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Made in gb
Mekboy on Kustom Deth Kopta






 flaming tadpole wrote:
Does anyone know when the faq is suppose to be coming out this month?

Given the lack of news about it and focus on the Shadowspear box I doubt it'll be out this month.
   
Made in us
Battlewagon Driver with Charged Engine




 An Actual Englishman wrote:
 flaming tadpole wrote:
Does anyone know when the faq is suppose to be coming out this month?

Given the lack of news about it and focus on the Shadowspear box I doubt it'll be out this month.

Well, last year they changed the name of it from the March FAQ to the Spring FAQ. One of the reasons they pushed it into April was because of Adepticon and they didn't want to release it shortly beofre/during that event. Adepticon is at the very end of March this year so I'm guessing we see the FAQ in roughly a months' time, meaning first/second week of April.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 flaming tadpole wrote:
Does anyone know when the faq is suppose to be coming out this month?


This or next month. I'd wager not even the people at GW know when it will be release at this point.

Of course, this won't stop a completely irrational rage train from happening all over the internet like it always does.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






It's not irrational to expect the March FAQ in March. Perhaps the level of rage was irrational though.
   
Made in us
Battlewagon Driver with Charged Engine




Hopefully it was a learning experience for everyone involved.

GW stating that it won't be released in March (and only on their facebook page IIRC) when there's like 3 days left in March wasn't the best idea most likely. People expected way too much in regards to sweeping game mechanics changing.

I'm not sure what to expect in the spring FAQ because IMO GW still hasn't explained well what we should expect to see in them. Whenever people are upset that some mechanic didn't change/other type of rules change the answer is basically that's what CA is for, but when that comes around suddenly that isn't what CA is for either.

I -hope- we get point changes because GWs stance that those are for CA is monumentally stupid. Don't put them in a printed book, the lead time is too long. Dark Eldar weren't touched in CA 2018 and they were released in like April, that's insane. CA should be to introduce new missions, expand on terrain rules, maybe update how CP work. The big stuff needing longer and well written explanations.

The FAQs should have the point updates (meaning twice a year), so they can react and rebalance much quicker. And they should introduce beta rules to counteract problems that popped up during the year. In addition to just normal FAQ stuff obviously.

This message was edited 1 time. Last update was at 2019/03/07 10:59:39


 
   
Made in us
Roarin' Runtherd




I agree, in part because waiting for chapter approved means that the orks would be waiting just short of a year without a points update.

As an aside I hate how my auto fill always changes orks to works.

This message was edited 1 time. Last update was at 2019/03/07 17:09:20


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

not to mention the forgeworld stuff is lumped into it for some reason too.
Battlewagon with Supa Kannon is still marked for original battlewagon price and its irritating the heck out of me. Its a 40pt difference!!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Krazed Killa Kan






So, this is a thing.

Included in the statistical analysis in this video, they mention that the win rate for the relic shokk attack gun lists was 53%, whereas for the non relic SAG lists, the win rate was close to 40%, and they noted the striking difference between the two ratios while talking about the relic SAG's strength.




I heard this while I was at work, it was in the latter half of the segment. Ork win rate was nearly 50% over all. This is from memory and I unfortunately don't have a time stamp.

It's worth listening to the entire podcast for anyone who wants to mine this for information. Ynnari lead everything, followed by specifically Imperial Guard-Castellan lists. Also noteworthy is a huge difference between Castellan lists of different houses with a swing in win ratios of over 10% for one house in particular.

Orks struggled against - of all things, space marines and craftworlds, beating out Tyranids, Admech and Ynnari at greater than 50% ratios in head-to-head matches. They go to length to muse about the fact that orks lost to lower performing armies more frequently while doing better against some of the meta armies.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in nl
Dakka Veteran





Netherlands

Thanks for the link to the podcast. Now listening.

I am gearing up for a local tournament in which I will field the following list, what do you think?

++ Battalion Detachment +5CP (Orks) [27 PL, 1749pts] ++
Clan Kultur: Freebooterz

+ HQ +
Big Mek: Souped up SAG
Warboss on Warbike: Attack Squig, Da Killa Klaw, Power Klaw

+ Troops +
3x Gretchin

+ Elite +
Nobs: 1x Big Choppa / 3x Kombi-skorscha / 1x Kustom shoota / 3x Dual choppa / Ammo runt
Tankbustas: 8 bustas + 2 Bomb squigs

+ Fast Attack +
Kustom Boosta Blasta
Kustom Boosat Blasta

+ Heavy support +
Bonebreaker
Flash Gitz + ammo runt
3x Smasha gun

+ Flyers +
Dakkajet 6x supashoota
Wazbom-Blastajet with KFF

+ Transports +
Chinork Warkopta
Chinork Warkopta
Chinork Warkopta

----

Preferably I would have put some nobs in the Bonebreaker and take some extra Gitz. But I simply can't find the time to paint these. The Gitz, Bustas and Nobs go in the Chinorks. They are either used for deepstrike (turn one the Gitz, turn two the Bustas) depending on the shooting capability of the enemies army. The Warkopta with the nob will hide behind the bonebreaker and then race 24" towards the foe using their skorchas. The Bonebreaker will be used as some sort of distraction Carnifex, hopefully drawing attention away from the Warkopta's. If not it will charge and trigger the Freebootaz trait for the Bikerboss and Nobs. Well, that's the theory. I have no idea if it is work but I guess fun is guaranteed with this list.

Let's hear your thoughts!



   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
It's not irrational to expect the March FAQ in March. Perhaps the level of rage was irrational though.


It's irrational to call the Spring FAQ "March FAQ"

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
 An Actual Englishman wrote:
It's not irrational to expect the March FAQ in March. Perhaps the level of rage was irrational though.


It's irrational to call the Spring FAQ "March FAQ"


Not when GW names it march faq.


Automatically Appended Next Post:
 Singleton Mosby wrote:

Preferably I would have put some nobs in the Bonebreaker and take some extra Gitz. But I simply can't find the time to paint these. The Gitz, Bustas and Nobs go in the Chinorks. They are either used for deepstrike (turn one the Gitz, turn two the Bustas) depending on the shooting capability of the enemies army. The Warkopta with the nob will hide behind the bonebreaker and then race 24" towards the foe using their skorchas. The Bonebreaker will be used as some sort of distraction Carnifex, hopefully drawing attention away from the Warkopta's. If not it will charge and trigger the Freebootaz trait for the Bikerboss and Nobs. Well, that's the theory. I have no idea if it is work but I guess fun is guaranteed with this list.

Let's hear your thoughts!




Nobs have way too expensive gear and when your clan trait helps BS why are you taking BS ignoring weapons?

Turn 1 deep strikes are these days banned so no gits deep striking T1.

This message was edited 1 time. Last update was at 2019/03/08 09:45:56


2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually, they named it "Big FAQ"

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Dakka Veteran





Netherlands

tneva82 wrote:

Nobs have way too expensive gear and when your clan trait helps BS why are you taking BS ignoring weapons?


Good question. Reason one is Rule of cool. How awesome is a 24" moving Warkopta with skorachas? The reason I use only three is because they are way too expensive. Reason two is to trigger the clain trait when taking out a screening unit or charater with those flamers.


tneva82 wrote:
Turn 1 deep strikes are these days banned so no gits deep striking T1.


I place them in my own deployment zone from reserves, not technically a deepstrike indeed.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Units may not arrive on the battlefield using alternative deployment methods (commonly referred to as"deep strike") turn 1, not matter where you place them.

So you either deploy them on the table for your enemy to shoot if they get turn 1 or they stay off the table until turn 2. No in-betweens.

So tneva is correct in that regard.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Dakka Veteran





Netherlands

 Jidmah wrote:
Units may not arrive on the battlefield using alternative deployment methods (commonly referred to as"deep strike") turn 1, not matter where you place them.

So you either deploy them on the table for your enemy to shoot if they get turn 1 or they stay off the table until turn 2. No in-betweens.

So tneva is correct in that regard.


I was refering to Tactical reserves in turn one (in your own deploymnet zone) and Deepstrike from turn 2.

   
Made in fi
Locked in the Tower of Amareo





 Singleton Mosby wrote:


tneva82 wrote:
Turn 1 deep strikes are these days banned so no gits deep striking T1.


I place them in my own deployment zone from reserves, not technically a deepstrike indeed.


If they are not on board after deployment they do not come T1 period. You either deploy them to your deployment zone on deployment or you come turn 2 earliest. No exceptions.


Automatically Appended Next Post:
 Singleton Mosby wrote:
 Jidmah wrote:
Units may not arrive on the battlefield using alternative deployment methods (commonly referred to as"deep strike") turn 1, not matter where you place them.

So you either deploy them on the table for your enemy to shoot if they get turn 1 or they stay off the table until turn 2. No in-betweens.

So tneva is correct in that regard.


I was refering to Tactical reserves in turn one (in your own deploymnet zone) and Deepstrike from turn 2.


There is no tactical reserves coming in turn one. Period. All units that aren't deployed in deployment zone can come to board on turn 2 earliest. No exceptions. If your group doesn't play with that rule(who doesnt' these days?) you can come in from deep strike anywhere on T1 without restrictions.

This message was edited 1 time. Last update was at 2019/03/08 10:45:25


2024 painted/bought: 109/109 
   
Made in nl
Dakka Veteran





Netherlands

Ok. That's a new one for me. With regards to the list it doesn't really matter.

tneva82 wrote:

There is no tactical reserves coming in turn one. Period. All units that aren't deployed in deployment zone can come to board on turn 2 earliest. No exceptions. If your group doesn't play with that rule(who doesnt' these days?) you can come in from deep strike anywhere on T1 without restrictions.


Where can this change to the Tactical Reserves rule be found?

This message was edited 1 time. Last update was at 2019/03/08 11:07:49


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Tactical reserves cannot be used outside of missions which explicitly allow you to use them, the vast majority of missions doesn't allow them.

Besides, you were the one saying you could deep strike gitz turn one, so maybe let's stop moving goalposts, k?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Norn Queen






 Singleton Mosby wrote:
Ok. That's a new one for me. With regards to the list it doesn't really matter.

tneva82 wrote:

There is no tactical reserves coming in turn one. Period. All units that aren't deployed in deployment zone can come to board on turn 2 earliest. No exceptions. If your group doesn't play with that rule(who doesnt' these days?) you can come in from deep strike anywhere on T1 without restrictions.


Where can this change to the Tactical Reserves rule be found?
The Big FAQ. Check the sticky in YMDC
   
Made in ru
!!Goffik Rocker!!






Assassins are gona shape the meta. We'll have to adapt. Infantry characters and boy blobz don't seem to be too optimal. I reeeeally don't want to get forced to play the loota boomb to stay afloat.
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
 An Actual Englishman wrote:
It's not irrational to expect the March FAQ in March. Perhaps the level of rage was irrational though.


It's irrational to call the Spring FAQ "March FAQ"

GW themselves released an infographic saying it would be released in March. Then wondered why people were frustrated when it didn't show in the month they claimed it would. The definition of irrational.

But yea, it's been pushed back to April now.
 koooaei wrote:
Assassins are gona shape the meta. We'll have to adapt. Infantry characters and boy blobz don't seem to be too optimal. I reeeeally don't want to get forced to play the loota boomb to stay afloat.


Assassins are a massive problem for us given that our characters that can stand up to them are index only, incredibly expensive or just severely sub-optimal.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yeah. Our characters need a drastic point drop. We kinda got screwed by CA dropping right after our Codex.

That said, Freebootas and Mek Gunz are a solid alternative to the Loota Bomb, if you'd rather not do them.
   
Made in gb
Regular Dakkanaut




UK

The ‘March’ faq being similar to the ‘Orktober’ event, then?
   
Made in us
Battlewagon Driver with Charged Engine




I'm not sure if GW ever called it the "March FAQ" but all their roadmaps had a Big FAQ due to be released in March. After they missed that deadline last year they came out and just called it the "Spring FAQ" so there's really no evidence it's coming out in March this year.

As I said above, one of the reasons they missed last years deadline was due to scheduling conflicts with Adepticon and whether or not that is a valid reason in any of our opinions the same scheduling conflicts are going to appear this year. Meaning we either get it the next week or so, or the first 10-15 days in April will end up being the most likely.

Regarding characters and assassins, yeah the vindicare is scary but then we can at least hide them out of LoS. The new eliminators have mortis rounds which ignore LoS and while the shots themselves aren't the strongest they will easily threaten weirdboyz and the like.

The assassin I'm most annoyed by is the eversor. He's an absolute blender and when he dies he blows up 6" only targeting enemy units. That guy can basically mop up boyz squads by himself
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The main reason they "missed" their deadline on the first Big FAQ was because the dev team went to spectate adepticon and realized how bad it was and that their FAQ did next to nothing to help with that.
People attending the event were talking about how shocked some of the devs were about some tactics used commonly throughout the event, with the biggest offenders being hive tyrant spam.

In any case, I was poking fun at the online community in general which loses its gak whenever GW doesn't release something at the earliest time possible, not just limited to the march FAQ or orktober.

This message was edited 1 time. Last update was at 2019/03/09 19:19:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






Right but they probably should have said this was their intention beforehand so as not to mislead their consumers?

Or release the first FAQ that didn't address issues from Adepticon and follow it up with another. Its not about the 'earliest time possible', it's about them sticking to their own suggested deadlines.

Orktober was a marketing shambles but it seems GW have learnt from their cock ups - the daemon engine was a stroke of genius, as are the sisters bulletins. Hopefully that level of communication continues for future updates.

I think the key for GW is to release things for as many factions as possible and not just stick to Imperium and Chaos. I get that they're the main antagonists for GW but theyre not for the players of the other factions. Even little things, a new HQ model here, a new kill team squad (with new models) there. Anything helps. Obviously many of us are probably hoping for a new Ghazzy model now Abby has been updated. They are of very similar age.

Regardless this is largely off topic outside of figuring out what to do before the Big FAQ drops. Do we wait? Do we hope for updates? Do we expect no changes that help us particularly and plod on as is?

Is out most competitive list still the Loota bomb? I'm not sure.
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

How are people getting top profile Bonebreakas into close combat? I was running 2-3 as Evil Sunz and inevitably 1-2 would die on the way, while the other(s) would be able to charge after dumping their cargo on their bottom profile which is awful. The last two games I gave up, saved the points and ran them as basic Battlewagons. What gives?

Rule #1 is Look Cool.  
   
Made in ca
Gargantuan Gargant






 The Shrike wrote:
How are people getting top profile Bonebreakas into close combat? I was running 2-3 as Evil Sunz and inevitably 1-2 would die on the way, while the other(s) would be able to charge after dumping their cargo on their bottom profile which is awful. The last two games I gave up, saved the points and ran them as basic Battlewagons. What gives?


I've noticed this issue as well, and I think the build really banks on you going first and having a deffkilla wartrike to ensure some potential T1 charges actually stick. It even be worth investing in using the 2CP +1 cover stratagem for going second if you don't have complete coverage with a KFF for whatever reason, since you want to make the most of the D6 extra attacks on the charge. I usually play 1500 point games which makes it hard to saturate the field anymore than I already do with the 3 battlewagons.
   
Made in gb
Mekboy on Kustom Deth Kopta






Tellyporta stratagem gents? Can't be denied, guaranteed to be in combat T2 if you run ES.

I am starting to wonder if we should be building mass Deep Strikes and T1 pressure to be honest. T1 chaff clearing pressure, bikes, Da Jumped Boyz etc. T2 drop the heavier hitters in like the Bonebreakas and another squad of Boyz to ensure they don't get surrounded.
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 An Actual Englishman wrote:
Tellyporta stratagem gents? Can't be denied, guaranteed to be in combat T2 if you run ES.

I am starting to wonder if we should be building mass Deep Strikes and T1 pressure to be honest. T1 chaff clearing pressure, bikes, Da Jumped Boyz etc. T2 drop the heavier hitters in like the Bonebreakas and another squad of Boyz to ensure they don't get surrounded.


At 2k I’ve been running a Tellyporta-d Gorkanaut, Da Jump’d Skarboyz and 3 battle wagons with nobz or manz. But I’ve only just learned that you can tellyporta multiple times since it’s in deployment. So I’m going to try doing that and see. Ofc it means blowing most of my CP before the game starts but at least I’m close.

Rule #1 is Look Cool.  
   
 
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