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2019/10/23 09:02:43
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Not Online!!! wrote: Csm won't get anything.
Remember we are allready 2.0 (1.1 really)
And show up in competitive (as codex alphaslaaneshobliterterminator with a bit off purge) so we are fine and Dandy.
via that logic marines won't get anything, and we know thats not true. it's taken GW a few editions but they're cluing in that marine players really identify with a specific chapter and really want that chapter to feel distinct on the battle field. this should hopefully apply to chaos as well (since a lot of this identification ties into the horus heresy) chaos won't get as much but I expect each legion will get some stratigiuns etc and we'll get "build a renegade" rules. the differance is chaos will have this more spread out (and yeah proably be weaker due to a lack of doctrines etc)
but I admit I'm a glass half full kinda guy
This message was edited 1 time. Last update was at 2019/10/23 09:03:18
Opinions are not facts please don't confuse the two
2019/10/23 09:07:21
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Not Online!!! wrote: Csm won't get anything.
Remember we are allready 2.0 (1.1 really)
And show up in competitive (as codex alphaslaaneshobliterterminator with a bit off purge) so we are fine and Dandy.
GW has already stated csm will get something in pa, not sure what
2019/10/23 09:15:45
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Not Online!!! wrote: Csm won't get anything.
Remember we are allready 2.0 (1.1 really)
And show up in competitive (as codex alphaslaaneshobliterterminator with a bit off purge) so we are fine and Dandy.
via that logic marines won't get anything, and we know thats not true. it's taken GW a few editions but they're cluing in that marine players really identify with a specific chapter and really want that chapter to feel distinct on the battle field. this should hopefully apply to chaos as well (since a lot of this identification ties into the horus heresy) chaos won't get as much but I expect each legion will get some stratigiuns etc and we'll get "build a renegade" rules. the differance is chaos will have this more spread out (and yeah proably be weaker due to a lack of doctrines etc)
but I admit I'm a glass half full kinda guy
Don't blame me, i got burned out too many times sofar.
Spoiler:
Imagine this, i come from R&H. 7th was the highpoint ruleswise.
8th shows up 6 months later, invaldating the best book i had for my main army i collected since 5th more ore less due to bloody CSM codex pushing me out at the time because i didn't want to just field DP's with whipps and obliterators.
So i switch back to my CSM in order to get atleast one supported army.
What do we get, nothing. Some units and models that in thier intention don't work (Discolords don't fix daemon engines they are the only usefull one) or are completely unnecessary (Cough Master of executions /GP)
The traits still fethed, the application of them even more. Vigilus Renegade traits beeing mark locked later on gave the last bit of unique customizability that brought away.
Yet i am supposed to be happy? C:SM dex 2.0 would've been more then enough to fix marines. But now GW throws out rules upon rules from other factions on top of the allready better C:SM 2.0 in order to sell supplements. feth that .
Meanwhile the Eldar range is ancient and the updated models are in a gakky box. Dark eldar should just be renamed now into "Dude, where's my HQ section? " The Army.
No and PA shows it, allready chokefull of further BS in the form off PA loyalists spam. Not to mention that streetching out the supplements into Psychic awakening is also utter ridicoulus nonsense.
BTW there is supposed to be a sister army release? Yeah, 0 hype because we NEED more marines (supposedly)
Not to mention that the quality of the supplements is utter bollocks and on the level off a bad fandex.
No i am done.
Rant under spoilers.
for all i care PA does not exist on my rader.
It'sjust another excuse to throw out more loyalist marines.
Not Online!!! wrote: Csm won't get anything.
Remember we are allready 2.0 (1.1 really)
And show up in competitive (as codex alphaslaaneshobliterterminator with a bit off purge) so we are fine and Dandy.
GW has already stated csm will get something in pa, not sure what
According to the rumorss token add ons, tacked on. No fix for traits. No lower points for our marines which are now paying more for less no nothing.
This message was edited 1 time. Last update was at 2019/10/23 09:16:43
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2025/10/23 09:29:55
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
Honestly what I find incredible in all this is how silent GW is overall, wouldn't it be easier if they'd be more open and actually write about what are their plans for the future, what can all the faction expect, will it be a SM vs SM or is there hope for everybody?
Really is so weird to me that they do staff that pretty much is breaking the community in half and say absolutely nothing leaving people to discuss rumours and jump at each other's troths because understandably seeing the other kids get all the new toys while you get nothing is frustrating.
I'm kind of new to the hobby, was it always like that in the past? utter silence until it happens and then deal with it without a comment from GW side?
2019/10/23 09:27:22
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Comparatively to prior editions GW's talkative nowadays.
as for jumping at each others throats.
I don't think so, it's just that the release unbalance has become so severe that a lot of the players got desilusioned.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2019/10/23 09:29:48
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
As people pointed out, the new Marines simply fit the larger pattern we've had for decades, be it Chaos 3.5, Mat Ward Grey Knights, TauDar Riptide-Wing, Screamerstar, whatever.
It was the past 6 months or so between Castellan-re-balancing and pre-Marines that was kinda the exception.
Remember and cherish that time. It probably was the best 40K there ever was.
Now back to the same-old-same-old.
2019/10/23 09:30:44
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
deTox91 wrote: Honestly what I find incredible in all this is how silent GW is overall, wouldn't it be easier if they'd be more open and actually write about what are their plans for the future, what can all the faction expect, will it be a SM vs SM or is there hope for everybody?
Really is so weird to me that they do staff that pretty much is breaking the community in half and say absolutely nothing leaving people to discuss rumours and jump at each other's troths because understandably seeing the other kids get all the new toys while you get nothing is frustrating.
I'm kind of new to the hobby, was it always like that in the past? utter silence until it happens and then deal with it without a comment from GW side?
That would reduce impulse buying which is GW's goal(the impulse purchases that is)
This message was edited 1 time. Last update was at 2019/10/23 09:30:54
2024 painted/bought: 109/109
2019/10/23 09:44:07
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
I'm kind of new to the hobby, was it always like that in the past? utter silence until it happens and then deal with it without a comment from GW side?
It used to be that the first we found out about a new product was when it went up for sale on the GW website (or someone got a copy of that month's White Dwarf a few weeks early and posted the pictures online).
Now we generally know about all releases due in the next 2-4 months, with details gradually being added throughout that time. The Adeptus Titanicus releases out this week were previewed almost 5 months ago.
2019/10/23 10:30:34
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
I'm kind of new to the hobby, was it always like that in the past? utter silence until it happens and then deal with it without a comment from GW side?
It used to be that the first we found out about a new product was when it went up for sale on the GW website (or someone got a copy of that month's White Dwarf a few weeks early and posted the pictures online).
Now we generally know about all releases due in the next 2-4 months, with details gradually being added throughout that time. The Adeptus Titanicus releases out this week were previewed almost 5 months ago.
I remember when they changed their website to a pure GW Store, and some tech guy was foolish enough to ask for feedback about the new look. Because GW previously had made exactly no interaction with the fanbase for decades, the feedback was drowned in years of pent up feelings about the hobby, lamentations of unsupported factions and everything that was wrong with GW. Yup, GW is like an open book these days.
Not Online!!! wrote: Csm won't get anything.
Remember we are allready 2.0 (1.1 really)
And show up in competitive (as codex alphaslaaneshobliterterminator with a bit off purge) so we are fine and Dandy.
via that logic marines won't get anything, and we know thats not true. it's taken GW a few editions but they're cluing in that marine players really identify with a specific chapter and really want that chapter to feel distinct on the battle field. this should hopefully apply to chaos as well (since a lot of this identification ties into the horus heresy) chaos won't get as much but I expect each legion will get some stratigiuns etc and we'll get "build a renegade" rules. the differance is chaos will have this more spread out (and yeah proably be weaker due to a lack of doctrines etc)
but I admit I'm a glass half full kinda guy
It's a shame GW aren't clued in to the fact that every player of a faction really identifies with their chosen subfaction and wants them to feel distinct on the battlefield.
It shouldn't just apply to Marines of both flavours - it needs to apply to every goddamn faction in the game.
A slight improvement does not warrant celebration of course. They are still awful in terms of communication.
as for jumping at each others throats.
I don't think so, it's just that the release unbalance has become so severe that a lot of the players got desilusioned.
This is exactly right.
This message was edited 1 time. Last update was at 2019/10/23 10:38:51
2019/10/23 10:56:29
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Your Orks will get something later, don’t panic AAE. Marines always get first go around. It made them rubbish at start of edition now it made them OP. Temporarily. Not worth generating endless threads over.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2019/10/23 11:10:21
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: Your Orks will get something later, don’t panic AAE. Marines always get first go around. It made them rubbish at start of edition now it made them OP. Temporarily. Not worth generating endless threads over.
An Actual Englishman is our panic boy for panicing about orks all the time. He is just doing his job.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/10/23 11:35:33
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: Your Orks will get something later, don’t panic AAE. Marines always get first go around. It made them rubbish at start of edition now it made them OP. Temporarily. Not worth generating endless threads over.
My concern stems from the fact that the first PA release, that was entirely dedicated for all things Eldar, did very little to help them compete with Marines in any meaningful way. The model releases in Phoenix Rising, though nice, were utterly lackluster and can only be found in an extremely expensive boxed set.
The most that any Xenos faction will get is a Phoenix Rising style release and since Orks are apparently paired with Marines (SW) I have no doubt the focus will be on them and "my" faction will get a typical, bare minimum effort.
I've made only one thread regarding my distaste for the continual Marine releases, hardly what I'd call "endless".
It's funny actually, if you read the start of this very thread (now spoilered) it's incredibly positive. I thought this would be the mechanism by which GW would update older, dated models and it would allow them to release models and rules for factions that aren't marines. Unfortunately GW have shown their intentions with the first volume of PA, not to mention the teaser video for this next volume and what I've seen fills me with no hope for any faction that isn't in Power Armour. As I don't collect a Power Armoured faction, I now have no hope for PA as a campaign.
2019/10/23 11:36:45
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
This message was edited 1 time. Last update was at 2019/10/23 11:36:57
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2019/10/23 11:37:02
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Indeed, that would be awesome. He just reduces the morale of everyone to that of gretchin - friend and foe
This message was edited 1 time. Last update was at 2019/10/23 11:41:22
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/10/23 11:42:54
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2019/10/23 11:43:13
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
Fair play and no worries. Interestingly the number of 'waahhhhh muhrines' threads show just how dissatisfied much of the playerbase are at the number of marine releases.
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
Slaanesh Daemons actually do have the same ability.
Seekers I think.
This message was edited 1 time. Last update was at 2019/10/23 11:44:39
2019/10/23 11:45:06
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
I'd argue the dissatisfaction would be a lot lower if the new marines weren't as powerful as they are...
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/10/23 11:52:23
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
Fair play and no worries. Interestingly the number of 'waahhhhh muhrines' threads show just how dissatisfied much of the playerbase are at the number of marine releases.
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
Slaanesh Daemons actually do have the same ability.
Seekers I think.
Ah, you are right, it's on the new Fiends profile, I missed that. Wyches also do it as well, though they're nowhere near as fast and reliable as those lightning quick black templars.
If only we had some kind of stat to represent whether a model was a speedy go fast ninja type close combat unit or a lumbering crushing strong lad, then we could maybe compare the values of that stat to see whether a model could fall back away from melee combat.
Nope. That would be too complicated. Can't be confusing people like that!
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2019/10/23 12:13:35
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
Fair play and no worries. Interestingly the number of 'waahhhhh muhrines' threads show just how dissatisfied much of the playerbase are at the number of marine releases.
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
Slaanesh Daemons actually do have the same ability.
Seekers I think.
Ah, you are right, it's on the new Fiends profile, I missed that. Wyches also do it as well, though they're nowhere near as fast and reliable as those lightning quick black templars.
If only we had some kind of stat to represent whether a model was a speedy go fast ninja type close combat unit or a lumbering crushing strong lad, then we could maybe compare the values of that stat to see whether a model could fall back away from melee combat.
Nope. That would be too complicated. Can't be confusing people like that!
How dare you suggest deeper rules. INstead of bloating the sphere up by additional factions?
HOW DARE THOU.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2019/10/23 12:18:01
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
Fair play and no worries. Interestingly the number of 'waahhhhh muhrines' threads show just how dissatisfied much of the playerbase are at the number of marine releases.
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
Slaanesh Daemons actually do have the same ability.
Seekers I think.
Ah, you are right, it's on the new Fiends profile, I missed that. Wyches also do it as well, though they're nowhere near as fast and reliable as those lightning quick black templars.
If only we had some kind of stat to represent whether a model was a speedy go fast ninja type close combat unit or a lumbering crushing strong lad, then we could maybe compare the values of that stat to see whether a model could fall back away from melee combat.
Nope. That would be too complicated. Can't be confusing people like that!
Initiative did no favours for Orks, I'm glad to see it gone.
2019/10/23 12:18:21
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
I am rubber, you are glue, for the emprah, I stick to you.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/10/23 12:30:08
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: Your Orks will get something later, don’t panic AAE. Marines always get first go around. It made them rubbish at start of edition now it made them OP. Temporarily. Not worth generating endless threads over.
My concern stems from the fact that the first PA release, that was entirely dedicated for all things Eldar, did very little to help them compete with Marines in any meaningful way. The model releases in Phoenix Rising, though nice, were utterly lackluster and can only be found in an extremely expensive boxed set.
The most that any Xenos faction will get is a Phoenix Rising style release and since Orks are apparently paired with Marines (SW) I have no doubt the focus will be on them and "my" faction will get a typical, bare minimum effort.
I've made only one thread regarding my distaste for the continual Marine releases, hardly what I'd call "endless".
It's funny actually, if you read the start of this very thread (now spoilered) it's incredibly positive. I thought this would be the mechanism by which GW would update older, dated models and it would allow them to release models and rules for factions that aren't marines. Unfortunately GW have shown their intentions with the first volume of PA, not to mention the teaser video for this next volume and what I've seen fills me with no hope for any faction that isn't in Power Armour. As I don't collect a Power Armoured faction, I now have no hope for PA as a campaign.
Yeah its been disappointing from a Xenos point of view - but GW did the same thing when they relaunched AoS - initially it was lots of Stormcast releases with smaller mostly chaos releases together what they saw as their primary faction established. Then they have broadened it out a lot with some brilliant factions. Marines are getting the same - Primaris being a relaunch of Marines - so they are reestablishing them first with a touch of Chaos as the "baddies". It sucks - I collect mainly Tyranids and some Eldar so the setting has been pretty uninteresting for me - AoS has seemed a lot more vibrant in terms of releases. Hopefully non marine factions will get more substantive release once the Primaris are broadly established..
But yes I was expecting more for Eldar to reignite my interest in them, NIds have a much better range but it would nice to get something to freshen it up a bit. No expectations though I am looking forward to an army box and hoping PA 3 isn't just all Blood Angels punching Nids in the face...
2019/10/23 12:30:28
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
JohnnyHell wrote: I wasn't referring to your thread personally, more the sheer volume of "wahhhhh muhrines" threads in general discussion. Sorry if it read like a singular poke.
Fair play and no worries. Interestingly the number of 'waahhhhh muhrines' threads show just how dissatisfied much of the playerbase are at the number of marine releases.
Karthicus wrote: The very concept of being able to get units stuck into CQC and deny a fallback is actually really cool.
Bring on the crusade!!!!!
So glad they gave that ability to the super-speedy fast lads, the Black Templars, and not some other unit or faction where it'd be totally unfluffy like
genestealers
lictors
venomthropes
harlequins
howling banshees
Slaanesh Daemons
Necron Canoptek units
Those units are super slow and don't have any fluff backing behind wanting to grab and hold an enemy unit, not like lightning fast black templars units such as terminators and centurions.
Slaanesh Daemons actually do have the same ability.
Seekers I think.
Ah, you are right, it's on the new Fiends profile, I missed that. Wyches also do it as well, though they're nowhere near as fast and reliable as those lightning quick black templars.
If only we had some kind of stat to represent whether a model was a speedy go fast ninja type close combat unit or a lumbering crushing strong lad, then we could maybe compare the values of that stat to see whether a model could fall back away from melee combat.
Nope. That would be too complicated. Can't be confusing people like that!
Initiative did no favours for Orks, I'm glad to see it gone.
It'd be fairly silly for me to say I play Eldar factions so I want to see the Toughness stat removed.
I guess I joke but there is a non-zero chance of that happening, since they did remove Toughness in AOS, "Simplifying" the game system by making big tough monsters have a jillion wounds you have to track.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2019/10/23 12:35:49
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
the_scotsman wrote: It'd be fairly silly for me to say I play Eldar factions so I want to see the Toughness stat removed.
I think the bigger issue with initiative was that it served as additional defensive stat against melee attacks on the vast majority of units, rather than an offensive stat for melee experts. Getting killed before striking by a heavy support unit with lascannons after crossing the entire battlefield to do so simply felt wrong.
In any case, the current fight phase with the "fights first", "fights normally" and "fights last" for initiatives works great, I would not want to trades that away.
I guess I joke but there is a non-zero chance of that happening, since they did remove Toughness in AOS, "Simplifying" the game system by making big tough monsters have a jillion wounds you have to track.
Well, Apocalypse kind of did that, too.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2019/10/23 12:40:11
Subject: Psychic Awakening N&R - OP updated with rumoured release schedule
GW makes an Aeldari and Drukhari boxed set that looks fantastic, and adds new rules to create your own Covens/Cabals/Craftworlds as the first part of Psychic Awakening and Eldar players whine about it.
Then GW decides to throw a bone to a Space Marine faction that hasn't been touched in nearly 20 years and... Eldar players are whining again.
You know, for a LONG time GW just ignored the players. I'm not going to say this was a good business practice, but based on the amount of whining from 40k players- I can see exactly how they'd get to a point where they'd make that decision.
Mob Rule is not a rule.
2019/10/23 12:41:55
Subject: Re:Psychic Awakening N&R - OP updated with rumoured release schedule
There's also more to keeping people locked in combat than being fast or having fast reflexes. Discipline goes a long way, for example, and I don't think anyone would argue that Astartes aren't disciplined.
Mind you, I think the current fall-back system is perhaps the worst change in all of 8th edition considering the massive implications it's had for melee units and the oversaturation of cheap (Troops) chaff units.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.