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![[Post New]](/s/i/i.gif) 2019/10/15 15:12:34
Subject: Impulsor - OP or NOT OP - that is the question!
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Dakka Veteran
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Not OP lol I can't even bring myself to buy one.
It might have found use as anti flyer duty with the skytalon array. That gun is pretty slick. And soak OW, etc. Buut the stalker exists so meh.
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![[Post New]](/s/i/i.gif) 2019/10/15 15:15:35
Subject: Impulsor - OP or NOT OP - that is the question!
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Omnipotent Necron Overlord
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Daedalus81 wrote: Ishagu wrote:People are talking about Hellblasters in an Impulsor.
It's cheaper and better to teleport in Inceptors.
It can be used to fly over and then walk up to a character or vulnerable unit, but it would be rare for that to work better than some snipers.
It does move far but it is also pretty large. That would be pretty difficult except for late game with less models around.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/10/15 15:17:25
Subject: Impulsor - OP or NOT OP - that is the question!
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Ultramarine Land Raider Pilot on Cruise Control
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Yeah that's what I mean. It does have some particular niche functions but it's by no means an overpowered or mandatory unit.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2019/10/15 15:22:46
Subject: Impulsor - OP or NOT OP - that is the question!
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Dipping With Wood Stain
Sheep Loveland
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People genuinely think this is OP?
DakkaDakka has definitely jumped the shark on this. Unless this was a troll/bait thread, I'd be seriously pointing you at genuine OP stuff than this floating pick up truck.
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40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company |
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![[Post New]](/s/i/i.gif) 2019/10/15 15:29:39
Subject: Impulsor - OP or NOT OP - that is the question!
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Omnipotent Necron Overlord
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I'm just going to give mine a rocket launcher and use it to shunt around an intercessor squad and charge enemy units with its high movement speed and d6 explosion.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/10/15 15:47:59
Subject: Impulsor - OP or NOT OP - that is the question!
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Witch Hunter in the Shadows
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You could put up a poll asking if the inquisition are OP and you'd get at least a 20% yes.
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![[Post New]](/s/i/i.gif) 2019/10/15 16:19:34
Subject: Impulsor - OP or NOT OP - that is the question!
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Powerful Phoenix Lord
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I voted no OP due to the limited units that will be useful in the Impulsor.
While I do think there is value in carrying Hellblaster WITH a support character where then need to be early and protecting them Turn 1, as mentioned Inceptors are probably better.
But I feel it's important to know some of the cons that Inceptors have that Hellblasters + Impulsor do not:
A) Inceptors have to wait until turn 2 to drop in, Hellblasters in an Impulsor can do their thing turn 1
B) Inceptors often aren't near character support and will lose more for each 1 rolled
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![[Post New]](/s/i/i.gif) 2019/10/15 17:04:12
Subject: Impulsor - OP or NOT OP - that is the question!
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Ultramarine Chaplain with Hate to Spare
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Land Raiders should be Assault Vehicle, but oh well.
Also, not OP.
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![[Post New]](/s/i/i.gif) 2019/10/15 17:08:59
Subject: Impulsor - OP or NOT OP - that is the question!
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Locked in the Tower of Amareo
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I have seen plasma inceptors backfire way too many times to consider them a great pick.
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![[Post New]](/s/i/i.gif) 2019/10/15 17:42:58
Subject: Impulsor - OP or NOT OP - that is the question!
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Omnipotent Necron Overlord
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Martel732 wrote:I have seen plasma inceptors backfire way too many times to consider them a great pick.
Not great - but probably better than hellblasters plus transport.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/10/15 17:54:52
Subject: Impulsor - OP or NOT OP - that is the question!
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Fireknife Shas'el
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Not OP, finally having a transport with an Invulnerable might just make transports useful again.
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![[Post New]](/s/i/i.gif) 2019/10/15 18:11:06
Subject: Impulsor - OP or NOT OP - that is the question!
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Leaving the assault vehicle rule to this vehicle and not for all the other PROPER assault vehicles is just so cinical, even for GW.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2019/10/15 18:16:00
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Steadfast Ultramarine Sergeant
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This thing would be OP if it was open topped as opposed to an "assault vehicle"
I swear something was lost in translation here. We got a 40k El Camino though so there's that lol
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![[Post New]](/s/i/i.gif) 2019/10/15 18:18:28
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Omnipotent Necron Overlord
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fraser1191 wrote:This thing would be OP if it was open topped as opposed to an "assault vehicle"
I swear something was lost in translation here. We got a 40k El Camino though so there's that lol
Yeah if open topped it would be hella OP. LOL. Then the 4++ would really be auto include.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/10/15 18:42:55
Subject: Impulsor - OP or NOT OP - that is the question!
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Fixture of Dakka
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Galef wrote:I voted no OP due to the limited units that will be useful in the Impulsor.
While I do think there is value in carrying Hellblaster WITH a support character where then need to be early and protecting them Turn 1, as mentioned Inceptors are probably better.
But I feel it's important to know some of the cons that Inceptors have that Hellblasters + Impulsor do not:
A) Inceptors have to wait until turn 2 to drop in, Hellblasters in an Impulsor can do their thing turn 1
B) Inceptors often aren't near character support and will lose more for each 1 rolled
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how about using them with IH rules? sniper bolters, re-roll one build in, with a transport with a beefy+4inv, supported by 3 units of eliminators and a sniper assasin. Could be fun to play with.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/10/15 18:47:14
Subject: Impulsor - OP or NOT OP - that is the question!
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Decrepit Dakkanaut
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Galas wrote:Leaving the assault vehicle rule to this vehicle and not for all the other PROPER assault vehicles is just so cinical, even for GW.
*laughs in White Scar*
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![[Post New]](/s/i/i.gif) 2019/10/15 20:53:41
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Fixture of Dakka
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What's the pts on this thing & it's various upgrades? And it's co$t?
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![[Post New]](/s/i/i.gif) 2019/10/15 21:07:46
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Commander of the Mysterious 2nd Legion
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Just under 90 points in the optimal config as I recall it.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/10/15 22:43:03
Subject: Impulsor - OP or NOT OP - that is the question!
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Regular Dakkanaut
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79 base and 97 for an invuln
I wouldnt be surpised if someone spams like 6 of these for a gimmick list
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![[Post New]](/s/i/i.gif) 2019/10/15 22:54:30
Subject: Impulsor - OP or NOT OP - that is the question!
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Fixture of Dakka
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Smirrors wrote:79 base and 97 for an invuln
I wouldnt be surpised if someone spams like 6 of these for a gimmick list
If SW could take it ( IDK if they can yet) i would do this lol.
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![[Post New]](/s/i/i.gif) 2019/10/15 23:03:12
Subject: Impulsor - OP or NOT OP - that is the question!
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Moustache-twirling Princeps
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Amishprn86 wrote: Smirrors wrote:79 base and 97 for an invuln
I wouldnt be surpised if someone spams like 6 of these for a gimmick list
If SW could take it ( IDK if they can yet) i would do this lol.
According to the SPACE MARINE AUGUST UPDATE, Wolves can take the Impulsor
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![[Post New]](/s/i/i.gif) 2019/10/15 23:04:34
Subject: Impulsor - OP or NOT OP - that is the question!
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Fixture of Dakka
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Hot damn, once my Deepkin, Tau, and Necrons finish selling on the ebays i might do that! Automatically Appended Next Post: PS, going to give it a couple months to make sure GW doesnt change them for the worst after they sell well lol.
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This message was edited 1 time. Last update was at 2019/10/15 23:06:21
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![[Post New]](/s/i/i.gif) 2019/10/16 00:32:05
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Fixture of Dakka
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You'll have to be more specific as to what the optimal configuration is as I didn't get that memo. Automatically Appended Next Post:
Is that the most expensive configuration?
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This message was edited 1 time. Last update was at 2019/10/16 00:34:26
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![[Post New]](/s/i/i.gif) 2019/10/16 03:33:35
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Commander of the Mysterious 2nd Legion
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ccs wrote:
You'll have to be more specific as to what the optimal configuration is as I didn't get that memo.
Automatically Appended Next Post:
Is that the most expensive configuration?
optimal confi is proably paired stormbolters a 4++ and no other addons.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/10/16 03:39:43
Subject: Impulsor - OP or NOT OP - that is the question!
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Gore-Soaked Lunatic Witchhunter
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It's the internal screwiness I mind more than any OPness. I could take a Rhino for 75pts, or for another 20pts I could get the same thing but with Fly, a 4++, and the ability to carry better units? It doesn't have to take the tournament scene by storm to be a giant middle finger to the older stuff in the book.
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![[Post New]](/s/i/i.gif) 2019/10/16 04:08:31
Subject: Impulsor - OP or NOT OP - that is the question!
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Longtime Dakkanaut
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Not OP. It just has some neat little tricks it can do.
Being able to move a squad 14+3+6+d6 inches (movement of the Impulsor + disembark range + intercessor movement range + intercessor advance) is a pretty great way to get those squads into a favorable position and pen the enemy into their half of the board, or to fly over units and cap backfield objectives quite quickly.
You could also take a couple of them for Orbital Bombardment purposes. Between them, the stratagem, and some Incursors with mines and Eliminators, you can start to load up the mortal wounds on the enemy and bring down even some really tough foes. You'd only be able to use those orbital bombardments once a turn, and when one Impulsor is done, tha'ts it, the use is finished. But hey, anything that can help you snipe out backfield camping units is nice.
The shield dome is nice for that 4++. It's a great upgrade for keeping things alive but... Is it really necessary at the end of the day? It's really just an annoyance, but it could keep your opponent from getting first strike if you're clever.
The missile launcher is the best for the offensive punch, since it can literally target whatever you want. It becomes like a weaker razorback or whirlwind at that point, but I guess it can fly. The Ironhail skytalon array is... very meh. s4 ap-1 but hey, it gets 6 shots and gets a bonus to targetting things that can fly...? Meh.
It's base loadout is just 2 storm bolters, so other than the extra weapons, it's offensive power is really wimpy. Also, keep in mind that units that disembark from it after it moves can't charge but they CAN advance, which is pretty sneaky. You could conceivably use it to get some Librarians into some good positions to get the Smites that you want.
I think the main issue is that it's transport capacity is only 6, and can't fit Gravis models. That limits it to: Reivers, Incursors, Intercessors, Infiltrators, Hellblasters, and Eliminators. Of those, only Intercessors and Hellblasters don't have a way of being deployed further up the field (Concealed positions works for most of those, and Reivers can deep strike with a cheaper upgrade).
Ok, so you can transport 5-man squads of Intercessors and Hellblasters. Of those, the Stalker Bolter and Heavy Plasma Incinerator versions aren't useful to be transported, so it's down to the rapid fire and assault versions of each of their weapons.
Hellblasters would turn the Impulsor into a juicy target, so maybe you would want the 4++ on it in that case, keeping your hellblasters alive so they can strike back if you don't get turn 1.
Otherwise, taking a 5-man squad of Intercessors with a sgt with a power fist or thunder hammer and giving them the 1cp version of Veteran Intercessors might not be a bad way to go. It'd be relatively cheap yet hit pretty hard.
The Impulsor also has the -2 to charge ranges for enemies. A combination of them + Infiltrators can make it very hard for your opponent to get first turn charges if you screen appropriately. That alone may make it good against certain armies.
Still, after all of those little uses, it's situational. Not op.
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![[Post New]](/s/i/i.gif) 2019/10/16 04:21:29
Subject: Impulsor - OP or NOT OP - that is the question!
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Krazed Killa Kan
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Not sure it's OP but it shows a huge problem with points cost for other similar units (rhino).
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2019/10/16 06:11:08
Subject: Impulsor - OP or NOT OP - that is the question!
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Loyal Necron Lychguard
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I didn't even need to read the rules or see the pts to know impulsively that it was going to be OP. /s It has already topped a grand tournament. It isn't even out yet. Saying that it is anything other than OP does not make sense. Have fun with your balanced IH Impuslors. "It's just a friendly Impulsor list dude, why do you have to be so mad about my 84 pt Wave Serpents?"
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This message was edited 1 time. Last update was at 2019/10/16 06:11:20
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![[Post New]](/s/i/i.gif) 2019/10/16 06:19:09
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Nihilistic Necron Lord
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How can anyone think its not OP ?? The orbital comms array is 18 pts., which is the same as orbital bombardment, which is 3 CP. If you take 6 impulsors with OCA you save yourself 18CP. And you can bombard your enemy castle back to the stone age. Its even better than orbital bombardment, because its doesnt have to be visible to your warlord. Its just one point on the battlefield, no LOS needed.
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This message was edited 2 times. Last update was at 2019/10/16 06:25:56
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![[Post New]](/s/i/i.gif) 2019/10/16 06:22:48
Subject: Re:Impulsor - OP or NOT OP - that is the question!
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Ladies Love the Vibro-Cannon Operator
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p5freak wrote:How can anyone think its not OP ?? The orbital comms array for 18 pts., which is the same as orbital bombardment, which is 3 CP. If you take 6 impulsors with OCA you save yourself 18CP. And you can bombard your enemy castle back to the stone age.
Sounds devastating.
But you don't take it as a transport option.
Transports are tactically very useful even for Marines.
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Former moderator 40kOnline
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Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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