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Made in fi
Courageous Space Marine Captain






I hope they make some completely new planes for this game.

   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Since they're using at least one OOP FW model for Orks I hope they also include the heavy bommerz.

I'm also really looking forward to Tau since I think their FW flyers look great but there's no way I'm buying a 28mm Manta.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Harbinger Heavy Bomber of GTFO!




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Made in gb
Longtime Dakkanaut





 Mentlegen324 wrote:
Are ships like the Arvus and Aquila lander something that could be feasible with this sort of gameplay? It would be interesting to see those in this sort of scale but I have no idea if they'd work, is there a list of what was available in the original release anywhere?


Transports were a key part of the missions, and transports had their capacity as something like a bombers bomb bays - in missions where you are attacking a base you could land troops to do the equivalent of guaranteed damage rather than attack directly with guns or bombs. However whilst a bomber could fly over the target and just had to be careful with speed in order to have it's bombs hit on target, a transport needing to end it's turn at 0 speed and altitude doing the most basic manoeuvre (straight) - which could be tricky when you've not got a great deal of thrust and will pick up speed if you start too fast and too high. Jump troops let you do a pass over to drop troops but height was important then (though I might have mixed up which way bombs and drop troops go).

That was in the big missions, alternatively a lot of the smaller 'raid' style missions might have you escort some small transport that has to land or land and take off whilst fighters try to intercept.

The arvus is dirt cheap, so could come in numbers if you only needed one evac shuttle to make it out alive but was slow and had the lowest agility. An Aquilla was the opposite, more expensive, highly mobile and fairly quick - it'd would be able to avoid the worst of enemy fire but those manoeuvres are still going to take you further away from your target and likely get you excess speed - the closer you are to the landing site, the more predictable you'd be and your side would be outnumbered by the enemy so if you waste too much time you might end up losing your escorts.

   
Made in us
Powerful Phoenix Lord





 Crimson wrote:
I hope they make some completely new planes for this game.


Eh, that's dangerous ground to treat when GW has a rather large portfolio of existing 40K designs for a number of races. The second you start building new stuff, you'll get endless cries (sometimes justified) of "where are the _______ that have been around for 20 years?".
   
Made in fi
Courageous Space Marine Captain






 Elbows wrote:
 Crimson wrote:
I hope they make some completely new planes for this game.


Eh, that's dangerous ground to treat when GW has a rather large portfolio of existing 40K designs for a number of races. The second you start building new stuff, you'll get endless cries (sometimes justified) of "where are the _______ that have been around for 20 years?".

*sigh*

You are right and it is still boring.

   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Yeah, they kinda already invented a new one with the Fury, lets get some of the existing stuff out first, like Lightnings, Valkyries, and Vultures. Then the Eldar, Chaos, and T’au.
Between the matched play codex stuff and the existing Forge World flyers, they each have three kits minimum.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Powerful Phoenix Lord





Sure, but it's akin to launching Adeptus Titanicus and skipping Reavers and Warhounds to release new titans first, etc. If the game is successful they'll probably get there eventually...but they'll get lambasted if they skip classical stuff in favour or new junk. Though you could perhaps see Primaris based marine ships before they show up in 40K?
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Oh yeah, forgot about marines actually having an air wing now too, between the various storm-whatsits and the Xiphon.
Another thing they might also be thinking about is themed ground defences to match each race, like they have the Ork and imperial ones now.
Not that I’ll be surprised if we ‘discover’ a few more variants, hitherto unrecorded but reassuringly ancient and thoroughly tested of course.

This message was edited 1 time. Last update was at 2019/08/27 23:46:07


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Fixture of Dakka






 Elbows wrote:
 Crimson wrote:
I hope they make some completely new planes for this game.


Eh, that's dangerous ground to treat when GW has a rather large portfolio of existing 40K designs for a number of races. The second you start building new stuff, you'll get endless cries (sometimes justified) of "where are the _______ that have been around for 20 years?".


I'm more excited by the idea that they have "unbiggened" some of the models. The FW Thunderbolt and Marauder are old kits, far before the current CAD FW models. Hopefully this means they rebuilt them digitally in full scale before shrinking them. It would be great if they used those digital assets to remaster the kits, or even better convert at least the thunderbolt to plastic.
   
Made in vn
Longtime Dakkanaut




I think they should've make another small sprue for the ork bommer to give them Grot bomb. Pretty sure it won't be as big as the Marauder weapons sprue. Now what? They''ll be selling 10 pack Grot bombs kit as resin or something?

This message was edited 1 time. Last update was at 2019/08/28 04:10:14


 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

I know absolutely nothing about this game... is it simple and easy a la x-wing or is it a more complicated affair?

   
Made in vn
Longtime Dakkanaut




 MajorTom11 wrote:
I know absolutely nothing about this game... is it simple and easy a la x-wing or is it a more complicated affair?


Pretty straightforward game, you fly and shoot (or bomb), the only thing that you need to keep track is speed and attitude. Weapons other than missiles and bomb had unlimited ammo now (they can only shoot a few time in the original game), and it's in hex board, so less time spending to measure distance or maneuver
   
Made in us
Douglas Bader






Chopstick wrote:
Weapons other than missiles and bomb had unlimited ammo now (they can only shoot a few time in the original game)


Oh boo. Having limited ammunition was a great idea, it made it so that shooting is not always the correct choice. Now of course you roll the dice on that long range shot needing 6s to hit, it's not like it costs you anything to do it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in vn
Longtime Dakkanaut




 Peregrine wrote:
Chopstick wrote:
Weapons other than missiles and bomb had unlimited ammo now (they can only shoot a few time in the original game)


Oh boo. Having limited ammunition was a great idea, it made it so that shooting is not always the correct choice. Now of course you roll the dice on that long range shot needing 6s to hit, it's not like it costs you anything to do it.


Certainly make people think twice before unleashing all of their available weapons upon the target, but doesn't make sense when you think about it, especially for auto weapon, which would carry hundred to thousand of ammo round.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Chopstick wrote:
I think they should've make another small sprue for the ork bommer to give them Grot bomb. Pretty sure it won't be as big as the Marauder weapons sprue. Now what? They''ll be selling 10 pack Grot bombs kit as resin or something?

I'm not even sure they'll include Grot Bombs. They might not release all the stuff that is/was available in 28mm. They might also abstract some stuff to all be one generic entry, so wing rokkits, skorcha missiles and supa-rokkits are all just wing rokkits or something along those lines. The unboxing video went over the rules for the Ork planes in the starter box and there was no option for them, but maybe the starter box cut out rules for some of the stuff?

They might also release some more Ork planes down the road. If they bring back missions involving dropping infantry I imagine they'll bring back Bommers (as opposed to the Fighta-Bomma in the starting kit). Those might have Grot Bombs.

The Dakkajet is also interesting, in that they gave it the ability to take bombs and rokkits. It might be an abstraction for Dakkajets, Blitza-Bommas and Burna-Bommas. It might also be more along the lines of the old Fighta and they just chose a name from something still in production. It doesn't really match up with the options for any of those though. Maybe the options are what they had in the old AI? I never played the original.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Chopstick wrote:
 Peregrine wrote:
Chopstick wrote:
Weapons other than missiles and bomb had unlimited ammo now (they can only shoot a few time in the original game)


Oh boo. Having limited ammunition was a great idea, it made it so that shooting is not always the correct choice. Now of course you roll the dice on that long range shot needing 6s to hit, it's not like it costs you anything to do it.


Certainly make people think twice before unleashing all of their available weapons upon the target, but doesn't make sense when you think about it, especially for auto weapon, which would carry hundred to thousand of ammo round.


Eh, I can definitely see how having limited ammo makes sense for the auto weapons. Many fully auto weapons can turn out 750-1000 rounds per minute, so even if you have 1000 rounds in a weapon that is only 1 to a bit over a minute of sustained fire. Considering most auto weapons on fighters are in fixed positions, the firer is moving, and the target is moving (at very high speeds), I imagine it's not very easy to hit the target. Obviously each shot wouldn't represent a single shot of ammo, but a burst of rounds trying to hit a target. If the auto weapons had ammo of 6, 8, or 10 I could see that being reasonable.

I'm not particularly miffed about it or what not, but I think limited ammo would make the game a bit more tactical.

This message was edited 1 time. Last update was at 2019/08/28 06:18:01


 
   
Made in vn
Longtime Dakkanaut




 Dakka Flakka Flame wrote:
Chopstick wrote:
I think they should've make another small sprue for the ork bommer to give them Grot bomb. Pretty sure it won't be as big as the Marauder weapons sprue. Now what? They''ll be selling 10 pack Grot bombs kit as resin or something?

I'm not even sure they'll include Grot Bombs. They might not release all the stuff that is/was available in 28mm. They might also abstract some stuff to all be one generic entry, so wing rokkits, skorcha missiles and supa-rokkits are all just wing rokkits or something along those lines. The unboxing video went over the rules for the Ork planes in the starter box and there was no option for them, but maybe the starter box cut out rules for some of the stuff?

They might also release some more Ork planes down the road. If they bring back missions involving dropping infantry I imagine they'll bring back Bommers (as opposed to the Fighta-Bomma in the starting kit). Those might have Grot Bombs.

The Dakkajet is also interesting, in that they gave it the ability to take bombs and rokkits. It might be an abstraction for Dakkajets, Blitza-Bommas and Burna-Bommas. It might also be more along the lines of the old Fighta and they just chose a name from something still in production. It doesn't really match up with the options for any of those though. Maybe the options are what they had in the old AI? I never played the original.


Dakkajet, which replaced the original AI Fighta, can take Bombs and Rokkit in the original rule.

For Fighta-Bommer, they can also take Grot Bomb, which also had models in epic scale, they're small aircrafts that are extremely fast and agile.

The booklet in the starter only cover what inside that box, stuff like Marauder destroyer or ground defense isn't there.
   
Made in gb
Ridin' on a Snotling Pump Wagon






From what I understand, this is a pretty fast playing game as well?

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Made in gb
Rampaging Reaver Titan Princeps






What's quite interesting and clever is the fact that the Marauder is split over two Sprues - the fuselage and then then the weapons and tail fins. Easy enough to swap that sprue for the Marauder Destroyer sprue. Means that the Marauder Vigilant and Colossus should be easy swap ins with lower cost to produce. May even be possible to magnetise them somewhat
   
Made in us
Longtime Dakkanaut





Anyone else feel like Specialist Games are spreading themselves too thin? I mean, they can barely support Necromunda, Blood Bowl, and Adeptus Titanicus as it is. Infrequent, small releases, and stuff goes out of stock all the time, taking months to get restocked (if it ever does in the first place). I mean, I consider Necromunda's support to be below the bare minimum. I hesitate even to call it a living game.

Now, they are launching another new game system with regular new releases. You'll get a new sprue every four months, anything on cards or cardboard will disappear and never return, and you'll get ForgeWorld additions that will take a year to be released at a price that causes even the biggest GW defender's jaw to drop. And I'm sure Baxx can come in here and give some opinions on the quality of editing in their book releases...

I'd kind of like Specialist Games to get their gak together before launching a new system. I love new game systems, but when they say they are committed to supporting the game - I don't believe them.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

If the game is fast to setup, quick to learn and somewhat fast playing, then I am definitely interested!
Finding the time to play a full battle game (40K, FoW) in one go is becoming harder and harder for me, as the responsibilities pile up.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
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Made in gb
Rampaging Reaver Titan Princeps






 Sqorgar wrote:
Anyone else feel like Specialist Games are spreading themselves too thin? I mean, they can barely support Necromunda, Blood Bowl, and Adeptus Titanicus as it is. Infrequent, small releases, and stuff goes out of stock all the time, taking months to get restocked (if it ever does in the first place). I mean, I consider Necromunda's support to be below the bare minimum. I hesitate even to call it a living game.

Now, they are launching another new game system with regular new releases. You'll get a new sprue every four months, anything on cards or cardboard will disappear and never return, and you'll get ForgeWorld additions that will take a year to be released at a price that causes even the biggest GW defender's jaw to drop. And I'm sure Baxx can come in here and give some opinions on the quality of editing in their book releases...

I'd kind of like Specialist Games to get their gak together before launching a new system. I love new game systems, but when they say they are committed to supporting the game - I don't believe them.


At Forgeworld Open Day last year, Tony Cottrell mentioned they have enough capacity to support 4 specialist games at the time. I agree with you to some extent but not the fact that they can't support them long term. A few things to consider:

Cast your mind back 5-10 years where GW releases were every 3-4 months and that was the main codexes and armies books. So the pace of releases, to me, isn't that long a wait. We've become accustomed to the pace of GW releases in recent times
Add to that the comment made by Andy Hall during this years Weekender at the start of the year where he mentioned that Titanicus sold through a years worth of product in approximately 4 months. I reckon they can't keep up with demand. Whether they'll do reprints or not is another thing, but some things have since been reprinted (Initial blood bowl releases which, ironically, rapidly sold out as well as some of the Titanicus Transfers and Terminals)
Finally, they've been rumoured to have expanded the department recently as well, but I can't confirm for definite. Add to that the expanded production facility and I think we're golden for models. It's just the cards and accessories that are flagging at present.

This message was edited 1 time. Last update was at 2019/08/28 13:29:41


 
   
Made in us
Longtime Dakkanaut





 zedmeister wrote:

Cast your mind back 5-10 years where GW releases were every 3-4 months and that was the main codexes and armies books. So the pace of releases, to me, isn't that long a wait. We've become accustomed to the pace of GW releases in recent times

I don't think a single Necromunda fan is happy with the state of Necromunda right now, so why are we getting Ambots and Khal Jericho in plastic when large portions of the game require a trip to ForgeWorld, or are outright missing? And we FINALLY got sleeves that fit Necromunda cards... only all of the cards are out of print and unavailable to buy. The schedule sucks, sure, but how they are using the schedule sucks more. They could do more with less, but they are doing less with less.

Add to that the comment made by Andy Hall during this years Weekender at the start of the year where he mentioned that Titanicus sold through a years worth of product in approximately 4 months. I reckon they can't keep up with demand. Whether they'll do reprints or not is another thing, but some things have since been reprinted (Initial blood bowl releases which, ironically, rapidly sold out as well as some of the Titanicus Transfers and Terminals)

AT is actually getting pretty decent support. When something goes out of print there, it usually comes back. I mean, Kill Team's starter set was out of print for how long? But we got the GME reprinted after a few months. And they released a discounted bundle! Several, actually, if you include the terrain. But all the Blood Bowl pitches, cards, dice, all the Necromunda cards, dice - roughly half to two-thirds of the products released for these games no longer exist. Most of it is optional - but it's the good kind of optional stuff that people might actually want.

So, is Aeronautica Imperialis going to get Necromunda support or Adeptus Titanicus support? I see they are releasing card packs the first week. Should I hedge my bets and buy those card packs now, just in case I decide to invest in the game six months later? What about the engagement zone board? Will that have the shelf life of a Blood Bowl pitch? How long do you think the fancy dice will be available? It's like half the game is limited edition.
   
Made in gb
Rampaging Reaver Titan Princeps






 Sqorgar wrote:

I don't think a single Necromunda fan is happy with the state of Necromunda right now, so why are we getting Ambots and Khal Jericho in plastic when large portions of the game require a trip to ForgeWorld, or are outright missing? And we FINALLY got sleeves that fit Necromunda cards... only all of the cards are out of print and unavailable to buy. The schedule sucks, sure, but how they are using the schedule sucks more. They could do more with less, but they are doing less with less.

AT is actually getting pretty decent support. When something goes out of print there, it usually comes back. I mean, Kill Team's starter set was out of print for how long? But we got the GME reprinted after a few months. And they released a discounted bundle! Several, actually, if you include the terrain. But all the Blood Bowl pitches, cards, dice, all the Necromunda cards, dice - roughly half to two-thirds of the products released for these games no longer exist. Most of it is optional - but it's the good kind of optional stuff that people might actually want.

So, is Aeronautica Imperialis going to get Necromunda support or Adeptus Titanicus support? I see they are releasing card packs the first week. Should I hedge my bets and buy those card packs now, just in case I decide to invest in the game six months later? What about the engagement zone board? Will that have the shelf life of a Blood Bowl pitch? How long do you think the fancy dice will be available? It's like half the game is limited edition.


Does it count if I'm generally happy with Necromunda right now? Miniature availability is good as that's under direct control of GW. It seems they're struggling to keep cards and associated accessories in stock probably because they rely on 3rd parties. I agree that it's utterly frustrating. It wouldn't be anywhere near as bad if essential components (i.e. those that have game rules) had alternative options. For example, tactics cards, play cards and terminals having a PDF download or a table in a rulebook so that you can reference what you need easily instead of an obscure deck that had a short print run.

Dice, on the other hand, have always been a limited component. 40k and AoS dice are available until gone, though a higher production run would be nice. Yes, fancy dice are nice, but not essential when you can get the standard dice in the box. Hell, I'd love for them to do another production run for Alpha Legion dice for 30k. Same for game boards on their own. But additional rules that come with them should be available in a regularly available book or download. Higher production runs, again, would be nice.

As to AI, I expect a sellout in a similar manner so will grab it when it comes out.
   
Made in vn
Longtime Dakkanaut




Hmm, only 2 pair of Kustom Shoota, and it's only on the Fighta Bommer kit....... meanwhile you get truckload of rokkit and bombs. that you probably have more than needed.... Come on man.. Now I had to stole Imperial Knight stubber as replacement.

This message was edited 3 times. Last update was at 2019/08/28 14:52:31


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

No Aeldari planes? Just Mon'Keigh and Greenskins? Hard Pass from me.

 Crimson wrote:
I hope they make some completely new planes for this game.
I don't, because that would mean eventual 40K scale versions. No need to keep bloating that game

-

   
Made in us
Battlefield Tourist




MN (Currently in WY)

 Mad Doc Grotsnik wrote:
From what I understand, this is a pretty fast playing game as well?


That can vary a lot depending on mission, aircraft, etc. I have played games that last 3 turns, and some that go the distance at 16 turns.

However, I can attest that it is normally pretty fast, as long as you do not spend an agonizingly long time choosing maneuvers.

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Made in vn
Longtime Dakkanaut




16 Turn? You ran out of fuel at turn 12.


Anyways, new article, all old art.

https://www.warhammer-community.com/2019/08/28/aeronautica-imperialis-the-tacticsgw-homepage-post-4/

Thunderbolt certainly isn't the "lightest" aircraft. Avenger Strike and Lightning are.

This message was edited 2 times. Last update was at 2019/08/28 15:34:13


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Chopstick wrote:
16 Turn? You ran out of fuel at turn 12


Fuel tanks, man. Fuel tanks.

It never ends well 
   
 
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