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![[Post New]](/s/i/i.gif) 2019/11/12 23:22:22
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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I can't silence anyone, it's a public forum. I can just choose to respond to the posters who we feel offer something more valuable than a pointless internet slapfight.
Anyway, moving on.
Drudge Dreadnought wrote:But the warcom article did mention stuff like ignoring invul saves. That sort of thing could open up a whole new world of options.
That is pretty interesting. It might be hard to stack 6W on something like a Chapter Master if it's D1 though.
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![[Post New]](/s/i/i.gif) 2019/11/12 23:25:39
Subject: Re:Daemon weapons are back!
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[MOD]
Villanous Scum
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Enough of the tit for tat bickering and name calling. This thread is for discussing the return of daemon weapons not for telling people they are playing with their toys the wrong way.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2019/11/12 23:39:36
Subject: Re:Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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WarhammerCommunity wrote:Trust us when we say the risk is worth it – from ignoring invulnerable saves to dealing deluges of mortal wounds to enemies, these are Relics that turned the measliest Chaos Lord into a mighty champion.
So I guess that's 3 weapons we can guess at.
- AP5 D2 Sword with D6 Strength buff
- Ignore Invul Saves
- Mortal Wound mechanic
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![[Post New]](/s/i/i.gif) 2019/11/12 23:47:20
Subject: Re:Daemon weapons are back!
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Mighty Vampire Count
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Yoyoyo wrote:WarhammerCommunity wrote:Trust us when we say the risk is worth it – from ignoring invulnerable saves to dealing deluges of mortal wounds to enemies, these are Relics that turned the measliest Chaos Lord into a mighty champion.
So I guess that's 3 weapons we can guess at.
- AP5 D2 Sword with D6 Strength buff
- Ignore Invul Saves
- Mortal Wound mechanic
Well Mortal wounds ignore Invuls anyway?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2019/11/12 23:51:35
Subject: Re:Daemon weapons are back!
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Decrepit Dakkanaut
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Mr Morden wrote:Yoyoyo wrote:WarhammerCommunity wrote:Trust us when we say the risk is worth it – from ignoring invulnerable saves to dealing deluges of mortal wounds to enemies, these are Relics that turned the measliest Chaos Lord into a mighty champion.
So I guess that's 3 weapons we can guess at.
- AP5 D2 Sword with D6 Strength buff
- Ignore Invul Saves
- Mortal Wound mechanic
Well Mortal wounds ignore Invuls anyway?
In all seriousness, yes, but there will probably enough distinction in role. Like a sword mortal wounding on 6s or a th ignoring invulns.
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![[Post New]](/s/i/i.gif) 2019/11/12 23:55:49
Subject: Daemon weapons are back!
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Killer Klaivex
The dark behind the eyes.
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Based on past experience, I'll hazard a guess that one of the daemon weapons will be +d6 attacks.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2019/11/13 00:03:21
Subject: Daemon weapons are back!
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Commander of the Mysterious 2nd Legion
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vipoid wrote:Based on past experience, I'll hazard a guess that one of the daemon weapons will be + d6 attacks.
I suspect another deamon weapon will be a thunderhammer. to enchourage the sales of the new hammer lord.
I'm going to put on my christmas list a + d6 attacks thunderhammer
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/11/13 00:11:42
Subject: Daemon weapons are back!
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Decrepit Dakkanaut
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BrianDavion wrote: vipoid wrote:Based on past experience, I'll hazard a guess that one of the daemon weapons will be + d6 attacks.
I suspect another deamon weapon will be a thunderhammer. to enchourage the sales of the new hammer lord.
I'm going to put on my christmas list a + d6 attacks thunderhammer
If they tie them all to the D6 roll...sounds plausible.
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![[Post New]](/s/i/i.gif) 2019/11/13 00:49:08
Subject: Daemon weapons are back!
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Commander of the Mysterious 2nd Legion
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Daedalus81 wrote:BrianDavion wrote: vipoid wrote:Based on past experience, I'll hazard a guess that one of the daemon weapons will be + d6 attacks.
I suspect another deamon weapon will be a thunderhammer. to enchourage the sales of the new hammer lord.
I'm going to put on my christmas list a + d6 attacks thunderhammer
If they tie them all to the D6 roll...sounds plausible.
and disgustingly good
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/11/13 00:50:19
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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There's definitely potential.
- D6 Strength
- D6 Attacks
- D6 AP
- D6 Damage
- D6 Wound Recovery
- D6 Negative to Leadership
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![[Post New]](/s/i/i.gif) 2019/11/13 02:10:50
Subject: Re:Daemon weapons are back!
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Commander of the Mysterious 2nd Legion
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what I'd like to see is rather then them giving us a selection of pre-built deamon weapons, giving us instead "build a deamon weapon" rules. but I suppose that'd be a bit broken.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/11/13 01:19:00
Subject: Daemon weapons are back!
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Walking Dead Wraithlord
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Isin't one of them supposed to ignore invulns?
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![[Post New]](/s/i/i.gif) 2019/11/13 01:20:50
Subject: Daemon weapons are back!
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Khorne Chosen Marine Riding a Juggernaut
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Anything to help my mighty Khorne lords cleave foes is welcome. Ignoring invun and doling out mortals sounds pretty good to me.
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![[Post New]](/s/i/i.gif) 2019/11/13 01:37:42
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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I'm thinking you get some random effect, then there's a special rule or a neat profile behind the D6 roll.
Or hey, it could be something completely different.
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This message was edited 1 time. Last update was at 2019/11/13 01:37:59
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![[Post New]](/s/i/i.gif) 2019/11/13 03:13:40
Subject: Daemon weapons are back!
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Slaanesh Chosen Marine Riding a Fiend
Australia
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A weapon that ignores invuls? The Dreadaxe is back, baby!
Very pleased to see daemon weapons return.
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2019/11/13 03:56:24
Subject: Daemon weapons are back!
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Walking Dead Wraithlord
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Marshal Loss wrote:A weapon that ignores invuls? The Dreadaxe is back, baby!
Very pleased to see daemon weapons return.
Exept it will end up having ap 0 /-1...  Geee Duuuwbs trolling the fan base hard
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![[Post New]](/s/i/i.gif) 2019/11/13 04:56:21
Subject: Daemon weapons are back!
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Commander of the Mysterious 2nd Legion
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Argive wrote: Marshal Loss wrote:A weapon that ignores invuls? The Dreadaxe is back, baby!
Very pleased to see daemon weapons return.
Exept it will end up having ap 0 /-1...  Geee Duuuwbs trolling the fan base hard 
even if it did it'd have a niche use in fighting deamons.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/11/13 05:34:23
Subject: Daemon weapons are back!
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Walking Dead Wraithlord
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BrianDavion wrote: Argive wrote: Marshal Loss wrote:A weapon that ignores invuls? The Dreadaxe is back, baby!
Very pleased to see daemon weapons return.
Exept it will end up having ap 0 /-1...  Geee Duuuwbs trolling the fan base hard 
even if it did it'd have a niche use in fighting deamons.
Ohh the irony...
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![[Post New]](/s/i/i.gif) 2019/11/13 08:14:53
Subject: Daemon weapons are back!
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Hungry Ork Hunta Lying in Wait
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Bring back the old ranged weapon Daemon weapon I think Tzeentch had!
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![[Post New]](/s/i/i.gif) 2019/11/13 08:22:55
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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BrianDavion wrote: Daedalus81 wrote:BrianDavion wrote: vipoid wrote:Based on past experience, I'll hazard a guess that one of the daemon weapons will be + d6 attacks.
I suspect another deamon weapon will be a thunderhammer. to enchourage the sales of the new hammer lord.
I'm going to put on my christmas list a + d6 attacks thunderhammer
If they tie them all to the D6 roll...sounds plausible.
and disgustingly good 
i miss the old + 2d6 one for khorne.
That thing was ridicoulus.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/13 11:05:03
Subject: Daemon weapons are back!
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Trazyn's Museum Curator
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Argive wrote:BrianDavion wrote: Argive wrote: Marshal Loss wrote:A weapon that ignores invuls? The Dreadaxe is back, baby!
Very pleased to see daemon weapons return.
Exept it will end up having ap 0 /-1...  Geee Duuuwbs trolling the fan base hard 
even if it did it'd have a niche use in fighting deamons.
Ohh the irony...
It makes sense though.
The Dread Axe was originally a reference to Malal, a Chaos God who hates other Chaos Gods.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2019/11/13 12:34:31
Subject: Daemon weapons are back!
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Enigmatic Chaos Sorcerer
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First of all, back in the day, World Eaters did have Librarians so... that anti-magic stuff was cooked up as Khorne's "gimmick" when they expanded the Chaos gods to make them more one-dimensional (same time when Khorne became the god of bloodthirsty berserk combat rather than martial prowess). Second, I do think way too much that everything is scrutinized under a competitive magnifying glass, which already removes 90% of choice anyways. I get wanting things to be good, but there are a lot of things which are perfectly serviceable in a game and aren't the 100% optimal choice; I honestly am getting sick and tired of the desire to be 100% optimal 100% of the time essentially making it so barely anything is worth taking when you compare it with other things. It's an incredibly toxic mindset that infests everything it touches and reduces choice down to no choice at all (often while those same people are bitching about there being a lack of choices when they themselves are part of the reason) Third, I dislike the whole "wait until you see" crap. It's been going on for years, and I can count on one hand the number of times that it's actually changed what people were saying beforehand. In fact, that mentality is often detrimental because it tries to shut up the actual critique of things that are previewed, which lets one glean insight to the actual product, and can mislead or spread misinformation about things by spouting the old "Wait until you have the whole book" argument.
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This message was edited 1 time. Last update was at 2019/11/13 12:34:46
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/11/13 13:28:47
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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Wayniac wrote:First of all, back in the day, World Eaters did have Librarians so... that anti-magic stuff was cooked up as Khorne's "gimmick" when they expanded the Chaos gods to make them more one-dimensional (same time when Khorne became the god of bloodthirsty berserk combat rather than martial prowess).
Second, I do think way too much that everything is scrutinized under a competitive magnifying glass, which already removes 90% of choice anyways. I get wanting things to be good, but there are a lot of things which are perfectly serviceable in a game and aren't the 100% optimal choice; I honestly am getting sick and tired of the desire to be 100% optimal 100% of the time essentially making it so barely anything is worth taking when you compare it with other things. It's an incredibly toxic mindset that infests everything it touches and reduces choice down to no choice at all (often while those same people are bitching about there being a lack of choices when they themselves are part of the reason)
Third, I dislike the whole "wait until you see" crap. It's been going on for years, and I can count on one hand the number of times that it's actually changed what people were saying beforehand. In fact, that mentality is often detrimental because it tries to shut up the actual critique of things that are previewed, which lets one glean insight to the actual product, and can mislead or spread misinformation about things by spouting the old "Wait until you have the whole book" argument.
On the second point. I agree if, if it is an interesting sidegrade. This one sofar is only looking like a beatstick for beatstick sake. And we allready got these gallore. ( otoh if skalathrax flamer shows up, or such things , then yes.)
The third point is also funny: In 8th edition CSM allready got 10 Rule sources, the core issues of missmanaged traits for the army persist since the first iteration of the Codex. (same for some other factions aswell )
Waiting didn't serve the CSM players, it will mostlikely not serve them this time again if the french rumour guy is right.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/13 13:38:57
Subject: Daemon weapons are back!
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Enigmatic Chaos Sorcerer
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Not Online!!! wrote:On the second point. I agree if, if it is an interesting sidegrade. This one sofar is only looking like a beatstick for beatstick sake. And we allready got these gallore. ( otoh if skalathrax flamer shows up, or such things , then yes.) The third point is also funny: In 8th edition CSM allready got 10 Rule sources, the core issues of missmanaged traits for the army persist since the first iteration of the Codex. (same for some other factions aswell ) Waiting didn't serve the CSM players, it will mostlikely not serve them this time again if the french rumour guy is right.
That's why it bugs me so much. You always hear "Wait until the book", then wait until the errata, then wait until the Big FAQ, then wait until Chapter Approved. At some point it's like no, they can't keep fething this up and getting away with it. At what point do you not wait for stuff that's already known and call a spade a spade?
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This message was edited 2 times. Last update was at 2019/11/13 13:41:46
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/11/13 13:43:49
Subject: Daemon weapons are back!
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Dakka Veteran
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I say wait until it's out, but don't wait afterwards. Judge the product on its merits when it's launched. If it needs some other future product to work (like a second codex, another part of the supplement etc) or needs to be errata'd/FAQ'd then it's not of much use. Players shouldn't be expected to wait for the released product to be improved after they've been expected to pay for it.
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![[Post New]](/s/i/i.gif) 2019/11/13 14:29:45
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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Darsath wrote:I say wait until it's out, but don't wait afterwards. Judge the product on its merits when it's launched. If it needs some other future product to work (like a second codex, another part of the supplement etc) or needs to be errata'd/ FAQ'd then it's not of much use. Players shouldn't be expected to wait for the released product to be improved after they've been expected to pay for it.
like 9 times in this exemple before?
I agree fully, yet we are at dex 2.0 for Marines AND CSM.
First like you said, two factions needed an update why?
Secondly, To pay for the improvement ASWELL AGAIN, is even more asinine imo.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/13 14:38:22
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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Well we can see the Table of Contents. That gives you a pretty good idea what's coming. Daemon Weapons, Relics, Stratagems, and WL traits can all be quite powerful when they're taken in combination..
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![[Post New]](/s/i/i.gif) 2019/11/13 14:39:09
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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Yoyoyo wrote:Well we can see the Table of Contents. That gives you a pretty good idea what's coming. Daemon Weapons, Relics, Stratagems, and WL traits can all be quite powerful when they're taken in combination..
Sure, does that fix the main issue for the CSM dex?
I'd wager no.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/13 14:50:55
Subject: Daemon weapons are back!
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Longtime Dakkanaut
Ireland
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a_typical_hero wrote: blood reaper wrote:IRL, charges in the era of ranged combat were suicide. Historical wargames usually balance it out by having melee combat be extremely fatalistic.
Just want to say that this is the case when armor technology cannot keep up with weapon technology.
In 40k we do have incredibly durable, mass produced armor which can withstand small arms fire without problems. And there are enough common enemies who will engage in melee like Tyarinds. So having specialised CC units and weaponry does make sense. Keep in mind that in earlier editions power weapons shred every kind of armor, even TDA, while stuff like autocannons could not scratch power armor.
GW have changed 40k's direction and style. Before it was akin to fantasy in space, hence why close combat was so crucial and bloody, while shooting for the most part was supportive and limited. Now it is a shooting game, where CC happens rarely and can be mitigated.
I miss 3rd edition.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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![[Post New]](/s/i/i.gif) 2019/11/13 14:56:35
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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It's not going to touch Datasheets and Points Values, so it's more along the lines of some cool synergies you can leverage and a few stratagems to influence the game where needed.
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