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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'm excited for what is to come for TOW. Especially new takes on lines either no longer supported or never explored.

On the flying chariot what I don't understand is how it got squatted. You can argue about its place in WHFB (and y'all have!) But it was a recent kit and absolutely fits in the Realms. Bizarre.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Goose LeChance wrote:
Rule of Cool obviously does not apply in this scenario.

Of course it does. The Rule of Cool has been the primary driving force behind GW's modeling choices for 30 years now. They didn't give Elves a flying chariot because it filled a vital niche in the army. They gave Elves a flying chariot because someone sketched a flying chariot and the guy running the design studio thought it was cool.

 
   
Made in gb
Walking Dead Wraithlord






Goose LeChance wrote:
 Argive wrote:
Goose LeChance wrote:
Can't believe we're defending magic chariots pulled by birds now, all the riders would look like Evel Knievel 10 seconds after takeoff.



What about skeleton horses pulling a chariot?


Is it on the ground and has at least 2 wheels? Sounds metal asf bro. Where can I get one?

Elves already have several giant birds, and they already have chariots, ignoring the fact that a flying chariot looks stupid, why is it even needed in the army?


As a HE player i think its totaly silly and unecessary and doesn't really fit the army.
But I wouldn't say the reason for it are born out of any lack of following physics or anything else...


Automatically Appended Next Post:
 Eldarain wrote:
I'm excited for what is to come for TOW. Especially new takes on lines either no longer supported or never explored.

On the flying chariot what I don't understand is how it got squatted. You can argue about its place in WHFB (and y'all have!) But it was a recent kit and absolutely fits in the Realms. Bizarre.


100% agree. Seemed much more AOS than steam tank lol

I wonder what if any other factions we will see. Id love to see some cathay/nippon stuff.
Ive wanted nippon (not-samurai) warhammer minis since I saw warhammer for the first time lol.

This message was edited 2 times. Last update was at 2021/07/26 00:59:47


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ca
Regular Dakkanaut



Canada

 insaniak wrote:
the guy running the design studio thought it was cool.


Mistakes were made


Automatically Appended Next Post:
 Argive wrote:


100% agree. Seemed much more AOS than steam tank lol

I wonder what if any other factions we will see. Id love to see some cathay/nippon stuff.
Ive wanted nippon (not-samurai) warhammer minis since I saw warhammer for the first time lol.


I wonder how they can work in so many human factions. Much of their fanbase finds humans very boring but at the same time complain that AoS doesn't have enough of them.

This message was edited 1 time. Last update was at 2021/07/26 01:11:53


Old World Prediction: The Empire will have stupid Clockwork Paragon Warsuits and Mecha Horses 
   
Made in gb
Walking Dead Wraithlord






I mean I'd fully expect the core regiment to be swords men/bowmen.

But then I'd also demands some jade beasts, Shenron style dragons and other japanese/oriental folklore beasties...

Thats peak WHFB to me. Bunch of lame humin regiments marching in ranks against some non human humonoids also in ranks both beings upported by some crazy big things.

This message was edited 1 time. Last update was at 2021/07/26 01:28:00


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Dakka Veteran




 insaniak wrote:
Blastaar wrote:

"It's magic" is not always a strong defense of choices made for a fantasy world. Some grounding is what makes the setting believable. WHFB had/has a logic to it. Sigmar is mostly "hee, hee, it's magical!!!!"

When you already have dragons and giant eagles existing and being capable of flight without their skeletons collapsing under their own body weight, a flying chariot working 'because magic' really isn't that big a leap.



I was speaking generally about "because magic" excuses, not specifically the flying chariot. I would expect it to be enchanted. I would also expect its design to make more sense, or at least look better.


Automatically Appended Next Post:
I hope GW doesn't focus on humans too much.

Although Bretonnia (and Tomb Kings) should really be their first priorities model-wise. I don't understand GW's selective squatting of kits in the transition to Sigmar. Those need to be put back into production, too. They could start now, even, 40k/AOS schedule be damned, to tide us over and start building hype. I don't want people to lose interest by the time it releases.

This message was edited 1 time. Last update was at 2021/07/26 03:58:00


 
   
Made in us
Legendary Master of the Chapter





SoCal

They’d have a real optics problem if they expanded their trend of Europeans=human, non-Europeans=monsters.

   
Made in jp
Crushing Black Templar Crusader Pilot






 BobtheInquisitor wrote:
They’d have a real optics problem if they expanded their trend of Europeans=human, non-Europeans=monsters.


I'm at once really excited for Cathay because it's probably the first time GW has meaningfully engaged with a predominantly non-white faction, but also deathly afraid of how bad they stand to cock it up through lazy researching and broad strokes "asian" aesthetics. White Scars are so frustrating for me, because they come close really often, such as the portrait on the Supplement cover art, but the plastic minis don't really live up to it at all, and then the FW minis, while gorgeous, seem to be a bit confused as to whether they're Mongolian, Chinese, or Japanese, and it feels like less synthesis and more confusion, even maybe ignorance on the part of the design team. I daresay that a dramaturge might be of real help for GW in some cases.

That said, this thread needs a bit more positivity I feel ! There's too much bitching and backbiting and not enough news or even speculation. I'd love to see more human civilizations explored more, but I'm also dead keen on seeing more empire/european humans stuff. I might be a bit biased because I've just started cobbling together some second hand goblins metals, but I really hope they bring back some classic greenskins too - the hill goblins and the old-style orcs, and I'd love if they brought a Total War-esque re-deux of classic characters like Skarsnik. Vampire Pirates have come up, too, and I think that'd be excellent to see in the new tabletop game, love the look of them in Total War, and I feel like they really make a lot of sense in a more confined geographical setting like TOW, as opposed to the infinite, broad scope of AOS.

The recent announcement that it's gonna be Warhammer Warhammer, with the old faction names, classic bases and scaling really buoyed me, and I think they've probably got a decently passionate team behind it all, which is a good sign. I'm personally on the side of new blood, as when whfb was in its last months, I only just got into 40k, but, provided the price point is alright (listen, I know pigs might fly, but a McBogus is nothing without wild dreams), I'd be dead keen to get stuck in.
I know people are talking about r&f a lot, but I think it'd be cool if the game was shrunk down a bit at the start, something akin to pre-superheavies/flyers 40k, with like, a troop squad or 2, a hero, max 2 specialist/elite units and that's your game. It'd be interesting to see what they do with game size, as you'd assume GW want people starting new armies, but also catering to grognards who already have quite large collections, perhaps we'll see some new iteration of 'three ways to play' with a smaller, killteam-esque entry level for people who've picked up a box or two, a middle sized battle, and then some kind of apoc type thing, too. With how popular crusade seems, it'd be cool if there was a way of making all three flow into each other...

Spoiler:
Disclaimer: I am dumb and know nothing about game design.


This message was edited 1 time. Last update was at 2021/07/26 05:46:03


 
   
Made in at
Second Story Man





Austria

the problem with the sky chariot is a simple one

GW thought it looks cool, but the people who should buy it thought it was not
hence you get a lot of arguments why it does not work

similar things happend with the Taurox in 40k, it just wasn't cool enough to get around the "fact check"

"magic" also only works as an argument if it makes sense, because if the whole thing flys because of magic, you don't need the bird there (and it would have worked better without it)

chaos0xomega wrote:
One of us actually has facts on their side in the form of a real release schedule and proof of support.

the argument was that GW faild at supporting full model ranges but just released new models instead of replacing old, ugly, outdated core

the facts you give proofed this to be true for all but 3 armies
so yes, the vast majority of armies saw now support from GW like they do now in AoS, were every new release for a faction so far is also adding new core models


Automatically Appended Next Post:
Blastaar wrote:
I hope GW doesn't focus on humans too much.

from what we know so far it will be mainly focused on humans
Kislev VS Chaos, Bretonnia VS Orcs and Empire Civil War are the settings in the teaser

so we expect 3 campaign books in 30k style to feature those inlcuding model support (resin upgrade kits for plastic models or full resin armies)

question is just if they will expand into the East and go with Cathy and Ind by the time as Chaos Dwarfs VS Cathy would be an option to get into the Asien market

This message was edited 1 time. Last update was at 2021/07/26 05:57:52


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Using Object Source Lighting







I wonder if from now on the AoS kits will come with both square and round bases?

Maybe thats what is on the starter box, a bunch of square bases and 5 page rulebook.

   
Made in us
Humming Great Unclean One of Nurgle






Those flying chariots remain in AoS fluff-wise, even if the mini has been discontinued.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Inspiring SDF-1 Bridge Officer






Honestly I think they'd look better tossing the bird.
   
Made in ca
Regular Dakkanaut



Canada

 NinthMusketeer wrote:
Those flying chariots remain in AoS fluff-wise, even if the mini has been discontinued.


This divorce has the potential to work out great for everyone. Enjoy your bird chariots.

This message was edited 2 times. Last update was at 2021/07/26 09:36:24


Old World Prediction: The Empire will have stupid Clockwork Paragon Warsuits and Mecha Horses 
   
Made in gb
Furious Fire Dragon




UK

chaos0xomega wrote:
Won't happen, people actually buy Age of Sigmar minis and don't overwhelmingly gak on everything released for it.


Lumineth, Kruleboyz, Idoneth, Kharadron, Bonereapers and any new Stormcast get a load of gak thrown at them by the AOS community.

The most well-received universally liked bunch of new models for AOS recently was Soulblight who basically just kept all of the Vampire Counts aesthetics and stayed deliberately restrained outside of the Centaur Vamps.

Nazi punks feth off 
   
Made in de
Regular Dakkanaut





​

I wonder why no one has brought this up over here. Looking for coming months that fit this scheme - i.e. 30 days, starting on a Wednesday - you end up with September 2021, June 2022, November 2023... stopping at October 2025.

While I do not believe for a second this September 23rd will be the release date, it might very well be the date of the next TOW preview - possibly including an actual release date.

June 2022 is pretty too soon in my opinion, it has one major benefit over November or October though: it is a "classical" release month. November in particular is pretty much impossible, since at that point GW has the Christmas bundle boxes up. October is not as unlikely, but would still be a bit odd. It would also be over four years away - while I am not the most optimistic person in general, I'm not that pessimistic here.

To be honest, I consider June 2022 not that unlikely all things considered. It fits as a "major product release slot" and also adds up with the "more than two years off" comment in the original announcement. With the other options being either too soon or unfitting for other reasons - and doubting that GW has dropped this bit without any meaning whatsoever - I guess we are in for either some major news this September or the games release next June.


​
   
Made in de
Longtime Dakkanaut





 Overread wrote:
Over the years the only sculpt choice I find I dislike with fantasy that GW keeps doing is putting high backed arm chairs as seats for dragons/larger mounts. They always look just - -- wrong to me. So ungainly and like a huge sail they lack the sleek appeal that winged flight animals and beasts should have; if not for aerodynamics then for the basics of combat.


Sky chariots and such I'm totally fine with but highbacked armchairs- nope!


There are only to two things in WHFB that set you apart from the rabble:

1. Large hat.

2. High-backed arm chair.
   
Made in au
Grizzled Space Wolves Great Wolf





 Darnok wrote:
​

I wonder why no one has brought this up over here. Looking for coming months that fit this scheme - i.e. 30 days, starting on a Wednesday - you end up with September 2021, June 2022, November 2023... stopping at October 2025.

While I do not believe for a second this September 23rd will be the release date, it might very well be the date of the next TOW preview - possibly including an actual release date.

June 2022 is pretty too soon in my opinion, it has one major benefit over November or October though: it is a "classical" release month. November in particular is pretty much impossible, since at that point GW has the Christmas bundle boxes up. October is not as unlikely, but would still be a bit odd. It would also be over four years away - while I am not the most optimistic person in general, I'm not that pessimistic here.

To be honest, I consider June 2022 not that unlikely all things considered. It fits as a "major product release slot" and also adds up with the "more than two years off" comment in the original announcement. With the other options being either too soon or unfitting for other reasons - and doubting that GW has dropped this bit without any meaning whatsoever - I guess we are in for either some major news this September or the games release next June.


​


Over here our weeks start on a Sunday, so that would actually be a month that starts on a Tuesday, not a Wednesday.

Also I'd be surprised if they put that much thought into it.
   
Made in us
Boom! Leman Russ Commander





 Bosskelot wrote:
chaos0xomega wrote:
Won't happen, people actually buy Age of Sigmar minis and don't overwhelmingly gak on everything released for it.


Lumineth, Kruleboyz, Idoneth, Kharadron, Bonereapers and any new Stormcast get a load of gak thrown at them by the AOS community.

The most well-received universally liked bunch of new models for AOS recently was Soulblight who basically just kept all of the Vampire Counts aesthetics and stayed deliberately restrained outside of the Centaur Vamps.

To be fair, the initial wave of Lumineth (the NotHighElves) seemed to be really well liked as well, it wasn't until Cow-Hammerers and The Mountain That Moos and the other, wackier stuff was revealed that opinion shifted. It was the same with the Soulblight, the NotVampireCount core stuff like the Skeletons and Blood Knights was almost universally praised (except for that small segment of diehard AoSers who want nothing to in any way resemble Fantasy) whilst the second reveal proved far more controversial and sucked a lot of the energy out of the room.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I have to disagree with the notion that Idoneth, Kharadron or specially stormcast outside the two first batches have received gak from the AoS community.

Both the sacresant chamber and this new chamber of Stormcast were very well received (specially because they had a ton of kickass female models), Kruleboyz have left a couple of people dissapointed because they aren't just more orks but in general the reception has gone from very positive to just "I'm not interested) but in general most people were comparing then as the superior version to the goofy 40k beast snaggas.

The same goes for Kharadron. The people that complained about them were not the AoS players, for many people Kharadron was the FIRST proper AoS army and one that many people loved specially the ships. Is only the balloon boys that have some controversy to their design.

And I have no horse in this race but... from my subjetive, personal experience, is true that by the most part, I have always seen (at the moment AoS became and actual game and not a joke with the first general handbook) much, much more people buy actual GW produced aos miniatures (With a good bunch of 3rd party alternatives, like I do with a ton of minotaurs, friends do for special characters ,etc...) than in Fantasy, where buying whole armies from other manufactures or going to ebay to just buy 4th-5th edition armies was the preffered approach.

Now, if nu-GW would launch WHFB with the community engagement they are doing with 40k and AoS i don't doubt that trend would not repeat. But it was a reality. But not one I'm blaming the community for, GW was extremely mismanaged in those days.

This message was edited 1 time. Last update was at 2021/07/26 12:02:13


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in au
Grizzled Space Wolves Great Wolf





 Galas wrote:
And I have no horse in this race but... from my subjetive, personal experience, is true that by the most part, I have always seen (at the moment AoS became and actual game and not a joke with the first general handbook) much, much more people buy actual GW produced aos miniatures (With a good bunch of 3rd party alternatives, like I do with a ton of minotaurs, friends do for special characters ,etc...) than in Fantasy, where buying whole armies from other manufactures or going to ebay to just buy 4th-5th edition armies was the preffered approach.


But how much of that was just due to the stagnant armies?

We know most of GW's sales come from launches, that's why they maintain such a fast release cycle, but at the end of 8th many WHFB armies still had a core that dated back to 6th edition, at which point 3rd party models were often not only cheaper but looked just as good or better and buying 2nd hand armies meant you were buying the exact same models as they hadn't changed in many years. The Perry twins after leaving GW made better Bretonnians than what GW was selling at a fraction of the price.

I'm not a proponent of beefing up sales with excessive new shiny launches because it can result in a bloated range and/or rapid replacement of units, but I also can't deny that's the milkshake that brings all the boys to the yard.

I know someone on a previous page posted a comprehensive list of all the things that came out in 8th, but they were also mostly support units rather than something that'd inspire someone to start a whole new army, and even with that big list I don't think it had the pace of AoS releases.
   
Made in us
Longtime Dakkanaut




Annandale, VA

Anecdotally I remember hearing 40K players express that they liked some of the WHFB content, but didn't like having to buy a lot of mundane and dated sculpts to assemble the core of their army so they could get to the 'good stuff'.

There are a couple of different issues represented there:

-Need for large quantities of troops to assemble a couple of core regiments. It's not just two boxes of 5 or 10 and you're done, as many armies could do in 40K; you were going to be buying enough boxes to assemble 40+ troop models at bare minimum.

-The troops weren't often new, and weren't often particularly interesting or glamorous. I remember it being a big deal when Empire got new State Troops (and it inspired me to collect Empire), but most armies didn't get new troops often, and most of them were generic fantasy archetypes.

-Those troops were outright required in order to access more interesting models. You didn't have the option to omit the basic troops in favor of more elite stuff if that's where your interest was.

From that perspective I can understand why AoS is more accessible- there are more armies that don't need to take chaff as their core (including the poster boys), the listbuilding is less restrictive so you can take more cool units if you want, and GW is moving away from generic fantasy archetypes so the core troops are getting to be more different/unique.

I think you can reasonably make the argument that blocks of troops are the price of admission for a rank-and-flank game, but in that case GW really needs to put emphasis on keeping them up to date and making them fun to use. If they're going to be the core of the game, they need to be treated as such.

This message was edited 2 times. Last update was at 2021/07/26 13:42:47


   
Made in at
Second Story Man





Austria

here is the problem that "core" means for GW "stuff you don't but need to get the good things going"

core was never allowed to be good or exciting, and if it was done that way, they corrected it later on so that a army of core models was not good any more

"core tax" is very much a GW thing

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Clousseau




Core tax exists in many games I've played over the years.

But the games I enjoy feature "core tax" as backbones of the army backed up by some cool elites.

A lot of people dont want that.

They want all elites, no core, everything can exist in isolation and be a super hero or both hammer and anvil on its own.

This has always been a struggle and a point of difference between people even going back to 6th edition days (because 5th edition was the super hero edition and 6th took it back to an army game which miffed a lot of people).

I absolutely agree that AOS letting you just take armies of elites is part of its success.

It is also sadly vomit-in-the-mouth for a lot of people looking for an army game because the core troops are the backbone, but many dont want to be forced to use any of that. And the harsh reality is for people like me that the GW aos style fanbase outnumbers the whfb style fanbase... so commercially its going to be interesting to see what they do.

But in a system where you can take all elites, no one would ever take core either because the balance is also jacked up unless the core were also super heroes. But if the core were as powerful as the elites... there wouldn't be the concept of elites.

I dont know that you can fix that situation other than making new whfb the game of superhero units like AOS is and then they have core tax units out there that no one wants because you can just bypass them in the excel-spreadsheeting phase with litsbuilding rules that let you ignore them.

This message was edited 2 times. Last update was at 2021/07/26 14:28:40


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

One other issue with Core Units is that they were pretty static, once players had them they could use them year after year just adding a few odds and sods over time.

So in order to keep selling stuff GW either had to keep coming up with new core ideas or increasing unit size, both of which had significant issues.

 
   
Made in gb
Using Object Source Lighting







Theres also the issue that the minis are quite big for the original 28mms so arranging them on a rectangle\regiment is kind of a nightmare for the more "unique look".
Thats why they look most to the times static and boxy. Which is fine for high elf but not for orcs.

I think they should move away from the 1 mini represents 1 mini and go for supplying us minis with bits and pieces for a mini diorama on that rectangle, that would be such a fresh take and potentially more affordable.

So say a regiment of 16 orcs would have 10 orc minis and enough bits to make them dynamic posed and diverse and some scenery bits to fill the regiment rectangle, so you could build what you like in it.

Never going to happen I know.

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

 Crimson wrote:
 Platuan4th wrote:

The second Gotrek audiodrama for AoS literally has a Realmgate that leads back to the Old World.


Wait, what?

But what if someone from AOS goes to the Old World through the portal and prevents the End Times? Paradox!

But this actually reminds me of my idea of how AOS could have been done without blowing up the Old World. Instead of destroying the world, the warpgates open and in is revealed that the Old World is just one realm in the AOS multiverse. Sure, it would have seriously altered the tone of the Old World, but less than completely blowing the bloody thing up!




Does it? I'll have to re-listen
   
Made in hu
Armored Iron Breaker






I am exited for TOW and I am looking towards it in a positive way. I am one of the Total War: Warhammer players that started to get into the tabletop game, after release.

Out of couriosity asked a question about a potential Made to Order run about plastic WHFB models:

"Do you know anything about that will there be Made to Order runs in plastic for Warhammer: The Old World from previuos editions? Will they recover some models from Warhammer Fantasy Battles?

Warhammer Age of Sigmar:
We'll just have to wait and see, herjan1987! The Old World is still a little way off just yet but we'll keep you posted with any news as we get it. "

I think its possible that we may see some models return. ( I just hope Khemrian Warsphinx, Necropolis knights, Tomb guard and the Questing/Grail knights are in them ) If we are talking about Tomb Kings and Dwarf core troops while I like they design, but I can see why people wouldnt like theThe Tomb King skeleton warriors had odd hand weapons like the flail, m. The Dwarf warriors were a real pain to assemble. Also agree that the current Longbeard/Hammerer and Ironbreaker/Irondrake kits are out place compare to older dwarf scuplts. and they only had one khopes... I know that was the old Vampire Counts skeleton warrior kit still in they could add Tomb Kings hand weapons in the upgrade sprue.

Speaking of Vampire counts I hope they add a variety of humanoid skeleton, if they do a new box for them. Some beastmen or orks bodies nice to bolster their armies as they did with the previously mentioned sprue.

About the releases for TOW I wouldnt been suprised, if the Empire would be split into 3 subfaction each one have his onw separate upgrade sprue to make them look uniqe while using the same state troop as a base. Also I think there will be some units that are locked to one faction. For example the faction controlling Nuln will have acces to more gunpowder units then the other ones. Also I hope they go with Mark of Chaos empire state troop armor it just better then the current one:



 Crimson wrote:
 Platuan4th wrote:

The second Gotrek audiodrama for AoS literally has a Realmgate that leads back to the Old World.


Wait, what?

But what if someone from AOS goes to the Old World through the portal and prevents the End Times? Paradox!

But this actually reminds me of my idea of how AOS could have been done without blowing up the Old World. Instead of destroying the world, the warpgates open and in is revealed that the Old World is just one realm in the AOS multiverse. Sure, it would have seriously altered the tone of the Old World, but less than completely blowing the bloody thing up!




If I am correct in the End Times books ( I havent read them, but heard this info only ) the bretonnians are teleported to the ninth realm via the Damsels. So maybe a it will be the bretonnians, who will save the world!

This message was edited 2 times. Last update was at 2021/07/26 17:21:40


   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Graphite wrote:
 Crimson wrote:
 Platuan4th wrote:

The second Gotrek audiodrama for AoS literally has a Realmgate that leads back to the Old World.


Wait, what?

But what if someone from AOS goes to the Old World through the portal and prevents the End Times? Paradox!

But this actually reminds me of my idea of how AOS could have been done without blowing up the Old World. Instead of destroying the world, the warpgates open and in is revealed that the Old World is just one realm in the AOS multiverse. Sure, it would have seriously altered the tone of the Old World, but less than completely blowing the bloody thing up!




Does it? I'll have to re-listen


Yes.
Spoiler:
It's the reward for conquering the Silver Tower. Gotrek watches Felix's death before destroying it and accepting that the world he knew is gone.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in de
Longtime Dakkanaut





 auticus wrote:
Core tax exists in many games I've played over the years.

But the games I enjoy feature "core tax" as backbones of the army backed up by some cool elites.

A lot of people dont want that.

They want all elites, no core, everything can exist in isolation and be a super hero or both hammer and anvil on its own.

This has always been a struggle and a point of difference between people even going back to 6th edition days (because 5th edition was the super hero edition and 6th took it back to an army game which miffed a lot of people).

I absolutely agree that AOS letting you just take armies of elites is part of its success.

It is also sadly vomit-in-the-mouth for a lot of people looking for an army game because the core troops are the backbone, but many dont want to be forced to use any of that. And the harsh reality is for people like me that the GW aos style fanbase outnumbers the whfb style fanbase... so commercially its going to be interesting to see what they do.

But in a system where you can take all elites, no one would ever take core either because the balance is also jacked up unless the core were also super heroes. But if the core were as powerful as the elites... there wouldn't be the concept of elites.

I dont know that you can fix that situation other than making new whfb the game of superhero units like AOS is and then they have core tax units out there that no one wants because you can just bypass them in the excel-spreadsheeting phase with litsbuilding rules that let you ignore them.


If people dislike the idea of core troops in 40K and WHFB then nobody is stopping them to play other games instead. Core troops are a fundamental design of both games. The day you remove core troops is the day when your army stops looking like an army.
I still can vaguely remember Eldar players writing army lists without Guardians.



Automatically Appended Next Post:
 NAVARRO wrote:
Theres also the issue that the minis are quite big for the original 28mms so arranging them on a rectangle\regiment is kind of a nightmare for the more "unique look".
Thats why they look most to the times static and boxy. Which is fine for high elf but not for orcs.

I think they should move away from the 1 mini represents 1 mini and go for supplying us minis with bits and pieces for a mini diorama on that rectangle, that would be such a fresh take and potentially more affordable.

So say a regiment of 16 orcs would have 10 orc minis and enough bits to make them dynamic posed and diverse and some scenery bits to fill the regiment rectangle, so you could build what you like in it.

Never going to happen I know.


No one is stopping you from building regiment fillers. It's actually part of the hobby to be creative.

This message was edited 1 time. Last update was at 2021/07/26 18:05:09


 
   
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If people dislike the idea of core troops in 40K and WHFB then nobody is stopping them to play other games instead. Core troops are a fundamental design of both games. The day you remove core troops is the day when your army stops looking like an army.
I still can vaguely remember Eldar players writing army lists without Guardians.


Yeah I remember those days too.

But I think the discussion point is that people assume that if the Old World has core tax that that means the game will crash and burn.

Granted a lot of people that like core troops etc have long moved to other games and don't pay attention to these forums... and the people here are also in love with AOS design where they can just field armies of super elites and monsters and not have to do core tax, so it may be a bit of an echo chamber.

There's no way any of us can know the actual numbers on what people want since only GW can do that marketing and they keep that data to themselves.
   
 
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