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Made in gb
Longtime Dakkanaut



Glasgow

If your detatchment was adeptus ministorum then yes


If your detatchment was adeptus sororitas No

But I think the YMDC thread would argue on that one because similar issues have created two distinct interpretations.

Tournaments like ITC events that require you to specify detatchments keywords and your detatchment is bloody rose (1CP) VS The strictest RAW where your detatchment is adeptus ministorum, adeptus sororitas and bloody rose at the same time (0CP)

(I wouldn't worry about it because detatchment definitions might change or it would likely be FAQ'd just worth noteing).

Ironically the unaligned fortifications can be taken in a bloody rose detatchment so wouldn't cost a CP

This message was edited 4 times. Last update was at 2020/07/01 22:50:22


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.
An Adepta Sororitas detachment is also a Adeptus Minstrorum Detachment and an Imperium detachment. If the Battle Sanctum is your only Fortification, the detachment will be free CP-wise.
   
Made in us
Pious Palatine




U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.


Pretty sure this is wrong. It's about keywords.

A bloody rose detachment is an adepta sororitas detachment, is an imperial detachment, is an adeptus ministorum detachment, so long as every unit in the detachment shares these keywords. Nothing in the rules I've seen says you lose adeptus ministorum by picking Valorous Heart or bloody rose. Same way you don't lose 'space marine' for being Ironhands.


Automatically Appended Next Post:
 alextroy wrote:
U02dah4 wrote:
 Mr Morden wrote:
Looks like the Battle Sanctum(s) does not cost us any CP - costs 1 but get it back if its of you won faction.

Spoiler:


RAW that costs us 1 CP

The pious and penitent exemption does not apply to battle sanctums.

The battle sanctum is taken in an adeptus ministorum detatchment which is unlikely to be the same as your warlords detatchment which will be order of the bloody rose or valorous heart.
An Adepta Sororitas detachment is also a Adeptus Minstrorum Detachment and an Imperium detachment. If the Battle Sanctum is your only Fortification, the detachment will be free CP-wise.


Which is awesome because the thing is a steal for 50pts. So long as it still provides cover. Not sure how that works yet, haven't read the whole rulebook.

This message was edited 3 times. Last update was at 2020/07/01 23:07:33



 
   
Made in gb
Longtime Dakkanaut



Glasgow

As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles

This message was edited 7 times. Last update was at 2020/07/01 23:47:36


 
   
Made in us
Regular Dakkanaut




Battle Brothers rule is gone, so as long as you're willing to give up detachment-level special rules (including stratagems), mix away. Although you can keep stratagems as long as you have at least one "pure" detachment.

In addition, sucks to play pure Sisters or other small armies in larger games. Rule of 3 is now hard codified and doesn't care what points level you're playing at, the maximum number of non-troops, non-DT datasheets you can bring by name is 3.
   
Made in ca
Dakka Veteran





Canada

Did they change the disembark rule? From what I've seen in the spoilers it now mentions that if a unit disembarked that turn it counts as having moved. If that's the case is there a point in bringing repentia in Rhinos since they either have to hop out in charge range or drive up in their rhino and hope no one pops it?
   
Made in us
Sneaky Sniper Drone




There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.
   
Made in us
Pious Palatine




U02dah4 wrote:
As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles


Because it's 50 now. Hellblasters are the same, why wouldn't the battle sanctum?

Out of curiousity, what events require you to specify your detachment keyword? I know Adepticon doesn't, Nova doesn't, LVO doesn't. Is it an ETC thing?


 
   
Made in fi
Locked in the Tower of Amareo





rbstr wrote:
There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.


Does it say counting moved full speed? As russ can move halfspeed and shoot twice

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




tneva82 wrote:
rbstr wrote:
There's a more explicit state that's something to the effect of "this unit stood still and didn't move". I forget the exact naming.

So basically you don't get to count as "stood still" if you get out of a transport. Like if you're infantry with a heavy weapon you're gonna take the -1 to hit for "moving".
You can still get out of a transport and then move in most cases.

Stuff that comes in via deepstrike-like abilities is also counted as having moved. This does stuff like preventing a Leman Russ from double-shooting if it was deployed from Strategic Reserves.


Does it say counting moved full speed? As russ can move halfspeed and shoot twice


Not 100% sure but most of the rules that say a unit counts as having moved say it counts as having moved a value equal to its movement characteristic.


 
   
Made in gb
Longtime Dakkanaut



Glasgow

ERJAK wrote:
U02dah4 wrote:
As i said their are two interpretations and it has gone round and round on ymdc on other questions. Strict RAW your correct. However by many events house rules that require you to specify your detatchment keyword your not. Its worth being aware of but not worth turning a tactics thread into a rules debate (and one the rules lawyers disagree on)


Also they announced points are changeing why would you assume it stays at 50

Also the way they have worded terrain rules it is likely to be heavily faq'd but roughly do the same except not cover vehicles


Because it's 50 now. Hellblasters are the same, why wouldn't the battle sanctum?

Out of curiousity, what events require you to specify your detachment keyword? I know Adepticon doesn't, Nova doesn't, LVO doesn't. Is it an ETC thing?


Yes under ETC formatting or simplified formating e.g. London GT or most Scottish events.

I cant speak to American events - its a little far to travel
   
Made in us
Regular Dakkanaut




If a unit starts embarked in a Transport model that unit can disembark so long as the model did not make a normal move, advance move, or fallen back.

Disembark wholly within 3" of Transport model. The unit may act as normal (move, shoot, charge, etc) but the disembarked unit counts as having moved even if you don't move further (so heavies will fire at -1 to hit even if you don't move the squad after disembark.

So transport moves, even 1/4 inch, you can't disembark a unit inside. If transport is stationary you can disembark and do normal stuff.


Automatically Appended Next Post:
Hmm, woods have Defensible and Dense Terrain traits.

5 Stormbolter Dominions of VH will be difficult to shift.

-1 to hit in most scenarios and if they get charged I can choose to either get +1 to hit in melee or 5+ overwatch.

Marines are hitting on 4's (assuming no pluses to hit) and then the girls have 3+ save against most of the guns. Stick an imagifier nearby and they more or less negate plasma ap and other ap2 nonsense.

I need Imperial Statues for my Sisters. +1 to Armor Save and +1 to Morale check if near the statue. 2+ save ignoring ap-1 and possibly ap-2 is juicy.

This message was edited 2 times. Last update was at 2020/07/02 09:27:54


 
   
Made in fi
Locked in the Tower of Amareo





Plasma is -3. Vh useless vs it

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




tneva82 wrote:
Plasma is -3. Vh useless vs it


Still, -1 to hit them is good not to mention almost every game I play the battlefield has trees on it.

I play mono VH so the Order is still good and -2 with Imagifier still negates the menace of most the basic weapons in the game

Firing OW on 5+ with 16 shots is better than firing OW on 6+.

This message was edited 1 time. Last update was at 2020/07/02 09:32:05


 
   
Made in fi
Locked in the Tower of Amareo





Also legends isn't that commonly allowed anymore so 4 sb

2024 painted/bought: 109/109 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

woo hoo. got all the 9th edition rules and Im ready to roxor. hi-lites:

Only Titanic units can fall back and still shoot or use Psyker powers. None can charge after falling back. Big nerf for the Fly rule.

Disembarkation is WHOLLY within 3”.

Cannot heroically intervene when blown out of a Rhino.

You can’t embark engaged transports! Big change.

You must manifest ALL your Psyker powers in a unit before moving on to the next unit. This should be less chaotic.

Charges are all or nothing: you MUST reach ALL targets or you reach zero targets in a charge.

Monsters and vehicle MODELS can fire non-Blast weapons at engaged units that are within Engagement range of that MODEL. Heavy Weapons are at –1 to hit in that situation.

Characters can now b eshot if there isn’t a unit with three models, or a Vehicle or a monster within 3”, when the character isnt the closest target.

BLAST WEAPONS: Minimum of 3 shots on targets of 6-10 models, and maximum shots on 11+ units.

You cannot shoot people “out of range” of your succeeding weapons fire within the unit. Once range is good, it’s good.

Vastly reduced number of attacks in combat since you will only ever be able to fight “two deep” at the best of times. Engagement range is 1/2 inch of 1/2 inch.

UNmodified 1’s always miss & wound, and unmodified 6’s always hit & wound.

UNmodified 1’s always pass morale checks.

Hit/Wound rolls can never be modified by more than +/- 1

Combat Attrition: if you fail morale, lose one model and then roll a die for every model there is. on 1’s, models vanish. It’s 1’s or 2’s if the unit is below half strength when you make the check.

You can no longer control multiple objectives with one unit. You must declare which one you plan to control.

Objective Secured is officially back in name as well as function.

Interesting. So you pay CP for even your FIRST Detachment from the 12 you start with...but then it gives you those points if'n yer Warlord is from that detachment. So there is a pretty strong motivation to use a singular detachment. Supreme Command detachment is free. Bit odd.

Command Re-roll is now STRICTLY for Hitting, wounding, damage, saves, Advance, charge, Psyker tests, number of shots fired, and Denying. No more re-rolls for all the “other things” you might roll for in your army... hm. So for example I cannot re-roll Celestines Ressurection roll, nor the roll for, say, my Sacred Rites that could change during a game. No more T’au re-rolls on say the Drone passing a save on to me.


Overwatch is now a 1 CP Stratagem, instead of being automatic.

This message was edited 2 times. Last update was at 2020/07/02 13:26:56


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut




To expand on what you said a bit further:

Command reroll roll forces you to reroll the entire test. Rolled a 6 and 1 and needed an 8? Can't just reroll the 1, you also have to reroll the 6. On the flip side, if you botched a deny test with snake eyes, you get to reroll both. Can't reroll FNP because it isn't a saving throw.

Insane courage is now a once per battle stratagem.

Battle brothers is still in the rules, you just have to dig to the Eternal War section to find it.

Supreme Command requires you make the model in that detachment your warlord and is only one unit now, thus why it's free.

This message was edited 1 time. Last update was at 2020/07/02 14:13:23


 
   
Made in us
Sister Vastly Superior





 Jancoran wrote:
woo hoo. got all the 9th edition rules and Im ready to roxor. hi-lites:

Only Titanic units can fall back and still shoot or use Psyker powers. None can charge after falling back. Big nerf for the Fly rule.

Disembarkation is WHOLLY within 3”.

Cannot heroically intervene when blown out of a Rhino.

You can’t embark engaged transports! Big change.

You must manifest ALL your Psyker powers in a unit before moving on to the next unit. This should be less chaotic.

Charges are all or nothing: you MUST reach ALL targets or you reach zero targets in a charge.

Monsters and vehicle MODELS can fire non-Blast weapons at engaged units that are within Engagement range of that MODEL. Heavy Weapons are at –1 to hit in that situation.

Characters can now b eshot if there isn’t a unit with three models, or a Vehicle or a monster within 3”, when the character isnt the closest target.

BLAST WEAPONS: Minimum of 3 shots on targets of 6-10 models, and maximum shots on 11+ units.

You cannot shoot people “out of range” of your succeeding weapons fire within the unit. Once range is good, it’s good.

Vastly reduced number of attacks in combat since you will only ever be able to fight “two deep” at the best of times. Engagement range is 1/2 inch of 1/2 inch.

UNmodified 1’s always miss & wound, and unmodified 6’s always hit & wound.

UNmodified 1’s always pass morale checks.

Hit/Wound rolls can never be modified by more than +/- 1

Combat Attrition: if you fail morale, lose one model and then roll a die for every model there is. on 1’s, models vanish. It’s 1’s or 2’s if the unit is below half strength when you make the check.

You can no longer control multiple objectives with one unit. You must declare which one you plan to control.

Objective Secured is officially back in name as well as function.

Interesting. So you pay CP for even your FIRST Detachment from the 12 you start with...but then it gives you those points if'n yer Warlord is from that detachment. So there is a pretty strong motivation to use a singular detachment. Supreme Command detachment is free. Bit odd.

Command Re-roll is now STRICTLY for Hitting, wounding, damage, saves, Advance, charge, Psyker tests, number of shots fired, and Denying. No more re-rolls for all the “other things” you might roll for in your army... hm. So for example I cannot re-roll Celestines Ressurection roll, nor the roll for, say, my Sacred Rites that could change during a game. No more T’au re-rolls on say the Drone passing a save on to me.


Overwatch is now a 1 CP Stratagem, instead of being automatic.



first detachment is free for patrol, battalion, brigade if warlord is there not the others. supreme is a way to take your faction leader as effectively a free extra hq slot at the cost they must be your warlord and refund the cost of your patrol/battalion/brigade only. also no longer hq spam.

fortification network refunds the cp cost if every fortification matches your faction keyword.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

And modifiers have now Nerfed our Repentias, so it’s str3 x 2 then add the 1, which makes our Repentia strength 7 instead
of STR8.
Massive nerf as my Repentia were the only things that could really deal with T8 or higher.

I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 davidgr33n wrote:
And modifiers have now Nerfed our Repentias, so it’s str3 x 2 then add the 1, which makes our Repentia strength 7 instead
of STR8.
Massive nerf as my Repentia were the only things that could really deal with T8 or higher.

I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.

explain? I missed that. Page number?

This message was edited 1 time. Last update was at 2020/07/02 17:20:27


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in fi
Locked in the Tower of Amareo





There's page on characteristic. They even use powerfist marine with +1 s buff as example to s9

2024 painted/bought: 109/109 
   
Made in gb
Witch Hunter in the Shadows





 davidgr33n wrote:
I’m not liking this edition and probably sit out again as I did during the Sisters beta Codex.
If weaker repentia are the worst the sisters get then they are doing well. Points values will determine whether all of GWs testing has been to facilitate a good game all, or a good game for some.
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Page 5, right column, free core rule book

[Thumb - E2EF144E-3E04-4BFD-8BF4-A2CE39A5F767.jpeg]

This message was edited 1 time. Last update was at 2020/07/02 19:46:28


 
   
Made in us
Regular Dakkanaut




 davidgr33n wrote:
Page 5, right column, free core rule book



So with the exception of reversing multiply and divide they are using standard order of operations in math?

Kinda makes sense.

I didn't play 6th or 7th but I know 2nd, 3rd, 4th, 5th, and now 9th follow SOoO.
   
Made in us
Sister Oh-So Repentia



Illinois

jivardi wrote:

So with the exception of reversing multiply and divide they are using standard order of operations in math?

Kinda makes sense.

I didn't play 6th or 7th but I know 2nd, 3rd, 4th, 5th, and now 9th follow SOoO.

It makes sense mathematically - thematically, if a weapon doubles your strength, and you're hulking out, it seems logical that it would multiply your actual strength at that moment. It feels weird to apply the weapon modifier to your unmodified strength, then add 1. The weapon only doubles your natural strength? It somehow knows that a psychic spell is making your biceps bigger?

Game... atically, it hurts S3 models more than S4 models, which is... disappointing, given the meta at the end of 8th.

This message was edited 1 time. Last update was at 2020/07/02 21:58:27


2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
Made in nl
Regular Dakkanaut




I noticed this as well reading through the new core rules and wanted to make sure it was different from 8th. Checked both the rulebook and the Errata, but both do multiplication, then addition. I believe I've seen the rule somewhere that would make a repentia S8 with the strength bonus, but I simply cannot find it. Does anyone remember where it was? I'm curious why GW decided to go back to the original order of modifiers in 8th, if they indeed changed them after publishing the book.
   
Made in us
Sister Vastly Superior





Us3Less wrote:
I noticed this as well reading through the new core rules and wanted to make sure it was different from 8th. Checked both the rulebook and the Errata, but both do multiplication, then addition. I believe I've seen the rule somewhere that would make a repentia S8 with the strength bonus, but I simply cannot find it. Does anyone remember where it was? I'm curious why GW decided to go back to the original order of modifiers in 8th, if they indeed changed them after publishing the book.


At some point GW decided modifiers to your stats happened before modifers from your weapon kicked in, so the strength buff from the imagifier happened before the x2 from the weapon. which seems to no longer apply for 9th.

"If you are forced to use your trump card, then the battle is already lost" 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yeah that is a really tough one to take for Repentia

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut




That batrep by TT showing off 9th with Tau and IF was a really good game.

Most important thing I took from it is that all 3 of those guys agree that scoring secondaries isn't as easy as some think. In the news and rumor portion of this site lots of people thinking that maxing out secondaries will be a cakewalk.

Neither player maxed their secondaries in last nights match-up

They played the 4 pillars mission. Needing to hold the objective to plant the flag through your opponents turn isn't that easy. If the unit gets shot off the board, the flag plant fails, if your opponent can get a unit within 3" of your flag they claim your flag and then they can attempt to plant their own flag. You don't need a unit to hang around to defend the flag (although that'd be dumb as hell not to) because once the flags are planted you get the VP at the end of your turn so long as your opponent doesn't move to within 3" of them.

The wonkiest part (and potentially slowest part) was the wound allocation. Once you allocate a wound to a model and it doesn't die all wounds inflicted on that unit for the REST OF THE TURN have to be allocated to that model until it dies. No tanking wounds with other models in a unit. Having to remember which model took the wounds in a unit first can be tricky if the unit the model is in faces lots of shooting and melee.

But overall I like what I see. TT have put up a Tau and SM tactics article. Tau OW is still really powerful but with the nerf to flying units it sort of balances.

The new missions are designed for a more mid-board game so armies that are good at castling, with how missions work in 9th, will not want to castle against the board edge. At some point your army will have to come in toward the middle.

Adrian pointed out that melee armies are less "move across the board and assault" but "move into the center, take objectives and hold them and when the enemy moves up to contest you counter-assault."

Also, MSU might be a thing for more durable armies but you want durable MSU for objective holding. 5 Battle Sisters are going to be worst at holding than 10 (even factoring in blast weapons). I think VH Sisters will have the easiest time in 9th with the missions.

This message was edited 1 time. Last update was at 2020/07/03 05:39:33


 
   
Made in fi
Locked in the Tower of Amareo





That's why I expect secondaries that don't involve actions and staying alive for a turn be popular. You can pick them after all.


Automatically Appended Next Post:
Tabletop tactics have sisters vs gsc. 2k and sister army was around 1700 in 8th ed according to people who have seen it. Condempor boltgun 5pts.

This message was edited 1 time. Last update was at 2020/07/03 15:03:04


2024 painted/bought: 109/109 
   
 
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