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![[Post New]](/s/i/i.gif) 2020/07/17 03:11:09
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Sgt.Sunshine wrote:btw what are people's thoughts are on Ephrael Stern and Friend?
They didn't get a huge point increase in the shift over in editions, from what I saw. We get to use some strategies on her, she hands out MWs fairly consistently, and doesn't seem bad in melee.
If you could take her by herself for about 70pts she'd be...decent for her mortal wound potential, but the simp that follows her around bumps her cost up too much. 125pts for what is essentially a beatstick that doesn't actually beat that hard. Just compare her to a unit of SM eradicators or a unit of melta doms, or even just a canoness with blessed blade and a brazier of eternal fire.
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![[Post New]](/s/i/i.gif) 2020/07/17 06:39:14
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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Sgt.Sunshine wrote:ERJAK wrote: Sgt.Sunshine wrote:For double imagifiers, are people just taking one for stoic and the other for +1 STR?
Only in bloody rose and only if you're expecting to go up against just a ton of AP-1. For valorous heart it's about redundancy and flexibility in the Stoic buff.
Hm yeah, I get that. It seems handy to keep one up front with the squads and another near the Exorcists
Come 9th i expect to keep exorcists on move as well. No -1 to hit for moving, need los anyway and if all imagifiers have around are 5 girl squads she's dead imagifier soon
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/17 07:50:13
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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I am going to build a somewhat mechanized force. Girls in Rhinos to get them up midboard quick. 9th is going to be like dodgeball; f you are slow to get the objectives it puts your opponent at a huge advantage.
Rhinos and Seraphim/Zephyrim with excorsists for support.
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![[Post New]](/s/i/i.gif) 2020/07/17 13:55:44
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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So ive been thinking about the new wrinkle in the game, Psychic Actions.
Not particularly interested in performing any, but according to the rule, only units with the Psyker keyword can deny Psychic Actions, so our girls are powerless to deny actions.
Would it be then worthwhile taking a Psyker - inquisitor for the ability to deny Psychic Actions?
Having that deny ability would keep an opponent from using only psychic actions in their psychic phase knowing we are unable to deny them but could deny their psychic spells.
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This message was edited 2 times. Last update was at 2020/07/17 14:00:18
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![[Post New]](/s/i/i.gif) 2020/07/17 16:16:06
Subject: Sisters of Battle 2019 Codex Tactics
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Liche Priest Hierophant
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Personally - no. The only armies that will really use Psychic Action Secondaries are going to be those that have many psykers in the first place and will easily be able to keep at least one unit out of range of a lone Inquisitor.
Against those sorts of armies, you're better off being Psyker-less so you can take Abhor the Witch.
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![[Post New]](/s/i/i.gif) 2020/07/17 18:25:08
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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tneva82 wrote: Sgt.Sunshine wrote:ERJAK wrote: Sgt.Sunshine wrote:For double imagifiers, are people just taking one for stoic and the other for +1 STR?
Only in bloody rose and only if you're expecting to go up against just a ton of AP-1. For valorous heart it's about redundancy and flexibility in the Stoic buff.
Hm yeah, I get that. It seems handy to keep one up front with the squads and another near the Exorcists
Come 9th i expect to keep exorcists on move as well. No -1 to hit for moving, need los anyway and if all imagifiers have around are 5 girl squads she's dead imagifier soon
Wouldn't you be using the exorcist to take shots as well? Automatically Appended Next Post: Latest FAQ for Imperial Armor Adeptus Arbites has a specific errata for the Repressor. So...does it still exist? . _.
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This message was edited 1 time. Last update was at 2020/07/17 20:24:53
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![[Post New]](/s/i/i.gif) 2020/07/18 00:28:19
Subject: Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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It appears to have no points value in CA 2020. Make of that what you will until they either release a legends update or the new Forge World indexes for a real answer.
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![[Post New]](/s/i/i.gif) 2020/07/18 00:51:09
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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So i've noticed in my list building now that I tend to stay away from builds that require a lot of pregame spending and I think that's sort of the way to do it going forward. Make it not so much about 'geez, which one of these 3 relics, warlord traits, and character bonuses should I cut?' And more like 'well if I take mortifiers and rhinos instead of tons of bodies, I don't need the 4++ as much)
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![[Post New]](/s/i/i.gif) 2020/07/18 01:32:32
Subject: Sisters of Battle 2019 Codex Tactics
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Liche Priest Hierophant
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EDIT: Nvm, I was misremembering the costs
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This message was edited 1 time. Last update was at 2020/07/18 01:35:18
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![[Post New]](/s/i/i.gif) 2020/07/18 03:41:35
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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I'm chewing over some basic Rhino tactics. I want to run two of them, each with Valorous Heart Battle Sisters with meltas and Dominions with stormbolters. On Turn 1, whether first or second, run out and crash into an objective, then disembark into the nearest cover if possible. The meltas up front burn a Cherub and use the Simulacrum to Miracle some damage into something, while stormbolters in the rear lay down Dakka and Bless their Bolts if needed, and the Rhino blocks fire lanes or boxes out an objective.
How might this work with 9th edition scoring, first turn vs. second, and various missions? Anyone leaning toward spamming transports and/or specials?
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![[Post New]](/s/i/i.gif) 2020/07/18 06:24:14
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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MacPhail wrote:I'm chewing over some basic Rhino tactics. I want to run two of them, each with Valorous Heart Battle Sisters with meltas and Dominions with stormbolters. On Turn 1, whether first or second, run out and crash into an objective, then disembark into the nearest cover if possible. The meltas up front burn a Cherub and use the Simulacrum to Miracle some damage into something, while stormbolters in the rear lay down Dakka and Bless their Bolts if needed, and the Rhino blocks fire lanes or boxes out an objective.
How might this work with 9th edition scoring, first turn vs. second, and various missions? Anyone leaning toward spamming transports and/or specials?
There's a definite argument for it, the issue is target saturation. Two rhinos is likely not going to be enough to survive a shooting phase. If I was going to run rhinos I'd run 4 minimum with 2 exorcists and some mortifiers to overwhelm their anti-tank.
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![[Post New]](/s/i/i.gif) 2020/07/18 06:59:01
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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MacPhail wrote:I'm chewing over some basic Rhino tactics. I want to run two of them, each with Valorous Heart Battle Sisters with meltas and Dominions with stormbolters. On Turn 1, whether first or second, run out and crash into an objective, then disembark into the nearest cover if possible. The meltas up front burn a Cherub and use the Simulacrum to Miracle some damage into something, while stormbolters in the rear lay down Dakka and Bless their Bolts if needed, and the Rhino blocks fire lanes or boxes out an objective.
How might this work with 9th edition scoring, first turn vs. second, and various missions? Anyone leaning toward spamming transports and/or specials?
I was considerini it but then i realized each rhino is 4 vp for enemy if he has bring it down and thin their ranks secondaries. 3 exorcist, 2 rhino is already 20/30 secondaries...
Though maybe bring it down is preferable to assasinate. Sob has easily 5+ characters to assaslnate
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/18 09:05:56
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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tneva82 wrote: MacPhail wrote:I'm chewing over some basic Rhino tactics. I want to run two of them, each with Valorous Heart Battle Sisters with meltas and Dominions with stormbolters. On Turn 1, whether first or second, run out and crash into an objective, then disembark into the nearest cover if possible. The meltas up front burn a Cherub and use the Simulacrum to Miracle some damage into something, while stormbolters in the rear lay down Dakka and Bless their Bolts if needed, and the Rhino blocks fire lanes or boxes out an objective.
How might this work with 9th edition scoring, first turn vs. second, and various missions? Anyone leaning toward spamming transports and/or specials?
I was considerini it but then i realized each rhino is 4 vp for enemy if he has bring it down and thin their ranks secondaries. 3 exorcist, 2 rhino is already 20/30 secondaries...
Though maybe bring it down is preferable to assasinate. Sob has easily 5+ characters to assaslnate
tbf, if you lost 2 rhinos and 3 exorcists, things either are already out of control or you're smashing because everything else slipped up underneath them while they were getting those 20pts. Also, not for nothing but getting even to 25pts at that juncture from SoB lists running 3 exorcists would be a tabling most likely.
Just noticed also that that's only 13VP+Thin their ranks. It's >10 not >=10 ( iirc) so rhinos are only worth 2.
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This message was edited 2 times. Last update was at 2020/07/18 09:09:52
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![[Post New]](/s/i/i.gif) 2020/07/19 21:24:13
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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I think the best competitive builds for Sisters going into 9th will be balanced foot lists- troops for holding objectives and screening with counterattack units in the form of Repentia / Pen-gines and melta- Celestians, with Seraphim / Zeraphym in reserve to grab objectives or bring weight to attacks.
Most likely VH battalion with BR Patrol.
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This message was edited 2 times. Last update was at 2020/07/19 23:30:54
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![[Post New]](/s/i/i.gif) 2020/07/20 00:34:47
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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Im not sure its so Black and white VH - have the survival edge and if your playing hold the objectives and don't die then sure they are gonna last longer and score more primary than a BR heavy list and will probably score more VP overall
But a BR heavy list will be hitting the enemy a lot harder and denying the enemy objectives (if only temporarily before they are martyred). Their more aggressive play also opens up secondary options a VH list might not go for. So while they may not score as highly they may not need to to get the win
Really its a hard call without data
Personally ill be going BR with a small amount of Our Martyred lady. Its the more fun list to play.
As to lists the reduction in points means you if you take celestine/junith they are hard to justify unless you go infantry heavy. - while penitents and mortifiers are good in principle too many and your shelling VP especially if your wanting transports aswell
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This message was edited 3 times. Last update was at 2020/07/20 00:37:30
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![[Post New]](/s/i/i.gif) 2020/07/20 03:15:17
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Grim Dark Angels Interrogator-Chaplain
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I'm definitely looking into going pure VH, but how do people feel about Arco-flagellants with a Preacher in a Rhino as kind of a melee cruise missile? They don't care about what order they're in so they'll fit well in a pure VH detachment. If there are other transports in the list it'll saturate the anti-tank well, especially if there are also Exorcists (and there will be in my lists).
I don't know how Arcos made out with the points changes, so please feel free to enlighten me if they went up a ton and are now crap.
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![[Post New]](/s/i/i.gif) 2020/07/20 05:08:13
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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Looks like Arcos went up to be on par with the jump sisters and repentia
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![[Post New]](/s/i/i.gif) 2020/07/20 06:47:16
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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ZergSmasher wrote:I'm definitely looking into going pure VH, but how do people feel about Arco-flagellants with a Preacher in a Rhino as kind of a melee cruise missile? They don't care about what order they're in so they'll fit well in a pure VH detachment. If there are other transports in the list it'll saturate the anti-tank well, especially if there are also Exorcists (and there will be in my lists).
I don't know how Arcos made out with the points changes, so please feel free to enlighten me if they went up a ton and are now crap.
Basically everything went up same formula with very few exceptions. Arco's were not one. So same 2 pts.
Decent unit for smashing softer targets or high inv save targets. And elite slot or no slot which is advantage over walkers(another good option) so not competing with exorcists for slot. Though rhino bleeds bring it down vp's easily.
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This message was edited 1 time. Last update was at 2020/07/20 06:47:40
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/20 08:49:16
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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davidgr33n wrote:I think the best competitive builds for Sisters going into 9th will be balanced foot lists- troops for holding objectives and screening with counterattack units in the form of Repentia / Pen-gines and melta- Celestians, with Seraphim / Zeraphym in reserve to grab objectives or bring weight to attacks.
Most likely VH battalion with BR Patrol.
Here's the problem with that; if you're taking zephyrim, repentia, or celestians you want them bloody rose, if you're taking battle sisters or vehicles, you want them valorous heart.
So you take the VH batt BR patrol, you take a unit of zephyrim, a unit of celestians, and now you're out of slots before you even get a chance to grab an imagifier. Okay switch em, whelp now you don't have any infantry to exploit the -2 immunity. Take A vanguard instead? Well between double tale, which is much more important with celestians, two extra relics minimum for the BR canonesses, the vanguard, and maybe even an extra warlord trait you're down to 4CP to start the game which is nowhere near enough to power SoB.
VH + BR is still most likely the best setup but you're looking at Zephyrim+Arcos or double Zephyrim, or double repentia, you don't have the slots to take celestians in those lists and I'm still not sold on celestians in any of the other orders. Automatically Appended Next Post: U02dah4 wrote:Im not sure its so Black and white VH - have the survival edge and if your playing hold the objectives and don't die then sure they are gonna last longer and score more primary than a BR heavy list and will probably score more VP overall
But a BR heavy list will be hitting the enemy a lot harder and denying the enemy objectives (if only temporarily before they are martyred). Their more aggressive play also opens up secondary options a VH list might not go for. So while they may not score as highly they may not need to to get the win
Really its a hard call without data
Personally ill be going BR with a small amount of Our Martyred lady. Its the more fun list to play.
As to lists the reduction in points means you if you take celestine/junith they are hard to justify unless you go infantry heavy. - while penitents and mortifiers are good in principle too many and your shelling VP especially if your wanting transports aswell
Taking Celestine and Junith are an easier choice than ever. Both are almost 10% CHEAPER than they were before relative to the rest of the army. The idea of taking our martyred lady without Junith is crazy to me. She's the only reason you'd ever even bother with that conviction, and the reason why your list needs to be at least 75% OOML for it to not be gimping you completely compared to BR, VH, or even EC.
Also, I'm noticing a lot of people are super worried about bring it down, but they're ignoring the fact that all of our alternatives to rhinos and mortifiers and exorcists bleed thin their ranks or grind them down points just as hard. And that even if you build the list to deny bring it down, you just end up with a list that can't deal with assassinate at all. Worrying about the purge the enemy secondaries for us is like Grey Knight worrying about abhor the witch. We just can't. Our army isn't built to deny both assassinate and bring it down while also being able to win games.
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This message was edited 1 time. Last update was at 2020/07/20 09:06:16
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![[Post New]](/s/i/i.gif) 2020/07/20 09:58:33
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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Yes i take Junith - i prefer her to celestine shes more cost efficient and - im useing her for her +1 ++ Aura unlike celestine who gets confused and starts thinking shes a CC character and gets out of position
OML i would never take as a primary detatchment but a couple of units can be good when combined with BR - namely backfield objective sitting battlesisters with a heavy bolter and domminions. Both gain more benefit than from BR. As a couple of extra miracle dice is never a problem and your HB gets more accurate if they dont get wiped
I dont think its as good a pairing with VH though
As to denial i dont think you have to pure denial but you can CAP their VP or make it harder - eg im running 6 vehicles at 2vp a piece that i cant easily prltect as the easy 12 to score or 5 characters that means they have to kill them all to get 15 - and i can probably protect atleast 1
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This message was edited 1 time. Last update was at 2020/07/20 10:03:58
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![[Post New]](/s/i/i.gif) 2020/07/20 13:56:34
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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My 2K list must be really unoptimized. Between the 6 tanks and various infantry, I can be tabled and not give up full points on Thin the Ranks while Bring Them Down requires me to lose 5 of the 6 tanks. I do have 6 characters, but that means they need to kill 5 of 6 to get full points on Assassinate.
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This message was edited 1 time. Last update was at 2020/07/20 13:58:39
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![[Post New]](/s/i/i.gif) 2020/07/20 15:41:43
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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U02dah4 wrote:Yes i take Junith - i prefer her to celestine shes more cost efficient and - im useing her for her +1 ++ Aura unlike celestine who gets confused and starts thinking shes a CC character and gets out of position
OML i would never take as a primary detatchment but a couple of units can be good when combined with BR - namely backfield objective sitting battlesisters with a heavy bolter and domminions. Both gain more benefit than from BR. As a couple of extra miracle dice is never a problem and your HB gets more accurate if they dont get wiped
I dont think its as good a pairing with VH though
As to denial i dont think you have to pure denial but you can CAP their VP or make it harder - eg im running 6 vehicles at 2vp a piece that i cant easily prltect as the easy 12 to score or 5 characters that means they have to kill them all to get 15 - and i can probably protect atleast 1
You're not really capping either of those though, you're still giving him 12-15 "easy points" on both of those secondaries. In our case, with the way our army is built, I don't think maybe denying 3 VP if they either can't get the last character or choose to go after vehicles is really worth cutting out options that would give us an advantage on the table. Sure, an Exorcist is worth 3VP if they kill it, but it also could just shellack their anti-tank guns and deny 6-9VP just by killing the units that would have gotten them. That's more what I'm saying I guess; that, due to the way our army works, the best way to deny the Purge the Enemy secondaries is to...purge our enemy, rather than purge vehicles/characters out of the list. Or you just take pure VH and hope they're relying on AP-2 guns to tank hunt.
I also vastly prefer OoML as a mono army. VH and BR are still likely to be just straight up superior but OOML just works better on its own. Almost all of their value is gained in Junith, the extra MD, the +1 to hit for losing a squad member, and not needing extra detachments to fill out slots the way BR does. Taking them as a secondary detachment doesn't really let any of those strengths shine. If I was going to go OOML I would just fill a battalion and be done with it, using the incremental value of reroll 1s to wound, near max CP, and tons of miracle dice to grind out wins. Also synergizes well with just a ton of combi-plasmas and 2ish hospitallers for squads getting the +1 to hit.
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![[Post New]](/s/i/i.gif) 2020/07/20 16:20:10
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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Hi All,
I've got the painting bug again and, with the new releases, i'm going to pick up a bunch of the new SoB stuff.
There's a chance i'll want to start playing again but, i've been out of the loop since 6th edition. Would someone be able to recommend a decent 1000pt list for me? Ideally something that could be used as a good core to expand on in the future
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2020/07/20 18:02:40
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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ERJAK wrote:U02dah4 wrote:Yes i take Junith - i prefer her to celestine shes more cost efficient and - im useing her for her +1 ++ Aura unlike celestine who gets confused and starts thinking shes a CC character and gets out of position
OML i would never take as a primary detatchment but a couple of units can be good when combined with BR - namely backfield objective sitting battlesisters with a heavy bolter and domminions. Both gain more benefit than from BR. As a couple of extra miracle dice is never a problem and your HB gets more accurate if they dont get wiped
I dont think its as good a pairing with VH though
As to denial i dont think you have to pure denial but you can CAP their VP or make it harder - eg im running 6 vehicles at 2vp a piece that i cant easily prltect as the easy 12 to score or 5 characters that means they have to kill them all to get 15 - and i can probably protect atleast 1
You're not really capping either of those though, you're still giving him 12-15 "easy points" on both of those secondaries. In our case, with the way our army is built, I don't think maybe denying 3 VP if they either can't get the last character or choose to go after vehicles is really worth cutting out options that would give us an advantage on the table. Sure, an Exorcist is worth 3VP if they kill it, but it also could just shellack their anti-tank guns and deny 6-9VP just by killing the units that would have gotten them. That's more what I'm saying I guess; that, due to the way our army works, the best way to deny the Purge the Enemy secondaries is to...purge our enemy, rather than purge vehicles/characters out of the list. Or you just take pure VH and hope they're relying on AP-2 guns to tank hunt.
I also vastly prefer OoML as a mono army. VH and BR are still likely to be just straight up superior but OOML just works better on its own. Almost all of their value is gained in Junith, the extra MD, the +1 to hit for losing a squad member, and not needing extra detachments to fill out slots the way BR does. Taking them as a secondary detachment doesn't really let any of those strengths shine. If I was going to go OOML I would just fill a battalion and be done with it, using the incremental value of reroll 1s to wound, near max CP, and tons of miracle dice to grind out wins. Also synergizes well with just a ton of combi-plasmas and 2ish hospitallers for squads getting the +1 to hit.
12 but 12 is still less than 15 and its tough to not give 15 as you say. As to the exorcist I wouldn't run it anyway - a lone exorcist is to vulnerable and if you multi exorcist you don't have enough infantry to do what i want to mission wise.
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This message was edited 1 time. Last update was at 2020/07/20 18:03:16
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![[Post New]](/s/i/i.gif) 2020/07/20 20:52:32
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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J.Black wrote:Hi All,
I've got the painting bug again and, with the new releases, i'm going to pick up a bunch of the new SoB stuff.
There's a chance i'll want to start playing again but, i've been out of the loop since 6th edition. Would someone be able to recommend a decent 1000pt list for me? Ideally something that could be used as a good core to expand on in the future
Things are up in the air right now with 9th edition, so it might be difficult to say for sure. I also am getting into sisters, and here is what I came up with for my 1000 point army, not necessarily optimized, but I think it will be fun.
Battalion--Bloody Rose
Canoness, chainsword and holy fire, takes the relic sword (I have a really cool kitbash planned for her)
Priest
3x6 battle sisters squads, two with meltas and power swords, one with a heavy bolter.
8 Repentia
Exorcist
Squad of 4 Mortifiers
Rhino
The mortifiers came out really nice in the shift to 8th (I was always planning on the heavy bolter loadout) and I really love the idea of a party bus of repentia, cannoness, and priest. The exorcist is a bit pricey on points, but the long-range firepower is hard to replace with anything else. Also, I just painted mine, and it looks amazing.
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![[Post New]](/s/i/i.gif) 2020/07/21 02:45:44
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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U02dah4 wrote:ERJAK wrote:U02dah4 wrote:Yes i take Junith - i prefer her to celestine shes more cost efficient and - im useing her for her +1 ++ Aura unlike celestine who gets confused and starts thinking shes a CC character and gets out of position OML i would never take as a primary detatchment but a couple of units can be good when combined with BR - namely backfield objective sitting battlesisters with a heavy bolter and domminions. Both gain more benefit than from BR. As a couple of extra miracle dice is never a problem and your HB gets more accurate if they dont get wiped I dont think its as good a pairing with VH though As to denial i dont think you have to pure denial but you can CAP their VP or make it harder - eg im running 6 vehicles at 2vp a piece that i cant easily prltect as the easy 12 to score or 5 characters that means they have to kill them all to get 15 - and i can probably protect atleast 1 You're not really capping either of those though, you're still giving him 12-15 "easy points" on both of those secondaries. In our case, with the way our army is built, I don't think maybe denying 3 VP if they either can't get the last character or choose to go after vehicles is really worth cutting out options that would give us an advantage on the table. Sure, an Exorcist is worth 3VP if they kill it, but it also could just shellack their anti-tank guns and deny 6-9VP just by killing the units that would have gotten them. That's more what I'm saying I guess; that, due to the way our army works, the best way to deny the Purge the Enemy secondaries is to...purge our enemy, rather than purge vehicles/characters out of the list. Or you just take pure VH and hope they're relying on AP-2 guns to tank hunt. I also vastly prefer OoML as a mono army. VH and BR are still likely to be just straight up superior but OOML just works better on its own. Almost all of their value is gained in Junith, the extra MD, the +1 to hit for losing a squad member, and not needing extra detachments to fill out slots the way BR does. Taking them as a secondary detachment doesn't really let any of those strengths shine. If I was going to go OOML I would just fill a battalion and be done with it, using the incremental value of reroll 1s to wound, near max CP, and tons of miracle dice to grind out wins. Also synergizes well with just a ton of combi-plasmas and 2ish hospitallers for squads getting the +1 to hit. 12 but 12 is still less than 15 and its tough to not give 15 as you say. As to the exorcist I wouldn't run it anyway - a lone exorcist is to vulnerable and if you multi exorcist you don't have enough infantry to do what i want to mission wise. 12 might be 12 but if putting 15 on the board gives me the tools to neuter their anti-vehicle down enough that they can only get 9, I still end up in the black to a list that put 6 rhinos out for freebie VP. (Also it looks like you're misunderstanding that 12-15. 12 is the easy VP for Bring it Down, 15 is the easy VP for assassinate.) As for the rest...well it's a good thing the edition rewards objective play a bit more than killing things now. Automatically Appended Next Post: Yaktan wrote: J.Black wrote:Hi All,
I've got the painting bug again and, with the new releases, i'm going to pick up a bunch of the new SoB stuff.
There's a chance i'll want to start playing again but, i've been out of the loop since 6th edition. Would someone be able to recommend a decent 1000pt list for me? Ideally something that could be used as a good core to expand on in the future
Things are up in the air right now with 9th edition, so it might be difficult to say for sure. I also am getting into sisters, and here is what I came up with for my 1000 point army, not necessarily optimized, but I think it will be fun.
Battalion--Bloody Rose
Canoness, chainsword and holy fire, takes the relic sword (I have a really cool kitbash planned for her)
Priest
3x6 battle sisters squads, two with meltas and power swords, one with a heavy bolter.
8 Repentia
Exorcist
Squad of 4 Mortifiers
Rhino
The mortifiers came out really nice in the shift to 8th (I was always planning on the heavy bolter loadout) and I really love the idea of a party bus of repentia, cannoness, and priest. The exorcist is a bit pricey on points, but the long-range firepower is hard to replace with anything else. Also, I just painted mine, and it looks amazing.
Don't give basic battle sisters melee weapons, even in bloody rose 3 S3 attacks hitting on 4s don't accomplish much. Don't mix heavy weapons and assault weapons on an infantry squad, no real reason to take 6 sisters over 5 since all you're doing is making blast work better against you, go 10 or go 5. Unless you add another rhino, then the odd number squads can be good for fitting characters in.
With the setup you have you could drop the meltas, powerswords, and 3 extra sisters for a savings of 111 points. This would let you either fill in with more mortifiers/penitent engines, take a unit of Seraphim, bulk out 2 of the squads to 10 girl units, you could take Celestians who ARE good with melee weapons and extra meltas. Tons of good options.
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This message was edited 2 times. Last update was at 2020/07/21 02:56:09
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![[Post New]](/s/i/i.gif) 2020/07/21 07:00:54
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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No 15 is the maximum for assassinate - its not easy VP because with only 5 characters they are not scoreing it unless your basically tabled and if theyve tabled you they have probably won anyway and 15 wont matter
I am wondering if im approaching listbuilding wrong though
If i take
While we stand we fight
Engage on all fronts
Psychic ritual
Take coteaz junith a canonness as the three most expensive models ditch my rhinos and huddle in a footslogging circle in the middle.
Its an all or nothing strategy Automatically Appended Next Post: Something like this (as a soup variant)
https://www.dakkadakka.com/dakkaforum/posts/list/790195.page#10872785
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This message was edited 4 times. Last update was at 2020/07/21 13:26:50
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![[Post New]](/s/i/i.gif) 2020/07/21 19:32:21
Subject: Sisters of Battle 2019 Codex Tactics
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Preacher of the Emperor
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Thanks folks,
I'll just grab some basic troop squads and a couple of imagifiers for the time being and see where we head with the new rules.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2020/07/21 19:36:31
Subject: Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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ERJAK wrote:
Don't give basic battle sisters melee weapons, even in bloody rose 3 S3 attacks hitting on 4s don't accomplish much. Don't mix heavy weapons and assault weapons on an infantry squad, no real reason to take 6 sisters over 5 since all you're doing is making blast work better against you, go 10 or go 5. Unless you add another rhino, then the odd number squads can be good for fitting characters in.
With the setup you have you could drop the meltas, powerswords, and 3 extra sisters for a savings of 111 points. This would let you either fill in with more mortifiers/penitent engines, take a unit of Seraphim, bulk out 2 of the squads to 10 girl units, you could take Celestians who ARE good with melee weapons and extra meltas. Tons of good options.
I think that was not quite clear--it is two squads with a powersword and two meltas, and one squad with a heavy bolter. I originally was planing on doing 4 squads, two with stormbolters and two with heavy bolters, but I felt like my list was light on anti-tank, especially considering my meta, so I was thinking of doing the meltas. Though I could probably switch the squad leaders to combi-meltas instead of swords, since my FLGS is having trouble getting basic sisters, so I need one more box of them to build. Hmmm...
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![[Post New]](/s/i/i.gif) 2020/07/21 20:02:19
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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Meltaguns have had a decrease in points from 14 to 10 points.
Given that the meta as 9th starts will likely have more vehicles, will it be worthwhile for foot lists to take melta?
Yes they are shorter range, but given 1. Smaller table size and 2. more need to contest objectives and be “in your face”, including vía outflank, is there a place for Meltaguns again?
I plan on taking BR foot Sisters, so the idea of them getting close to my opponent and having 1 or 2 meltaguns in most squads seems like a decent options. One BSS squad with 2 meltaguns at 75 points (8th ed cost would have been 73), given how costs have gone up across the board, isn’t a bad option IMO
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