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Made in au
Ork Boy Hangin' off a Trukk





Actually a big fan of freebooter relic. I popped it in an ITC game where I had 2 units of gretchin as engineers and my opponent tried to get both of them and the objective holding grots to fail morale. Its cheaper than 2 CP as well and in freebooters there is an incentive to ditch boyz and run gretchin due to the way the kultur functions.

I'm not a huge fan of speculating but I will say that the relic power klaw is mostly useful for the 3 damage. We don't have thunder hammers and this is the closest we can get. If we had Zzappa 'Ammer's as wargear it'd be another story.

Lots of pts of Orks
3000 pts of AdMech and punchy-choppy Knights
Ork Shooting Probability feat. Dakka Dakka Dakka, re-rolls, and More Dakka 
   
Made in fr
Mekboy Hammerin' Somethin'






 Grimskul wrote:
 flandarz wrote:
Far be it for me to tell ya what to play. I really do love the Freeboota lore and style. It's just unfortunate that they're really only "good" if you're playing someone running MSUs of weak things for you to get your +1s off of.


Yeah, its one of those situational match-ups they're optimized against. That's why I always felt their relic should have been something that, once per game, causes all Freeboota units with 24" to count has having their kultur ability procc'ed. Gives them a little more consistency for the turn you need it.


Amen to that, your suggestion about the freebooter relic makes so much more sense than the one GW went with ! Really a hugely missed opportunity for GW here. It was so obvious too... Ah such a shame.

Another idea I had for a freebooter relic was "once per game, a flashgit unit with 6 of your "relic bearer" automatically shoots again, no need to roll a 1 after they have shot"

This message was edited 2 times. Last update was at 2019/09/25 09:40:54


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Freaky Flayed One





Long Island, NY

addnid wrote:
 Grimskul wrote:
 flandarz wrote:
Far be it for me to tell ya what to play. I really do love the Freeboota lore and style. It's just unfortunate that they're really only "good" if you're playing someone running MSUs of weak things for you to get your +1s off of.


Yeah, its one of those situational match-ups they're optimized against. That's why I always felt their relic should have been something that, once per game, causes all Freeboota units with 24" to count has having their kultur ability procc'ed. Gives them a little more consistency for the turn you need it.


Amen to that, your suggestion about the freebooter relic makes so much more sense than the one GW went with ! Really a hugely missed opportunity for GW here. It was so obvious too... Ah such a shame.

Another idea I had for a freebooter relic was "once per game, a flashgit unit with 6 of your "relic bearer" automatically shoots again, no need to roll a 1 after they have shot"


I like the idea for the new relic. Useful without seeming OP.

DA KRIMSON KLAWZ
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The only change for orks from the new FAQ is Grotznik can't charge during enemy turns anymore. Solid meh.

On to waiting for CA then!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I still ain't found the new one.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Try changing the sort option to force it to refresh.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Yeah, I found it now. Only gimps for the Orkz. Not much reason to take Mad Dok anymore. They buffed Tau Savior Protocols, though. Now it operates like Grot Shields (ends the attack sequence).
   
Made in ru
Fresh-Faced New User





Lootas, Deffgun
Change this weapon’s ability to read:
‘Each time this unit is chosen to shoot with, roll one D3
to determine the Type characteristic of all deffguns that
models in this unit are equipped with when resolving
those attacks.’


Wut? Behold rapid firing deffguns!

This message was edited 1 time. Last update was at 2019/09/27 16:39:23


 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I didn't see that... where did you find that?


Automatically Appended Next Post:
Ah. I see it now. Old FAQ. I'm pretty sure it's meant to be "Shots", but for some reason it got changed and they didn't Magenta it.


Automatically Appended Next Post:
Especially since it doesn't say which "type" is assigned to which number on the D3.


Automatically Appended Next Post:
Also, I'm still curious as to why the Megatrakk only gets a +1 to one of it's Twin Big Shootas and not both. Just weird to keep track of...

This message was edited 3 times. Last update was at 2019/09/27 16:43:32


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 flandarz wrote:
Yeah, I found it now. Only gimps for the Orkz. Not much reason to take Mad Dok anymore.

He still is a warboss with free painboy skills. He is pretty much an auto-take for deff skulls.


Automatically Appended Next Post:
 flandarz wrote:
Also, I'm still curious as to why the Megatrakk only gets a +1 to one of it's Twin Big Shootas and not both. Just weird to keep track of...

The one in the back is fired by a grot, the one on the front isn't...

I still hate myself for painting that grot though, if I ever get a second megatrakk, the little guy goes straight into the bitz box - no one is ever going to see him anyways.

This message was edited 1 time. Last update was at 2019/09/27 16:45:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
Fresh-Faced New User





 flandarz wrote:

Ah. I see it now. Old FAQ. I'm pretty sure it's meant to be "Shots", but for some reason it got changed and they didn't Magenta it.

Definitely. And I got the idea. But that's not what's written.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I don't really consider Mad Dok to be a "must-take", but then again I primarily run vehicles, so he has a lot less value.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah i painted that grot too and you have to look at it in such a specific angle to see the guy and even then its basically just a green nose anyway lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




Houston

So mek guns dont need the grot krew to participate in the battle right?
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

You definitely need them. Because they "increase the footprint of the unit".
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Mek Gunz' grot crew are basically considered to be part of the mek gun "model" without being glued to it.
Realistically, you could just plop the thing onto a base thats about 1" wider than the mek gun and it'd be the same footprint as having 6 grots huddled around it that do absolutely nothing other than make your footprint wider.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nl
Regular Dakkanaut




Ork vigilus also got an faq:

Q: Are Killa Kans able to use the Dread Waaagh!, Kustom Ammo or Mek Connections Stratagems, despite having the Gretchin keyword? A: Yes.

Q: Can a Bad Moons Big Mek in a Dread Waaagh! Detachment use both the Showin’ Off Stratagem and the Kustom Ammo Stratagem to fire three times in a single Shooting phase? A: No. Both Stratagems only allow the unit to fire two times in the phase.

So killa kans got a little better!
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Those FAQs are old. They must have forgotten to remove the Magenta. They still have the issue of being too slow to really utilize Kustom Ammo efficiently, and too flimsy to survive long enough to get into range to do so. Would be slightly better of you could Advance them with Evil Sunz, and/or use Moar Dakka on them. As it stands, for a similar price point, you could just field a Gork.
   
Made in nl
Regular Dakkanaut




Oh my bad. Well it was news for me lol

Edit:

What about this section in the general rulebook?

Q: Can an Index unit be equipped with a weapon from a codex weapons list (i.e. a Chaos Lord on Bike being equipped with a thunder hammer not previously available to them)?
A: No.

This message was edited 1 time. Last update was at 2019/09/27 17:41:54


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Not to mention the only stratagem that actually affects we give a hoot about is the Kustom Ammo. Which why you would use that on a kan squad instead of a naut or SAG is beyond me....
And before "well if the kanz are all thats left..." comments, kanz shooting isnt even that threatening in the first place and if you lost your sag and naut while still having CP you probably got absolutely krump'd 'ard

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I can see a use for it. Rokkit Kanz can put in some work against T7+, with their 4+ BS. But, yeah. Until they make Kanz better or cheaper, just pass on em. If you could get 6 of them for like 210 pts, or so, they might be worth your time.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Gruxz wrote:
Oh my bad. Well it was news for me lol

Edit:

What about this section in the general rulebook?

Q: Can an Index unit be equipped with a weapon from a codex weapons list (i.e. a Chaos Lord on Bike being equipped with a thunder hammer not previously available to them)?
A: No.


This has always been that way - the flowchart is pretty clear on that, it's just a clarification.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Regular Dakkanaut




 Jidmah wrote:
Gruxz wrote:
Oh my bad. Well it was news for me lol

Edit:

What about this section in the general rulebook?

Q: Can an Index unit be equipped with a weapon from a codex weapons list (i.e. a Chaos Lord on Bike being equipped with a thunder hammer not previously available to them)?
A: No.


This has always been that way - the flowchart is pretty clear on that, it's just a clarification.


Damn, I've been using a warboss on warbike with a killa klaw for a while now. Whoops
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

The Killa Klaw is a Relic, not a wargear option. Still good.


Automatically Appended Next Post:
Until your Meta decides to pick up Legacy rules and go Codex only, at least.

This message was edited 1 time. Last update was at 2019/09/27 18:08:14


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Not to mention the only stratagem that actually affects we give a hoot about is the Kustom Ammo. Which why you would use that on a kan squad instead of a naut or SAG is beyond me....
And before "well if the kanz are all thats left..." comments, kanz shooting isnt even that threatening in the first place and if you lost your sag and naut while still having CP you probably got absolutely krump'd 'ard


Getting 5 or 6 additional 4+ rokkits is often better than shooting the SSAG with 2d6 5+ shots again, and don't forget that they do get dakkadakkadakka (I always do).
If you have a naut, that should be shooting twice though.

Kanz aren't terrible, they just aren't worth 50 points a piece.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Slight nerf to Nobz it seems.

Q: When a Nob replaces their slugga and choppa with items from the Nob Weapons list, can they take two weapons from the first list and one weapon from the second list, for a total of three weapons (e.g. a big choppa, killsaw and a kombi-weapon with skorcha)?A: No. They can take two weapons from the first list or only one if it is taken from the second list

I'm pretty sure the previous faq allowed us to take both a kombi and a bigchoppa, now it looks like its kombi or two small weapons, not one small one kombi.

So...even less incentives to run dakkanobz lol. Now they have 0 melee options if they take a kombi...not that kombi choices were a wise move anyway

Kinda surprised they retconned that and not the dual-choppa loadout

This message was edited 3 times. Last update was at 2019/09/27 18:14:01


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I think 35 is pretty fair for them (including Rokkit). Same ppm as MANz, for roughly the same durability, speed, and damage output. Maybe... 40?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I would say kanz have to be slightly more expensive than MANz.

Kanz do flat 3 damage (well, depending on the weapon but dunno why you wouldnt use this one) instead of D3...big deal
Kanz can actually shoot, MANz not so much. Yeah 4 S4 shots each can still do .. some.. damage but lets face it people would gladly axe that if they could move faster or didnt have the -1 to hit in melee
Kanz are faster
Kanz are T5 and have 5 wounds vs T4 and 3 wounds.
MANz have a 2+ instead of a 3+ and hit on 4s vs 5s (counting the PK neg to hit)

But the huuuuuge blow of no strats or kultures drastically offsets those bonuses so i'd say 5-8pts more than a MANz is fair. Currently its 17pts more, and thats way too high. without kultures or strats. (Kan costed w/ rokkit, since its the only gun it has access to anymore thats even remotely viable)

This message was edited 2 times. Last update was at 2019/09/27 18:22:12


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I think 40 (including Rokkit) is the most expensive they could be and still be viable compared to other options.

So, that'd be a "base cost" of 28 vs the 40 we got now.

This message was edited 2 times. Last update was at 2019/09/27 18:34:22


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i'd agree to that.
The amount of times ive ran them anyway and i rolled a bunch of 1s (bad moonz, cant reroll) or really really wished i could Ramming Speed them are uncountable...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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