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![[Post New]](/s/i/i.gif) 2019/11/11 17:35:08
Subject: Daemon weapons are back!
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Regular Dakkanaut
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Looks more like a lore entree to me. Probably not a doctrine.
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![[Post New]](/s/i/i.gif) 2019/11/11 17:56:51
Subject: Re:Daemon weapons are back!
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Mighty Vampire Count
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Apparently Inquisitors get the same weapon Relic
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:10:33
Subject: Daemon weapons are back!
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Morphing Obliterator
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Agreed. Not seeing anything in this that moves the needle.
Won't be wasting my money on this trash.
'You get a weapon that hurts you and fails to work 17% of the time, why aren't you happy?'
There is nothing in the book about upgrading CSM characters judging from the ToC.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:25:45
Subject: Daemon weapons are back!
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Trazyn's Museum Curator
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TwinPoleTheory wrote:
Agreed. Not seeing anything in this that moves the needle.
Won't be wasting my money on this trash.
'You get a weapon that hurts you and fails to work 17% of the time, why aren't you happy?'
There's a stratagem for that. In the past that was a problem, but now you just use a CP and you can basically ignore it.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2019/11/11 18:29:15
Subject: Daemon weapons are back!
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Morphing Obliterator
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CthuluIsSpy wrote:There's a stratagem for that. In the past that was a problem, but now you just use a CP and you can basically ignore it.
Fair enough, so 17% of the time it costs a CP to use and hopefully doesn't fail again.
Still trash.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:42:45
Subject: Daemon weapons are back!
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Regular Dakkanaut
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Love having half the article dedicated to a weapon that isn't even half as effective as a generic master crafted thunderhammer, and has 1 in 6 chance to flat out fail, likely losing your character in the process.
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![[Post New]](/s/i/i.gif) 2019/11/11 18:43:50
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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You have a small chance of a drawback that can be ignored by spending a ressource for getting a weapon that is on average deadlier than your regular stuff.
How is that trash? Demon weapons always came with the lore of being dangerous. To their foes and wielder likewise. Feels like a fair implementation of their lore into the rules.
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![[Post New]](/s/i/i.gif) 2019/11/11 18:47:48
Subject: Daemon weapons are back!
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Morphing Obliterator
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a_typical_hero wrote:You have a small chance of a drawback that can be ignored by spending a ressource for getting a weapon that is on average deadlier than your regular stuff.
How is that trash? Demon weapons always came with the lore of being dangerous. To their foes and wielder likewise. Feels like a fair implementation of their lore into the rules.
It's trash because it's a placebo, not a solution.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:50:12
Subject: Daemon weapons are back!
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Enigmatic Chaos Sorcerer
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TwinPoleTheory wrote:a_typical_hero wrote:You have a small chance of a drawback that can be ignored by spending a ressource for getting a weapon that is on average deadlier than your regular stuff.
How is that trash? Demon weapons always came with the lore of being dangerous. To their foes and wielder likewise. Feels like a fair implementation of their lore into the rules.
It's trash because it's a placebo, not a solution.
Was anyone really expecting an actual solution though?
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:51:48
Subject: Daemon weapons are back!
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Morphing Obliterator
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OP seemed terribly excited about it...
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:57:50
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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I mean, hip hip hurray that we get some, customizability back, and some flavour.
But flavouring a dex that is in vast parts more like a structural questionable bridge with only some working pilllars and walking boards is . as you said, placebo.
Sure you can paint the bad boards up with a colour, doesn't change the fact that the bridge is structurally unstable mostly.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/11 18:58:08
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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And being excited about an upcoming release is something we cant let happen here, so better quickly copy&paste / post that:
- my faction gets less than your faction
- what my faction get is trash anyway
- more marine rules *slow clap*
PA1 did do something for Craftworlds, the Inquisition WD article seems to shape up nicely, the last supplements have been great.
How about we wait with the criticism until we have the full rules and let people enjoy the anticipation of new releases?
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![[Post New]](/s/i/i.gif) 2019/11/11 19:00:31
Subject: Daemon weapons are back!
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Morphing Obliterator
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a_typical_hero wrote:How about we wait with the criticism until we have the full rules and let people enjoy the anticipation of new releases?
The ToC tells you everything that's in there.
It's re-arranging deck chairs.
Happy to be wrong.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 19:01:59
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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a_typical_hero wrote:And being excited about an upcoming release is something we cant let happen here, so better quickly copy&paste / post that:
- my faction gets less than your faction
- what my faction get is trash anyway
- more marine rules *slow clap*
PA1 did do something for Craftworlds, the Inquisition WD article seems to shape up nicely, the last supplements have been great.
How about we wait with the criticism until we have the full rules and let people enjoy the anticipation of new releases?
I mean the first is especially true for all non Eldar/ gsc xenos.
the second point is , well, i mean if you have allready a better relic, what is the point in this one? Sooo ehhh (guess you could run 2 axes but i mean, why?)
Well and the last one is also marines and spikey marines again so yes it is true.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/11 19:02:59
Subject: Daemon weapons are back!
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Dakka Veteran
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People here talking about how good the new daemon weapon is, and all I'm wondering is "why would you want to pay for a weapon with -5 AP?". I can't see many scenarios where it matters over -3 or -4 AP.
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![[Post New]](/s/i/i.gif) 2019/11/11 19:08:27
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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This could be just to emphasise how deadly the weapon is in the lore. In older editions Tau Mass Drivers(?) had AP 1, even though armor saves capped out at 2+ and there was no bonus in overcoming tank armour for it.
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![[Post New]](/s/i/i.gif) 2019/11/11 19:34:23
Subject: Daemon weapons are back!
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Morphing Obliterator
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a_typical_hero wrote:This could be just to emphasise how deadly the weapon is in the lore. In older editions Tau Mass Drivers(?) had AP 1, even though armor saves capped out at 2+ and there was no bonus in overcoming tank armour for it.
IIRC AP1 weapons got a bonus on the damage table roll.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 19:36:14
Subject: Daemon weapons are back!
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Barpharanges
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Isn't this just infinitely inferior to the DP with Skullreaver?
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2019/11/11 19:48:55
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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Yep, which was allready brought up
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/11 19:49:56
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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Darsath wrote:People here talking about how good the new daemon weapon is, and all I'm wondering is "why would you want to pay for a weapon with -5 AP?"
Taking on Centurions with a DP, you have a decent chance (66%) to wound on 2's and will deny armor saves completely. Malefic Talons wound on 3's and get saved on 4's so in this case in makes a big difference.
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![[Post New]](/s/i/i.gif) 2019/11/11 19:50:57
Subject: Daemon weapons are back!
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Combat Jumping Rasyat
East of England
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Yes, agreed, it's an average weapon, compared to the field, and below average compared to what has been coming out in SM releases. Once you figure in the 'on a 1 the weapon bites your face' rule, it drops to 'very poor'. I hope there are better daemonic weapons than this, or that they are easy to access. Not holding my breath though. Automatically Appended Next Post: It makes me think of axe of blind fury. The writers imagine the swinginess being uber-chaos and cool. On the table, effects that randomly make your hero feel like a chump are ... well, nice for your opponent I guess?
There has to be a risk-reward calculation at the least, and they tend to completely leave this our of their considerations. Fingers crossed Daemonic Weapons don't repeat this.
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This message was edited 1 time. Last update was at 2019/11/11 19:53:30
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![[Post New]](/s/i/i.gif) 2019/11/11 19:55:11
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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Might also be useful chopping up a 2+ Leviathan Dread after Death Hex.
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![[Post New]](/s/i/i.gif) 2019/11/11 19:55:13
Subject: Daemon weapons are back!
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Morphing Obliterator
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Yoyoyo wrote:Taking on Centurions with a DP, you have a decent chance (66%) to wound on 2's and will deny armor saves completely. Malefic Talons wound on 3's and get saved on 4's so in this case in makes a big difference.
You have to factor in losing 3 attacks to gain that benefit.
You might kill a Certurion, 2 if you're lucky.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 20:39:21
Subject: Daemon weapons are back!
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Decrepit Dakkanaut
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Continuity wrote:Love having half the article dedicated to a weapon that isn't even half as effective as a generic master crafted thunderhammer, and has 1 in 6 chance to flat out fail, likely losing your character in the process.
Not sure about that. Check my math to be sure though.
Exalted Champ 5A on the charge, DttFE
5 * 1.167 * .833 * .888 * 2 = 2 dead centurions for 74 points.
Captain 5 TH swings
5 * .777 * .666 * .666 = 1.7 wounding hits = 1 dead centurion
DP vs Knight
6 * .998 * .666 * 2 = 8
Cpt vs Knight
6 * .777 * .5 * .833 * 3 = 5.8
Even if you multiply those results by 0.83 they still come out a bit ahead, which is clearly quite dangerous in a tight situation with no CP. And consider that's a regular TH, so, might be a bit behind based on the type and situation.
Automatically Appended Next Post:
Because Daemon Weapons are cool. They've ALWAYS had this drawback. Did I state it was panacea?
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This message was edited 3 times. Last update was at 2019/11/11 20:51:32
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![[Post New]](/s/i/i.gif) 2019/11/11 20:47:35
Subject: Daemon weapons are back!
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Morphing Obliterator
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Daedalus81 wrote:Because Daemon Weapons are cool. They've ALWAYS had this drawback. Did I state it was panacea?
No, you did not, but you seem terribly excited about it, so enjoy. It's a useless placebo that does nothing in the grand scheme of things.
I'd rather save my CP to use Veterans again, since that might actually accomplish something.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 20:49:08
Subject: Re:Daemon weapons are back!
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Decrepit Dakkanaut
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*shrug* I love daemon weapons. I haven't flubbed Abaddon, yet, so i'll consider myself lucky.
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![[Post New]](/s/i/i.gif) 2019/11/11 20:55:58
Subject: Re:Daemon weapons are back!
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Morphing Obliterator
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Daedalus81 wrote:*shrug* I love daemon weapons. I haven't flubbed Abaddon, yet, so i'll consider myself lucky.
I like Daemon Weapons too.
It doesn't change the fact that this doesn't actually do anything to address the current state of CSM problems.
I put a CSM model on the table and it is an objectively inferior model. I would even argue it's inferior to Scouts under the current conditions.
That is a problem that will not be solved by shiny baubles.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/11 20:58:11
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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They're sidegrades but they are very good if you know what you're doing.
What's most important is Prescience so you are landing DttFE on 5+. A DP will clear 3x Cents fairly reliably -- 5 base attacks, generate 1-2 more, clear 6W on 2's with no saves. I don't see that as terribly unrealistic.
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![[Post New]](/s/i/i.gif) 2019/11/11 20:58:40
Subject: Re:Daemon weapons are back!
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Decrepit Dakkanaut
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TwinPoleTheory wrote: Daedalus81 wrote:*shrug* I love daemon weapons. I haven't flubbed Abaddon, yet, so i'll consider myself lucky.
I like Daemon Weapons too.
It doesn't change the fact that this doesn't actually do anything to address the current state of CSM problems.
I put a CSM model on the table and it is an objectively inferior model. I would even argue it's inferior to Scouts under the current conditions.
That is a problem that will not be solved by shiny baubles.
Sure, but just let it play out. If it's still a gak sandwich after CA then we've got work to do to either bust GW's balls, comp, or play something else.
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![[Post New]](/s/i/i.gif) 2019/11/11 21:01:09
Subject: Daemon weapons are back!
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Longtime Dakkanaut
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For chaos marines I've always liked the idea of them having a semi horde style ability with normal marines. Mass produced marines who are still marines, but these are not the hyper trained, indoctrinated or experienced boys veterans are. These are lab grown and mass produced comparative trash. The best trash in the game, but still trash. Lower their points and there you go.
Then have the real killers. Long war veterans, cult marines and grizzled trash that fermented into a hardened badass killer. These are your boys you go to for that proper marine feeling so 2 wounds, better attacks, more options, elite slots and the like. These are the guys who stand up to Primaris and dominate lower tier mooks. Naturally more expensive and valuable.
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