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2019/06/25 17:44:14
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
The more I think of it, the more I REALLY hope that the brief is wrong/incomplete and it's not just pure sci-fi but rather a magitech sci-fi setting: Immoren a couple ages ahead in the future with Mechanika powered spacecraft and Mechanika powered power armor and mage-lock machineguns and magitech lazers. Preferably still has some/most of the Immoren races as intermixed factions ie: not just space elves as a faction but a few different nations/empires of various humans/skorne/Iosians/trolls etc in various combinations for each faction or empire. I'm very much thinking Eberron meets Spelljammer meets Traveller, or United Worlds of Warlock from Rifts: Phase World
Considering that blogs are not known for being accurate in write ups, and that weird steampunk magitech is a staple of the series. I think either the writer got some things wrong, or PP is being super silly by not going that route. We'll see.
What about Hordes? I could never get into the Warmachine aspect, but dabbled in Hordes. Nobody played but continued collecting the miniatures.
Hopefully there will Hordes aspect to the game as well. Otherwise, since I am sure the prices will be high, may as well just keep buying the other high priced game instead.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2019/06/27 01:37:46
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
It will be interesting to see how this all plays out. Do they continue WM&H after the humans leave and show us what happens with the remaining humans, the other races and the Infernals? Do any of the other races fans love eventually come into play with WNM? The joke about no space elves was dumb, they have a lot of elf fans/players in their base between Ret and Legion. What is the point to connect this game to the previous game if they aren't going to use any of the stuff people love from the setting? I definitely think dragons could end up having an interesting part to play in WNM considering how powerful and weird they are in this universe.
2019/06/27 02:32:57
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
Zatsuku wrote: It will be interesting to see how this all plays out. Do they continue WM&H after the humans leave and show us what happens with the remaining humans, the other races and the Infernals? Do any of the other races fans love eventually come into play with WNM? The joke about no space elves was dumb, they have a lot of elf fans/players in their base between Ret and Legion. What is the point to connect this game to the previous game if they aren't going to use any of the stuff people love from the setting? I definitely think dragons could end up having an interesting part to play in WNM considering how powerful and weird they are in this universe.
I would think that after 5000 years, Toruk would've managed to gobble all his kids back up, or one of them won out.
At some point I would've liked an explanation for Toruk. He was a singular being, distinct from the Wurm, but utterly corrosive to the natural order of the world. There were a lot of how/why questions that just... didn't come up. He was effectively a god, to the point of granting spells when IK was a D&D setting, yet unlike the rest of the gods, wasn't messing about in the otherworldy, but tangible Afterlife building defensive cities against the Infernals.
Presumably, 5k WM will explain why Cyriss was a comet (or moon, whatever), as she is a good catalyst as to why people would be in space with 'non-magic' mechanika (which seems an inherent contradiction). Though why they'd still be people and not souls stuffed in Metropolis style robot bodies is a mystery.
This message was edited 1 time. Last update was at 2019/09/01 01:27:30
Efficiency is the highest virtue.
2019/06/27 02:34:26
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
Vertrucio wrote: Considering they're consolidating WM and Hordes into one book finally, they maybe will.
After all, if you're spread across many planets, they're bound to run into fantastical creatures to use for combat.
I really hope this is the case. It could be technology vs magic or what ever you want to call it. This way the Horde races can use magic shields, or magic glyphs to give them the protection of bullets/lasers, and magic/glyphs to enhance the arrows/spears to penetrate high tech armour/shields.
I never got into the steampunk version of Warmachine. If the future version is still steampunk, then I don't think it will be for me. Not saying it will not be good, but I don't care of the looks of the Jacks. So it there are going to be Jacks, then hopefully the aesthetic will look awesome. I hope they give us more information soon.
I gave Games Workshop a second/third chance, I can always give Privateer Press a second chance as well.
This message was edited 1 time. Last update was at 2019/06/27 02:35:03
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2019/06/27 02:39:26
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
Vertrucio wrote: Considering they're consolidating WM and Hordes into one book finally, they maybe will.
After all, if you're spread across many planets, they're bound to run into fantastical creatures to use for combat.
I really hope this is the case. It could be technology vs magic or what ever you want to call it. This way the Horde races can use magic shields, or magic glyphs to give them the protection of bullets/lasers, and magic/glyphs to enhance the arrows/spears to penetrate high tech armour/shields.
I never got into the steampunk version of Warmachine. If the future version is still steampunk, then I don't think it will be for me. Not saying it will not be good, but I don't care of the looks of the Jacks.
Thats fair. Some of the jack designs were pretty woeful, and the plas/restic versions were often worse. For me it was the piddly little legs on everything.
Though I did like the steam(punk...ish) concept. Shame quite a few factions departed from it fairly quickly. I got the elves being their own thing because Elves Are Better Than You, but Cygnar and Cyrissts jumping multiple generations of technology over the course of a few campaign years was... annoying.
Efficiency is the highest virtue.
2019/06/27 04:05:48
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future
What in the everliving feth? After watching that keynote speech, I don't think I could be any less enthused about the new game. So it's set in the same universe, but it shares absolutely nothing with the old WM setting: different planet(s), none of the same races (I'm assuming except for humans), and there's warcasters and warjacks that are called warcasters and warjacks, but specifically no magic. Also it'll have completely different game mechanics. But "it'll feel like warmachine". Somehow. And on top of all that, we won't be seeing a proper preview of the game until L&L 2020 a year from now. The only GOOD news is that it'll have rules for crating your own warcasters and customizing warjacks, which is something PP should have done years ago
Welp, at least I won't have to give a flying feth about PP for at least another year and likely a lot, lot longer if this teaser info carries out to completion.
This message was edited 1 time. Last update was at 2019/06/27 04:09:25
Kalamadea wrote: What in the everliving feth? After watching that keynote speech, I don't think I could be any less enthused about the new game. So it's set in the same universe, but it shares absolutely nothing with the old WM setting: different planet(s), none of the same races (I'm assuming except for humans), and there's warcasters and warjacks that are called warcasters and warjacks, but specifically no magic. Also it'll have completely different game mechanics. But "it'll feel like warmachine". Somehow. And on top of all that, we won't be seeing a proper preview of the game until L&L 2020 a year from now. The only GOOD news is that it'll have rules for crating your own warcasters and customizing warjacks, which is something PP should have done years ago
Welp, at least I won't have to give a flying feth about PP for at least another year and likely a lot, lot longer if this teaser info carries out to completion.
L&L 2020 is when it’s out, we’ll have previews before then.
2019/06/27 20:57:07
Subject: Privateer Press - Warcaster Neo-Mechanika - Warmachines in a far Future