaris' Helm on him and he becomes awesome. Granted, this is only in lists when I'm not running my DP, who otherwise gets first dibs on the free Relic and the surgeon stays at home.

But I'm failing to see how something that stops stuff dying in an army that has stuff that is hard to kill a bad thing?


Thing is, he doesn't stop stuff from dying. You get to re-roll ones on a roll that only succeeds on a 5+, which boils down to 5.55% more wounds for models near him. The actual effect on a game is basically zero, you could just add one more model to each unit for less points and more effect.
He simply doesn't do the job he is designed for, and therefore is an objectively bad unit.

The only thing he is good for is trolling marine players. Give him the plague bringer relic, put VotLW and Putrefying Blades on him and he can one-shot almost any Adeptus Astartes infantry unit in the game in single round of combat.


Well I've found a way to make him work in my lists, but I'll concede he is one of the first things to be benched when I want to fit something else in etc.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It's not like he does nothing for your army, it's just that he has little to no impact on the game on average.

Of course, as with anything with low chance and high impact, a couple of lucky rolls could make him very worthwhile in a single game.

This message was edited 1 time. Last update was at 2018/09/22 12:04:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Jidmah wrote:
It's not like he does nothing for your army, it's just that he has little to no impact on the game on average.

Of course, as with anything with low chance and high impact, a couple of lucky rolls could make him very worthwhile in a single game.


Sadly this is very true. The 1 or 2 extra DR's the surgeon will give you doesn't make him worth it - may as well invest the points in more models at that point. Which is a shame because it's a very cool character both from the sculpt and fluff POV.

Give his rule +1 to DR on the other hand.. and now you have an awesome unit that borders on OP!

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't really think so. +1 DR means you gain one additional wound per six wounds in a unit. Mortarion, pox walkers, blight hauler trilobes or ten blightlords would gain three wounds from this, five blightlords, drones, PBC or DP gain one or two, plague marines gain one wound on average.

For comparison: A pain boy saves about 5 wounds per unit of boyz nearby, an apothecary heals about 2-4 wounds of a nearby primaris squad.

This message was edited 2 times. Last update was at 2018/09/24 12:24:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K General Discussion
Go to: