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Made in au
Pestilent Plague Marine with Blight Grenade





 Dr. Mills wrote:
Salamanders? Strong using their fluff friendly weapons?

And this is bad, why?


It's basically a meme at this point for some members of the forum to whine about anything new these days regardless of how it actually plays


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

hence the discussion about tactics between fellow Sons of Nocturne.

I've felt this entire addition that Salamanders work best when supporting frontline troops with mid table control. Now they have fluffy rules that bare that out. cant wait to get the fyreslayers endless spells and paint up fire shield & magmic eruption pyromancy effects. it looks so much better than putting the card next to the models.

Bray'arth is even more insane now if you give him the relic for regaining wounds/6+FNP and cast might of heroes, he should get some work done. properly supported.
   
Made in ru
Been Around the Block




MalfunctBot wrote:
EricDominus wrote:
Oh, i forgot to mention: 4+ mortal wounds from flamers is an ARMY WIDE BONUS


No, it is not. It's a 1CP Stratagem that affects ONE model in your entire army, and doesn't even benefit from the +1 To Wound bonus from the Tactical Doctrine.


No, it’s not. New GW wording. And RAW since you don’t pick a unit/ a model - it affects your whole army.
   
Made in us
Longtime Dakkanaut





I mean they are good with flamers and meltas, seems alright. Though I feel kind of bad for none vanilla marines as what exactly do they do ?

Judging by the one PA book we got, I'm not sure I have high hopes for the other marines to be showcased in the books if they are anything like the new Eldar stuff. While it'll be good, it won't be successor super rules good.

That said, Salamanders seem really good and tough for what they do. I mean every codex should feel that way. If you run into a guard parking lot well used it should feel bad, same for a tooled up Sallies list, IH list, etc, etc.

The issue is not all books have that yet and they really should have at this point. It's all the schizo GW design train, they never follow through with a plan all the way they are the kings of the half arsed plans.
   
Made in nl
Longtime Dakkanaut





EricDominus wrote:
MalfunctBot wrote:
EricDominus wrote:
Oh, i forgot to mention: 4+ mortal wounds from flamers is an ARMY WIDE BONUS


No, it is not. It's a 1CP Stratagem that affects ONE model in your entire army, and doesn't even benefit from the +1 To Wound bonus from the Tactical Doctrine.


No, it’s not. New GW wording. And RAW since you don’t pick a unit/ a model - it affects your whole army.
I haven't seen the stratagem's wording but do you honestly think GW intended to make a 1 CP stratagem that gives your entire army's flamers a mortal wound on 4+?
For just 1 second think about that and realise that even if your right, and I doubt you are, its 100% going to get changed in the week 2 faq.
   
Made in us
Longtime Dakkanaut





If that is accurate I once more wonder what the editor was doing, aside from not being there, as it seems like if its worded so that is accurate yeah it seems a little strong.

I say it seems strong when say, for 2 CP guard can roll a D6 for each enemy squad and on a 6 do 1 whole mortal wound to it.

One of these things is not like the other, one of these things just does not belong.
   
Made in au
Sneaky Sniper Drone




EricDominus wrote:
MalfunctBot wrote:
EricDominus wrote:
Oh, i forgot to mention: 4+ mortal wounds from flamers is an ARMY WIDE BONUS


No, it is not. It's a 1CP Stratagem that affects ONE model in your entire army, and doesn't even benefit from the +1 To Wound bonus from the Tactical Doctrine.


No, it’s not. New GW wording. And RAW since you don’t pick a unit/ a model - it affects your whole army.


That's not the intent and you know it. If you want to complain about the new Marine supplements being OP fine, but complaim about their actual strengths and abilities and not a stratagem that requires you to rules lawyer and interpret what was clearly intended one way as another for it to function how you want it to.


The stratagem verbatim for those that haven't seen it.

"Use this Stratagem in your shooting phase or in your opponents Charge phase, when a SALAMANDERS from your army shoots with a flame or melta weapon (see Codex Space Marines). Until the end of that Phase, when resolving an attack made with that weapon, on an unmodified wound roll of 4+ the target suffers 1 Mortal Wound in addition to any other damage."

This message was edited 1 time. Last update was at 2019/10/20 10:42:13


 
   
Made in nl
Longtime Dakkanaut





MalfunctBot wrote:
EricDominus wrote:
MalfunctBot wrote:
EricDominus wrote:
Oh, i forgot to mention: 4+ mortal wounds from flamers is an ARMY WIDE BONUS


No, it is not. It's a 1CP Stratagem that affects ONE model in your entire army, and doesn't even benefit from the +1 To Wound bonus from the Tactical Doctrine.


No, it’s not. New GW wording. And RAW since you don’t pick a unit/ a model - it affects your whole army.


That's not the intent and you know it. If you want to complain about the new Marine supplements being OP fine, but complaim about their actual strengths and abilities and not a stratagem that requires you to rules lawyer and interpret what was clearly intended one way as another for it to function how you want it to.


The stratagem verbatim for those that haven't seen it.

"Use this Stratagem in your shooting phase or in your opponents Charge phase, when a SALAMANDERS from your army shoots with a flame or melta weapon (see Codex Space Marines). Until the end of that Phase, when resolving an attack made with that weapon, on an unmodified wound roll of 4+ the target suffers 1 Mortal Wound in addition to any other damage."
THAT weapon.
so once again people can't read and make stuff up in their head to be outraged about.
it points to a specific weapon, the one on a salamander model that you just selected to shoot with has. Not every flamer or melta weapon in your army from that point onwards.
   
Made in pl
Fixture of Dakka




AngryAngel80 wrote:
If that is accurate I once more wonder what the editor was doing, aside from not being there, as it seems like if its worded so that is accurate yeah it seems a little strong.

I say it seems strong when say, for 2 CP guard can roll a D6 for each enemy squad and on a 6 do 1 whole mortal wound to it.

One of these things is not like the other, one of these things just does not belong.

you think that is bad? how about a save vs mortal wounds, that you can can get against mw coming from spells, and not other sources, after you lose MW from a spell

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ru
Been Around the Block




 Ordana wrote:
MalfunctBot wrote:
EricDominus wrote:
MalfunctBot wrote:
EricDominus wrote:
Oh, i forgot to mention: 4+ mortal wounds from flamers is an ARMY WIDE BONUS


No, it is not. It's a 1CP Stratagem that affects ONE model in your entire army, and doesn't even benefit from the +1 To Wound bonus from the Tactical Doctrine.


No, it’s not. New GW wording. And RAW since you don’t pick a unit/ a model - it affects your whole army.


That's not the intent and you know it. If you want to complain about the new Marine supplements being OP fine, but complaim about their actual strengths and abilities and not a stratagem that requires you to rules lawyer and interpret what was clearly intended one way as another for it to function how you want it to.


The stratagem verbatim for those that haven't seen it.

"Use this Stratagem in your shooting phase or in your opponents Charge phase, when a SALAMANDERS from your army shoots with a flame or melta weapon (see Codex Space Marines). Until the end of that Phase, when resolving an attack made with that weapon, on an unmodified wound roll of 4+ the target suffers 1 Mortal Wound in addition to any other damage."

THAT weapon.
so once again people can't read and make stuff up in their head to be outraged about.
it points to a specific weapon, the one on a salamander model that you just selected to shoot with has. Not every flamer or melta weapon in your army from that point onwards.


"so once again people can't read and make stuff up in their head to be outraged about."

Don't fall from your high arse.

With this wording it clearly works on the whole army (You don't reroll only one hit roll from Chapter Master's aura only because it now says reroll THE HIT ROLL).

Butt.

I've got a full version of this stratagem and it as follows: Use this Stratagem in your shooting phase or in your opponents Charge phase, when a SALAMANDERS MODEL from your army shoots with a flame or melta weapon (see Codex Space Marines). Until the end of that Phase, when resolving an attack made with that weapon, on an unmodified wound roll of 4+ the target suffers 1 Mortal Wound in addition to any other damage.

With the full wording i might agree, that this is a one model only. But it still 12 mortal wounds (18 if He'Stan is nearby) from a single aggressor.
   
Made in it
Longtime Dakkanaut





Not that it really matters.

If you got in range with flamer aggressors and spent those 2 CPs for maximum shots, the target was already toast without additional MWs.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Spoletta wrote:
Not that it really matters.

If you got in range with flamer aggressors and spent those 2 CPs for maximum shots, the target was already toast without additional MWs.


I was going to point out that it might still be useful if someone charged them with a rhino to eat the overwatch.

Then I started thinking about the numbers.

Auto hits
You are wounding on a 4+ due to the +1 from being Salamander
We’ll assume -1 AP from being in the tactical doctrine, so save on a 4+
So you need 40 shots to turn a metal box into a burnt out husk.
An aggressor with flamestorm gauntlets doubleshotting on overwatch gets ~14 each, 3 of them is 42.

Dead rhino. No CPs used. Just with the doctrines.

   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Most of what I've heard about salamanders isn't horrible. However I've heard they have a votlw equivalent strategem that works for all their units not just infantry. That's csm best strategem but better. That's gak.
   
Made in gb
Witch Hunter in the Shadows





 Dr. Mills wrote:
Salamanders? Strong using their fluff friendly weapons?

And this is bad, why?
Serious answer - you have a unit. That unit is arbitrarily stronger depending on the colour it is painted. You can set one price for it - do you price it for red paint, green paint, blue paint, or silver?
   
Made in se
Ferocious Black Templar Castellan






Sweden

I'd forgotten about the stratagem. That feels like a much more worthwhile usage of the tanking Captain than trying to squeeze him into a role that he's not relying able enough to do.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

A.T. wrote:
 Dr. Mills wrote:
Salamanders? Strong using their fluff friendly weapons?

And this is bad, why?
Serious answer - you have a unit. That unit is arbitrarily stronger depending on the colour it is painted. You can set one price for it - do you price it for red paint, green paint, blue paint, or silver?


In an ideal world you could work something out army wide.

If all your units are a little overpriced, but the ones for your color are a little overpowered, it evens out. You are not going to spam 100% of your good units, as you still need to take some stock units, fill roles, etc. So each color army is rewarded to play to their strengths, but overall as an army everything is balanced.

Now, we are far from an ideal world. Some units start out overpowered and underpriced, some colors buffs synergies better with the overall meta, and not everything is even remotely created equal. And competitive play rewards exploiting the broken stuff.

In theory, I could be done in a fair way. In practice, there are far too many moving parts to get any sort of equal balance going on. Especially when people are aiming to maximize competitiveness.

   
Made in us
Gore-Soaked Lunatic Witchhunter







 Nevelon wrote:
A.T. wrote:
 Dr. Mills wrote:
Salamanders? Strong using their fluff friendly weapons?

And this is bad, why?
Serious answer - you have a unit. That unit is arbitrarily stronger depending on the colour it is painted. You can set one price for it - do you price it for red paint, green paint, blue paint, or silver?


In an ideal world you could work something out army wide.

If all your units are a little overpriced, but the ones for your color are a little overpowered, it evens out. You are not going to spam 100% of your good units, as you still need to take some stock units, fill roles, etc. So each color army is rewarded to play to their strengths, but overall as an army everything is balanced.

Now, we are far from an ideal world. Some units start out overpowered and underpriced, some colors buffs synergies better with the overall meta, and not everything is even remotely created equal. And competitive play rewards exploiting the broken stuff.

In theory, I could be done in a fair way. In practice, there are far too many moving parts to get any sort of equal balance going on. Especially when people are aiming to maximize competitiveness.


But should it? Do you really want to Flanderize all the SM Chapters into only being able to take the things they get buffs for because everything is kind of bad without the Chapter-specific buffs?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 AnomanderRake wrote:
 Nevelon wrote:

In an ideal world you could work something out army wide.

If all your units are a little overpriced, but the ones for your color are a little overpowered, it evens out. You are not going to spam 100% of your good units, as you still need to take some stock units, fill roles, etc. So each color army is rewarded to play to their strengths, but overall as an army everything is balanced.

Now, we are far from an ideal world. Some units start out overpowered and underpriced, some colors buffs synergies better with the overall meta, and not everything is even remotely created equal. And competitive play rewards exploiting the broken stuff.

In theory, I could be done in a fair way. In practice, there are far too many moving parts to get any sort of equal balance going on. Especially when people are aiming to maximize competitiveness.


But should it? Do you really want to Flanderize all the SM Chapters into only being able to take the things they get buffs for because everything is kind of bad without the Chapter-specific buffs?


At the FLGS level, where you don’t need to squeeze every last ounce of power out of a list it works just fine. The problem is that 40k rewards skew lists and specialization. There is no mechanical reason not to embrace full flanderization, and only take things that double down on your strengths. However, once you step away from the bleeding edge of power, a host of other options open up. But both you and your opponent need to be on the same page.

My theory here is that people will take non-optimal units for assorted reasons. Your choppy chapter might need some fire support, your castle army needs someone to go out and grab objectives. You still need troops/HQs, even if you are not one of the optimal colors to get the most out of them. You might have a yellow player and a white player with very similar TAC lists, but the yellow will shoot a little better, and the white will be a little more mobile.

In practice, this will not happen outside of friendly relaxed play. It’s not “optimal”. 40k is casually easy to break, always has been. It’s best when everyone is on the same page on what kind of game they want to play.

Just a little thought experiment on how it could work, in an ideal world, over my morning coffee. As an idea I like the concept. Although with the bloat in 40k, it probably never could without a massive amount of work.

   
Made in gb
Regular Dakkanaut




England

Squads doing 30 MW and Smash Captains with Damage 12 weapons? Who the Hell is writing this crap lol
   
Made in fr
Elite Tyranid Warrior



France

 Elfric wrote:
Squads doing 30 MW and Smash Captains with Damage 12 weapons? Who the Hell is writing this crap lol

The 30 MW is a 4 CP strat I think, and it's only one unit doing the MW if I understood well.
   
Made in gb
Regular Dakkanaut




England

WhiteDog wrote:
 Elfric wrote:
Squads doing 30 MW and Smash Captains with Damage 12 weapons? Who the Hell is writing this crap lol

The 30 MW is a 4 CP strat I think, and it's only one unit doing the MW if I understood well.


Agents of Vect is 4CP and is nowhere near as broke as that.
   
Made in us
Decrepit Dakkanaut




LOL Salamanders themselves are still crap though. Everyone is gonna do a Successor for the extra 3" on their Melta and Flamer weapons, and since the spamming of auto hits will be a thing you won't even pick Artisans, not that it was a good choice to begin with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Longtime Dakkanaut





 Elfric wrote:
Squads doing 30 MW and Smash Captains with Damage 12 weapons? Who the Hell is writing this crap lol
That many MW is fake news.
Its unmodifier 4+ to wound on 1 weapon from 1 model that causes MW.
So the most damage your doing is the 2d6 from the Aggressor Flamestorm gauntlet. stratagem for max shots and your doing 6 mortal wounds.
Which is a lot, but not nearly the same thing.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

The fact that they got a superior version of votlw is what irks me. It's bad enough that sm get everyone else's stuff but they get better versions of it.
   
Made in nl
Longtime Dakkanaut





Gadzilla666 wrote:
The fact that they got a superior version of votlw is what irks me. It's bad enough that sm get everyone else's stuff but they get better versions of it.
GW has no clue how to balance SM's as they are so the only option they see is to throw a gakload of special rules on it and hope it works.

Turns out throwing a load of special rules on an army that is mediocre might make them to good. Who could have known.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Slayer-Fan123 wrote:LOL Salamanders themselves are still crap though. Everyone is gonna do a Successor for the extra 3" on their Melta and Flamer weapons, and since the spamming of auto hits will be a thing you won't even pick Artisans, not that it was a good choice to begin with.


SALAMANDERS players most likely will not be doing that.

Those looking for the new way to eviscerate their opponent in the shortest amount of time, will do that.

What should happen is if you are 100% Salamanders and not a successor, the bonus to range on flame & melta (only) applies.
   
Made in de
Witch Hunter in the Shadows



Aachen

Racerguy180 wrote:
Slayer-Fan123 wrote:LOL Salamanders themselves are still crap though. Everyone is gonna do a Successor for the extra 3" on their Melta and Flamer weapons, and since the spamming of auto hits will be a thing you won't even pick Artisans, not that it was a good choice to begin with.


SALAMANDERS players most likely will not be doing that.

Those looking for the new way to eviscerate their opponent in the shortest amount of time, will do that.

What should happen is if you are 100% Salamanders and not a successor, the bonus to range on flame & melta (only) applies.

Im gonna keep running my Salamanders as Salamanders, that's for sure.

I don't see why they should receive a range buff. Maybe we should just lock the tactical doctrine bonus to the chapters themself instead of giving it to the successors as well (unless they're Inheritors).

This message was edited 2 times. Last update was at 2019/10/20 19:14:50


 
   
Made in us
Decrepit Dakkanaut




Racerguy180 wrote:
Slayer-Fan123 wrote:LOL Salamanders themselves are still crap though. Everyone is gonna do a Successor for the extra 3" on their Melta and Flamer weapons, and since the spamming of auto hits will be a thing you won't even pick Artisans, not that it was a good choice to begin with.


SALAMANDERS players most likely will not be doing that.

Those looking for the new way to eviscerate their opponent in the shortest amount of time, will do that.

What should happen is if you are 100% Salamanders and not a successor, the bonus to range on flame & melta (only) applies.

Yeah that's a bad proposed rule.

And yeah I can guarantee Salamanders players will be doing that because they might actually want a functional army.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Longtime Dakkanaut





Slayer-Fan123 wrote:
Racerguy180 wrote:
Slayer-Fan123 wrote:LOL Salamanders themselves are still crap though. Everyone is gonna do a Successor for the extra 3" on their Melta and Flamer weapons, and since the spamming of auto hits will be a thing you won't even pick Artisans, not that it was a good choice to begin with.


SALAMANDERS players most likely will not be doing that.

Those looking for the new way to eviscerate their opponent in the shortest amount of time, will do that.

What should happen is if you are 100% Salamanders and not a successor, the bonus to range on flame & melta (only) applies.

Yeah that's a bad proposed rule.

And yeah I can guarantee Salamanders players will be doing that because they might actually want a functional army.
The marine book itself is a functional army. Salamanders might not be top, but simply by being new Marines they will be good.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Ordana wrote:
Gadzilla666 wrote:
The fact that they got a superior version of votlw is what irks me. It's bad enough that sm get everyone else's stuff but they get better versions of it.
GW has no clue how to balance SM's as they are so the only option they see is to throw a gakload of special rules on it and hope it works.

Turns out throwing a load of special rules on an army that is mediocre might make them to good. Who could have known.


well that's how GW's been buffing all the other armies. well that and making them much lower points cost. fact is GW could keep pushing marine points lower and lower, or they could start making marines feel elite. Personally I like that Marines feel elite, before hand they just felt like tough guys in power armor, but not partiuclarly elite, things like guard orders, etc really helped those armies feel their role, and now space Marines feel like they should.

Opinions are not facts please don't confuse the two 
   
 
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