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Made in gb
Horrific Hive Tyrant





cweg127 wrote:
Jormungandr also has good synergy with Carnifexes as they lumber up the board.


This is true for shooty Fexes, but not melee ones that the OP likely has.

This is because the Jormungandr trait doesn't work when advancing, and the melee build will want to advance.
   
Made in gb
Regular Dakkanaut




OK so I dug them all out, picture in the spoiler below.


Spoiler:


10 Genestealers, 2 Hive Tyrants, 5 Tyranid Warriors, 2 (but enough to make 3) ripper swarms, 2 Biovores (with spore mines), 11 Hormogants (2 still in the packet), 18 Termagants, Lictor, Zoanthrope, and Carniex.

The Hormogants are an absolute nightmare as they are completely top heavy and basically impossible to make stand up, I will invest in some lead fishing weights I think. I will also rebase all of the square ones, technically the rules state the model can have the base it was supplied with, but I will get the round bases to the equivalent size the new models are supplied with. The Genestealers and Termagants are plastic, the rest are all metal.

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Made in gb
Horrific Hive Tyrant





Wow, so much nostalgia right there!

If it's any consolation, the plastic Hormagaunts aren't much better as far as balance
   
Made in au
Towering Hierophant Bio-Titan





Those Hive Tyrants make my mouth water. That Lictor too. There is something very nostalgiac and awesome about those.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Regular Dakkanaut




Is anyone able to help me with some weapon identification please?

See the image in spoiler:

Spoiler:


1.
2.
3.
4.

?

Any ideas?

I am kinda concerned about the Hive Tyrant weapon as pretty sure it isnt a vemon cannon as my other hive tyrant has one, and that weapon sure doesnt look like a Stranglethorn cannon (at least the current model version) I am worried that Hive Tyrant may not be legal, well if you are following strict WYSIWYG.

But any help and advice would be great.

Cheers

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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I think...

1) Barbed Strangler (Identified from a 2E codex book)

2) Venom cannon (familiar with that one)

3) Devourer - a warrior scaled one; looks like it was meant to be some sort of rocket launcher

4) No idea - maybe a variant on a spinefist?

It never ends well 
   
Made in gb
Horrific Hive Tyrant





 Stormonu wrote:
I think...

1) Barbed Strangler (Identified from a 2E codex book)

2) Venom cannon (familiar with that one)

3) Devourer - a warrior scaled one; looks like it was meant to be some sort of rocket launcher

4) No idea - maybe a variant on a spinefist?


Basically my thoughts. Technically 1 is a Stranglethorn Cannon. 4 looks like it could also be some kind of tail weapon.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 Stux wrote:
 Stormonu wrote:
I think...

1) Barbed Strangler (Identified from a 2E codex book)

2) Venom cannon (familiar with that one)

3) Devourer - a warrior scaled one; looks like it was meant to be some sort of rocket launcher

4) No idea - maybe a variant on a spinefist?


Basically my thoughts. Technically 1 is a Stranglethorn Cannon. 4 looks like it could also be some kind of tail weapon.


Tail weapon did cross my mind, specifically a Thresher tail weapon.

It never ends well 
   
Made in gb
Regular Dakkanaut




Sorry, number 4 is off an arm of a Tyranid warriors. So maybe it is a spinefist?

Hopefully I can pass number 1 as a Stranglethorn cannon then making it legal.

Thanks guys!

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Made in gb
Horrific Hive Tyrant





BUDFORCE wrote:
Sorry, number 4 is off an arm of a Tyranid warriors. So maybe it is a spinefist?

Hopefully I can pass number 1 as a Stranglethorn cannon then making it legal.

Thanks guys!


If it's off an arm it must be a Spinefist yes!

Stranglethorn Cannon is just the heavier version of the Barbed Strangler. Hive Tyrants can't take Barbed Stranglers, only Stranglethorn Cannons. But they look basically the same, just one is usually a bit bigger than the other. It won't be a problem!
   
Made in gb
Regular Dakkanaut




Hi again guys, I am starting to cobble together some kind of early version army list.

What are your opinions on Adrenal Glands/Toxin sacs?

I am thinking the +1 movement on Hormagaunts might be a good idea at the very least?

For my army list, I have something in my head along the lines of a 2 detechment army, one more traditional batallion swarm army, lots of small troops, pyskers, a bit of back shooty but mostly close combat swarm, and full on kraken charge in.

Then a heavy support detachment with lots of Carnifexes/Screamer killers, supported by old one eye himself, and also by some venomthropes (for the -1 hit roll screen) and use it as a battering ram.

Might be a fun army? - I am not a particularly competative player btw

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Made in it
Longtime Dakkanaut





BUDFORCE wrote:
Hi again guys, I am starting to cobble together some kind of early version army list.

What are your opinions on Adrenal Glands/Toxin sacs?

I am thinking the +1 movement on Hormagaunts might be a good idea at the very least?

For my army list, I have something in my head along the lines of a 2 detechment army, one more traditional batallion swarm army, lots of small troops, pyskers, a bit of back shooty but mostly close combat swarm, and full on kraken charge in.

Then a heavy support detachment with lots of Carnifexes/Screamer killers, supported by old one eye himself, and also by some venomthropes (for the -1 hit roll screen) and use it as a battering ram.

Might be a fun army? - I am not a particularly competative player btw


I usually avoid putting any options on the hormagaunts, they are there to die.
For that list i would say that it is fine, you will be able to play it in most places without issues. It's not good for cutthroath meta tables, but i don't think you are going to meet those.

Take care though that playing a swarm takes a bit of using to, else your turns will last hours.
   
Made in gb
Regular Dakkanaut




Thanks, for that, Im getting there with this list.

Had more points wise already then I had thought!

I also think that one of my old Tyranid Warriors that is modelled with a spinefist and bonesword, may be illegal now :(

With regards to the Carnifex/Screamer killers, I was probably only planning on making the carnifexes with the dual monstrous scything talons (basically modelled the same as the screamer killers) anyway - so with that in mind, is it worth paying the extra 20 points to have screamer killers over regular carnifexes?

Automatically Appended Next Post:
Sorry to spam up this again, so I basically put a rough army list together now.

As I said I am not particularly competative, and I love the carnifex model, I decided to dump the idea of the vemonthropes in favour of spore cysts on carnifexes.

The below list is a rough first attempt, however the models in bold must be included as I already have the models.

Army list is in the spoiler:

Spoiler:
Tyranid Army.

Batallion detachment:

HQ x 3

Neurothrope 70
Hive Tyrant (Lash Whip, Monstrous Bonesword, Stranglethorn Cannon) 183
Hive Tyrant (Lash Whip, Monstrous Bonesword, Heavy Venom Cannon) 183



Troops x 5

20x Genestealers 200
29x Hormagaunts 145
18x Termagants 72
3x Ripper Swarm 33
3x Tyranid Warriors (devourer, Bonesword & Lashwhip, Venom Cannon) 82


Heavy Support x 1

2x Biovore 72

Elites x 1

Lictor 41

Detachment total 1,081

Spearhead Detachment:

HQ x 2

Broodlord 162
Old One Eye 200

Heavy Support x 3

3x Carnifex 276 (spore cysts)
2x Carnifex 184 (spore cysts)
1x Carnifex 92 (spore cysts)

Detachment total 914


Army total: 1,995

This message was edited 4 times. Last update was at 2018/11/28 20:08:38


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Savannah

I love the Carnifex herd idea (they're one of my favorite Tyranid units, along with genestealers), but the double scything talon loadout isn't super useful this edition, sadly. It leaves you with a handful of medium strength attacks that aren't great at killing anything (you're going to be wounding normal tanks on a 5+, for example, the same as a genestealer) on a platform that's not fast enough to get them where they might be useful. It's a shame that the classic armament is so lackluster, but they won't accomplish much on the field these days. Screamer-Killers basically have a guardsman with a plasma cannon strapped to their back: that can be fun, but it suffers a bit from being on a platform that want's to run most of the time, so it's really just down to personal preference (since the double scythe carnifex wasn't a great choice to begin with).

I'd recommend either double devourer w/Brainleech Worms and the enhanced senses head upgrade for a pretty tanky little gunboat that pumps out 24 S6 shots at Marine accuracy for clearing light stuff and chipping away at heavier targets through weight of fire or giving them crushing claws and using them as "counts-as" Stone Crusher Carnifex from Forge World, which can actually threaten a tank in melee with their S12 Ap-3 Dd6 claws that reroll hits and wounds against vehicles and don't suffer the unfortunate penalty to hit that they gave to crushing claws this edition. I know Forge World and counts-as aren't options for some people, but they're really the only threatening melee 'fex left now that tanks have wounds and mounstrous creatures no longer hit like trucks. The double devourer is still almost certainly a better choice from a competitive standpoint, but I love smashing things apart in melee too much to abandon it completely.

Really, though, I'd suggest you invest in some magnets and just make their arms swappable, it's so much more convenient. I've never regretted it, and it'd let you play around with the different combos to find the one you like best.

As for your list, I'd try and shuffle things around so that you had two Battalions, rather than the spearhead, as you'd get 4 more CP out of it. If you could find two more termagants, for example, you could split them into two units of ten and put them and the rippers into the spearhead to "upgrade" it. I'd probably also swap the Broodlord with one of the other hqs from the first battalion, just so that you could use different Hive Fleets for different bonuses for the two detachments while still having him buff the genestealers.

On that note, did you have any thoughts for which Hive Fleets you wanted to run in this list?
   
Made in gb
Regular Dakkanaut




 Trimarius wrote:
I love the Carnifex herd idea (they're one of my favorite Tyranid units, along with genestealers), but the double scything talon loadout isn't super useful this edition, sadly. It leaves you with a handful of medium strength attacks that aren't great at killing anything (you're going to be wounding normal tanks on a 5+, for example, the same as a genestealer) on a platform that's not fast enough to get them where they might be useful. It's a shame that the classic armament is so lackluster, but they won't accomplish much on the field these days. Screamer-Killers basically have a guardsman with a plasma cannon strapped to their back: that can be fun, but it suffers a bit from being on a platform that want's to run most of the time, so it's really just down to personal preference (since the double scythe carnifex wasn't a great choice to begin with).

I'd recommend either double devourer w/Brainleech Worms and the enhanced senses head upgrade for a pretty tanky little gunboat that pumps out 24 S6 shots at Marine accuracy for clearing light stuff and chipping away at heavier targets through weight of fire or giving them crushing claws and using them as "counts-as" Stone Crusher Carnifex from Forge World, which can actually threaten a tank in melee with their S12 Ap-3 Dd6 claws that reroll hits and wounds against vehicles and don't suffer the unfortunate penalty to hit that they gave to crushing claws this edition. I know Forge World and counts-as aren't options for some people, but they're really the only threatening melee 'fex left now that tanks have wounds and mounstrous creatures no longer hit like trucks. The double devourer is still almost certainly a better choice from a competitive standpoint, but I love smashing things apart in melee too much to abandon it completely.

Really, though, I'd suggest you invest in some magnets and just make their arms swappable, it's so much more convenient. I've never regretted it, and it'd let you play around with the different combos to find the one you like best.

As for your list, I'd try and shuffle things around so that you had two Battalions, rather than the spearhead, as you'd get 4 more CP out of it. If you could find two more termagants, for example, you could split them into two units of ten and put them and the rippers into the spearhead to "upgrade" it. I'd probably also swap the Broodlord with one of the other hqs from the first battalion, just so that you could use different Hive Fleets for different bonuses for the two detachments while still having him buff the genestealers.

On that note, did you have any thoughts for which Hive Fleets you wanted to run in this list?


Thanks, that actually really good advice. I could as you say, quite easily swap things around a bit to get two Battalions and get the extra CP.

As for the Carnifexes, I know you are right, but.. I kinda like the idea of having just a massive charge of these guys getting to close combat, plus I prefer the model just having the talons, that being said, I will look into seeing how easy it is to magnetise the arms as you say, it'll give me options.

For the hive, fleet, Kraken I guess, they will all need to get close, I think this one allows you to move accross the board the quickest.



   
Made in nz
Longtime Dakkanaut





Auckland, NZ

Some of those unit prices need double-checking.
For instance 20 genestealers is 240 points, not 200. You have to pay for their rending claws.
Similarly, a Lictor isn't 41 points. You have to pay for their rending claws and flesh hooks, so they're actually 45.

I'm also a little unsure how those warriors are equipped. Each warrior should have two weapons. For instance one of them could be holding a bonesword & lashwhip in one set of arms, and a devourer in the other set of arms.
Even if you could somehow only equip a single devourer, BS+LW, and venom cannon between the three of them, that's already more points than the 82 you've recorded for the unit.
   
Made in au
Towering Hierophant Bio-Titan





I don't think Scything Fexes are that bad. You get almost 3 for the price of a full unit of Stealers. Yeah, they are both wounding T7 on 5's, but against anything else heavy (T5, T6, T8), the Fexes have at least +1 to wound in comparison. They have less attacks, but are a lot more durable, also OOE buffs and mortal wounds and Bone Mace and AP3 on all attacks, all add up to some serious hurt. Theres no reason they wouldn't work well, they just take more of a commitment than Stealers imo

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Regular Dakkanaut




Arson Fire wrote:
Some of those unit prices need double-checking.
For instance 20 genestealers is 240 points, not 200. You have to pay for their rending claws.
Similarly, a Lictor isn't 41 points. You have to pay for their rending claws and flesh hooks, so they're actually 45.

I'm also a little unsure how those warriors are equipped. Each warrior should have two weapons. For instance one of them could be holding a bonesword & lashwhip in one set of arms, and a devourer in the other set of arms.
Even if you could somehow only equip a single devourer, BS+LW, and venom cannon between the three of them, that's already more points than the 82 you've recorded for the unit.


Tytytytytyty.

Exactly one of the reasons I posted that rough list, I am awful at adding these things up.

As for the Tyranid Warriros, they are 2nd ed models, so one set of arms is a weapon, the other set are just claws, but I guess I would need to count those as rending claws. So I guess of the three models, one has a devourer and rending claws, the other, lashwhip & bonesword and rending claws, and the last one, venom cannon and rending claws.And yes as you say, I will need to add up all the points.

I will go back through and try and sort it out. Does mean I am closer to 2000 without all the carnifexes than I had thought. I guess thats good as it means I dont need to spend as much money.

EDIT:

Ok done, and hopefully that is correct now. As per the above advice, I have also split it out in to 2 Batallion detachments for the extra CP. It's short about 40 points but I could chuck in a few extra Hormagaunts or something to make up the points.

Spoiler:
Tyranid Army.

Batallion detachment:

HQ x 3

Neurothrope 70
Hive Tyrant (Lash Whip, Monstrous Bonesword, Stranglethorn Cannon) 183

Broodlord 162


Troops x 5

20x Genestealers 240
15x Hormagaunts 75
18x Termagants 72


Heavy Support x 1

2x Biovore 72


Elites x 1

Lictor 45

Detachment total :919


Batallion detachment:

HQ x 2

Hive Tyrant (Lash Whip, Monstrous Bonesword, Heavy Venom Cannon) 183
Old One Eye 200

Troops x 3

3x Ripper Swarm 33
3x Tyranid Warriors(devourer & rending claws, Bonesword & Lashwhip & rending claws, Venom Cannon & rending claws) 92
14x Hormagaunts 70


Heavy Support x 2

3x Carnifex (3x Dual monstrous sything talons & spore cysts) 276
2x Carnifex (2x Dual monstrous sything talons & spore cysts) 184

Detachment total 1,038


Army total: 1,957


This message was edited 1 time. Last update was at 2018/11/29 07:11:15


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Made in nz
Longtime Dakkanaut





Auckland, NZ

Almost right.
In chapter approved 2017, Biovores were bumped up a few extra points. Everything else looks correct now.

This message was edited 1 time. Last update was at 2018/11/29 11:08:58


 
   
Made in us
Regular Dakkanaut




Savannah

SHUPPET wrote:I don't think Scything Fexes are that bad. You get almost 3 for the price of a full unit of Stealers. Yeah, they are both wounding T7 on 5's, but against anything else heavy (T5, T6, T8), the Fexes have at least +1 to wound in comparison. They have less attacks, but are a lot more durable, also OOE buffs and mortal wounds and Bone Mace and AP3 on all attacks, all add up to some serious hurt. Theres no reason they wouldn't work well, they just take more of a commitment than Stealers imo

The problem is that the 'fexes only have five attacks each, even with the double talons. Three bare-bones 'fexes are about equal to a full unit of stealers, but will have 15 S6 AP-3 D3 attacks vs. 80 S4 AP-1/-4 D1 attacks that are more accurate (3s instead of 4s). It's just such a disparity that the stealers will end up dealing more damage to tough targets while also being able to absolutely slaughter infantry in a way that the the carnifexes couldn't hope to. The genestealers are also much faster, since they can run and still charge (they're almost comically fast as Kraken, with the best-of-three run and double run stratagem making 20" moves pretty common and turn one charges easy), so they'll have an easier time getting into melee in the first place.

The 'fexes aren't really even more durable, as they'll take multiple damage from medium/heavy weapons that might not even kill a stealer (since they have that 5+ invulnerable save). Small arms are better against the genestealers, obviously, but they're fast enough to almost have a longer threat range than the guns do. Even discounting the double run strat, Kraken stealers average about a 20" move+advance+charge, making them able to charge from beyond the 18" move+rapid fire range of most guns with some reliability.

Carnifexes really needed each scything talon pair to give a bonus attack (this would also help out most of the lackluster melee gribblies, too, so bonus) and to be strength 7/8 base. That way they would have a chance to actually rip a Russ apart on the charge like every fluff story makes a point of describing.

Still, no denying that a canifex stampede would look awesome.

BUDFORCE wrote:
Arson Fire wrote:
Some of those unit prices need double-checking.
For instance 20 genestealers is 240 points, not 200. You have to pay for their rending claws.
Similarly, a Lictor isn't 41 points. You have to pay for their rending claws and flesh hooks, so they're actually 45.

I'm also a little unsure how those warriors are equipped. Each warrior should have two weapons. For instance one of them could be holding a bonesword & lashwhip in one set of arms, and a devourer in the other set of arms.
Even if you could somehow only equip a single devourer, BS+LW, and venom cannon between the three of them, that's already more points than the 82 you've recorded for the unit.


Tytytytytyty.

Exactly one of the reasons I posted that rough list, I am awful at adding these things up.

As for the Tyranid Warriros, they are 2nd ed models, so one set of arms is a weapon, the other set are just claws, but I guess I would need to count those as rending claws. So I guess of the three models, one has a devourer and rending claws, the other, lashwhip & bonesword and rending claws, and the last one, venom cannon and rending claws.And yes as you say, I will need to add up all the points.

I will go back through and try and sort it out. Does mean I am closer to 2000 without all the carnifexes than I had thought. I guess thats good as it means I dont need to spend as much money.

EDIT:

Ok done, and hopefully that is correct now. As per the above advice, I have also split it out in to 2 Batallion detachments for the extra CP. It's short about 40 points but I could chuck in a few extra Hormagaunts or something to make up the points.

Spoiler:
Tyranid Army.

Batallion detachment:

HQ x 3

Neurothrope 70
Hive Tyrant (Lash Whip, Monstrous Bonesword, Stranglethorn Cannon) 183

Broodlord 162


Troops x 5

20x Genestealers 240
15x Hormagaunts 75
18x Termagants 72


Heavy Support x 1

2x Biovore 72


Elites x 1

Lictor 45

Detachment total :919


Batallion detachment:

HQ x 2

Hive Tyrant (Lash Whip, Monstrous Bonesword, Heavy Venom Cannon) 183
Old One Eye 200

Troops x 3

3x Ripper Swarm 33
3x Tyranid Warriors(devourer & rending claws, Bonesword & Lashwhip & rending claws, Venom Cannon & rending claws) 92
14x Hormagaunts 70


Heavy Support x 2

3x Carnifex (3x Dual monstrous sything talons & spore cysts) 276
2x Carnifex (2x Dual monstrous sything talons & spore cysts) 184

Detachment total 1,038


Army total: 1,957




Yeah, that'll give you more CP to play with. I might suggest moving both Tyrants into the second detachment, swapping the termagants and the second detachment's hormagaunts around, and moving the biovores into the second detachment, just so you can consolidate things that you probably want to go fast into the first and things that might want a different Hive Fleet benefit into the other. That way you'd have the option to run the first battalion as Kraken (which pairs spectacularly well with genestealers) and the second as another Hive Fleet, if you wanted. Your 'fexes wouldn't hate the faster run speed, obviously, but you could also go with the extra durability of Leviathan, for example, if you felt like mixing it up.

And yeah, the second ed. warriors will generally end up with something and rending claws as their options, even though it's not always a great choice (like having two melee weapons, since you can only use one at a time). My personal favorite load-out for warriors is a pair of boneswords alongside a deathspitter or venom cannon (for the one in three that can take it). It makes them into pretty competent melee threats that are also toting around a heavy bolter or mobile missile launcher each. Not the competitive thing ever (warriors aren't in general), but it works. Pain to find enough boneswords, though, if you have older models.

You might also check out the program called Battlescribe, as it'll take care of the point costs for you while building a list and is updated regularly (so you don't have to worry about forgetting something that changed in a FAQ or Chapter Approved). It's free and available for your computer or phone.
   
Made in au
Towering Hierophant Bio-Titan





 Trimarius wrote:
SHUPPET wrote:I don't think Scything Fexes are that bad. You get almost 3 for the price of a full unit of Stealers. Yeah, they are both wounding T7 on 5's, but against anything else heavy (T5, T6, T8), the Fexes have at least +1 to wound in comparison. They have less attacks, but are a lot more durable, also OOE buffs and mortal wounds and Bone Mace and AP3 on all attacks, all add up to some serious hurt. Theres no reason they wouldn't work well, they just take more of a commitment than Stealers imo

The problem is that the 'fexes only have five attacks each, even with the double talons. Three bare-bones 'fexes are about equal to a full unit of stealers, but will have 15 S6 AP-3 D3 attacks vs. 80 S4 AP-1/-4 D1 attacks that are more accurate (3s instead of 4s). It's just such a disparity that the stealers will end up dealing more damage to tough targets while also being able to absolutely slaughter infantry in a way that the the carnifexes couldn't hope to. The genestealers are also much faster, since they can run and still charge (they're almost comically fast as Kraken, with the best-of-three run and double run stratagem making 20" moves pretty common and turn one charges easy), so they'll have an easier time getting into melee in the first place.

The 'fexes aren't really even more durable, as they'll take multiple damage from medium/heavy weapons that might not even kill a stealer (since they have that 5+ invulnerable save). Small arms are better against the genestealers, obviously, but they're fast enough to almost have a longer threat range than the guns do. Even discounting the double run strat, Kraken stealers average about a 20" move+advance+charge, making them able to charge from beyond the 18" move+rapid fire range of most guns with some reliability.

Carnifexes really needed each scything talon pair to give a bonus attack (this would also help out most of the lackluster melee gribblies, too, so bonus) and to be strength 7/8 base. That way they would have a chance to actually rip a Russ apart on the charge like every fluff story makes a point of describing.

Still, no denying that a canifex stampede would look awesome.

I respect your opinion and not even saying you wrong, but just wanted to point out Fexes are hitting on 3+ on the charge, 2+ with OOE

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 SHUPPET wrote:
 Trimarius wrote:
SHUPPET wrote:I don't think Scything Fexes are that bad. You get almost 3 for the price of a full unit of Stealers. Yeah, they are both wounding T7 on 5's, but against anything else heavy (T5, T6, T8), the Fexes have at least +1 to wound in comparison. They have less attacks, but are a lot more durable, also OOE buffs and mortal wounds and Bone Mace and AP3 on all attacks, all add up to some serious hurt. Theres no reason they wouldn't work well, they just take more of a commitment than Stealers imo

The problem is that the 'fexes only have five attacks each, even with the double talons. Three bare-bones 'fexes are about equal to a full unit of stealers, but will have 15 S6 AP-3 D3 attacks vs. 80 S4 AP-1/-4 D1 attacks that are more accurate (3s instead of 4s). It's just such a disparity that the stealers will end up dealing more damage to tough targets while also being able to absolutely slaughter infantry in a way that the the carnifexes couldn't hope to. The genestealers are also much faster, since they can run and still charge (they're almost comically fast as Kraken, with the best-of-three run and double run stratagem making 20" moves pretty common and turn one charges easy), so they'll have an easier time getting into melee in the first place.

The 'fexes aren't really even more durable, as they'll take multiple damage from medium/heavy weapons that might not even kill a stealer (since they have that 5+ invulnerable save). Small arms are better against the genestealers, obviously, but they're fast enough to almost have a longer threat range than the guns do. Even discounting the double run strat, Kraken stealers average about a 20" move+advance+charge, making them able to charge from beyond the 18" move+rapid fire range of most guns with some reliability.

Carnifexes really needed each scything talon pair to give a bonus attack (this would also help out most of the lackluster melee gribblies, too, so bonus) and to be strength 7/8 base. That way they would have a chance to actually rip a Russ apart on the charge like every fluff story makes a point of describing.

Still, no denying that a canifex stampede would look awesome.

I respect your opinion and not even saying you wrong, but just wanted to point out Fexes are hitting on 3+ on the charge, 2+ with OOE


Also potential Mortals on a charge.

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Thanks guys, I take the opinions on the carnifexes on board.

Honestly, I think having 6 carnifxes charging down the battlefield is just something that is going to be awesome (even if it isnt lol).

I love the models I think they are my favourite tyranid model right now, as I will have 6 and they come in packs of 2, I may even retire my old 2nd edition one.

It's been interesting putting this together and painting these tyranids. I havn't painted all of my 2nd edition ones yet, but I have bought some new version Hormagants and they are much easier to paint, better designed for a 3 colour paint scheme.I have painted about 55 models so far, mostly the small guys all done.

Although I have these 2nd ed models, and I do generally like the older metal games workshop minatures, I think that Tyranids are an exception to that, and the newer plastic models are vastly improved on the old ones.

Although I do like the space hulk style plastic genestealers I have.

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Weapon 2 is a deathspitter

I bought squats. I want gyrocopters, and huge mortars.

Or Zoats, got a solid squad of them. 
   
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SHUPPET wrote:
I respect your opinion and not even saying you wrong, but just wanted to point out Fexes are hitting on 3+ on the charge, 2+ with OOE

The genestealers are hitting on 2s if the Broodlord is nearby, too, though. And are much more likely to get a charge off. It's just not a fair fight for the poor carnifex.

BUDFORCE wrote:Thanks guys, I take the opinions on the carnifexes on board.

Honestly, I think having 6 carnifxes charging down the battlefield is just something that is going to be awesome (even if it isnt lol).

I love the models I think they are my favourite tyranid model right now, as I will have 6 and they come in packs of 2, I may even retire my old 2nd edition one.

It's been interesting putting this together and painting these tyranids. I havn't painted all of my 2nd edition ones yet, but I have bought some new version Hormagants and they are much easier to paint, better designed for a 3 colour paint scheme.I have painted about 55 models so far, mostly the small guys all done.

Although I have these 2nd ed models, and I do generally like the older metal games workshop minatures, I think that Tyranids are an exception to that, and the newer plastic models are vastly improved on the old ones.

Although I do like the space hulk style plastic genestealers I have.

6+ carnifexes stampeding down the field will look awesome, no doubt. Don't expect them to accomplish a ton besides looking great and maybe soaking some fire, though.

Double devourer fexes look a little like stumpy pill bugs with t-rex arms to me (a bit funny, but not terribly intimidating), but are solid competitively. I do like how stone crushers look (whether from FW or just "counts-as" with crushing claws), however, and they're not too bad.

I totally agree on the 2nd ed. aesthetic not aging well. Those old ant-headed warriors look so much worse than the 3rd ed replacements. They're some of my least favorite models; I can't even muster nostalgia for them. Most of the others have their charms (like the hilariously tiny tyrant or the "come at me, bro" zoanthrope), though, and might get trotted out from time to time.

I actually use my old space hulk genestealers as the ones with Acid Maws (always take the max you can, its a free power sword) in my units. Makes it easy to see who's who. The "technically correct" bit is the head with the longer tongue and chin-testicles, but good luck noticing those in a big pile of flailing genestealer limbs.
   
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Does a Deathspitter have a model? I cant seem to be able to verify anywhere just what one is supposed to look like.
   
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Mournssquats wrote:Weapon 2 is a deathspitter


Bleakshroud wrote:Does a Deathspitter have a model? I cant seem to be able to verify anywhere just what one is supposed to look like.


I think this makes sense, and I'll tell you why.

One of my 2nd ed Hive Tyrants comes with a Vemon Cannon, afaik, the metal models came with that one as standard and the stranglethorn cannon was an option. Either way, pretty sure Hive Tyrants never came with a deathspitter.

Now, one of my Tyranid Warriors also has a Vemon canon (looks almost identical to the Hive Tyrant one) therefore, as this "weapon 2" doesnt look anything like that, or the weapons the Hive Tyrant has, I doubt it is a venom cannan as earlier suggested.

The likelyhood is, that it is indeed a deathspitter as it isnt either a Vemon Cannon nor a Devourer, and I am not sure what other ranged weapons Tyranid Warriors could ever caome with.

EDIT: This page seems to very it also, scroll down a bit.

http://www.modernsynthesist.com/2012/02/tyranid-archive-2nd-generation.html

EDIT: 2

That's also really handy, as it means I can legally field 3 ranged Tyranid Warriors rather than a poor combo of 2 ranged and 1 close combat only.

This message was edited 2 times. Last update was at 2018/12/03 18:03:31


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That thing does indeed look a lot more like the modern deathspitter sculpts than it does a venom cannon. Similar shape to the barrel.
   
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[img]

My poor squats about to get overrun. On a plain white board no less.
Switched to tyranid.
Old 2nd ed warriors back right.
Deathspitters, couple devoured, couple venom canon.
[Thumb - 20181204_225502.jpg]


I bought squats. I want gyrocopters, and huge mortars.

Or Zoats, got a solid squad of them. 
   
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Regular Dakkanaut




Haha cool!

Looking back now, the colour schemes GW used ( and I guess most people copied (including me)) were really horrible.

The 3 colour schemes you see now are much better. I am off to GW today to buy a brand new Carnifex (well pack of 2 I guess) - be interesting to see how much larger those are compared to these ones.

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