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![[Post New]](/s/i/i.gif) 2020/08/05 18:06:21
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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For those saying a TL MM Immolator is too high priced for the firepower (assuming each MM is Heavy 2 for a 4-shot turret)... look at the Quad Las Predator: 170 (Pred) vs 145 (Immolator). Predator has better range and +1 W... Immolator has transport capability and a Heavy Bolter on the hull.
I don't see Predators rocking the meta or anything, but it is a fairly close comparison on chassis, defense, and firepower. And we get a cheaper Predator that can rush a small squad of ObSec gals onto a point and sit there while laying down some pretty potent firepower (something the Predator cannot do). Keep the unit embarked, and now the opponent has to punch through the tank and the unit in order to deny you the points next turn.
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![[Post New]](/s/i/i.gif) 2020/08/05 18:21:26
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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warmaster21 wrote: Melissia wrote:Hmm. Immolators are even worse than before it seems. Glad I went with entirely Rhinos, but that's kinda sad.
If they roll out heavy 2 and +2 damage at half range to all multi meltas across the board then a 4shot melta immolator isnt looking too bad anymore
a) not quaranteed to happen
b) that will happen in next codex at earliest so....2030?-) Automatically Appended Next Post: Purifying Tempest wrote:For those saying a TL MM Immolator is too high priced for the firepower (assuming each MM is Heavy 2 for a 4-shot turret)... look at the Quad Las Predator: 170 (Pred) vs 145 (Immolator). Predator has better range and +1 W... Immolator has transport capability and a Heavy Bolter on the hull.
I don't see Predators rocking the meta or anything, but it is a fairly close comparison on chassis, defense, and firepower. And we get a cheaper Predator that can rush a small squad of ObSec gals onto a point and sit there while laying down some pretty potent firepower (something the Predator cannot do). Keep the unit embarked, and now the opponent has to punch through the tank and the unit in order to deny you the points next turn.
You assume weapon would stay same cost. With present costs it would pretty much negate lascannons so doubtful.
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This message was edited 1 time. Last update was at 2020/08/05 18:23:18
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/05 19:06:05
Subject: Sisters of Battle 2019 Codex Tactics
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Dakka Veteran
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Lascannons are cheaper and have twice the range. Right now, the current lascannon sheet negates the multi-melta, so buffing the multi-melta just to nerf the price boggles the mind.
Edit: Even if they double the cost of the MM, though, it would add... 25 points to the Immolator? Which puts it at the same cost as a quad-las predator? And not that the Predator saturates the environment or anything, but I think if they're the same price, it is a much more difficult problem (but I think the Predator still wins because it can do its business from a further range). The problem with a 40-50 point Multi-melta is that Retributors are getting slammed. 52 points for a Ret with a MM? Squad is sitting on 230 points for 5 with cherubs? Then compare that mess to Eradicators and cry
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This message was edited 1 time. Last update was at 2020/08/05 19:11:38
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![[Post New]](/s/i/i.gif) 2020/08/05 21:40:50
Subject: Sisters of Battle 2019 Codex Tactics
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Consigned to the Grim Darkness
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Purifying Tempest wrote:For those saying a TL MM Immolator is too high priced for the firepower (assuming each MM is Heavy 2 for a 4-shot turret)... look at the Quad Las Predator: 170 (Pred) vs 145 (Immolator). Predator has better range and +1 W... Immolator has transport capability and a Heavy Bolter on the hull.
Not too comparable, the predator can just sit back and snipe and exists in a space marine army, it doesn't have to approach.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2020/08/05 22:30:05
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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tneva82 wrote: warmaster21 wrote: Melissia wrote:Hmm. Immolators are even worse than before it seems. Glad I went with entirely Rhinos, but that's kinda sad.
If they roll out heavy 2 and +2 damage at half range to all multi meltas across the board then a 4shot melta immolator isnt looking too bad anymore
a) not quaranteed to happen
b) that will happen in next codex at earliest so....2030?-)
Automatically Appended Next Post:
Purifying Tempest wrote:For those saying a TL MM Immolator is too high priced for the firepower (assuming each MM is Heavy 2 for a 4-shot turret)... look at the Quad Las Predator: 170 (Pred) vs 145 (Immolator). Predator has better range and +1 W... Immolator has transport capability and a Heavy Bolter on the hull.
I don't see Predators rocking the meta or anything, but it is a fairly close comparison on chassis, defense, and firepower. And we get a cheaper Predator that can rush a small squad of ObSec gals onto a point and sit there while laying down some pretty potent firepower (something the Predator cannot do). Keep the unit embarked, and now the opponent has to punch through the tank and the unit in order to deny you the points next turn.
You assume weapon would stay same cost. With present costs it would pretty much negate lascannons so doubtful.
Flipside, at the current cost and statline it negates the multimelta so this doesn't seem to be a big issue to GW. Automatically Appended Next Post: Melissia wrote:Purifying Tempest wrote:For those saying a TL MM Immolator is too high priced for the firepower (assuming each MM is Heavy 2 for a 4-shot turret)... look at the Quad Las Predator: 170 (Pred) vs 145 (Immolator). Predator has better range and +1 W... Immolator has transport capability and a Heavy Bolter on the hull.
Not too comparable, the predator can just sit back and snipe and exists in a space marine army, it doesn't have to approach.
Which really isn't much of a benefit in 9th. The fact that the immolator wants to be up close and personal with the new MM setup is a boon. It actually forces you to play to the mission just utilizing its rules.
Also, not for nothing but the 6+ invul makes the preds extra wound irrelevant.
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This message was edited 1 time. Last update was at 2020/08/05 22:32:51
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![[Post New]](/s/i/i.gif) 2020/08/05 22:35:12
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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You say that like it is a bug and not a feature. A Immolator with a 24" Heavy 4 S8 AP -4 D d6(+2 within half range) for 145 points is pretty spicy for rushing forward and sitting on an objective while carrying an infantry squad. Nothing moderately heavy wants to be anywhere close to that. So either your opponent is shooting it (and not your Exorcist) or it is either shooting away or being avoided. These are both good results.
I'm not saying it isn't too expensive, but it is much better than the current MM Immolator.
As for whether this change will get rolled out to all Imperial Factions should it drop in Codex Space Marines, we will have to wait and see if they view it as a minor change (current MMs that are differentt) or a major change (Demolisher Cannon that is FAQed in every book to match the updated rules).
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![[Post New]](/s/i/i.gif) 2020/08/06 01:53:42
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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I'd say Argent Shroud and Valorous Heart Immolators make out pretty well if this change applies to all MM and not just the Invader's. Being able to advance and fire a multi-melta increases its threat range considerably. Valorous Heart gives it a slightly more durable frame with the 6+++ and ignoring AP-1....
... or you can go with Martyred Lady and get a Miracle Die for sending it off on a suicide run.
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![[Post New]](/s/i/i.gif) 2020/08/06 03:22:30
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
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This message was edited 1 time. Last update was at 2020/08/06 03:56:46
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![[Post New]](/s/i/i.gif) 2020/08/06 05:16:11
Subject: Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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I think "C" in the comment above is referencing Celestine, but there's no way she'll be bestowing a 5++ to Immolators - her aura only affects infantry.
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![[Post New]](/s/i/i.gif) 2020/08/06 14:09:29
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Consigned to the Grim Darkness
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alextroy wrote:I'm not saying it isn't too expensive, but it is much better than the current MM Immolator.
Okay, yeah, I'll grant you that on reflection it's certainly better than the one we had in 8th.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2020/08/06 15:11:02
Subject: Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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Lemondish wrote:I think "C" in the comment above is referencing Celestine, but there's no way she'll be bestowing a 5++ to Immolators - her aura only affects infantry.
I was referring to the BSS squads being 5++ that were carted up by the immos, which now that I reread sounds like the "tankie" i was refering to was the actual Immos. Sorry.
So you actually get sisters mobile up 12" on the Immos move, with C in tow, and when they are dropped off likely on a objective, it didn't take 2 turns of 6" move to get there anymore while you have both the Immos and tanky BSSs to protect her. I and another SoB player typically use rhinos for our Repentia, and not to get BSSs on objectives forcing them to footslog it. But i'd likely do BSS MSUs with the Immos here for obsec in this case and have the Repentia foot it for the counter punch. Celestine has LoS protection by the tanks on the way up and then by the units as well once deployed.
Thats a decent way of getting into place quickly up a board while still having durability and a lot of firepower out of the MMs on the immo. You can both counter punch with good threat output and tank the object once you're on it pretty well. And that is 3 units. Cannoness with IB in with another BSS for a 2nd Immo bomb going to another obj could do the same relative punch there too. That's really not bad for what equates out to ~630 pts of units being able to pop and secure 2 objectives with 8 MMs between them and then dig in decently. The other 1400 points just helps maintain your own backfield objectives (other BSSs w/ Imagifiers), threaten flanks or backfield (Zeph/Seph), or cruise and kill (Mort/Repentia/Exos). And if you need to help resecure, the Zeph/Seph can drop in and help secure more than push if necessary for the primary points.
My main point is I think it just frees up a bit more thought than "hold and secure" that sisters have to do now to really survive if they are VH, or charge out and kill if they are BR. Improving the Immo opens up a bit more strategy on the table simply because we lack long range firepower outside of Exos.
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This message was edited 1 time. Last update was at 2020/08/06 17:00:01
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![[Post New]](/s/i/i.gif) 2020/08/06 17:11:10
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Dragonbeef4Life wrote:I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
The D2 Heavy bolter in the spoiled profile was ONE shot.
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![[Post New]](/s/i/i.gif) 2020/08/06 18:00:32
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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ERJAK wrote:Dragonbeef4Life wrote:I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
The D2 Heavy bolter in the spoiled profile was ONE shot.
Yes, agreed, but Auspex and most of the other spoiler video hosts seem to think that with the change up, there are two options: Making HBs in general D2, which would put them at 15 pts on vehicles for H3 D2, or the short version on the Invictus is special and his a H1 D2 just for it and there is no other HB change. They've made discussions on several vids to both sides, and it seems to be up in the air given the spoilers. They have same name guns with different profiles being spoiled, or same profiles with different names. Seems there are a few issues with the spoilers being inconsistent, likely because of playtesting, hence why it seems debatable about the current state. However, almost all of them agree that 15 pts for HBs on vehicles vs other profiles on similar guns for the stat costs lean them to believe the HB profile in general is due a boost. Most of them are just trying to debate at this point if it will be SM only with the codex release, or the weapon profile across all armies would be updated. Broken if the former, but hard to do with the later since they just did CA MFM without that which could easily have given everyone the new weapon profiles if they were going to.
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This message was edited 1 time. Last update was at 2020/08/06 18:01:31
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![[Post New]](/s/i/i.gif) 2020/08/06 18:04:38
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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ERJAK wrote:Dragonbeef4Life wrote:I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
The D2 Heavy bolter in the spoiled profile was ONE shot.
It certainly was, though it stands to reason that it may simply be a new profile for the heavy bolter on the Invictor. Definitely a bit of a stretch, but weirder things have happened.
Ultimately 2D with the baseline 3 shots fits so well points wise. The points changes for that weapon start to make sense with that profile.
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![[Post New]](/s/i/i.gif) 2020/08/06 21:16:40
Subject: Sisters of Battle 2019 Codex Tactics
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Consigned to the Grim Darkness
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It could also have been a typo, considering GW has already admitted to having typos that they had to fix.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2020/08/06 21:39:58
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Just wondered some opinions. Have a 1500pt game on saturday and am toying between two lists to try. They will both follow the same core.
Canoness -
Missionary
(3x) 5x BSS
6x Repentia
8x Celestians - 2x Melta, Power Maul
8x Celestians - 2x Melta, Power Maul
Exorcist
Option 1: Valorous Heart
5x Ret - 4x HB
5x Ret - 2x MM, AC
3x Rhino
2x Immolater - HB
Option 2: Bloody Rose
9x Zephyrim - Pennant
2x Mortifier
2x Mortifier
2x Rhino
1x Immolator - Flamer
I feel option 1 gives me a better board presence and shooting while option 2 lets me be more aggressive and try to dictate the flow of the game.
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![[Post New]](/s/i/i.gif) 2020/08/07 01:10:44
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Calm Celestian
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Incognito15 wrote:Just wondered some opinions. Have a 1500pt game on saturday and am toying between two lists to try. They will both follow the same core.
Canoness -
Missionary
(3x) 5x BSS
6x Repentia
8x Celestians - 2x Melta, Power Maul
8x Celestians - 2x Melta, Power Maul
Exorcist
Option 1: Valorous Heart
5x Ret - 4x HB
5x Ret - 2x MM, AC
3x Rhino
2x Immolater - HB
Option 2: Bloody Rose
9x Zephyrim - Pennant
2x Mortifier
2x Mortifier
2x Rhino
1x Immolator - Flamer
I feel option 1 gives me a better board presence and shooting while option 2 lets me be more aggressive and try to dictate the flow of the game.
Option 2. Heavy bolters are super overpriced and the punch of the Mortifiers and Zephyrim help contest more isolated objectives. Plus, the lack of Imagifier hurts VH more than BR
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![[Post New]](/s/i/i.gif) 2020/08/07 03:48:46
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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Lemondish wrote:
Totally true, but I'm personally a new collector and a slow painter, so if I get a whiff of something I want to add I need to get started like...now.
So retributors jumped to the top of my list just for funsies. Not like I'll get started until these are official, even if they just apply to Marines at first.
By the time we get our new Codex it’ll be 3 or 4 months til 10th edition. We ALWAYS get out Codex last and always right before the next edition. It’s GW’s idea of a joke for Sisters
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![[Post New]](/s/i/i.gif) 2020/08/07 04:05:21
Subject: Sisters of Battle 2019 Codex Tactics
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Sister Vastly Superior
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davidgr33n wrote:Lemondish wrote:
Totally true, but I'm personally a new collector and a slow painter, so if I get a whiff of something I want to add I need to get started like...now.
So retributors jumped to the top of my list just for funsies. Not like I'll get started until these are official, even if they just apply to Marines at first.
By the time we get our new Codex it’ll be 3 or 4 months til 10th edition. We ALWAYS get out Codex last and always right before the next edition. It’s GW’s idea of a joke for Sisters
The fact GW intentionally trolls us sister players sucks QQ. I'm still waiting for our own flyer since FW took away our avenger strike fighter at the start of 8th.
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This message was edited 1 time. Last update was at 2020/08/07 04:05:38
"If you are forced to use your trump card, then the battle is already lost" |
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![[Post New]](/s/i/i.gif) 2020/08/07 05:29:12
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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Lemondish wrote:ERJAK wrote:Dragonbeef4Life wrote:I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
The D2 Heavy bolter in the spoiled profile was ONE shot.
It certainly was, though it stands to reason that it may simply be a new profile for the heavy bolter on the Invictor. Definitely a bit of a stretch, but weirder things have happened.
Ultimately 2D with the baseline 3 shots fits so well points wise. The points changes for that weapon start to make sense with that profile.
Except since you are looking at playing current stats until new codex drops when you get new points anyway it makes no sense to cost weapon with new stats when this point sheet is used only in old stats.
Points rose as hb's in vehicles got boost in 9th
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/08/07 14:39:01
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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tneva82 wrote:Lemondish wrote:ERJAK wrote:Dragonbeef4Life wrote:I happen to think 145 for that output, even HB changes aside, is a good call for a transport. Putting a squad of girls on an obj and having the firepower to kill just about anything on a smaller board that wants to compete for the spot is having to do some choices there. That isn't to say they couldn't have their own MMs doing the same to us, but given that a rhino transport is 78 atm and 4 meltas on a Ret squad is 140 for that firepower right now, we'd be looking at 218 to come close to it. 145 vs 218 looks pretty damn good compared to each other. Its only net positive to us if they actually make that change. And i think it makes the MM worth it. Las has the range and S bonus, and i don't think all armies will take it if they do go H2. Some gun lines that want the Las wouldn't want to get within 24. We have a bit more durability. C behind 2 of those carting up the BSSs makes them pretty durable tanks at 5++ with miracle options and can keep up with their move. Add in the VH and i agree, they are pretty potent.
I'd also be more interested in Mortifiers if HB does to go D2. Assault capable, so they can advance and fire, versions that also want to be in melee doing 6 shots at D2 is fairly nasty for 60 pts. 180 pts for 3 of those putting out a potential 36W as they charge into melee for 15A each as a threat is decent return. If they don't kill the Immos, they have 2 Exos and possible a Mort kill squad to deal with. Decent options if either of them become true.
The D2 Heavy bolter in the spoiled profile was ONE shot.
It certainly was, though it stands to reason that it may simply be a new profile for the heavy bolter on the Invictor. Definitely a bit of a stretch, but weirder things have happened.
Ultimately 2D with the baseline 3 shots fits so well points wise. The points changes for that weapon start to make sense with that profile.
Except since you are looking at playing current stats until new codex drops when you get new points anyway it makes no sense to cost weapon with new stats when this point sheet is used only in old stats.
Points rose as hb's in vehicles got boost in 9th
I agree that it makes no sense to cost a weapon for stats it doesn't have but "vehicles getting a boost in 9th" is a stupid justification for the changes for a number of reasons:
1. Heavy bolters weren't worth 10 before, the bonuses vehicles got made them almost worth their cost and yet they still went up.
2. Heavy flamers went up for vehicles also despite also already being overpriced and getting much less benefit than other vehicle weapons.
3. Lascannons went down, which makes 0 sense because they were already the only commonly taken 'generic' weapon option.
It seems pretty obvious to me that these weapons have been pointed for statlines they don't have yet(or, alternatively, pointed largely randomly).
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![[Post New]](/s/i/i.gif) 2020/08/07 16:19:29
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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tneva82 wrote:
Except since you are looking at playing current stats until new codex drops when you get new points anyway it makes no sense to cost weapon with new stats when this point sheet is used only in old stats.
Points rose as hb's in vehicles got boost in 9th
While I see and understand your point, and while I don't want to dismiss it out of hand, I think it is important to note just how perfect the change was for things like vehicle mounted heavy bolters provided they hit 2D, and preferably well before a codex release.
After all, you don't actually need to have a codex released in other to change weapon profiles, points, Stratagem costs, etc. They did it all the way through 8th via FAQs.
The comparison I like pointing out for why the rumoured profile seems to work so well is the twin heavy bolter and the heavy onslaught gatling cannon. Both are 30 points on vehicles, but the onslaught trades 6" of range for double the shots.
But at 2D, they are equivalent in expected damage, and they start to look balanced between each other.
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![[Post New]](/s/i/i.gif) 2020/08/08 19:36:56
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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So did anyone else notice that deploy scramblers is an almost guaranteed, essentially 0 cost 10 points for any SoB list with 2 units of seraphim?
DISCLAIMER: I HAVEN'T 100% EVERY PERMUTATION OF EVERY RULING FOR THIS INTERACTION SO THERE MIGHT BE SOME RULE THAT STOPS THIS BUT!!!:
Turn 1, use one waste unit in your deployment zone to score your board edge
Turn 2, bring down the seraphim, deadly descent to fry up a nice juicy target, use action to get either midboard or opponent's deployement. (both happen at the end of the movement phase and you get to decide the order.
Turn 3, bring down second unit of seraphim wherever the first unit couldn't go (either middle or opponent's board edge), deadly descent, use action.
Nearly guaranteed 10pts on turn 3 and all you sacrifice is a handful of bolter shots. Even if your opponent actively works to deny you the landing zones, you'll still likely have 12" move infantry models very near where they can jump to do the action next turn. And if all else fails you can get the objective the old fashion way; sneaking a random battle sister into their backlines.
So if you go up against say, a custodes list that doesn't give great secondary options, you can just take this. They don't have enough bodies to deny the midboard, their entire deployment zone, AND contest objectives. You'll always have a place to drop the seraphim and score.
The only fly in the ointment is things like Auspex scan, which Seraphim had to watch out for anyway.
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![[Post New]](/s/i/i.gif) 2020/08/08 23:10:00
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Dang. Why didnt I read that 6 hours ago ERJAK  I would have won.
Played a 1500 game today vs admech
Canoness - Beneficence, Iron surplus
Missionary
(3x)5x Sisters
5x Repentia
8x Celestians
9x Zephyrim - Penant
6x Dominion - 4x SB
Exorcist
2x Mortifier
2x Mortifier
Rhino
2x Immolator - HB
He had
Dom (6" 6's get extra hits) thats amazing
Dom
3x destroyers - grav
3x destroyers - grav
10x skittles
9x skittles
10x Priests
Dunerider
5x Psterylizers
Onager
2x Kastellan
Stratoraper
He got first turn and ended up winning 74-68.
I needed Seraphim for anti tank.
My grades based on a C doing what we expect, F is failing and A is way overpreforming expectations.
Canoness - A+ absolute beatstick (couldnt find anywhere saying she couldnt have 2 relics but hopefully i wasnt illegal)
Missionary - C was a cheaper hq. meh
BSS - C+ is a good troop but not amazing
5x Repentia - C when people know how killy they are they focus that transport down immediately
8x Celestians - A must be in every list. prob is only one proficiency strat a phase.
9x Zephyrim - B really good but man they are expensive for what they do. Could have 8 Celestians and a rhino instead
6x Dominion - B gave me a unit to deal with trouble units from range and grab mid objectives while the Celestians, Zephyrim and Mortifiers pushed
Exorcist - B our best anti tank.
Mortifiers - B would be an A but they die to everything. Love their shootiness and in combat are amazing
Rhino - C does what we expect of it
Immolator - B game me firepower to deal with grav devs that we otherwise lack and mobility with firepower
Honestly was very happy with how everything preformed. Think if i redo I'd drop the repentia and add in a seraphim squad for anti tank.
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This message was edited 1 time. Last update was at 2020/08/08 23:11:52
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![[Post New]](/s/i/i.gif) 2020/08/09 00:06:08
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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Incognito15 wrote:Canoness - Beneficence, Iron surplus
...
Canoness - A+ absolute beatstick (couldnt find anywhere saying she couldnt have 2 relics but hopefully i wasnt illegal)
The rules you are looking for is the Open the Reliquaries stratagem. It requires all relics in your army be given to different models.
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![[Post New]](/s/i/i.gif) 2020/08/09 08:32:26
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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Ewww, heavy bolter immolators...all the points you spent on those you could have had 2 more units of repentia in rhinos.
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![[Post New]](/s/i/i.gif) 2020/08/09 14:37:18
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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That was pretty much my thoughts. 5 Repentia aren't going to cut it. You need more for target saturation, so that they pose a legitimate threat.
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![[Post New]](/s/i/i.gif) 2020/08/09 17:49:32
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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Nobody is arguing that a rhino of repentia dont kill more than an immolator. Pretty sure thats obvious to everyone.
I took them because I felt I didnt need another charging unit to go with the mortifiers, celestians, and zephyrim.
Took the Immolator because i needed shooting to pick off shooting units that are bubble wrapped and they did that job well.
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![[Post New]](/s/i/i.gif) 2020/08/09 18:32:29
Subject: Sisters of Battle 2019 Codex Tactics
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Missionary On A Mission
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Hay guise, been a while! How's 9th Edition looking for the Adepta? I hear Sisters still only have one unit (Exorcist) that can fire further than 36", but we have CC Seraphim now or something.
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![[Post New]](/s/i/i.gif) 2020/08/09 21:04:43
Subject: Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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BBAP wrote:Hay guise, been a while! How's 9th Edition looking for the Adepta? I hear Sisters still only have one unit (Exorcist) that can fire further than 36", but we have CC Seraphim now or something.
All accurate, but given 9th rewards mobility on smaller boards, and how terrain impacts los more frequently, the range weakness isn't as pronounced.
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