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DeathKorp_Rider wrote: I only asked because it didn't mention anything about covenants in his entry, so I was just curious what your thoughts on it were.
Then i either missed it or was confused.
To my knowledge they couldn't take it before I belive but tbh i always found that one strange.
So go ahead.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
SO i went ahead and allready applied some changes:
Ogryns now can buy Covenants, except plague ones, they allready have a nurgle one.
The First Stratagems are in.
Master of the Horde lost alot of restrictions, and now can buy Militia training, however he pays slightly more for it.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Renegades and Heretics revision by Not Online feedback (Left out feedback for things I thought were fine): Covenants: Khorne - Not a big fan of it personally, I feel like reroll wounds skews towards certain targets to hard. I think +1 Attack (+1 S too?) on the charge. Covenant of Slannesh – I think I’d prefer something like ASF, but that might be more me leaning towards the marks of old Covenant of Tzeentch – An odd one, not sure how I feel about it. Love the ignoring heavy weapons penalty, not sure on the overwatch on 5+, idk what I’d replace it with though.
Warplans: I like the idea of the warplans, however so far trench warfare is the only type I like atm. Here is my idea of what the 6 might be like. I preferred to keep it simple and inline with stuff we already see in codices. Unyielding Advance: Rapid Fire weapons at 18” (Shamelessly stolen from deathguard, I know, but what works works) Guidance of the Warp: Extend psyker powers by 6” (I know, another one stolen shamelessly, but hey, what can ya do?) Fanatical Zeal: Roll 2d6 take the lowest for morale (Better than the SM one, but the SM one is straight garbo tbh) Furious Assault: Reroll charges and advances Break their lines: -1 to LD for units within 6”, up to -3. (Night lords, happily stolen)
Baleful Judge: Honestly? I don’t think I’d take it, I’d much prefer just halving the casualties taken in morale… but it is inline with the Commisar, which is fair.
Master of Renegades: In general, I’d say allow one unit of the main ‘guys’ as an elite choice for each god. So Khorne Berserkers, Plauge Marines, Noise Marines and Rubric Marines. I’m also tempted to say each should get a dread for them, but sadly only the noise dread exists. I’d have a plague dread, berserker dread, and rubric dread. I can make statlines for them if you want, but I suppose this works too. For no covenant that works. Renegade Equipment: Banner of hate – Nice overall, I’d make it like the SM one though and make it in all phases
Vox-caster: I feel like it should be 2d6 take the highest, 2d6 in general seems way too strong. Command-Vox: Feel the same here. Chaos sigil: Works and helps a lot, although with that warplan idea might be redundant. Disciplines: I feel like we should have 6, perhaps 3 unique ones based on the covenant chosen? Devotions: Alright, to the fun stuff. Primaris-rogue Witch – Nice, although I might allow Disciple Champions to become lower level pyskers ala Rubric Marines Mutant Overlord – I feel like Milita should be able to take this, it’d just be nice to field a large blob of mutated guys with guns. Table is fine. Master of the Horde – Is the squad refilled at full size? Not much else to comment on this Heretek Magus – The units that purchase the upgrade should get the Dark Mechanicus keyword should they not? Bloody Handed Reaver – It’s be cool if they could purchase grav chutes, traitor scions! I’ll post stratagem thoughts/ideas later, just wanted to get this posted.
Left some feed back on things, just my personal take on alot of this.
This message was edited 2 times. Last update was at 2019/02/13 17:24:57
"For the dark gods!" - A traitor guardsmen, probably before being killed.
Renegades and Heretics revision by Not Online feedback (Left out feedback for things I thought were fine):
Covenants:
Khorne - Not a big fan of it personally, I feel like reroll wounds skews towards certain targets to hard. I think +1 Attack (+1 S too?) on the charge.
Covenant of Slannesh – I think I’d prefer something like ASF, but that might be more me leaning towards the marks of old
Covenant of Tzeentch – An odd one, not sure how I feel about it. Love the ignoring heavy weapons penalty, not sure on the overwatch on 5+, idk what I’d replace it with though.
Warplans: I like the idea of the warplans, however so far trench warfare is the only type I like atm. Here is my idea of what the 6 might be like. I preferred to keep it simple and inline with stuff we already see in codices.
Unyielding Advance: Rapid Fire weapons at 18” (Shamelessly stolen from deathguard, I know, but what works works)
Guidance of the Warp: Extend psyker powers by 6” (I know, another one stolen shamelessly, but hey, what can ya do?)
Fanatical Zeal: Roll 2d6 take the lowest for morale (Better than the SM one, but the SM one is straight garbo tbh)
Furious Assault: Reroll charges and advances
Break their lines: -1 to LD for units within 6”, up to -3. (Night lords, happily stolen)
Baleful Judge: Honestly? I don’t think I’d take it, I’d much prefer just halving the casualties taken in morale… but it is inline with the Commisar, which is fair.
Master of Renegades:
In general, I’d say allow one unit of the main ‘guys’ as an elite choice for each god. So Khorne Berserkers, Plauge Marines, Noise Marines and Rubric Marines. I’m also tempted to say each should get a dread for them, but sadly only the noise dread exists. I’d have a plague dread, berserker dread, and rubric dread. I can make statlines for them if you want, but I suppose this works too. For no covenant that works.
Renegade Equipment:
Banner of hate – Nice overall, I’d make it like the SM one though and make it in all phases
Vox-caster: I feel like it should be 2d6 take the highest, 2d6 in general seems way too strong.
Command-Vox: Feel the same here.
Chaos sigil: Works and helps a lot, although with that warplan idea might be redundant.
Disciplines: I feel like we should have 6, perhaps 3 unique ones based on the covenant chosen?
Devotions: Alright, to the fun stuff.
Primaris-rogue Witch – Nice, although I might allow Disciple Champions to become lower level pyskers ala Rubric Marines
Mutant Overlord – I feel like Milita should be able to take this, it’d just be nice to field a large blob of mutated guys with guns. Table is fine.
Master of the Horde – Is the squad refilled at full size? Not much else to comment on this
Heretek Magus – The units that purchase the upgrade should get the Dark Mechanicus keyword should they not?
Bloody Handed Reaver – It’s be cool if they could purchase grav chutes, traitor scions!
I’ll post stratagem thoughts/ideas later, just wanted to get this posted.
Left some feed back on things, just my personal take on alot of this.
Beautiful, this is wanted:
I just realized i messed up with the Voxes, they are supposed to discard the lowest one.
War plans i mentioned that i wont have certains that are to specific, in this case no, you won't get a psyker buff, you wont get it, end of discussion.
The rest is too happily stolen. my 2 cents.
Yes master of the horde redoploys the whole unit again. Meaning if your 30 man militia blob took 29 casualities and you decide to remove the last dude, and make the 4+ you will get the whole squad back.
Psy is indeed something i am working on however, the bigger stuff will be coming with the Archheretic.
Balefull Judge is mostly a concern because of 3ppm troops.
Masterenforcer will do however the old immunity rule, also you don't buy enforcers for morale alone now, but rather for the Combat drugs they bring.
On the mutant overlord, why should he get to mutate militia?
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Renegades and Heretics revision by Not Online feedback (Left out feedback for things I thought were fine):
Covenants:
Khorne - Not a big fan of it personally, I feel like reroll wounds skews towards certain targets to hard. I think +1 Attack (+1 S too?) on the charge.
Covenant of Slannesh – I think I’d prefer something like ASF, but that might be more me leaning towards the marks of old
Covenant of Tzeentch – An odd one, not sure how I feel about it. Love the ignoring heavy weapons penalty, not sure on the overwatch on 5+, idk what I’d replace it with though.
Warplans: I like the idea of the warplans, however so far trench warfare is the only type I like atm. Here is my idea of what the 6 might be like. I preferred to keep it simple and inline with stuff we already see in codices.
Unyielding Advance: Rapid Fire weapons at 18” (Shamelessly stolen from deathguard, I know, but what works works)
Guidance of the Warp: Extend psyker powers by 6” (I know, another one stolen shamelessly, but hey, what can ya do?)
Fanatical Zeal: Roll 2d6 take the lowest for morale (Better than the SM one, but the SM one is straight garbo tbh)
Furious Assault: Reroll charges and advances
Break their lines: -1 to LD for units within 6”, up to -3. (Night lords, happily stolen)
Baleful Judge: Honestly? I don’t think I’d take it, I’d much prefer just halving the casualties taken in morale… but it is inline with the Commisar, which is fair.
Master of Renegades:
In general, I’d say allow one unit of the main ‘guys’ as an elite choice for each god. So Khorne Berserkers, Plauge Marines, Noise Marines and Rubric Marines. I’m also tempted to say each should get a dread for them, but sadly only the noise dread exists. I’d have a plague dread, berserker dread, and rubric dread. I can make statlines for them if you want, but I suppose this works too. For no covenant that works.
Renegade Equipment:
Banner of hate – Nice overall, I’d make it like the SM one though and make it in all phases
Vox-caster: I feel like it should be 2d6 take the highest, 2d6 in general seems way too strong.
Command-Vox: Feel the same here.
Chaos sigil: Works and helps a lot, although with that warplan idea might be redundant.
Disciplines: I feel like we should have 6, perhaps 3 unique ones based on the covenant chosen?
Devotions: Alright, to the fun stuff.
Primaris-rogue Witch – Nice, although I might allow Disciple Champions to become lower level pyskers ala Rubric Marines
Mutant Overlord – I feel like Milita should be able to take this, it’d just be nice to field a large blob of mutated guys with guns. Table is fine.
Master of the Horde – Is the squad refilled at full size? Not much else to comment on this
Heretek Magus – The units that purchase the upgrade should get the Dark Mechanicus keyword should they not?
Bloody Handed Reaver – It’s be cool if they could purchase grav chutes, traitor scions!
I’ll post stratagem thoughts/ideas later, just wanted to get this posted.
Left some feed back on things, just my personal take on alot of this.
Beautiful, this is wanted:
I just realized i messed up with the Voxes, they are supposed to discard the lowest one.
War plans i mentioned that i wont have certains that are to specific, in this case no, you won't get a psyker buff, you wont get it, end of discussion.
The rest is too happily stolen. my 2 cents.
Yes master of the horde redoploys the whole unit again. Meaning if your 30 man militia blob took 29 casualities and you decide to remove the last dude, and make the 4+ you will get the whole squad back.
Psy is indeed something i am working on however, the bigger stuff will be coming with the Archheretic.
Balefull Judge is mostly a concern because of 3ppm troops.
Masterenforcer will do however the old immunity rule, also you don't buy enforcers for morale alone now, but rather for the Combat drugs they bring.
On the mutant overlord, why should he get to mutate militia?
Cool on the voxes, I was confused lol.
Why no pysker buff? I mean, it's chaos, it makes sense for there to be alot of chaos groups that focus around using the warp to make up for their weakness as humans.
Yes it's stolen, but imo that's better balance wise, when things get to unique balancing them with other stuff becomes extremely difficult, I'd like for all to be more unique but I also want to see it kept in line with other books.
Cool on master of the horde.
I think immunity to morale is too strong, if your keeping it.
Why wouldn't he be able to mutate militia? I mean, the way I see it, if the Magos can modify militia, why can't the mutant?
Most of your overhaul I like, but I'm going to try it with both sets of warplans as I think we have very different ideas on how those should play out.
"For the dark gods!" - A traitor guardsmen, probably before being killed.
Are 30 psykers not enough?
31 if you coun't the primaris rogue witch?
Masterenforcer is 0-1 and only for the arch heretic revolutionary.
Because the Mutant will field mutants. Militia is something that represents Cultists- Revolutionaires- Servotizised Dark mech shenanigans and Traitor guard.
As for the warplans, i will restrict them too 4, mainly because they are a overarching doctrine.
And out of them i feel like trenchwarfare is the one i like the most aswell as superior firepower.
I am thinking about Mass Assult one, but that is about it.
AS for the Traitor Scions, well no dropping in but i feel like you would like the stratagem for the bloody handed reaver.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Not Online!!! wrote: Are 30 psykers not enough? 31 if you coun't the primaris rogue witch?
Masterenforcer is 0-1 and only for the arch heretic revolutionary.
Because the Mutant will field mutants. Militia is something that represents Cultists- Revolutionaires- Servotizised Dark mech shenanigans and Traitor guard.
As for the warplans, i will restrict them too 4, mainly because they are a overarching doctrine. And out of them i feel like trenchwarfare is the one i like the most aswell as superior firepower.
I am thinking about Mass Assult one, but that is about it.
AS for the Traitor Scions, well no dropping in but i feel like you would like the stratagem for the bloody handed reaver.
Fair enough, I'm making my own version on this basically just based on some of my personal disagreements, once I'm done I'll post it so we can compare and discuss.
I imagine Warplans as Army Traits, and Covenants/Devotions as just further customization.
I really like the idea of pyskers leading squads and being more integrated than being in covens, though that should be an option too.
That is true, but Mutant as a unit can't take guns, I'm imagining something like Infested marines vs Zombies of SC2.
I do like the strategem, I just think it should be an option you can purchase.
This message was edited 1 time. Last update was at 2019/02/13 18:11:14
"For the dark gods!" - A traitor guardsmen, probably before being killed.
I really like the idea of pyskers leading squads and being more integrated than being in covens, though that should be an option too.
NO, they are deployed within 6" of each other, but afterwards are just charachters hanging around.
BTW: in IA13 Psykers were never allowed to join any squad.
Mutants have guns, autoguns, lasguns.
As for the problem with the grenadiers, they are 9ppm with Carapace and grenadier upgrade. that makes it difficult, since they also can benefit from covenants. This is why i don't really like the idea of Dropping in. Ofcourse i could consider it but it'd be a option that regular Veterans also can and could buy.
This message was edited 2 times. Last update was at 2019/02/13 18:22:49
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I really like the idea of pyskers leading squads and being more integrated than being in covens, though that should be an option too.
NO, they are deployed within 6" of each other, but afterwards are just charachters hanging around.
BTW: in IA13 Psykers were never allowed to join any squad.
Mutants have guns, autoguns, lasguns.
As for the problem with the grenadiers, they are 9ppm with Carapace and grenadier upgrade. that makes it difficult, since they also can benefit from covenants. This is why i don't really like the idea of Dropping in. Ofcourse i could consider it but it'd be a option that regular Veterans also can and could buy.
I know, I consider this an overhaul of the current gak index rather than just updating IA13, as it's a completely different edition so things have to be taken in account. IMO, I prefer Pyskers as champions and as Covens, also missed the mutant thing, my b. I need to take a look at scion prices because I want to match that up for Grenadiers.
"For the dark gods!" - A traitor guardsmen, probably before being killed.
A scion is 9 pts, a grenadier is 7 pts but has SV 5+ and no Deepstrike. Carapace is 2ppm/ veteran so you'd still miss out on deepstrike, if i implement deepstrike buyable then i will cost it around 1ppm
Automatically Appended Next Post:
I know, I consider this an overhaul of the current gak index rather than just updating IA13, as it's a completely different edition so things have to be taken in account. IMO
I honestly don't feel that way, the current index, beyond lending me some points, can burn in hell for all i care.
There is imo also not really a need to further expand the IA13 index since it allready covers alot more, that said the Heretek Magos also adding the Dark Mechanicus Keyword to upgraded squad is a good idea.
This message was edited 2 times. Last update was at 2019/02/13 18:32:51
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Not Online!!! wrote: A scion is 9 pts, a grenadier is 7 pts but has SV 5+ and no Deepstrike. Carapace is 2ppm/ veteran so you'd still miss out on deepstrike, if i implement deepstrike buyable then i will cost it around 1ppm
Automatically Appended Next Post:
I know, I consider this an overhaul of the current gak index rather than just updating IA13, as it's a completely different edition so things have to be taken in account. IMO
I honestly don't feel that way, the current index, beyond lending me some points, can burn in hell for all i care.
There is imo also not really a need to further expand the IA13 index since it allready covers alot more, that said the Heretek Magos also adding the Dark Mechanicus Keyword to upgraded squad is a good idea.
Oh I completely agree that the current index can burn in hell, what I more mean is that I feel that more liberties can be taken with IA13 to improve it around 8th.
"For the dark gods!" - A traitor guardsmen, probably before being killed.
I don't know, we were able to buy deep strike for veterans.
This message was edited 1 time. Last update was at 2019/02/14 08:02:04
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
They did also have tank Hunter, infiltration and carapace specialisations, imo the best way to go about it would be to reeinstate them that way.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
So i and SirHeckington had some fairly insightfull discussions.
First talk War-Plans
The base idea was: Have for fairly Generic ones:
Then there are 4 more, God specific ones, and one for armies that have no god alignment.
Some points of note:
The god ones are unlocked when all units within a Army that can have a Covenant have excactly the same one:
Nurgle gets +1 T, Slaanesh gets the always fights first, Khorne get's +1 S, Tzeentch gets a Free reroll per unit.
The non covenanted one is atm in the air.
So far so good, well except that the covenants boni seem a bit restricted, therefore i wanted to hear the opinion of you if they should just be passives which are added on top of the War Plans.
________________________________________________________
mobile warfare:
Tanks count as Vox casters? units within 3” can use them like one?
Infantry gains +1 SV if within 3” of a Tank? Tanks within 3” of infantry gain the -1 to hit against them?
Mass Assault:
Would be all about hordes and maintenance of them. How DO?Also name it fanatical Crusaders? Abyssal crusaders? meh...
How about Units that number more than 10 models gain +1 to A/T/S ? (Not sure on what, maybee just more movement for infantry like militia/ mutants by 2?
Trenchwarfare:
+1 SV if remaining stationary. Artillery gains +1 Shot? (would make quad launchers interesting and Heavy mortars)
Superior Firepower:
Heavy Weapons with more than 1 shot add +1 shot (applies to vehicles easily aswell also autocannon) Deny abuse for lascannons.
Then tere is the issue atm with the Veterans:
Basically they seem a bit to similiar to the Mutant / Militia.
Suggestion would be to reintroduce the specialisations for the Veterans however every Veteran needs to buy one:
the bonus would be: Huge customization, specialized, and very much usefull.
Negative, cheap no more: Atleast 2 ppm except infiltrators which will just be a scout movment, that one is 1ppm.
may I introduce to you the Artillery Tyrant: 0-1 HQ limit overall, but a rather powerfull fellow:
Profile: A commander.
Equipment: Brutal Assault weapon, frag grenades and either a laspistol or autopistol. The Renegade Commander can exchange his pistol with a Lasgun or with a weapon from the “Ranged Weapons list”. The Tyrant may replace his Brutal Assault Weapon with a Weapon on the Melee Weapons list. Further Options may available through Demagogue Devotions.
This Unit may also buy a Covenant for 10pts, Carapace armor for 5pts.
This model must buy one of the following:
Mortar Support: 30 pts.
Fieldguns Support: 60 pts
Earthshaker Support 100 pts.
→ Reload you dogs!: Instead of shooting or calling in Support the Artillery Tyrant may chose a friendly piece of Artillery (Heavy mortars, Quad launchers, Earthshakers, etc no vehicle based ones). The BS of the chosen piece changes to 3+, additionally the Artillery Pice fires an additional D3 shots. If the piece normally fires 2D6 discard the lowest or any similar way, roll 2D3 and discard the lowest as well for determining the additional Shots.
→ Artillery strikes:
Once per game the Artillery Tyrant can call in a Artillery Strike.
Put down a marker where the Tyrant has LOS. The marker remains there for the rest of the game. All units that walk within a 6” of the Marker, even just one Model, or walk through, suffer the Artillery Strike shooting, as determined in their Profile.
Arty Strike Profile:
Mortar Support: 3D6 S4 ap 0 D1
Fieldgun Support: 3D6 S7 ap -1 D1
Earthshaker Support: 6D6 (discard the three lowest) S9 AP-2 DD3
The main suggestion is therefor for the war-plans to have a tiered system.
Basically: The regulars, and then if youfullfill the requirements you gain another boost on top of that.
This message was edited 1 time. Last update was at 2019/02/14 23:25:44
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Automatically Appended Next Post: For unaligned, I would suggest something like:
Blood Money - Whenever a unit you control destroys another enemy unit, add +1 to either it's WS or BS. If this would improve its skill to a 3+ or better, it cannot choose this option. Marauders may take this skill unless it would improve it's skill to a 2+ or better in which case it cannot choose that option.
If at any point during the battle a unit you control falls back, it loses any bonuses it has gained through this.
This message was edited 1 time. Last update was at 2019/02/15 02:49:16
Automatically Appended Next Post: For unaligned, I would suggest something like:
Blood Money - Whenever a unit you control destroys another enemy unit, add +1 to either it's WS or BS. If this would improve its skill to a 3+ or better, it cannot choose this option. Marauders may take this skill unless it would improve it's skill to a 2+ or better in which case it cannot choose that option.
If at any point during the battle a unit you control falls back, it loses any bonuses it has gained through this.
All units.
Yes walking charachters through will get them hit aswell.
A mercenary warband?
Kinda like the Freebotaz?
It could work.
Automatically Appended Next Post: On a Sidenote: Psykers seem to be a bit to restricted with the rules we gave them in the update. That has more to do with the lackluster Psy table, which is comparatively small.
Basically, the idea was to introduce a high ranking member of a Cult/cabal, which has ofcourse a certain contract on him.
The idea is to have him and his Assessor be a HQ unit.
Basically, the concept would be Sacrifice models in units to strengthen / cast stronger powers.
So far he is only a concept but a more interesting one and one that did not really get explored in either the Vraks list, Lost and the damned list or IA13.
Considering however that there are multiple stories revolving around such dark pacts it would be strage to not conceptualize a model that has them.
This message was edited 2 times. Last update was at 2019/02/15 09:08:24
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
DeathKorp_Rider wrote: Hmm, I am intrigued by the concept. Might be tricky to work out mechanics-wise though
Base idea so far, scalling spells that demmand sacrifices,
D3 sacrifice regular, can be scaled up to d6 for a stronger result.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
DeathKorp_Rider wrote: We should toy around with the idea of being able to summon a demon in exchange for sacrificing 2 infantry squads or 1 squad of disciples
Take to Big a daemon and it would be to strong, to small and nobody would field him.
......
Difficult, but possible
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Except If you make a little trick and allow them only to summon a specific type of daemon.
Which then requires Maintenance. (cough sacrifices)
In that case the Assessor could be made.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Apologies for really late reply about giant spawn/spines beast. Here is the pick. Nurgle themed but could be used to make most anyone with a bit of imagination.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Punishment for not leaving feedback is getting sacrificed to a chaos god that is randomly determined.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.