Hello there. [If I posted in the wrong forum index, feel free to move it.]
As the title says, I wanna discuss the factions that appear in Full Thrust. Keep in mind that I've never played it before, but after looking at these* links, it kinda makes me wish that Full Thrust would get it's own reboot of some kind where it can stand out on it's own as sort of an alternative to Star Wars Armada, if that makes any sense. Sorry if I get anything wrong though since I'm not too familiar with it.
What really draws me into this obscure wargame is it's human factions in the form of interstellar nation-states. Though I have a few questions on which factions are or aren't canon. From what I can tell, the canon ones listed in the first link are...
00. European Confederation
01. New Anglican Confederation (British Empire)
02. Neu Swabian League (German Empire)
03. Federal Stats Europa (France/European Union)
04. Eurasian Solar Union (Russia/China/Sino-Soviet Union)
05. Indonesian Commonwealth (ASEAN?)
06. Islamic Federation (Arab League?)
07. Free Cal-Tex (One of the most unique factions of this bunch in my humble opinion.)
08. Pan-African Union
09. League of Latin American Republics
10. New Swabian Union? (Again? This a splinter faction of the NSL or just a typo on the first link's part?)
11. Japan (Referred to as the Japanese Empire here* and the Imperial Japanese States here*.)
12. New Israel
13. Oceanic Union
14. Romanov Hegemony
15. Royal Dutch Commonwealth
16. Saeed Khaliphate (Iran?)
17. Switzerland
18. Kra'Vak (Xenos)
19.
Sa'Vasku (Xenos)
20. Phalon (Xenos)
But looking at the second link, I see mentions of factions not listed in the first one such as...
01. Verenigde Randwaarts Compagnie (Dutch East India Company in space?)
02. Midgard Herding (Unified Scandinavia?)
03. Rim Sector Concordium
04. Common Republic (Space America before being annexed by the NAC?)
05. FSE Separatists (Whose flag is basically the flag of Brittany as seen in link number four.)
06. The Thousand Nations (Iran/Persia?)
07. Far Stars Union (As seen in link four.)
08. New Confederate States (As seen in link four.)
09. Nea Rhomaioi Empire (Space Byzantium as seen in link four.)
10. Confederation of Celtic States
11. New Jordan
12. Union of Border Worlds
13. Ghurkas
14. Independent Antarctic States
15. Uusi Somi
16. ITTT (Known as Interstellar Trade Transport and Communications in this fifth* link.)
17. New Irish Republic
18. Bavarians
19. Mongols
20. Templars
21. Alarishi Empire (Xenos?)
22. Interstellar Democratic Republic (As seen on the sixth link below.)
23. People's Republic of Mars (Same as above.)
24. Scandinavian Federation (?)
25. Scots
26. Semitic Federation of Space Faring Worlds
27. Texaco Free Trade Zone
28. New Scotian Alliance
To any fans of Full Thrust out there that might come across this thread, if I got any lore wrong, please feel free to let me know. But yeah, with the exception of this game only having three (or four) alien factions, this is my ideal setup for a wargame that has multiple human factions. Whereas the
40k human factions are all branches of Imperium's military, each human faction in Full Thrust looks is a space colonial empire looking out only for their own political interests. At least that's what it seems like to me, that is. Anyways, feel free to share your thoughts on this matter. Thank you and have a good day, wherever you may be.
*LINK 1:
https://1d4chan.org/wiki/Full_Thrust
*LINK 2:
http://www.projectrho.com/ft/ftmap2.html
*LINK 3:
http://www.projectrho.com/ft/FTcanonWork4.pdf
*LINK 4:
http://www.projectrho.com/ft/FTnoncanonWork5b.pdf
*LINK 5:
http://www.projectrho.com/ft/FTnoncanonLine5.pdf
*LINK 6:
http://www.projectrho.com/ft/astropoliticalx.gif