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![[Post New]](/s/i/i.gif) 2019/01/28 14:40:21
Subject: Re:Battle report in latest white dwarf.
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Horrific Hive Tyrant
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Eldarsif wrote:TL;DR - I like soup ... when Everyone gets soup.
Which is why I kinda miss the old ally system in 7th. It allowed Necrons and Blood Angels to fight together as intended even though there were some limitations to it.
Yeah, I feel there should be a mechanism to ally anything together, it just needs appropriate balancing. Which I feel can be managed through the CP system.
Alternatively, find a way to let the armies that don't currently ally get some allies.
Tau could ally with Guard very easily. Do it like Brood Brothers, just make it GUE'VESA instead.
There's an angle to allow Necrons to ally with Admech - have the Void Dragon awaken in some way, leading to a faction of Admech who worship it leave.
That just leaves Orks. Why not make Orks the ultimate mercenary faction? Could ally with anyone (just not everyone simultaneously).
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![[Post New]](/s/i/i.gif) 2019/01/28 15:35:54
Subject: Re:Battle report in latest white dwarf.
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Warplord Titan Princeps of Tzeentch
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Stux wrote: Eldarsif wrote:TL;DR - I like soup ... when Everyone gets soup.
Which is why I kinda miss the old ally system in 7th. It allowed Necrons and Blood Angels to fight together as intended even though there were some limitations to it.
Yeah, I feel there should be a mechanism to ally anything together, it just needs appropriate balancing. Which I feel can be managed through the CP system.
Alternatively, find a way to let the armies that don't currently ally get some allies.
Tau could ally with Guard very easily. Do it like Brood Brothers, just make it GUE'VESA instead.
There's an angle to allow Necrons to ally with Admech - have the Void Dragon awaken in some way, leading to a faction of Admech who worship it leave.
That just leaves Orks. Why not make Orks the ultimate mercenary faction? Could ally with anyone (just not everyone simultaneously).
You know how to do it REALLY easy too?
Keywords and detachment rules.
Much like you have rules for cadians, tallarans, etc-you could easly as well have rules for Gue'vesa detachment, and their special "thing" is that they get the T'au Empire keyword, and can't be warlords (so you cant primary the "ally")
That's it. no more special abilities.
You get the abiilty to ally in stuff like that (and you can be real selective to who gets what using these), but the "cost" of having allies is that the side defined as the allies in that combo doesn't have any inherit subfaction abilities.
So on the same note, Admech "forgeworld" ability that grants the Necrons keyword.
Ork klan that grants Imperium/Chaos/tau/whatever
etc...
Real quick, real easy-and gives low-level allies to anyone you want to give them.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:01:06
Subject: Battle report in latest white dwarf.
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Clousseau
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Allies aren't a problem, individual units are a problem.
Allies should be used for tactical flexibility. Their current use is molded by points and rules imbalances.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:07:57
Subject: Battle report in latest white dwarf.
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Shadowy Grot Kommittee Memba
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Marmatag wrote:Allies aren't a problem, individual units are a problem.
Allies should be used for tactical flexibility. Their current use is molded by points and rules imbalances.
So, should every army be balanced according to what they can bring in their codex or around what they can soup in?
If the former, you'd have the entire category of "Haywire" weapons in Dark Eldar and Harlequin codexes overcosted because of the existence of a single psychic power from another codex.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:19:23
Subject: Battle report in latest white dwarf.
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Decrepit Dakkanaut
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the_scotsman wrote: Marmatag wrote:Allies aren't a problem, individual units are a problem.
Allies should be used for tactical flexibility. Their current use is molded by points and rules imbalances.
So, should every army be balanced according to what they can bring in their codex or around what they can soup in?
If the former, you'd have the entire category of "Haywire" weapons in Dark Eldar and Harlequin codexes overcosted because of the existence of a single psychic power from another codex.
Well if everyone could bring in Imperial Guard units they would. However we get some armies that cannot function without those allies (Grey Knights are the biggest offender, with Custodes kinda on the edge there, though units from FW will help with that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:41:25
Subject: Re:Battle report in latest white dwarf.
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Fixture of Dakka
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p5freak wrote:I cant believe that some people still dont have realised that soup is intended, wanted and supported by GW.
As examples from history show, having an idea and being able to enforc it. Does not somehow make it automaticly good. Everyone can read the rules that allow the creation of soup lists.
is that "Your guys get access to it and Mine don't!"
the end.
Not saying it isn't, but at least it could get fixed by GW just writing good books that don't have ally options. As orcs show GW can make mono lists do well.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:44:24
Subject: Re:Battle report in latest white dwarf.
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Insect-Infested Nurgle Chaos Lord
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p5freak wrote:I cant believe that some people still dont have realised that soup is intended, wanted and supported by GW.
You seem to be confusing what is and what should be, when what is benefits you.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2019/01/28 21:35:24
Subject: Battle report in latest white dwarf.
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Decrepit Dakkanaut
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the_scotsman wrote: Marmatag wrote:Allies aren't a problem, individual units are a problem.
Allies should be used for tactical flexibility. Their current use is molded by points and rules imbalances.
So, should every army be balanced according to what they can bring in their codex or around what they can soup in?
If the former, you'd have the entire category of "Haywire" weapons in Dark Eldar and Harlequin codexes overcosted because of the existence of a single psychic power from another codex.
I think the way through allies is to force detachments not of the warlord's faction to take units they don't normally want to take.
- Allies can only be in Patrol or Battalion detachments and must be a minimum of 25% of your list.
- Heirloom stratagems can only be used by the Warlord's faction.
This means you can't just slap Starweavers on your list. You'd also be forced to pay for Troupes.
No more sneaking in a Farseer.
No flying circus of daemon princes.
You can't stock your Castellan AND also have relics for IG.
It also means you can't get away with Loyal 32 - they would need to take tanks or more units to fill it out. Now, this is not a problem for someone who commits to Catachan & Castellan, but point tweaks can solve that, I think.
Maybe that's a dumb idea...I haven't pondered the consequences thoroughly enough.
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![[Post New]](/s/i/i.gif) 2019/01/28 21:57:58
Subject: Re:Battle report in latest white dwarf.
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Longtime Dakkanaut
Annandale, VA
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[citation needed]
I'm going to go out on a limb and guess that most people who play 40K are not meta-chasing flavor-of-the-month competitive tournament players.
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![[Post New]](/s/i/i.gif) 2019/01/28 21:58:41
Subject: Re:Battle report in latest white dwarf.
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Ultramarine Chaplain with Hate to Spare
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I've posted it before, I'll post it again! Soup circa 1995!
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![[Post New]](/s/i/i.gif) 2019/01/28 22:17:32
Subject: Battle report in latest white dwarf.
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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I like that they are taking a realistic approach to the game based on how a large chunk of the player base plays (or are thought to play, but that is a debate for another time).
I think a dandy solution to soup nonsense could be tied to Keywords. So that would mean that either Astartes or <Chapter> could be the keyword here (I prefer <Chapter> myself but Im sure theres nothing too wrong with mixing within a single faction) and that you would get a substantial buff for taking an army ONLY comprised of that faction. Heres my short list of everything I would like to see.
1. Free relic only for the mono faction, everyone else has to pay.
2. The 3 CP for breathing only for mono lists.
3. Primary faction is determined by the faction with most points invested. Warlord can only come from this faction and can only take relics from the primary faction. Seriously, why would any Space Marine worth his salt take any orders at all from some random guard commander, ESPECIALLY if he was a Captain.
4. Super scoring needs to apply only to the "Primary" faction as noted above
In short you should have to pay a penalty for soup as it had been in other editions. Being a varied force means you do not have the same unit cohesion as a regiment that has been trained to fight with their brother units. Therefore you make less CP, you lose ObSec, and you do not have the same access to relics.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2019/01/28 22:39:49
Subject: Battle report in latest white dwarf.
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Enigmatic Chaos Sorcerer
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Back in 2nd edition, you got IIRC 25% of your points able to be spent on allies. That's proper soup and acceptable. The way 8th edition has soup it is not at all acceptable. As an aside, I also greatly miss when armies were that size. A Dreadnought or a single tank was often the most you saw.
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This message was edited 1 time. Last update was at 2019/01/28 22:40:39
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/01/28 23:08:05
Subject: Re:Battle report in latest white dwarf.
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Wicked Warp Spider
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Wayniac wrote: Eldarsif wrote:Bring on Kill Team or AoS CP system and a lot of the soups will disappear completely. Not all, but quite a few of them, especially the CP batteries.
Yeah, that's pretty much what I think the solution needs to be. Either use the rules from KT for them, or have them be a flat amount of CP based on the game's point limit for Matched Play. Something, anything to curb taking the "Loyal 32" in every Imperium list for a cheap 5 CP that end up being used on anything other than what generated them.
(Not addressed at you specifically Wayniac, just bootstraping here) It is quite funny that people think, that CPs and Stratagems were introduced only in 8th and that many don't realize that " CPs based on game size" (or scenario in some cases) is exactly how CPs (called SPs then) worked in 7th ed Planetstrike and Zone Mortalis supplements - 1 CP+1CP per 500pts and done, max 5 CPs to use in 2000pts game, or rigid 4 in most Planetstrike missions.
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This message was edited 1 time. Last update was at 2019/01/28 23:14:24
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![[Post New]](/s/i/i.gif) 2019/01/28 23:42:38
Subject: Battle report in latest white dwarf.
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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CPs based on points value is a much better system than the current unintuitive system of forcing in 32man detachments to farm CPs for your actual fighting force, I'd say.
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![[Post New]](/s/i/i.gif) 2019/01/28 23:45:47
Subject: Battle report in latest white dwarf.
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Ashiraya wrote:CPs based on points value is a much better system than the current unintuitive system of forcing in 32man detachments to farm CPs for your actual fighting force, I'd say.
But then we would have to do math! *gasp*
On an off note I think it would be hilarious if someone would make their loyal 32 modeled as farmers with straw hats and pitchforks
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2019/01/28 23:47:22
Subject: Battle report in latest white dwarf.
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Pestilent Plague Marine with Blight Grenade
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Wayniac wrote:Back in 2nd edition, you got IIRC 25% of your points able to be spent on allies. That's proper soup and acceptable. The way 8th edition has soup it is not at all acceptable.
I could get on board with 25% allies only as well.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2019/01/28 23:51:18
Subject: Re:Battle report in latest white dwarf.
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Twisting Tzeentch Horror
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Kommisar wrote:It's refreshing that they're finally acknowledging that this is how most people play. Hopefully they'll write tighter rules in the future to reflect that fact. If you don't like it it doesn't effect your moms basementhammer games anyway.
Going to disagree that this is how "most people play" until you can show some data around that. This is a representation of how TOURNAMENT players play. Tournament players are not necessarily "most players".
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![[Post New]](/s/i/i.gif) 2019/01/29 00:23:49
Subject: Battle report in latest white dwarf.
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Fixture of Dakka
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where is the data that it is not played that way and only tournaments see such lists?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/01/29 00:32:26
Subject: Battle report in latest white dwarf.
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Enigmatic Chaos Sorcerer
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NurglesR0T wrote:Wayniac wrote:Back in 2nd edition, you got IIRC 25% of your points able to be spent on allies. That's proper soup and acceptable. The way 8th edition has soup it is not at all acceptable.
I could get on board with 25% allies only as well.
The issue with that is the Loyal 32 is like under 200 points, so it wouldn't fix that problem. The main issue here is being able to use CP generated from Army A to power Army B, when Army B might be balanced around having limited CP so they get badass stratagems (see: Imperial Knights)
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/01/29 00:40:36
Subject: Battle report in latest white dwarf.
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Pestilent Plague Marine with Blight Grenade
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Wayniac wrote: NurglesR0T wrote:Wayniac wrote:Back in 2nd edition, you got IIRC 25% of your points able to be spent on allies. That's proper soup and acceptable. The way 8th edition has soup it is not at all acceptable.
I could get on board with 25% allies only as well.
The issue with that is the Loyal 32 is like under 200 points, so it wouldn't fix that problem. The main issue here is being able to use CP generated from Army A to power Army B, when Army B might be balanced around having limited CP so they get badass stratagems (see: Imperial Knights)
True, good point.
25% allies with CP only being able to be used for that faction would be a way to correct that perhaps.
So you could bring a loyal 32, but those 5 CP can only be used for that loyal 32 with the rest of the CP going to the primary faction. Would definitely stop CP batteries.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2019/01/29 14:02:39
Subject: Re:Battle report in latest white dwarf.
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Decrepit Dakkanaut
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I think that it's a little out of scope to deny CP to other detachments. As I stated earlier a possible way through is to force people to take MORE allies.
Not a max of 25%, but AT LEAST 25% plus forcing them to use Patrol, Battalion, or Super Heavy Aux removes their ability to take only the good specialty units.
People probably wouldn't like this, because it would force them to commit to more models.
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![[Post New]](/s/i/i.gif) 2019/01/29 14:45:39
Subject: Re:Battle report in latest white dwarf.
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Longtime Dakkanaut
Annandale, VA
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Daedalus81 wrote:I think that it's a little out of scope to deny CP to other detachments. As I stated earlier a possible way through is to force people to take MORE allies.
Not a max of 25%, but AT LEAST 25% plus forcing them to use Patrol, Battalion, or Super Heavy Aux removes their ability to take only the good specialty units.
People probably wouldn't like this, because it would force them to commit to more models.
I don't think too many soup players would be that upset about having to take a few mortar squads and/or Leman Russes in addition to their Loyal 32. Guard and Knights and Smash Captains are a great combo even if you have to spend 500+pts on each.
CP-sharing is really the biggest reason why soup is a problem for balance, so it makes sense to go after that. Being able to take units from two (or more) completely different armies is powerful enough; they shouldn't also be able to benefit from mix-and-matching.
I mean, optimally I'd like CP to be overhauled so that everyone has roughly the same amount of CP and then stratagems can be appropriately balanced in terms of CP cost, but that seems dramatically less likely to happen than an FAQ that says no CP sharing across factions.
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This message was edited 1 time. Last update was at 2019/01/29 14:46:45
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![[Post New]](/s/i/i.gif) 2019/01/29 14:47:40
Subject: Re:Battle report in latest white dwarf.
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Decrepit Dakkanaut
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Kommisar wrote:It's refreshing that they're finally acknowledging that this is how most people play. Hopefully they'll write tighter rules in the future to reflect that fact. If you don't like it it doesn't effect your moms basementhammer games anyway.
"Most people"? [Citation required]
SHUPPET wrote:oh no, people enjoy playing the game in a different manner to myself! better bitch and moan about the fact that GW didn't cater literally everything in every single issue of their magazine to my specific niche of the demographic!
Grow up.
SHUPPET wrote:People playing the ruleset competitively isn't the problem, that's the best thing a game can have.
Not if the game isn't designed for it, it isn't - I'm pretty sure playing "competitive" (by which I assume you're meaning tournament) games with a Polemos system, for example, just won't work.
Why not? You've talked about leaving the game during 4th before now...
the_scotsman wrote:If the former, you'd have the entire category of "Haywire" weapons in Dark Eldar and Harlequin codexes overcosted because of the existence of a single psychic power from another codex.
Ideally, Doom just gets a rewrite so that only units from the Craftworlds book benefit from it when shooting the unit the power has been cast upon. Solves the problem from a mechanical standpoint, even if thematically there is no reason for anyone shooting at a Doomed unit not to be more effective.
Grimtuff wrote: p5freak wrote:I cant believe that some people still dont have realised that soup is intended, wanted and supported by GW.
You seem to be confusing what is and what should be, when what is benefits you.
To be fair, Grimtuff, I do think that GW did intend allies to be a thing this edition - I just think they intended for people to use them for thematic reasons, not to squeeze every last 0.001% of potential out of a list.
Wayniac wrote:As an aside, I also greatly miss when armies were that size. A Dreadnought or a single tank was often the most you saw.
I thought the all tank battle report they did during 2nd edition was really cool - bet it took a while to play, though, given how vehicles worked back then. I think it was called Heretic!, maybe?
Karol wrote:where is the data that it is not played that way and only tournaments see such lists?
When the claim is made that "most people play this way", the onus is on the person making the claim to provide the evidence. Proving a negative is a very difficult thing to do, after all.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2019/01/29 14:52:47
Subject: Re:Battle report in latest white dwarf.
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Swift Swooping Hawk
UK
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While it's anecdotal and not exactly people doing the loyal 32, the majority of Imperium players where I live are exactly that; Imperium players. It's rare that I face a monofaction Imperium army anymore, even if it's usually just a Knight or 2 inserted into like, a marine list or something.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2019/01/29 15:05:41
Subject: Re:Battle report in latest white dwarf.
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Longtime Dakkanaut
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Bosskelot wrote:While it's anecdotal and not exactly people doing the loyal 32, the majority of Imperium players where I live are exactly that; Imperium players. It's rare that I face a monofaction Imperium army anymore, even if it's usually just a Knight or 2 inserted into like, a marine list or something.
This is kinda the problem with allies. Like any mechanic, it can be abused. I agree as an Imperium player I love that I can combine smaller IOM factions together to create fun lists. I don't own a knight and don't feel they belong in a normal game of 40k. But at the same time I don't want to loss the ability to take an inquisitor with my marines or recreate certain novel team ups like Sisters of Battle and Admech.
This gets back to the core issue with 40k, both players need to have the same goals and expectation from the game or it likely won't be fun for either of them.
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![[Post New]](/s/i/i.gif) 2019/01/29 15:08:49
Subject: Re:Battle report in latest white dwarf.
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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Stux wrote: Eldarsif wrote:TL;DR - I like soup ... when Everyone gets soup.
Which is why I kinda miss the old ally system in 7th. It allowed Necrons and Blood Angels to fight together as intended even though there were some limitations to it.
Yeah, I feel there should be a mechanism to ally anything together, it just needs appropriate balancing. Which I feel can be managed through the CP system.
Alternatively, find a way to let the armies that don't currently ally get some allies.
Tau could ally with Guard very easily. Do it like Brood Brothers, just make it GUE'VESA instead.
There's an angle to allow Necrons to ally with Admech - have the Void Dragon awaken in some way, leading to a faction of Admech who worship it leave.
That just leaves Orks. Why not make Orks the ultimate mercenary faction? Could ally with anyone (just not everyone simultaneously).
I would totally agree with this as long as the Orks in question were either predominantly Blood Axe or maybe led by Blood Axe. They're mentioned plenty of times in the fluff as working with other races as mercs.
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2019/01/29 15:09:47
Subject: Re:Battle report in latest white dwarf.
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Powerful Phoenix Lord
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Bosskelot wrote:While it's anecdotal and not exactly people doing the loyal 32, the majority of Imperium players where I live are exactly that; Imperium players. It's rare that I face a monofaction Imperium army anymore, even if it's usually just a Knight or 2 inserted into like, a marine list or something.
And that sucks. I personally miss the days in which you had a decent idea of what an opponent had because they were playing X, and X only had specific options.
But now that you can basically cherry-pick from multiple factions, it is just too much. Armies don't really have the same kinds of weaknesses as you can just plug them with another faction.
Don't get me wrong, Allies are fun and should be a part of the game, but they shouldn't be the main part of the game. Mono-factions should be just as viable.
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![[Post New]](/s/i/i.gif) 2019/01/29 15:18:08
Subject: Re:Battle report in latest white dwarf.
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Fixture of Dakka
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When the claim is made that "most people play this way", the onus is on the person making the claim to provide the evidence. Proving a negative is a very difficult thing to do, after all.
No it isn't. If someone says that glass is not a good thing to eat, they don't have to prove anything. It is the people that glass is a valid thing to eat that have to prove it is the case. You can't put up an illogical argument that most people don't care about money and buy bad armies, and then ask everyone that this is not the case.
Why not? You've talked about leaving the game during 4th before now...
that was my dad. He posted like twice on my account.
Ideally, Doom just gets a rewrite so that only units from the Craftworlds book benefit from it when shooting the unit the power has been cast upon. Solves the problem from a mechanical standpoint, even if thematically there is no reason for anyone shooting at a Doomed unit not to be more effective.
Did GW or anyone from GW say that they are thinking about a change like that. Because if not this is a fix, like me thinking about GK stuff costing 1/5th less and having some extra rules.
While it's anecdotal and not exactly people doing the loyal 32, the majority of Imperium players where I live are exactly that; Imperium players. It's rare that I face a monofaction Imperium army anymore, even if it's usually just a Knight or 2 inserted into like, a marine list or something.
Ok, but are they imperium players, because they always wanted to play soup armies, or do they play imperium soup, because playing anything else is punishing enough for most people not want to try it?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/01/29 15:27:49
Subject: Re:Battle report in latest white dwarf.
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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True, good point.
25% allies with CP only being able to be used for that faction would be a way to correct that perhaps.
So you could bring a loyal 32, but those 5 CP can only be used for that loyal 32 with the rest of the CP going to the primary faction. Would definitely stop CP batteries.
Personally I think this is a little too extreme.
I would suggest either limit allies to 25% points but allow all to benefit from CP or make it unlimited allies but they can only use their own CP
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
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![[Post New]](/s/i/i.gif) 2019/01/29 15:32:06
Subject: Battle report in latest white dwarf.
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Fixture of Dakka
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People want different things. To some, the fix should make Allies not possible. To others, make it only token presences of minor forces alongside the main host. To others, it should be totally viable that half your army be Imperial Guard and the other half Marines. Or Traitor Marines and Demons.
I'd like to see Soup still viable but not as optimal as now. For that, you need to disincentivize soup instead of outright penalize or deny it.
To that end, my favorite is still the "Detachments Cost CP" suggestion that pops up in Proposed Rules from time to time. You can find the details there. But it would make using more detatchements cost CP instead of give CP - which would mean you can soup, but it'll cost you. Currently, souping typically means you get more CP.
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