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![[Post New]](/s/i/i.gif) 2020/07/25 19:32:22
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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Also isn't the maximum number of squads you can bring 12 with a Brigade? I can't imagine what kind of whacky map you're playing on where you feel like 60 BSS spread across 12 squads isn't enough to stand on objective markers for you.
A brigade also means you could take up to 80 Celestians and 50 Dominons if you feel like it although chances are you'll want to spend some of those Elite/Fast slots on something else.
Incidentally in a 2000 point game a maximum infantry army would wield:
3x Canoness, 60 BSS, 80 Celestians and 20 Dominons.
I wonder how most opponents would react if they saw you deploy that.
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![[Post New]](/s/i/i.gif) 2020/07/25 19:37:22
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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Corizin wrote:Also isn't the maximum number of squads you can bring 12 with a Brigade? I can't imagine what kind of whacky map you're playing on where you feel like 60 BSS spread across 12 squads isn't enough to stand on objective markers for you.
A brigade also means you could take up to 80 Celestians and 50 Dominons if you feel like it although chances are you'll want to spend some of those Elite/Fast slots on something else.
Incidentally in a 2000 point game a maximum infantry army would wield:
3x Canoness, 60 BSS, 80 Celestians and 20 Dominons.
I wonder how most opponents would react if they saw you deploy that.
Celestians are max squad size 10, so you're limited to 20<=1000, 30<=2000, and 40 >2000. Same for Doms.
That said, I still can't see running out of troops slots for BSS and needing to take reinforced squads.
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This message was edited 1 time. Last update was at 2020/07/25 19:37:56
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/07/25 19:39:18
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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Inquisitor Lord Katherine wrote:
Celestians are max squad size 10, so you're limited to 20<=1000, 30<=2000, and 40 >2000. Same for Doms.
That said, I still can't see running out of troops slots for BSS and needing to take reinforced squads.
Doesn't a brigade allow you to take 8 squads of elites or am I missing something?
Edit: Oh yeah, I forgot about the rule against stacking the same unit.
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This message was edited 1 time. Last update was at 2020/07/25 19:39:54
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![[Post New]](/s/i/i.gif) 2020/07/25 22:39:44
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Hate to break it to you, but the 9th edition rules for matched play limit you to three of each non-Troops, non-DT datasheet regardless of game size. So even a 2001 point game or larger limits you to 30 Celestians max.
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![[Post New]](/s/i/i.gif) 2020/07/25 22:52:05
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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Taikishi wrote:Hate to break it to you, but the 9th edition rules for matched play limit you to three of each non-Troops, non- DT datasheet regardless of game size. So even a 2001 point game or larger limits you to 30 Celestians max.
With our very limited range of unit choices building a 3000 point army list following Rule of Three seems like it would be painful so I suppose we should be thankful 2000 is the standard.
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![[Post New]](/s/i/i.gif) 2020/07/25 23:16:04
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Corizin wrote:ERJAK wrote:
It's just going to be a lieutenant equivalent. WS 2, BS 3, S3, T3, W5, A4, less equipment options, reroll 1s to wound.
Surely you mean W4, A3.
I don't see how she could have much less equipment options then the Canoness, after all the Canoness only gets to choose her favorite flavor of sword+pistol. I guess she probably won't have Rod of Office? Her model implies she gets to keep the 4++ Rosario.
At W4 A3, she's completely worthless except for whatever her buff is. Hopefully her buff is good enough to justify her terrible statline then.
The canoness gets: Brazier, blessed blade, powersword, plasma pistol, inferno pistol, null rod, rod of office, chainsword, bolt pistol, bolt gun. Compare that to a primaris Captain getting Bolt gun, different boltgun, powerfist and she has a huge amount of options.
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![[Post New]](/s/i/i.gif) 2020/07/26 00:02:26
Subject: Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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ERJAK wrote:Corizin wrote:ERJAK wrote:
It's just going to be a lieutenant equivalent. WS 2, BS 3, S3, T3, W5, A4, less equipment options, reroll 1s to wound.
Surely you mean W4, A3.
I don't see how she could have much less equipment options then the Canoness, after all the Canoness only gets to choose her favorite flavor of sword+pistol. I guess she probably won't have Rod of Office? Her model implies she gets to keep the 4++ Rosario.
At W4 A3, she's completely worthless except for whatever her buff is. Hopefully her buff is good enough to justify her terrible statline then.
The canoness gets: Brazier, blessed blade, powersword, plasma pistol, inferno pistol, null rod, rod of office, chainsword, bolt pistol, bolt gun. Compare that to a primaris Captain getting Bolt gun, different boltgun, powerfist and she has a huge amount of options.
We can speculate all day about what her statline is going to be. I'm much more concerned about her options. I really hope we get an excellent multi-option kit like the Canoness rather than mono-construction or single option (do you want plasma pistol or bolt pistol?) kit. I'm probably asking for too much given the Canoness kit is rather unique amongst recent GW kits.
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![[Post New]](/s/i/i.gif) 2020/07/26 00:13:54
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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alextroy wrote:We can speculate all day about what her statline is going to be. I'm much more concerned about her options. I really hope we get an excellent multi-option kit like the Canoness rather than mono-construction or single option (do you want plasma pistol or bolt pistol?) kit. I'm probably asking for too much given the Canoness kit is rather unique amongst recent GW kits.
If we look at the other sisters kits like the Seraphims, BSS, and Repentia I feel like the overall GW trend for Sisters is to give us just about all the options they think they can cram into a sheet of plastic. The way her arms are positioned in the preview also looks like a multi-pose to me. If they were going to fix her into a single pose with a single piece of equipment wouldn't they give her a more complicated pose like Veridyan?
My bet is that the Rosario hand can alternatively hold a sword.
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This message was edited 1 time. Last update was at 2020/07/26 00:16:36
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![[Post New]](/s/i/i.gif) 2020/07/26 00:20:54
Subject: Sisters of Battle 2019 Codex Tactics
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Sister Vastly Superior
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Corizin wrote: alextroy wrote:We can speculate all day about what her statline is going to be. I'm much more concerned about her options. I really hope we get an excellent multi-option kit like the Canoness rather than mono-construction or single option (do you want plasma pistol or bolt pistol?) kit. I'm probably asking for too much given the Canoness kit is rather unique amongst recent GW kits.
If we look at the other sisters kits like the Seraphims, BSS, and Repentia I feel like the overall GW trend for Sisters is to give us just about all the options they think they can cram into a sheet of plastic. The way her arms are positioned in the preview also looks like a multi-pose to me. If they were going to fix her into a single pose with a single piece of equipment wouldn't they give her a more complicated pose like Veridyan?
My bet is that the Rosario hand can alternatively hold a sword.
I was still hoping we would get a jump pack option, After all with the lore a large portion of those who eventually become a canoness/palatine came from the seraphim, but i guess they forget how to fly once they get promoted, or gw doesnt want to push out celestine.
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"If you are forced to use your trump card, then the battle is already lost" |
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![[Post New]](/s/i/i.gif) 2020/07/26 00:41:29
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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warmaster21 wrote:
I was still hoping we would get a jump pack option, After all with the lore a large portion of those who eventually become a canoness/palatine came from the seraphim, but i guess they forget how to fly once they get promoted, or gw doesnt want to push out celestine.
I do hope they eventually give us an option to Celestine because just about every army list ever containing the same named character feels a bit meh. I'd also love to see the other orders like Sacred Rose get some attention.
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![[Post New]](/s/i/i.gif) 2020/07/26 01:53:30
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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The one thing I'm hoping for is some form of aura that upgrades to shooting.
Rerolling 1s to hit or requiring SBs for a stratagem is a bit rough. The ultimate fate is that we rely on bolter fire for a good deal of general ping damage and there isn't a whole lot going on to help make that happen. Compare any other army and their HQs do a lot to help their generic Troop choice. Now, i know we have a bit of buffing in our Rites and are durable, our offensive capacity in melee has a lot of buff options between Hymns, Superior, or anything actually on them (Zealot, Raptorous, multi-hits, even litany only buffs melee for offensive buff). But really with shooting, we have very little synergy and virtually no bonus to hits making negative modifiers challenging to overcome.
I feel like for a T3, the durability is good for as low a T as we have. But there is a real challenge with the shooting to figure out with 9th having some of the melee challenges. I think it will be easier to get into, but harder to control with repentia.
Also, new to Dakka, but long to 40k. Switched over to Sisters from TS as i've been a long time fan but hated their metal figures. Now that we have the plastic range, fully being the Fleur. Let me know if i'm missing something with the above that people run to bypass this in 9th.
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This message was edited 1 time. Last update was at 2020/07/26 02:08:38
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![[Post New]](/s/i/i.gif) 2020/07/26 03:32:16
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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What are your opinion on the best pistol for 5 points: plasma pistol or Inferno pistol?
I like Inferno’s potential damage and unlike plasma they don’t kill you on rolls of 1, but their 6” range is so limiting. So it’s a choice between dmg potential vs range.
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![[Post New]](/s/i/i.gif) 2020/07/26 03:55:53
Subject: Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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It's a matter of what model and role you assign to that model. An Inferno Pistol makes more sense on a melee Canoness than a BSS Superior who will spend most her time hanging around objectives.
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![[Post New]](/s/i/i.gif) 2020/07/26 04:32:00
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Inquisitor Lord Katherine wrote:jivardi wrote:
Multiple 5's would be required on an objective to hold it with the same efficiency as a 10 girl squad. Unless you go with multiple detachments you get max 30 BSS in a detachment. Plus, unless you buy a Rhino for every squad, those 5 girls are footslogging. Sure, on some boards you can probably get away with that but if you get first turn you want your Obsec units on objectives on turn 1 if possible and walking across the board is not going to be all that smart in 9th.
I can take 60 BSS, 10 girls are hurt more by Blast than 5 but not to a large degree. Morale is more easily failed with larger girls but the morale is a lot less severe. And that's what miracle dice are for. I always have at least one die in my pool with a value of 1. Even if you fail you are most likely going to lose fewer models in 9th than in 8th.
I play VH and so more bodies means the Order trait is more valuable than with 5 girl squads. I'll hope to get some games in next week now that some of the locals will have their Indomitus boxes this weekend. I'll be able to properly playtest a mechanized list. My Sisters will have special weapons but the job of the girls is to hold objectives, not punch things in the face in melee or shoot things off the board in the shooting phase.
There is a reason DG players don't take 5 man squads of PM's in 9th. High durability and FNP is wasted on 5 man squads.
What? I'm confused.
1: 2x5 on an objective is exactly as efficient as 1x10, with the added bonus of that if that objective isn't contested by 5-9 enemy models [IE, most objectives], I would still have 5 BSS available for maneuver and to potentially simultaneously hold 2 objectives instead of having one unit with twice the value being tied down holding a point.
2: Yes, you can take 60 BSS. Do you actually want to take 60 BSS? At the very minimum, the cost of those extra 30 BSS that are just warm bodies with bolters could buy me multiple squads of Seraphim, Zephyrim, Repentia, Celestians, Arcoflails, Exorcists that are all going to carry more weight, hit harder, and give me more flexibility and capability, or more special weapons for the BSS I have to make the existing 30 more efficient, etc.. Or hell, if you actually think transports are going to go up in value while the board and thus the importance of movement shrinks, I could buy enough rhinos to mount all 30 of my other BSS and still have available points.
3: Uh, a feel no pain or save improvement is exactly as mathematically efficient on 2 5-person units as it is on 1 10-person.
I know this is a tactics forum but you play your way, I'll play mine.
I've never liked MSU, not in 2nd, 3rd, 4th, 5th, and 8th editions. Not going to change now. My W/L record isn't what a person would call excellent but I've won more than I've lost. In my experience max squad sizes have always been better than MSU. The ONLY reason to MSU in 8th was to be able to take 2-3 detachments for CP farming.
I'm not saying I will always field 60 BSS at 2k. I can if I want but I'd most likely save that many girls for 3k and higher.
I'm just not convinced MSU is the way to go. I've seen batreps on YT the past few weeks where MSU armies do good, I've seen batreps where MSU armies fall flat. Certain armies can do MSU better. 5 DG will last a lot longer than 5 BSS. And if I'm understanding the rules for Blast correctly a 2d6 Blast weapon does min. of 2 shots against 5 or fewer, does min. of 3 shots to units of 6-10 and max shots to units above 10 models. So, against 2d3 or 2d6 weapons my 10 girls will face min. of one more shot. So my squads are 5 girls larger, face a min. of 1 more shot to Blast weapons (most of which are real low S or AP which is more or less ignored by VH) and suffer morale LESS than they did in 8th.
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This message was edited 2 times. Last update was at 2020/07/26 04:36:51
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![[Post New]](/s/i/i.gif) 2020/07/26 04:32:50
Subject: Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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davidgr33n wrote:What are your opinion on the best pistol for 5 points: plasma pistol or Inferno pistol?
I like Inferno’s potential damage and unlike plasma they don’t kill you on rolls of 1, but their 6” range is so limiting. So it’s a choice between dmg potential vs range.
I agree with Alextroy here. Inferno pistol either requires you to be out of position or you're on a melee/Seraphim unit. No one else likely wants it. Plasma is for ranged Canoness imo since you're wanting that 12" range anyways for Rapid.with the BSSs you're around. Works well on Seraphim Superiors if you plan on dropping in a Canoness bubble for the Deadly Descent. Its not as great outside the bubble for the cost as your Infernos on them should be handling whatever other high T you're dropping them onto to risk the D2 death on a 1. Maybe an out of place character snipe, but uncommon.
And plasma on a melee Canoness, unless you want Rod, doesn't make much sense to me as the range benefits for the same cost towards the inferno in any scenario.
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![[Post New]](/s/i/i.gif) 2020/07/26 06:14:23
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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jivardi wrote: Inquisitor Lord Katherine wrote:jivardi wrote:
Multiple 5's would be required on an objective to hold it with the same efficiency as a 10 girl squad. Unless you go with multiple detachments you get max 30 BSS in a detachment. Plus, unless you buy a Rhino for every squad, those 5 girls are footslogging. Sure, on some boards you can probably get away with that but if you get first turn you want your Obsec units on objectives on turn 1 if possible and walking across the board is not going to be all that smart in 9th.
I can take 60 BSS, 10 girls are hurt more by Blast than 5 but not to a large degree. Morale is more easily failed with larger girls but the morale is a lot less severe. And that's what miracle dice are for. I always have at least one die in my pool with a value of 1. Even if you fail you are most likely going to lose fewer models in 9th than in 8th.
I play VH and so more bodies means the Order trait is more valuable than with 5 girl squads. I'll hope to get some games in next week now that some of the locals will have their Indomitus boxes this weekend. I'll be able to properly playtest a mechanized list. My Sisters will have special weapons but the job of the girls is to hold objectives, not punch things in the face in melee or shoot things off the board in the shooting phase.
There is a reason DG players don't take 5 man squads of PM's in 9th. High durability and FNP is wasted on 5 man squads.
What? I'm confused.
1: 2x5 on an objective is exactly as efficient as 1x10, with the added bonus of that if that objective isn't contested by 5-9 enemy models [IE, most objectives], I would still have 5 BSS available for maneuver and to potentially simultaneously hold 2 objectives instead of having one unit with twice the value being tied down holding a point.
2: Yes, you can take 60 BSS. Do you actually want to take 60 BSS? At the very minimum, the cost of those extra 30 BSS that are just warm bodies with bolters could buy me multiple squads of Seraphim, Zephyrim, Repentia, Celestians, Arcoflails, Exorcists that are all going to carry more weight, hit harder, and give me more flexibility and capability, or more special weapons for the BSS I have to make the existing 30 more efficient, etc.. Or hell, if you actually think transports are going to go up in value while the board and thus the importance of movement shrinks, I could buy enough rhinos to mount all 30 of my other BSS and still have available points.
3: Uh, a feel no pain or save improvement is exactly as mathematically efficient on 2 5-person units as it is on 1 10-person.
I know this is a tactics forum but you play your way, I'll play mine.
I've never liked MSU, not in 2nd, 3rd, 4th, 5th, and 8th editions. Not going to change now. My W/L record isn't what a person would call excellent but I've won more than I've lost. In my experience max squad sizes have always been better than MSU. The ONLY reason to MSU in 8th was to be able to take 2-3 detachments for CP farming.
I'm not saying I will always field 60 BSS at 2k. I can if I want but I'd most likely save that many girls for 3k and higher.
I'm just not convinced MSU is the way to go. I've seen batreps on YT the past few weeks where MSU armies do good, I've seen batreps where MSU armies fall flat. Certain armies can do MSU better. 5 DG will last a lot longer than 5 BSS. And if I'm understanding the rules for Blast correctly a 2d6 Blast weapon does min. of 2 shots against 5 or fewer, does min. of 3 shots to units of 6-10 and max shots to units above 10 models. So, against 2d3 or 2d6 weapons my 10 girls will face min. of one more shot. So my squads are 5 girls larger, face a min. of 1 more shot to Blast weapons (most of which are real low S or AP which is more or less ignored by VH) and suffer morale LESS than they did in 8th.
I uh, don't care about blasts. They're seriously overhyped From say a battle cannon against a max size unit, it's a near mathematically irrelevant 1 additional wound per turn. Blasts aren't the reason to MSU. The reason to MSU is that you're more resilient that a large squad, and your're more tactically flexible. Against units from 6-10, it's effect is even more negligibly small.
Also, like, I fail to see what point you're making about 5 DG versus 5 BSS. Sisters do MSU really well because there's aggressively no reason to do otherwise baked into the faction. The question isn't lasting longer; though 8 BSS in 1 squad will last less long than 8 BSS in 2 squads.
Remember, two squads can stand near each other to effective act like 1 unit most of the time for things like "how many models do I have holding the point" or "how much fire can I put on the target", but they can also go their own way, so they're almost strictly better even if you don't take advantage of things like special weapons. I've already mentioned the reasons to be not- MSU, which are generally related to melee offense and buffs efficiency, neither of which are likely relevant to BSS as basic troops.
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This message was edited 3 times. Last update was at 2020/07/26 06:28:05
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/07/26 07:36:28
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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Since most of our Sisters units have a 3+ save, could it be argued that having a 4++ would essentially be the same as ignoring AP-2?
I’m debating running Celestine with an Indom Belief Canoness next to a blob of Bloody Rose for 3+/4++
Edit- it’s late and just realized NOT the same
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This message was edited 1 time. Last update was at 2020/07/26 07:57:38
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![[Post New]](/s/i/i.gif) 2020/07/26 08:06:47
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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davidgr33n wrote:What are your opinion on the best pistol for 5 points: plasma pistol or Inferno pistol?
I like Inferno’s potential damage and unlike plasma they don’t kill you on rolls of 1, but their 6” range is so limiting. So it’s a choice between dmg potential vs range.
Inferno. If you're gonna take plasma, just pay 5 more points for the combi-plasma, it's more than twice as good. Automatically Appended Next Post: jivardi wrote: Inquisitor Lord Katherine wrote:jivardi wrote:
Multiple 5's would be required on an objective to hold it with the same efficiency as a 10 girl squad. Unless you go with multiple detachments you get max 30 BSS in a detachment. Plus, unless you buy a Rhino for every squad, those 5 girls are footslogging. Sure, on some boards you can probably get away with that but if you get first turn you want your Obsec units on objectives on turn 1 if possible and walking across the board is not going to be all that smart in 9th.
I can take 60 BSS, 10 girls are hurt more by Blast than 5 but not to a large degree. Morale is more easily failed with larger girls but the morale is a lot less severe. And that's what miracle dice are for. I always have at least one die in my pool with a value of 1. Even if you fail you are most likely going to lose fewer models in 9th than in 8th.
I play VH and so more bodies means the Order trait is more valuable than with 5 girl squads. I'll hope to get some games in next week now that some of the locals will have their Indomitus boxes this weekend. I'll be able to properly playtest a mechanized list. My Sisters will have special weapons but the job of the girls is to hold objectives, not punch things in the face in melee or shoot things off the board in the shooting phase.
There is a reason DG players don't take 5 man squads of PM's in 9th. High durability and FNP is wasted on 5 man squads.
What? I'm confused.
1: 2x5 on an objective is exactly as efficient as 1x10, with the added bonus of that if that objective isn't contested by 5-9 enemy models [IE, most objectives], I would still have 5 BSS available for maneuver and to potentially simultaneously hold 2 objectives instead of having one unit with twice the value being tied down holding a point.
2: Yes, you can take 60 BSS. Do you actually want to take 60 BSS? At the very minimum, the cost of those extra 30 BSS that are just warm bodies with bolters could buy me multiple squads of Seraphim, Zephyrim, Repentia, Celestians, Arcoflails, Exorcists that are all going to carry more weight, hit harder, and give me more flexibility and capability, or more special weapons for the BSS I have to make the existing 30 more efficient, etc.. Or hell, if you actually think transports are going to go up in value while the board and thus the importance of movement shrinks, I could buy enough rhinos to mount all 30 of my other BSS and still have available points.
3: Uh, a feel no pain or save improvement is exactly as mathematically efficient on 2 5-person units as it is on 1 10-person.
I know this is a tactics forum but you play your way, I'll play mine.
I've never liked MSU, not in 2nd, 3rd, 4th, 5th, and 8th editions. Not going to change now. My W/L record isn't what a person would call excellent but I've won more than I've lost. In my experience max squad sizes have always been better than MSU. The ONLY reason to MSU in 8th was to be able to take 2-3 detachments for CP farming.
I'm not saying I will always field 60 BSS at 2k. I can if I want but I'd most likely save that many girls for 3k and higher.
I'm just not convinced MSU is the way to go. I've seen batreps on YT the past few weeks where MSU armies do good, I've seen batreps where MSU armies fall flat. Certain armies can do MSU better. 5 DG will last a lot longer than 5 BSS. And if I'm understanding the rules for Blast correctly a 2d6 Blast weapon does min. of 2 shots against 5 or fewer, does min. of 3 shots to units of 6-10 and max shots to units above 10 models. So, against 2d3 or 2d6 weapons my 10 girls will face min. of one more shot. So my squads are 5 girls larger, face a min. of 1 more shot to Blast weapons (most of which are real low S or AP which is more or less ignored by VH) and suffer morale LESS than they did in 8th.
Where the hell did you hear 2? That's not a thing. Automatically Appended Next Post: Dragonbeef4Life wrote: davidgr33n wrote:What are your opinion on the best pistol for 5 points: plasma pistol or Inferno pistol?
I like Inferno’s potential damage and unlike plasma they don’t kill you on rolls of 1, but their 6” range is so limiting. So it’s a choice between dmg potential vs range.
I agree with Alextroy here. Inferno pistol either requires you to be out of position or you're on a melee/Seraphim unit. No one else likely wants it. Plasma is for ranged Canoness imo since you're wanting that 12" range anyways for Rapid.with the BSSs you're around. Works well on Seraphim Superiors if you plan on dropping in a Canoness bubble for the Deadly Descent. Its not as great outside the bubble for the cost as your Infernos on them should be handling whatever other high T you're dropping them onto to risk the D2 death on a 1. Maybe an out of place character snipe, but uncommon.
And plasma on a melee Canoness, unless you want Rod, doesn't make much sense to me as the range benefits for the same cost towards the inferno in any scenario.
There's no such thing as a 'ranged' canoness. You're either melee or a buff bot. The main buffbot canoness already has a plasma pistol as mandatory so that's whatever, but outside of that you're taking an inferno pistol if you're taking a pistol at all.
The real argument is pistol or combi-weapon, and the answer to that is: Combi-weapon unless it's on a dedicated melee squad and probably still combi-weapon even then.
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This message was edited 2 times. Last update was at 2020/07/26 08:14:26
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![[Post New]](/s/i/i.gif) 2020/07/26 09:35:58
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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ERJAK wrote:
There's no such thing as a 'ranged' canoness. You're either melee or a buff bot. The main buffbot canoness already has a plasma pistol as mandatory so that's whatever, but outside of that you're taking an inferno pistol if you're taking a pistol at all.
The real argument is pistol or combi-weapon, and the answer to that is: Combi-weapon unless it's on a dedicated melee squad and probably still combi-weapon even then.
There is such a thing as a Canoness with the 'Wrath of the Emperor'.
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![[Post New]](/s/i/i.gif) 2020/07/26 10:51:56
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Question :
• The Sister Superior can be equipped with 1 weapon from the Ranged Weapons list instead of 1 boltgun.
• The Sister Superior can be equipped with 1 weapon from the Pistols list instead of 1 bolt pistol.
Does that mean a sister superior can have both a combi-weapon and a plasma or inferno pistol equipped at the same time ?
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![[Post New]](/s/i/i.gif) 2020/07/26 11:24:57
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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Siegfriedfr wrote:Question :
• The Sister Superior can be equipped with 1 weapon from the Ranged Weapons list instead of 1 boltgun.
• The Sister Superior can be equipped with 1 weapon from the Pistols list instead of 1 bolt pistol.
Does that mean a sister superior can have both a combi-weapon and a plasma or inferno pistol equipped at the same time ?
Yes, but you can only shoot either the pistol OR the combi-weapon during the shooting phase, not both.
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![[Post New]](/s/i/i.gif) 2020/07/26 11:32:44
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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Inquisitor Lord Katherine wrote:
I uh, don't care about blasts. They're seriously overhyped From say a battle cannon against a max size unit, it's a near mathematically irrelevant 1 additional wound per turn. Blasts aren't the reason to MSU. The reason to MSU is that you're more resilient that a large squad, and your're more tactically flexible. Against units from 6-10, it's effect is even more negligibly small.
Also, like, I fail to see what point you're making about 5 DG versus 5 BSS. Sisters do MSU really well because there's aggressively no reason to do otherwise baked into the faction. The question isn't lasting longer; though 8 BSS in 1 squad will last less long than 8 BSS in 2 squads.
Remember, two squads can stand near each other to effective act like 1 unit most of the time for things like "how many models do I have holding the point" or "how much fire can I put on the target", but they can also go their own way, so they're almost strictly better even if you don't take advantage of things like special weapons. I've already mentioned the reasons to be not- MSU, which are generally related to melee offense and buffs efficiency, neither of which are likely relevant to BSS as basic troops.
Battle cannon is d6 shots so min 3. So leman russ shooting twice has minimum 6 shots. Remember russ 2d6 shots is because it shoots twice. Not because shot stat is heavy 2d6
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/26 11:45:05
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Corizin wrote:ERJAK wrote:
There's no such thing as a 'ranged' canoness. You're either melee or a buff bot. The main buffbot canoness already has a plasma pistol as mandatory so that's whatever, but outside of that you're taking an inferno pistol if you're taking a pistol at all.
The real argument is pistol or combi-weapon, and the answer to that is: Combi-weapon unless it's on a dedicated melee squad and probably still combi-weapon even then.
There is such a thing as a Canoness with the 'Wrath of the Emperor'.
That's not a 'ranged canoness' that's 'I don't spend CP well'
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![[Post New]](/s/i/i.gif) 2020/07/26 12:05:57
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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davidgr33n wrote:Siegfriedfr wrote:Question :
• The Sister Superior can be equipped with 1 weapon from the Ranged Weapons list instead of 1 boltgun.
• The Sister Superior can be equipped with 1 weapon from the Pistols list instead of 1 bolt pistol.
Does that mean a sister superior can have both a combi-weapon and a plasma or inferno pistol equipped at the same time ?
Yes, but you can only shoot either the pistol OR the combi-weapon during the shooting phase, not both.
Right. Would you say the inferno pistol is a good replacement for a chainsword, or is it a waste of points ?
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![[Post New]](/s/i/i.gif) 2020/07/26 12:18:00
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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So I've been looking a bit more closely at Celestians, but I'm concerned about taking more than one unit. Their rerolls trigger from being in range of a cannoness from their order and that seems a bit harder to manage with the VH/BR list I'd like to run.
When fielding multiple units do you just give up on the reroll for some units? Grouping up multiple together seems not ideal.
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![[Post New]](/s/i/i.gif) 2020/07/26 13:05:40
Subject: Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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Sgt.Sunshine wrote:So I've been looking a bit more closely at Celestians, but I'm concerned about taking more than one unit. Their rerolls trigger from being in range of a cannoness from their order and that seems a bit harder to manage with the VH/BR list I'd like to run.
When fielding multiple units do you just give up on the reroll for some units? Grouping up multiple together seems not ideal.
I don't think that's a question that can be answered by listbuilding alone since it's going to depend on what you want to do with your Canonesses. If nothing else bringing a squad of 5 with your Bloody Rose Canoness should work as ablative armor to ensure that your repentia swarm retain their buffs for as long as possible even if the enemy brings snipers.
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![[Post New]](/s/i/i.gif) 2020/07/26 15:40:33
Subject: Sisters of Battle 2019 Codex Tactics
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Monster-Slaying Daemonhunter
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tneva82 wrote: Inquisitor Lord Katherine wrote:
I uh, don't care about blasts. They're seriously overhyped From say a battle cannon against a max size unit, it's a near mathematically irrelevant 1 additional wound per turn. Blasts aren't the reason to MSU. The reason to MSU is that you're more resilient that a large squad, and your're more tactically flexible. Against units from 6-10, it's effect is even more negligibly small.
Also, like, I fail to see what point you're making about 5 DG versus 5 BSS. Sisters do MSU really well because there's aggressively no reason to do otherwise baked into the faction. The question isn't lasting longer; though 8 BSS in 1 squad will last less long than 8 BSS in 2 squads.
Remember, two squads can stand near each other to effective act like 1 unit most of the time for things like "how many models do I have holding the point" or "how much fire can I put on the target", but they can also go their own way, so they're almost strictly better even if you don't take advantage of things like special weapons. I've already mentioned the reasons to be not- MSU, which are generally related to melee offense and buffs efficiency, neither of which are likely relevant to BSS as basic troops.
Battle cannon is d6 shots so min 3. So leman russ shooting twice has minimum 6 shots. Remember russ 2d6 shots is because it shoots twice. Not because shot stat is heavy 2d6
I'm aware of that.
A Battle Cannon averages:
Not Catachan (Catachan)
<5: 7 (8.5)
6-10: 8 (9)
11<: 12 (12)
The effect of blast weapons really isn't that significant.
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This message was edited 4 times. Last update was at 2020/07/26 15:44:45
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/07/26 15:56:08
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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Yes if you cherry pick then absolutely but noones fireing battle cannons at sisters if they can help it
for your D3 shot small blast weapons its a 33% increase
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This message was edited 2 times. Last update was at 2020/07/26 16:04:06
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![[Post New]](/s/i/i.gif) 2020/07/26 16:01:28
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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The blast rule changes the average of 1d6 from 3.5 to 4. Which yeah, isn't that significant. It mainly prevents those 'feel bad' moments where a blast weapon does absolutely nothing to a horde. I'd argue the effect on 11+ squads is significant though but not relevant to us because I don't think anyone argues for 15 man BSS.
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![[Post New]](/s/i/i.gif) 2020/07/26 16:04:52
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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but for d3 it changes from 2 - 3 which is significant e.g. plasma cannons so really it depends on the weapon
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This message was edited 2 times. Last update was at 2020/07/26 16:17:55
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