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Made in gb
Fresh-Faced New User




I was wondering if there will be a campaign book - the new box set is tempting, but as I jumped on the Rynn’s World box set, and then ended up getting the campaign book anyway, I’m thinking it would be better to go for campaign book/area of engagement/separate plane boxes.

Got an itchy trigger finger for the ground assets set, missed that first time round and have been regretting it ever since. Good to see it coming back.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I really like the wraithbone dice. Might have to pick some up for RPGing.
   
Made in vn
Longtime Dakkanaut




Ground asset return is nice, hopefully not with a price hike, and I hope other factions get plastic assets too. Those are great bits for kitbashing ork stuff.
   
Made in au
Grizzled Space Wolves Great Wolf





Baltika wrote:
I was wondering if there will be a campaign book - the new box set is tempting, but as I jumped on the Rynn’s World box set, and then ended up getting the campaign book anyway, I’m thinking it would be better to go for campaign book/area of engagement/separate plane boxes.

Got an itchy trigger finger for the ground assets set, missed that first time round and have been regretting it ever since. Good to see it coming back.


If it's like the previous sets, the starter set is good if you want both forces or have a friend who wants to take one of them.

If not, just get the campaign book + separate aircraft. An annoying thing with the starter sets has been that a good number of planes is roughly what you get in 1 box, since the starter set only has half a box you end up buying the separate aircraft set anyway.

Admittedly I'm an AI nerd, so I've just bought 2x of the previous starter sets to get a nice healthy sized squadron of every faction so far, and given I like Eldar (it was one of the factions I had back when FW was selling it) I'll probably do the same here.
   
Made in vn
Longtime Dakkanaut




You usually get 5-10$ discount for getting the starter set, but the downside is you won't get enough of the cheap fighters for specific mission/points list.

Given that both "big" plane this time aren't actually bomber but "bigger" fighter and if the article wasn't lying, the Storm Eagle have good maneuverability, so all planes will be viable in most mission, except maybe "the chase"
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Can't wait for the box. Aeldari planes for wreckage on Titanicus bases & Xyphons for strafing run strats.

Also I can't wait to play both of them against Barun Boomshakkalakka's Waaaaaaaarrrrrrrggggggghhhhh!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Surprising that the Thunderhawk isn't coming out at the same time.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 H.B.M.C. wrote:
Surprising that the Thunderhawk isn't coming out at the same time.


Yeah, it would have been nice terrain for AT.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

My theory: If theres no campaign book announced or released within the next ~6 weeks (allowing for some degree of screwery due to covid and shipping crises, etc.), then I'm taking that to indicate that AI is done and no further support is coming.

Minis have a really long lead time, these minis would have already been some part of the way into tooling by the time it might have become apparent that the game might not be financially wortwhile to continue producing. Books have a much shorter turnaround and much lower design and production costs and usually don't go into production until a narrow window prior to minis going production - in other words the book is easy to cancel, the minis are not. If the book doesn't appear, then it was probably canceled, and with it any further game development work.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in au
Grizzled Space Wolves Great Wolf





I'm honestly surprised AI has gone this far.

I love my tiny planes, but other than the first couple of weeks where it seemed a few people were getting into it, it's really failed to take off around these parts and certainly on this forum it doesn't seem that popular.

I blame the lacklustre rules, they should have aimed for something tight that could be played competitively instead of the shallow ill thought through rules we got.
   
Made in us
Longtime Dakkanaut





AllSeeingSkink wrote:
I'm honestly surprised AI has gone this far.

I love my tiny planes, but other than the first couple of weeks where it seemed a few people were getting into it, it's really failed to take off around these parts and certainly on this forum it doesn't seem that popular.

I blame the lacklustre rules, they should have aimed for something tight that could be played competitively instead of the shallow ill thought through rules we got.


It's a game that really suffered from being released right before Covid iirc... plus if you want to fight with starfighters, there's X-Wing and Armada and a few other plane games out there already. The value of the box set also wasn't as clear compared to buying things separately, and at the end of the day, 70% of this game is the cardboard and books, rather than the models.

The models are fantastic, but that's all I can really say about the game. The rules aren't bad, but they're not memorable either. It feels more like chess than a dice game. All the same parts and maneuvers, which isn't bad if that's what you're looking for.

It's possible with the addition of 2 new factions, the game might start taking off, much like Titanicus did after more models were added to it. There's definitely a community memory of GW releasing specialist games and then dropping them shortly after, so many people don't want to touch a GW game unless they see that it's going to get continued support.

This message was edited 1 time. Last update was at 2021/09/27 03:07:46


 
   
Made in vn
Longtime Dakkanaut




Actually the maneuver, attitude, and firepower system of tthe new game are pretty bad and completely missing the core heart and soul of the original game. Aircrafts are quite unwieldy beasts to control and the original game capture that pretty well, it's very hard to turn and get other target in sight, because of the 9 attitude instead of 5. And ammo is limited so people can't just dakka away every turn.

Don't think there will be any revamp in rule, I just hope for some actual new, original stuff being made for the game, like new fighter Maybe something mind blowing like...naval combat.

This message was edited 2 times. Last update was at 2021/09/27 03:24:58


 
   
Made in us
Longtime Dakkanaut





Chopstick wrote:
Actually the maneuver, attitude, and firepower system of tthe new game are pretty bad and completely missing the core heart and soul of the original game. Aircrafts are quite unwieldy beasts to control and the original game capture that pretty well, it's very hard to turn and get other target in sight, because of the 9 attitude instead of 5. And ammo is limited so people can't just dakka away every turn.

Don't think there will be any revamp in rule, I just hope for some actual new, stuff being made for the game, like new fighter Maybe something mind blowing like...naval combat.


Or better yet, BFG.

I was talking with a friend about rumors dealing with Titanicus and Aeronautica. There was a rumor dump a while ago that said that Titanicus was going to stop being supported by the end of 2022 and Aeronautica might be getting the same treatment.

However, if both those games go the way of the dodo, I feel like it'd be an awful waste for GW to just let the models and all those gorgeous epic-scale molds go to the trash. But what if this is a longer-term plan to eventually release Epic 40k?

By selling titans and airplanes as their own separate games, they pay for the molds to be made ahead of time, which gives them more capital to make the tanks, the troops, and other xenos or chaos titans. By the time Epic would come out, let's say in 2023, they'd have a bunch of factions planes already in their warehouse. A lot of the planes also come with bases that say they are made in china (due to the dials and such). Thanks to a lot of the shipping issues, I wouldn't be surprised if this is part of why we have had such a delay of Aeronautica stuff. But, they could simply rebox the planes to have different bases to prepare them for Epic.

Likely just wishful thinking, but we'll see how far they take this little plane game.
   
Made in au
Regular Dakkanaut




^The latest big rumour drop batch (add salt as desired) stated that GW did have plans to combine Aeronautica & Titanicus into a form of Epic, but that now they don't. Apparently the interest & testing the idea out (thru sales etc) was not deemed worthwhile.
   
Made in gb
Longtime Dakkanaut



London

Well the Epic players are probably too hooked on printing...

Wonder if should hold off on ordering these until the rest of the wave is here and get it all in one fell swoop.
   
Made in au
Regular Dakkanaut




I'm wondering why there isn't a book at launch with Wrath of Angels also. Maybe it's simply because over this year GW have been changing their printers or printing location.

Maybe the Thunderhawk will be long in a couple of weeks or maybe it's being saved for a Xmas release. Either way it's going to be pretty popular for a number of reasons.
   
Made in gb
Longtime Dakkanaut



London

AllSeeingSkink wrote:
I'm honestly surprised AI has gone this far.


Seems to be the original plan has been followed through, maybe work commenced for everything in one go and the bulk was done up front?

I have bought them for the airplanes, but there are better air combat games out there. Hell BSG is excellent and I get every ship before it folded.
   
Made in au
Regular Dakkanaut




Well all 5 factions are revealed/available soon now. In terms of launch boxes that was it.

It's great the ground assets are available again. Odd to re-release this if the game is done & dusted or maybe one last cash grab? Either way it's good news.


There was one of those interview things this year where Andy Hoare let slip there was to be another Ork Bomber even bigger than the Mega Bommer. I think it was called a Supa Mega Bomber or something.

Interesting if it still goes ahead or not.
   
Made in vn
Longtime Dakkanaut




lost_lilliputian wrote:
^The latest big rumour drop batch (add salt as desired) stated that GW did have plans to combine Aeronautica & Titanicus into a form of Epic, but that now they don't. Apparently the interest & testing the idea out (thru sales etc) was not deemed worthwhile.


They pretty much will have to rewrite a new rule for AI and even so it'll be mostly 2 separated games being played with the bombers attack the ground force while the fighters try to intercept the bombers/other fighter from destroying their bombers and titan. That'd be a very long game.

This message was edited 1 time. Last update was at 2021/09/27 04:03:05


 
   
Made in au
Regular Dakkanaut





Btw when Aeronautica launched there were lots of people saying they were interested in the game but not the factions available. They kept asking for Space Marines. Now those will be available it will be interesting to see if there's an increase in players or even if sales spike etc. I think GW were pretty smart to make Astartes flyers from the Heresy era too.
   
Made in us
Longtime Dakkanaut





lost_lilliputian wrote:

Btw when Aeronautica launched there were lots of people saying they were interested in the game but not the factions available. They kept asking for Space Marines. Now those will be available it will be interesting to see if there's an increase in players or even if sales spike etc. I think GW were pretty smart to make Astartes flyers from the Heresy era too.


With how far ahead GW has to look, I wouldn't be surprised if future plans have already been scrapped.

Well, what I will say is if you want any of these for your own games of epic or dioramas, get them now. I'm not even going to be using a Thunderhawk for aeronautica, but for Titanicus terrain and dioramas instead.
   
Made in au
Regular Dakkanaut




For myself I feel really conflicted about this game release.I love the planes. I don't even mind the game itself but agree some rules changes could go a long way to adding more depth. I wasn't around for the previous version do I can't compare the two.

What I do know is that where I live & play, this game is dead. The only hobby related store in town still has the original box game on its shelf (imperial navy & orks)

I even painted the Tau half of the Taros set up and gave them to a friend just so I'd have someone to play with. I painted them in 2 of his favourite colours and while he loves the planes his heart is just not in the game.

What did happen this year though was Blood Bowl Sevens took off in a huge way. Every man and his dog have been playing it.

I've been waiting so long for more tiny planes I've watched others move onto games they really really enjoy lol.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

The 6-8 of us that locally that were interested in AI already play AT & have previously played smaller scale. But out of that only 3 of us bought in. All due to factions available, when tau released 2 more joined and the remainder will as well once this hits.

I really don't want AI to die until there are chaos & nids stuff out.
   
Made in vn
Longtime Dakkanaut




I just notice that the phoenix is 3 planes on 1 sprue, and they will sell you 3 in a box for the same price as the other kit which have double sprue (or at least come with an extra "ordnance" sprue). Same for storm eagle,

This message was edited 9 times. Last update was at 2021/09/27 05:36:57


 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

While I would really love to see Chaos added to the game in plastic, GW has done the initial factions of their plan.

Is not impossible that they've since added more to the plan, but it seems unlikely.

Pity, because the miniatures are great.
   
Made in au
Longtime Dakkanaut




Racerguy180 wrote:
The 6-8 of us that locally that were interested in AI already play AT & have previously played smaller scale. But out of that only 3 of us bought in. All due to factions available, when tau released 2 more joined and the remainder will as well once this hits.

I really don't want AI to die until there are chaos & nids stuff out.


Don't hold your breath.

In the 1st version of AI they said they would never do Tyranids "because Tyranids don't have planes".

I disagreed with that idea then and still do given all the descriptions of Tyranids dealing with planes in their own ways with their winged creatures and floating spore mines, though admittedly I think the 1st AI was before Hive Crones and Tentaclid living missiles were introduced by GW.

This message was edited 1 time. Last update was at 2021/09/27 06:13:19


 
   
Made in us
Longtime Dakkanaut





Well, here's hoping that with Eldar and Space Marines, the game gets a new breath. If they can turn it around, then AI 2.0 could be in the cards in the future, or maybe if enough of this sells, they'll put Epic back on the table.
   
Made in au
Longtime Dakkanaut




drbored wrote:
Well, here's hoping that with Eldar and Space Marines, the game gets a new breath. If they can turn it around, then AI 2.0 could be in the cards in the future, or maybe if enough of this sells, they'll put Epic back on the table.


I think AT should stop dragging their feet about their refusal to release xenos TItans. Getting bored of their nth iteration of another Imperial/Chaos Titan with only minor changes or weapon variations.

Seriously, AI and AT both seem to be willingly leaving money on the table by refusing to release anything for xenos players or doing so at a snail's pace.
   
Made in us
Longtime Dakkanaut





Iracundus wrote:
drbored wrote:
Well, here's hoping that with Eldar and Space Marines, the game gets a new breath. If they can turn it around, then AI 2.0 could be in the cards in the future, or maybe if enough of this sells, they'll put Epic back on the table.


I think AT should stop dragging their feet about their refusal to release xenos TItans. Getting bored of their nth iteration of another Imperial/Chaos Titan with only minor changes or weapon variations.

Seriously, AI and AT both seem to be willingly leaving money on the table by refusing to release anything for xenos players or doing so at a snail's pace.


Games Workshop is terrified of Chaos in 40k. They went half in on Death Guard and Thousand Sons and have been dragging their feet on Emperor's Children and World Eaters ever since. The Chaos Marine faction is a hodge-podge and Chaos Daemons fit excellently into AoS but are a mess in 40k.

this is just the way it's been for over a decade.
   
Made in au
Grizzled Space Wolves Great Wolf





Iracundus wrote:
Racerguy180 wrote:
The 6-8 of us that locally that were interested in AI already play AT & have previously played smaller scale. But out of that only 3 of us bought in. All due to factions available, when tau released 2 more joined and the remainder will as well once this hits.

I really don't want AI to die until there are chaos & nids stuff out.


Don't hold your breath.

In the 1st version of AI they said they would never do Tyranids "because Tyranids don't have planes".

I disagreed with that idea then and still do given all the descriptions of Tyranids dealing with planes in their own ways with their winged creatures and floating spore mines, though admittedly I think the 1st AI was before Hive Crones and Tentaclid living missiles were introduced by GW.


Even before Hive Crones there were Harridans and Gargoyles. I'm not really familiar with the fluff of Tentaclids but I imagine they're low speed missiles grown for dealing with enemy aircraft that are offering close air support to ground units, rather than going after supersonic fighter jets.

I dunno, it still doesn't seem right to me to have flapping wing flyers going toe to toe with high speed military jets in any context other than low speed close air support. The old fluff of Tyranids just filling the skies with critters making flight impossible made more sense, but doesn't really fit into how AI works.
   
 
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