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Made in gb
Executing Exarch





London, UK

They perform with buffs like Protect and Fortune, and are an excellent counter-charge unit with Hunters of Ancient Relics meaning 4 attacks on the charge. Quicken is an option for extra movement and matchless agility is decent too. For combat, Doom is an excellent help on clearing tougher units and for the most part you're wounding on 3s, 2s if you give them Empower.

They're one of the most durable units we have and they're the best for sticking on an objective in the mid board.

Cheap units are fine for backfield objectives but anyone who wants to remove cheap units can do so with ease compared to dedicating a lot of firepower to a big or even half sized Wraithblade unit. I found them finicky to use well when I started using them but now that I'm used to them they're a core part of my game plan for competitive games. I think you're placing too much value in the cheap cost of units and not considering the value of durability attached to a good combat unit. Sure, D3 damage is not great, but as Sarigar stated, you can get a lot of attacks in on the charge with smart pile ins and rerolls and that D3 starts to matter less with the weight of attacks.

This message was edited 1 time. Last update was at 2021/10/04 14:21:05


   
Made in dk
Regular Dakkanaut




yeah. true. all of it. ill just have to get my stuff together and find a slot for that 400 point unit.


Automatically Appended Next Post:
one thing, though, how do you get 5 attacks per model? its just 4, right? 2 base, 1 on the charge and 1 more for hunters.

This message was edited 3 times. Last update was at 2021/10/04 14:18:55


 
   
Made in gb
Executing Exarch





London, UK

Only 4, that's a mistype on my part!

   
Made in us
Agile Revenant Titan




Florida

It's a unit you have to build around. Nearly every game, they are in a detachment with Hunters of Ancient Relics and Wrath of the Dead/Savage Blades. Rerolls of 1s either to hit and to wound is quite significant. If one is not willing to build for it, then I wouldn't recommend the unit.

Slow is really a misnomer. The strategy for a big block of Wraithblades is to get them to a midboard objective. Their role is not to race across the board in a single turn. We have other units available. They get into assault on either turn 1 or 2 in nearly every game; I have not felt their movement to be lacking.

It is not everyone's cup of tea, which I appreciate.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Regular Dakkanaut





United Kingdom

Quicken helps a lot for this too if you're planning a charge as obviously you can't use matchless agility in that scenario. I've found myself taking quicken more and more in recent games.

This message was edited 5 times. Last update was at 2021/10/05 08:36:36


Adeptus Mechanicus
Tyranids  
   
Made in dk
Regular Dakkanaut




yeah, I can see them being living hell to drop with the right buffs. I've run 5 many times and they just dont cut it for me.

8-10 is a lot of well protected wounds to chew through. and because of he big base, the opponent often wound be able to get obsec on the point. so its 350 points to keep a center objective for a couple of turns. sounds legit.

   
Made in us
Dakka Veteran





If you have Hail of doom custom craftworld trait which is a -1 AP for shuriken weapons within 12". AND you cast JINX. Does it stack and give your shuriken wounds a -2 AP?
   
Made in us
Agile Revenant Titan




Florida

End state: sort of.

Jinx reduces the save by one, which is not the same as AP1.

Example. Marine character with 3+ save and a 4++ invulnerable.

With Jinx, said character now has a 4+ and 5++ invulnerable.

AP1 weapon shoots, wounds, and said Jinx character rolls for save needing a 5+ or 5++ (in this case, the armor save will be the same as the invulnerable save).


Hope that clarifies.

This message was edited 1 time. Last update was at 2021/10/09 10:46:51


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





I was thinking of doing a Saim hann list that spams 3x9 man units of windriders with shuriken catapults and shining spears. You could really just flood one part of the board and unload with shuriken with the -1 strat for shuriken and then give them the masters of concealment for a +1 to save from ranged attacks. They would hit harder and be tankier than normal. They can advance and shoot so they can hit anywhere on the board pretty much.
   
Made in us
Agile Revenant Titan




Florida

A challenge to consider. The Windriders need to get within 12" to shoot. Masters of Concealment works against shooting outside of 12". With the bonus, bikes are basically the equivalent to an Intercessor; 3+ save, T4, 2W.

There is a great tactics video on shining Spears created in the lasdt month or so on YouTube. Recommend watching to assist on tactics and building the unit.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





They’re gonna change shuriken to be 18” and -1 AP from what I’ve heard about the new Eldar update rumors. The idea would be flood on side of the table and shuriken spam the crap out of it and hopefully finish off whatever is there with a quickened unit of spears.

The rest of the opponent army would be farther than 12” away for masters of concealment to still work. Whatever was within 12” really would get murdered by 3x9 units of windriders all shooting 4 shots of shurikens. If you can doom/jinx as well. Almost 120 shots with rerolls to wound. Brutal. Enough to wipe out many squads of guys. Even terminators collapse to sheer volume of wounds.
   
Made in gb
Regular Dakkanaut





United Kingdom

Absolutely massacred by Drukhari last night...

In hind sight, poor deployment played a large factor on my end. I considered phantasming after losing the roll off but decided not to out of laziness.

Turn One, one walker was destroyed (I had another in reserve), my unit of Dark Reapers was wiped of the table and my wave serpent was bracketed down to poor levels.

In my own turn one, i was let down by bad damage rolls of D6 bright lances and only managed to break open a single venom (of which there were two, each carrying Incubi).

Wind riders fired 18 shuriken shots which should have wiped the incubi which spilled out but missed horribly and my OP made almost all of the saves...

In his turn two, he gained the ability to advance and charge, surrounded me and began picking units off left, right and centre.

I didn't even play my turn two - I have never conceded before at such an early stage, but i was already around 20 points down and had next to nothing left on the table.

Should have redeployed to hide my reapers, walker and serpent better. That'll be the last time i take the "ahhh f*ck it. I'll be fine" approach to 40k

I'm not sure how much of a difference it would have made to the end result, but I'm confident it would have lasted longer with those key units on the table at the start of my first turn.

Poor show on my behalf lol try harder next time!!

Adeptus Mechanicus
Tyranids  
   
Made in us
Agile Revenant Titan




Florida

warpedpig wrote:
They’re gonna change shuriken to be 18” and -1 AP from what I’ve heard about the new Eldar update rumors. The idea would be flood on side of the table and shuriken spam the crap out of it and hopefully finish off whatever is there with a quickened unit of spears.

The rest of the opponent army would be farther than 12” away for masters of concealment to still work. Whatever was within 12” really would get murdered by 3x9 units of windriders all shooting 4 shots of shurikens. If you can doom/jinx as well. Almost 120 shots with rerolls to wound. Brutal. Enough to wipe out many squads of guys. Even terminators collapse to sheer volume of wounds.


Well, go ahead and do it. Let us know how it works some time next year when the book is released


Automatically Appended Next Post:
 Crafter91 wrote:
Absolutely massacred by Drukhari last night...

In hind sight, poor deployment played a large factor on my end. I considered phantasming after losing the roll off but decided not to out of laziness.

Turn One, one walker was destroyed (I had another in reserve), my unit of Dark Reapers was wiped of the table and my wave serpent was bracketed down to poor levels.

In my own turn one, i was let down by bad damage rolls of D6 bright lances and only managed to break open a single venom (of which there were two, each carrying Incubi).

I played against Drukhari lad t week with a fairly skilled opponent. It felt like we were playing two completely different games. I feel like I need to play a near perfect game and my opponent would need to be fairly less experienced than I for me to stand a chance. Good luck next time.



Wind riders fired 18 shuriken shots which should have wiped the incubi which spilled out but missed horribly and my OP made almost all of the saves...

In his turn two, he gained the ability to advance and charge, surrounded me and began picking units off left, right and centre.

I didn't even play my turn two - I have never conceded before at such an early stage, but i was already around 20 points down and had next to nothing left on the table.

Should have redeployed to hide my reapers, walker and serpent better. That'll be the last time i take the "ahhh f*ck it. I'll be fine" approach to 40k

I'm not sure how much of a difference it would have made to the end result, but I'm confident it would have lasted longer with those key units on the table at the start of my first turn.

Poor show on my behalf lol try harder next time!!

This message was edited 1 time. Last update was at 2021/10/13 11:05:07


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Swift Swooping Hawk





warpedpig wrote:
They’re gonna change shuriken to be 18” and -1 AP from what I’ve heard about the new Eldar update rumors. The idea would be flood on side of the table and shuriken spam the crap out of it and hopefully finish off whatever is there with a quickened unit of spears.

The rest of the opponent army would be farther than 12” away for masters of concealment to still work. Whatever was within 12” really would get murdered by 3x9 units of windriders all shooting 4 shots of shurikens. If you can doom/jinx as well. Almost 120 shots with rerolls to wound. Brutal. Enough to wipe out many squads of guys. Even terminators collapse to sheer volume of wounds.


Mind posting the rest of the rumors?! I'm always looking for some nugget to help keep me going...
   
Made in us
Dakka Veteran





https://www.youtube.com/watch?v=319w2NAu0KI&t=395s&ab_channel=BarnyardWargaming
   
Made in us
Agile Revenant Titan




Florida

warpedpig wrote:
https://www.youtube.com/watch?v=319w2NAu0KI&t=395s&ab_channel=BarnyardWargaming


It is a bit difficult to discuss tactics based on incomplete and unsubstantiated rumors. The book is not even rumored to be released in 2021 and likely not even the first few months of 2022. Once it is released, this thread will likely be retired and a new thread started based on the 9th edition Codex.

Your idea is based off of Rise of the Phoenix's Master of Concealment (8th edition) and rumored weapon stat changes. Not sure what type of tactics advise you are seeking.




No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





Anyone ever run 3x3 support platforms with D-Cannons.
   
Made in dk
Regular Dakkanaut




nope. but I think Nayden ran something along those lines at some point.

I mean, I you want to you can make a silly indirect fire list with elder. haven't tried it my self, tho.
   
Made in us
Dakka Veteran





Yeah I can’t imagine facing that much d-cannon spam. Lol.
   
Made in gb
Regular Dakkanaut





United Kingdom

warpedpig wrote:
Anyone ever run 3x3 support platforms with D-Cannons.


I would be more tempted to run 3 x 3 walker spam. Better movement, invun saves, similar points values and better weapon loadout options.

Short range of D-Cannons makes them easily avoidable on large tables - especially on units like the Support Platforms which you won't be moving around because the whole point is to keep them in cover.

They're also useless for buffing as they count as individual units as soon as the game starts so things like Guide / Protect / Fortune are wasted on them.

I have played one unit of 2-3 a few times which can be useful for holding a home objective while putting out some solid shots but beyond that I don't overly rate them.

This message was edited 1 time. Last update was at 2021/10/18 07:48:11


Adeptus Mechanicus
Tyranids  
   
Made in dk
Regular Dakkanaut




yeah, im having huge succes with war walker squads of 3. im in a horde heavy meta with a particularly nasty neurons build dominating our little play group. before that it was pox walkers from dg. those 36 guided/doomed s4 ap-1 hits from the AMLs is just so harsh and really keeps those blobs honest.

runing 3x3 could be fun. and brutal too. I still dont see my self putting anything but AMLs on them. used to love star cannons on them, but.. idk. im just not feeling them any more.


Automatically Appended Next Post:
yeah, im having huge succes with war walker squads of 3. im in a horde heavy meta with a particularly nasty neurons build dominating our little play group. before that it was pox walkers from dg. those 36 guided/doomed s4 ap-1 hits from the AMLs is just so harsh and really keeps those blobs honest.

runing 3x3 could be fun. and brutal too. I still dont see my self putting anything but AMLs on them. used to love star cannons on them, but.. idk. im just not feeling them any more.

This message was edited 1 time. Last update was at 2021/10/18 09:42:38


 
   
Made in us
Dakka Veteran





Anyone use vibro cannon spam successfully to immobilize enemy movement
   
Made in us
Agile Revenant Titan




Florida

warpedpig wrote:
Anyone use vibro cannon spam successfully to immobilize enemy movement


I've only used three. It did not immobilize enemy movement in any significant manner. If the Vibro Cannon does any damage, then the unit cannot Advance unless it has the Fly keyword. They were meh at trying to chip away the last couple wounds off of something. Worth trying if you already have the models, but I would not recommend going out and buying massed Support Weapons to try this particular build.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in dk
Regular Dakkanaut




ok guys, so I am entering a local mini tournament. does this list have merrit?


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [102 PL, 12CP, 1,998pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Hunters of Ancient Relics

Detachment Command Cost

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 1. Guide, 3. Fortune, Shuriken Pistol, Witchblade
. Faolchu's Wing

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]: 4. Protect/Jinx, 5. Focus Will, 6: Seer of the Shifting Vector, Shuriken Pistol, Warlord, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

+ Elites +

Striking Scorpions [3 PL, 65pts]
. 4x Striking Scorpion: 4x Plasma Grenades, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Scorpion Chainsword, Shuriken Pistol
. . Exarch Power: Stalker

Striking Scorpions [3 PL, 65pts]
. 4x Striking Scorpion: 4x Plasma Grenades, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Scorpion Chainsword, Shuriken Pistol
. . Exarch Power: Stalker

Wraithblades [20 PL, 333pts]: Ghostaxe and Forceshield, 9x Wraithblade

+ Fast Attack +

Shining Spears [10 PL, 215pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Skilled Rider

+ Heavy Support +

Dark Reapers [18 PL, 320pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. . Exarch Power: Rapid Shot

Wraithseer [8 PL, 170pts]: 0. Smite, 5. Quicken/Restrain, D-cannon

Wraithseer [8 PL, 170pts]: 0. Smite, 4. Protect/Jinx, D-cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 180pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Total: [102 PL, 12CP, 1,998pts] ++


im trying to do it a bit more standard eldar meta-ish with this one. only leaning into strong units. if you've followed my posts on here I like MSU with lots of trading units (often running 6x5 DA squads), fast units to score points and rarely going for the powerful hard to remove 10 wraiths or 9 shining spears as a center piece. Actually I've rarely done 10 reapers either.

Basically its DA and scorpions do ROD. 9 buffed wraiths go to the center objective. sometimes stranglehold and sometimes Engage. Scorpions and spears help with that one. Reapers and wraithseers provide fire support and the psykers do buffs and MW. 12 cp should make for reasonable strat support all game, I think.

Problems I foresee: I want buffs on both the spears and wraiths. no screens.

thoughts?


   
Made in gb
Executing Exarch





London, UK

I like the list for the most part. It isn't very far off my own go to competitive build which has served me well so far. One thing I would consider is breaking your army up into a Spearhead and a Patrol to avail of the different Craftworld traits as you aren't making full use of Hunters of Ancient Relics and as a result, other units, namely the Dark Reapers, are losing out as Masterful Shots is generally what is needed for ensuring you force enemy units onto their invulnerable saves.

I don't rate Scorpions personally, they are good for ROD, but Warp Spiders do their job better with a natural -1 to hit and a free redeploy with Web of Deceit, which frees up points for other units that may be more impactful.

A 6 man Spears unit is just asking for blast so I would consider dropping one and freeing points in the underslung cannon on the serpent. The serpent should never be in LoS, so it is a redundant upgrade.

The Spears don't need buffs as much as the Wraiths do. Folks find them a scary unit so are often targeted, but the 3++ is generally a good enough barrier and they're a good unit for hitting the back lines. 180-odd points is a steal if you can shut down a PBC or Manticore for a turn or two, and wrapping is a possibility with 5 minis depending on what you're charging.

I am not sure having two Wraithseers is the way forward with the list. They go down very easy these days and a more reliable option would be a two-man conclave for 36" Jinx/Protect with the seer council strat.

Squeezing in a second Serpent gives you a lot of extra toughness that you can load some Dire Avengers in or even go for a Falcon for the Pulse Laser and the transport cap, which also gives you more speed to cap objectives.

You've got a good MW battery here but just watch for leaving them as easy pickings, something I'm still figuring out myself.

If you are concerned about screening, there is the wiggle room to drop models and/or units for Support Platforms, cheap Vypers or even a barebones Storm Guardian squad to sit in a corner all game with a 4++ strat. I ran one Vyper in my tournament list and while it dies to a stiff breeze, it can be so easily hidden and is generally an ignorable vehicle that can net you points for engage or whittle away chaff in the back field.

   
Made in dk
Regular Dakkanaut




 Tyranid Horde wrote:
I like the list for the most part. It isn't very far off my own go to competitive build which has served me well so far. One thing I would consider is breaking your army up into a Spearhead and a Patrol to avail of the different Craftworld traits as you aren't making full use of Hunters of Ancient Relics and as a result, other units, namely the Dark Reapers, are losing out as Masterful Shots is generally what is needed for ensuring you force enemy units onto their invulnerable saves.

I don't rate Scorpions personally, they are good for ROD, but Warp Spiders do their job better with a natural -1 to hit and a free redeploy with Web of Deceit, which frees up points for other units that may be more impactful.

A 6 man Spears unit is just asking for blast so I would consider dropping one and freeing points in the underslung cannon on the serpent. The serpent should never be in LoS, so it is a redundant upgrade.

The Spears don't need buffs as much as the Wraiths do. Folks find them a scary unit so are often targeted, but the 3++ is generally a good enough barrier and they're a good unit for hitting the back lines. 180-odd points is a steal if you can shut down a PBC or Manticore for a turn or two, and wrapping is a possibility with 5 minis depending on what you're charging.

I am not sure having two Wraithseers is the way forward with the list. They go down very easy these days and a more reliable option would be a two-man conclave for 36" Jinx/Protect with the seer council strat.

Squeezing in a second Serpent gives you a lot of extra toughness that you can load some Dire Avengers in or even go for a Falcon for the Pulse Laser and the transport cap, which also gives you more speed to cap objectives.

You've got a good MW battery here but just watch for leaving them as easy pickings, something I'm still figuring out myself.

If you are concerned about screening, there is the wiggle room to drop models and/or units for Support Platforms, cheap Vypers or even a barebones Storm Guardian squad to sit in a corner all game with a 4++ strat. I ran one Vyper in my tournament list and while it dies to a stiff breeze, it can be so easily hidden and is generally an ignorable vehicle that can net you points for engage or whittle away chaff in the back field.



Dude, I love your comments. So on point. every thing you bring up is relevant. As said, normally I run a different archetype and have way more flexibility.

- argh. im not sure I can live with spending 3 cp on giving the reapers masterfull. I do run two detachments every now and then but I really dont like it. In this list it should probably be done, though. As you mention further down I run 2 wraithseeirs and thats only because I dont have an hq slot for another warlock. so maybe I should go battalion/patrol. why spearhead?

- scorpions are weak. I agree. its 130 to get the job done and spiders can do it for 90. I guess hawks can do it for 80, right? I should probably go for that. its just, with scorpions you get more bodies on the table and they are a bit better for engage. idk. both things have merit imo.

- the 6 man spears unit asks for blast, yes, but so does the nine and if I had the points id have that : ) my theory here is to have a hammer to the 9man wraithblade anvil. is 5 spears enough to fill that role?

- 2 wraithseeirs feels wrong. I agree. problem is I need that second cast of protect/jinx. its too many points for that, tho. they are decent if you can keep them out of LOS but at the end of the day they just play very rigidly because of that limitation.

- second serpent is always good. should I get rid of a seer for that? problem is that those 2 dcannons are a big part of my shooting outside of reapers.

- yup. thepsykers get caught alone when I only have 3 DA squads for screening. its a problem for sure.

- vipers are my favorite units almost. I dont have them here but I often run 2 or even 3 in my brigade build. They are so amazing with 2 shruriken cannons and expert crafters.

- you're right in pointing out that the reapers' serpent should always be out of los. so the stones, the vectored and the underslung are redundant. problem is that in my experience, they always get both shot and targeted very fast in games. if they get tagged, those 9 s6 shots are beautiful and once the car is out in the open, vectored and stones are just amazing for extending the serpents life. would you seriously run it all naked?

I guess if I did that and changed scorpions to hawks id have 70-80 points more to play with. I could go down to one seer and get a falcon plus 5 more DA?

the bg problem her is, that my only punch, really, is reapers and spears. im not a fan of that in a list, that wants to contest stuff. I like soft punch lists if they are manufactured to control the board state with numbers and mild threats flooding the board. but here I feel the list should pack more punch to be able to actually punch opponents off that center objective the wraithblades try to hold. or is the 10 reaper shooting enough?

ill work with this list for a few days and post any changes.

thanks for discussing this!

   
Made in us
Agile Revenant Titan




Florida

If you really need both Jinx and Protect, it may be worthwhile to try a 4 model Warlock Conclave.

They cast 2 powers, take up 1 HQ. They can be bolstered with Focus Will and Seer Council. And you can use Concordance of Power for either power. Or swap out one of the two powers to use Quicken. Basically, a +3 cast bonus while casting 2 powers.

It is 160 points, but if you are looking to spend 170 on a Wraithseer, it may be what you are looking for.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in dk
Regular Dakkanaut




 Sarigar wrote:
If you really need both Jinx and Protect, it may be worthwhile to try a 4 model Warlock Conclave.

They cast 2 powers, take up 1 HQ. They can be bolstered with Focus Will and Seer Council. And you can use Concordance of Power for either power. Or swap out one of the two powers to use Quicken. Basically, a +3 cast bonus while casting 2 powers.

It is 160 points, but if you are looking to spend 170 on a Wraithseer, it may be what you are looking for.


Damn. thats not too shabby, actually. Also, id be able to cast 36 inch jinx which is bonkers good. They could chill in the falcon (that im trying to fit in) if I see any indirect fire. if they have quicken and jinx/protect and I keep jinx/protect on my remaining wraith seer ill have the flexibility of quicken jinx, protect all in the same turn just as I had with twin wraithseers. plus a falcon!

check this list then. is it better? also, how do I fit in another DA squad?


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [104 PL, 12CP, 1,993pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Hunters of Ancient Relics

Detachment Command Cost

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, 1. Guide, 3. Fortune, Shuriken Pistol, Warlord, Witchblade
. Faolchu's Wing

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade

Warlock Conclave [8 PL, 160pts]: 4. Protect/Jinx, 5. Focus Will, 5. Quicken/Restrain
. Warlock: Witchblade
. Warlock: Witchblade
. Warlock: Witchblade
. Warlock: Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

Dire Avengers [2 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
. . Exarch Power: Bladestorm

+ Elites +

Wraithblades [20 PL, 333pts]: Ghostaxe and Forceshield, 9x Wraithblade

+ Fast Attack +

Shining Spears [10 PL, 215pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Skilled Rider

Swooping Hawks [4 PL, 80pts]
. 5x Swooping Hawk: 5x Lasblaster

+ Heavy Support +

Dark Reapers [18 PL, 320pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. . Exarch Power: Rapid Shot

Falcon [8 PL, 140pts]: Spirit Stones, Starcannon, Twin Shuriken Catapult

Wraithseer [8 PL, 170pts]: 0. Smite, 4. Protect/Jinx, D-cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 160pts]: Spirit Stones, Twin Shuriken Cannon, Twin Shuriken Catapult

++ Total: [104 PL, 12CP, 1,993pts] ++




*List fixed now. had to strip down the serpent and the falcon. I dont like it. want a 4th DA squad. is the list better now?


Automatically Appended Next Post:
hmm. what about removing one dark reaper? then I can pimp up the falcon with an AML and a shuriken cannon and get a cannon on the serpent too. isn't that better than one reaper?

This message was edited 5 times. Last update was at 2021/10/22 12:21:38


 
   
Made in us
Agile Revenant Titan




Florida

If you want another DA squad, drop the Spears by one (5 total) and drop either a Wraithblade or Reaper. If there are extra points, maybe Vectored Engines for the Falcon.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in dk
Regular Dakkanaut




ok, guys, how do we like these apples then?


++ Battalion Detachment 0CP (Aeldari - Craftworlds) [63 PL, 12CP, 1,230pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

Detachment Command Cost

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, Shuriken Pistol, Witchblade

Warlock Skyrunner [4 PL, 65pts]: 0. Smite, Shuriken Pistol, Warlord, Witchblade, vector.

Warlock Skyrunner [4 PL, 65pts]: 0. Smite, Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

+ Fast Attack +

Vypers [3 PL, 60pts]
. Vyper: Shuriken Cannon, Shuriken Cannon

Warp Spiders [4 PL, 90pts]
. 5x Warp Spider: 5x Death Spinner

+ Heavy Support +

Dark Reapers [18 PL, 320pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. . Exarch Power: Crack Shot

Falcon [8 PL, 160pts]: Aeldari Missile Launcher, Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Patrol Detachment -2CP (Aeldari - Craftworlds) [41 PL, -2CP, 768pts] ++

+ Configuration +

Craftworld Attribute
. *Custom Craftworld*: Hunters of Ancient Relics, Savage Blades

Detachment Command Cost [-2CP]

+ HQ +

Farseer [6 PL, 115pts]: 0. Smite, Shuriken Pistol, Witchblade, faulchos wings.

Warlock [3 PL, 50pts]: 0. Smite, Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

+ Elites +

Wraithblades [20 PL, 333pts]: Ghostaxe and Forceshield, 9x Wraithblade

+ Fast Attack +

Shining Spears [10 PL, 215pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Expert Hunter

++ Total: [104 PL, 10CP, 1,998pts] ++





This message was edited 1 time. Last update was at 2021/10/24 19:54:35


 
   
 
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