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![[Post New]](/s/i/i.gif) 2020/08/26 23:34:40
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Grim Dark Angels Interrogator-Chaplain
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Something I've seen done in some lists is running 2 units of Seraphim with inferno pistols, but one unit is 10 girls while the other is 5. I assume that is so one squad can use the extra bolt shots to clear screens or something? Because sometimes the larger footprint for the unit would be kind of annoying depending on where you want the unit to go. Also, are plasma pistols a worthwhile buy on Seraphim? The extra high-strength shot seems decent for adding just a couple more wounds to something that you need killed (nothing more frustrating than letting a big enemy unit get away with 2 wounds left and a repair strat to use on their next turn amirite?).
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![[Post New]](/s/i/i.gif) 2020/08/27 05:37:27
Subject: Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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The Plasma pistol is one of those things that I initially want but will often drop when I'm trying to cut points to add something else in, which means that if you have some points to spare, you might as well sink them there.
As for the unit sizes, this was something I really enjoyed doing in 8th but nobody seemed to share my enthusiasm about it back then. Both units will make use of Deadly Descent, but the larger Squad is there to make room for my Zephyrim on turn 2 or clear screens for the Repentia. The smaller unit is meant to be a utility tool for turn 3.
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![[Post New]](/s/i/i.gif) 2020/08/28 03:29:57
Subject: Sisters of Battle 2019 Codex Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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My list changed a fair bit. Points were a little rough in some places.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2020/08/28 03:55:47
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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How many detachments are you needing to take to fit all the tools in your list?
I find myself with either a battalion plus patrol but then very low on command points, or I’m taking a brigade with a couple extra units I really don’t want but at least I have a few more CP.
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![[Post New]](/s/i/i.gif) 2020/08/28 05:10:47
Subject: Sisters of Battle 2019 Codex Tactics
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Grim Dark Angels Interrogator-Chaplain
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davidgr33n wrote:How many detachments are you needing to take to fit all the tools in your list?
I find myself with either a battalion plus patrol but then very low on command points, or I’m taking a brigade with a couple extra units I really don’t want but at least I have a few more CP.
I'm leaning towards either single battalion/brigade for a mono-Order list, or Battalion/Vanguard for a combo list (VH Battalion, BR Vanguard). Still waiting to see what's good before I commit to buying anything else, though; right now I'm glad I didn't go all-in on Exorcists or Zephyrim, although a few Zephs could be handy I guess.
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![[Post New]](/s/i/i.gif) 2020/08/28 13:46:30
Subject: Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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davidgr33n wrote:How many detachments are you needing to take to fit all the tools in your list?
I find myself with either a battalion plus patrol but then very low on command points, or I’m taking a brigade with a couple extra units I really don’t want but at least I have a few more CP.
I know people like to maximize CP, but how is paying 2 CP for adding a patrol to your battalion starting with low CP?
And what exactly are you adding that is worth the cost if it concerns you so much?
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![[Post New]](/s/i/i.gif) 2020/08/28 17:11:49
Subject: Sisters of Battle 2019 Codex Tactics
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Longtime Dakkanaut
Glasgow
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Its never just a patrol but Patrol+ Strategic reserves+ extra relic/WL + the amount of CP you want to burn T1
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![[Post New]](/s/i/i.gif) 2020/08/28 19:25:39
Subject: Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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Well, I guess you have to decide if that 2 CP spent on the detachment is better spent on something else and instead bring the Brigade or adjust your list otherwise to keep the CP.
I can't really complain about players needing to make strategic decisions like that.
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![[Post New]](/s/i/i.gif) 2020/08/29 01:13:52
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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alextroy wrote:Well, I guess you have to decide if that 2 CP spent on the detachment is better spent on something else and instead bring the Brigade or adjust your list otherwise to keep the CP.
I can't really complain about players needing to make strategic decisions like that.
Yep, and I’m not complaining about how many CP I take, my question was how many detachments are people taking to get all their tools in; and I added the comment that taking more detachments meant less CP, not that I was “starting with low CP”, which would be obvious to most.
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This message was edited 1 time. Last update was at 2020/08/29 01:16:07
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![[Post New]](/s/i/i.gif) 2020/08/29 02:31:32
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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I currently do the VH Battalion (with Warlord), Vanguard BR for -3, and the Fort for the Sanctum which is refunded since its same faction. I then generally spend 2 pregame for a warlord trait (typically BoF and IB as my two) and an extra relic (drastically varies by setup being tested). This puts me at -5 to start, and I find that 7 is typically ok to deal with. I bring an assassin with me, that now with the stratagem rules in place, can let me do pretty good work at replenishing CP thru Priority Threat Neutralized, picking up 1-2 typically and more on a good day. Or I'm using Martyred on either Celestine as my usual warlord dying or my Warlord if I'm going heavy BR testing, which typically nets me at least 1 more. So while I start at 7, I typically actually end up having the equivalent of 10 and having exactly what I want on the field without much random CP regen mishaps. I've only really gone to 0 in one match where I felt I needed like 3 or so more CP to do what I need and didn't have.
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This message was edited 2 times. Last update was at 2020/08/29 04:56:41
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![[Post New]](/s/i/i.gif) 2020/08/30 08:47:06
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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davidgr33n wrote: alextroy wrote:Well, I guess you have to decide if that 2 CP spent on the detachment is better spent on something else and instead bring the Brigade or adjust your list otherwise to keep the CP.
I can't really complain about players needing to make strategic decisions like that.
Yep, and I’m not complaining about how many CP I take, my question was how many detachments are people taking to get all their tools in; and I added the comment that taking more detachments meant less CP, not that I was “starting with low CP”, which would be obvious to most.
I take one battalion in any list where I'm not mixing and matching Orders and I tend to mix and match orders a lot less now. If I AM mixing orders I try to take a patrol wherever possible(bloody rose as secondary HAS to be vanguard). I spend 2 CP on 1 additional relic and a warlord trait.
I run out of CP turn 2 or 3 usually so I need the absolute max CP I can get. My warlord almost never dies (who's bothering to target down Celestine in 2020?) so I can't usually get martyrdom. If I'm running bloody rose that usually means transports so I take Righteous Rage and Beneficence with the option for Book, Surplice, or Blade depending on what my overall strategy is. If I'm running VH that usually means infantry so I take Indomitable and Book with options for Litanies or Surplice. AS can be either so it depends on the build. A vehicle heavy AS build post weapon buffs might not use ANY additional WT or relics and start the game with 12.
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![[Post New]](/s/i/i.gif) 2020/08/31 00:31:38
Subject: Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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ERJAK wrote: davidgr33n wrote: alextroy wrote:Well, I guess you have to decide if that 2 CP spent on the detachment is better spent on something else and instead bring the Brigade or adjust your list otherwise to keep the CP.
I can't really complain about players needing to make strategic decisions like that.
Yep, and I’m not complaining about how many CP I take, my question was how many detachments are people taking to get all their tools in; and I added the comment that taking more detachments meant less CP, not that I was “starting with low CP”, which would be obvious to most.
I take one battalion in any list where I'm not mixing and matching Orders and I tend to mix and match orders a lot less now. If I AM mixing orders I try to take a patrol wherever possible(bloody rose as secondary HAS to be vanguard). I spend 2 CP on 1 additional relic and a warlord trait.
I run out of CP turn 2 or 3 usually so I need the absolute max CP I can get. My warlord almost never dies (who's bothering to target down Celestine in 2020?) so I can't usually get martyrdom. If I'm running bloody rose that usually means transports so I take Righteous Rage and Beneficence with the option for Book, Surplice, or Blade depending on what my overall strategy is. If I'm running VH that usually means infantry so I take Indomitable and Book with options for Litanies or Surplice. AS can be either so it depends on the build. A vehicle heavy AS build post weapon buffs might not use ANY additional WT or relics and start the game with 12.
I find this sad on the turn 2 or 3 CP runout. I am usually out turn 3, but not usually turn 2. The roughest thing that hit us with the build out in the codex, is that souping the detachments seems intended, yet we now have significantly less CP overall. I was getting 12+ CP after stratagem expenditure in 8th that those 5ish missing CPs really drastically hurt us. I know we generate the 1 per now, but the option of dumping for early output is drastically reduced where we need it. Especially as we have 0 strats for defense ( AS has a FNP strat, thats about it). Whereas most armies out there have something to protect. So we are very reliant on being an output based army with these CP to help swing during our turn. That cut of 5 has been hard to shift.
And I for one push Celestine in there, which is why I have better results at getting Martyrdom. S7 D2 swinging around on wings generally requires her to be dealt with in T3 by something bigger. And honestly, if I don't get the CP cause she doesn't die, she's generally done enough on her own for what that CP could have helped on.
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This message was edited 2 times. Last update was at 2020/08/31 00:34:28
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![[Post New]](/s/i/i.gif) 2020/08/31 17:53:30
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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Dragonbeef4Life wrote:ERJAK wrote: davidgr33n wrote: alextroy wrote:Well, I guess you have to decide if that 2 CP spent on the detachment is better spent on something else and instead bring the Brigade or adjust your list otherwise to keep the CP.
I can't really complain about players needing to make strategic decisions like that.
Yep, and I’m not complaining about how many CP I take, my question was how many detachments are people taking to get all their tools in; and I added the comment that taking more detachments meant less CP, not that I was “starting with low CP”, which would be obvious to most.
I take one battalion in any list where I'm not mixing and matching Orders and I tend to mix and match orders a lot less now. If I AM mixing orders I try to take a patrol wherever possible(bloody rose as secondary HAS to be vanguard). I spend 2 CP on 1 additional relic and a warlord trait.
I run out of CP turn 2 or 3 usually so I need the absolute max CP I can get. My warlord almost never dies (who's bothering to target down Celestine in 2020?) so I can't usually get martyrdom. If I'm running bloody rose that usually means transports so I take Righteous Rage and Beneficence with the option for Book, Surplice, or Blade depending on what my overall strategy is. If I'm running VH that usually means infantry so I take Indomitable and Book with options for Litanies or Surplice. AS can be either so it depends on the build. A vehicle heavy AS build post weapon buffs might not use ANY additional WT or relics and start the game with 12.
I find this sad on the turn 2 or 3 CP runout. I am usually out turn 3, but not usually turn 2. The roughest thing that hit us with the build out in the codex, is that souping the detachments seems intended, yet we now have significantly less CP overall. I was getting 12+ CP after stratagem expenditure in 8th that those 5ish missing CPs really drastically hurt us. I know we generate the 1 per now, but the option of dumping for early output is drastically reduced where we need it. Especially as we have 0 strats for defense ( AS has a FNP strat, thats about it). Whereas most armies out there have something to protect. So we are very reliant on being an output based army with these CP to help swing during our turn. That cut of 5 has been hard to shift.
And I for one push Celestine in there, which is why I have better results at getting Martyrdom. S7 D2 swinging around on wings generally requires her to be dealt with in T3 by something bigger. And honestly, if I don't get the CP cause she doesn't die, she's generally done enough on her own for what that CP could have helped on.
I said as much when 9th first dropped, stating that CP drip fed over 5 turns is not the same as all the CP up front, especially for Sisters, which use a lot of CP up front (for relics / Strats and detachments) than other factions.
I tend to field 2 detachments (-2 CP), use pregame buffs (extra Tale/ 2x extra Relic/ extra WLT) for (-4CP) and 1CP for outflanking. So I start with 5CP plus 1 on my first turn. In 8th with all the same setup (less the outflank) I would start with 9 CP.
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![[Post New]](/s/i/i.gif) 2020/09/01 09:44:48
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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I've managed to fit everything I want into a single battalion but I'm filling Elite, Fast and Heavy completely.
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![[Post New]](/s/i/i.gif) 2020/09/01 17:02:31
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Ancient Venerable Dark Angels Dreadnought
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Is Sacred Rose basically a dead order? Wanted to run a themed War of the Roses army (Sacred and Bloody), but Sacred seems like you are hamstringing yourself. Large units are not optimal, overwatch has been clipped (although you do have that "5" miracle dice for a melta overwatch I guess). So it seems you are just looking at 5+ refund miracle dice. Relic and WT not great, nor stratagem (except maybe on 4 HB retributors after rule change). I guess I could still do a custom order around the white rose.
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![[Post New]](/s/i/i.gif) 2020/09/01 19:41:07
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Esteemed Veteran Space Marine
Ottawa
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bullyboy wrote:Is Sacred Rose basically a dead order? Wanted to run a themed War of the Roses army (Sacred and Bloody), but Sacred seems like you are hamstringing yourself. Large units are not optimal, overwatch has been clipped (although you do have that "5" miracle dice for a melta overwatch I guess). So it seems you are just looking at 5+ refund miracle dice. Relic and WT not great, nor stratagem (except maybe on 4 HB retributors after rule change). I guess I could still do a custom order around the white rose.
If you're using Sacred Rose, it is entirely because you want to run a themed army and you don't care about whether it is hamstringing you competitively. They did not really have much of a competitive edge compared to VH and BR in 8th, and the changes in 9th edition definitely hurt them the most.
I do not think you will want to wait until the next codex to see how it goes. You can always just play them as whatever you want, even if you like the theming and paint scheme.
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This message was edited 1 time. Last update was at 2020/09/01 19:41:51
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![[Post New]](/s/i/i.gif) 2020/09/01 22:26:25
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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I got to thinking about the craziest list I could come up with and here it is, now wondering if it could actually work as competitive?
Patrol and Spearhead detachments, Valorous Heart
1995 pts
Celestine
Warlord Canoness, Beacon and Book- St Lucius
5 Battle Sisters, HB
2 Exorcists
3x 4 Mortifiers, HBs and flails
3x 4 Pengines, HFs and flails
10 CP to start
Sacred Rite- Divine Guidance
The basic tactic is Celestine and the 24 crazies advance / rampage up the field to charge anything that they can, the lone squad on an objective while the Exorcists roll back and forth on objectives and lending support to Celestine and those seeking glorious death. Miracle dice basically go to the exorcists to do their thing.
If this makes it into enemy lines it will absolutely obliterate anything it touches, and with the 7”/9” plus advance the lines should hit quickly before they can be thinned too much. If the enemy deploys way back then I’ve already pushed them off the objectives.
Secondaries:
Engage all Fronts
Grind them Down
Enemy- dependent
Is this do-able?
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![[Post New]](/s/i/i.gif) 2020/09/01 23:04:49
Subject: Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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davidgr33n wrote:I got to thinking about the craziest list I could come up with and here it is, now wondering if it could actually work as competitive?
Patrol and Spearhead detachments, Valorous Heart
1995 pts
Celestine
Warlord Canoness, Beacon and Book- St Lucius
5 Battle Sisters, HB
2 Exorcists
3x 4 Mortifiers, HBs and flails
3x 4 Pengines, HFs and flails
10 CP to start
Sacred Rite- Divine Guidance
The basic tactic is Celestine and the 24 crazies advance / rampage up the field to charge anything that they can, the lone squad on an objective while the Exorcists roll back and forth on objectives and lending support to Celestine and those seeking glorious death. Miracle dice basically go to the exorcists to do their thing.
If this makes it into enemy lines it will absolutely obliterate anything it touches, and with the 7”/9” plus advance the lines should hit quickly before they can be thinned too much. If the enemy deploys way back then I’ve already pushed them off the objectives.
Secondaries:
Engage all Fronts
Grind them Down
Enemy- dependent
Is this do-able?
Celestine gives the 24 crazies a 6++, but otherwise that much dumped into them is a bit rough. Neither Morts nor Pengines get the benefit of the Rights, so your AP bonus is on base sisters(not doing much) and Exorcists (already -3, so -4 has limited uses to trigger invluns or is wasted). I'm not saying the idea isn' t interesting post update to the weaponry, but you've basically shoved 1320 points into 24 models that don't benefit from miracle dice, faith, or rights. I don't think its going to last long when nothing your army is built to better itself works with over half your units. Decent firepower on their side and that quickly dwindles. And having 1 obsec unit that sits back is going to get picked off in seconds from deepstrike T2 or LOS ignoring weaponry, meaning you're reliant on your trashcans to hold or primary. What you might find is against some armies you'll kill them, but the opponent will likely almost always win on points.
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This message was edited 1 time. Last update was at 2020/09/01 23:30:09
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![[Post New]](/s/i/i.gif) 0006/09/02 00:01:26
Subject: Sisters of Battle 2019 Codex Tactics
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Sword-Bearing Inquisitorial Crusader
TX, US
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I hear you about synergies, but I figure at their points efficiency (24 crazies) I don’t need all the Rites, etc. The limited MD pool goes toward saves/ hits on my Exorcists or Celestine exclusively, the 24 HF + 24 HB on the crazies are enough saturation of firepower to be as OP if they were affected by Rites. Plus I have 10CP + 1 per turn to use should I need, which is more than most Sisters lists at this point.
Also, yes this list gives up 15 VP for Bring it Down, but that’s about all it gives up on Secondaries.
For objectives, sure, if a unit wants to deepstrike to take out a 5 model squad or puts LOS weapons on then no problem. Obviously I plan to leave depleted units of crazies in the backfield (preferably HB Mortifiers) and push the rest forward. The nice thing about Mortifiers in particular is that at 9” +d6” advance they’re rather fast.
Your point about opponents “decent firepower” is the only ponderable for me. The crazies are minimal 4+/6++/6+++ with T5/W5 so they won’t go down easy to small arms fire or even heavy Bolters. There’s 24 of them plus Celestine rushing to make contact and using terrain as possible to minimize LOS. Once in hand to hand its over. If my opponent pulls back so I don’t get to them then I’ve pushed them off objectives. Win.
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This message was edited 2 times. Last update was at 2020/09/02 00:14:54
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![[Post New]](/s/i/i.gif) 2020/09/02 00:43:14
Subject: Sisters of Battle 2019 Codex Tactics
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Krazed Killa Kan
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Consider the foot print of all those walkers as well. Depending on your terrain it could Be a nightmare to Maneuver them around building and ruins. Seems decent enough but has its cons I guess. Looks like a blast to see that rush forward
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![[Post New]](/s/i/i.gif) 2020/09/02 09:05:35
Subject: Sisters of Battle 2019 Codex Tactics
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Locked in the Tower of Amareo
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davidgr33n wrote:I got to thinking about the craziest list I could come up with and here it is, now wondering if it could actually work as competitive?
Patrol and Spearhead detachments, Valorous Heart
1995 pts
10 CP to start
Think you have CP error. 12 CP to start and 3 CP for speared=9. Warlord doesn't refund spearhead so you need to have warlord in patrol det to have that as free. Automatically Appended Next Post: skycapt44 wrote:Consider the foot print of all those walkers as well. Depending on your terrain it could Be a nightmare to Maneuver them around building and ruins. Seems decent enough but has its cons I guess. Looks like a blast to see that rush forward
Penitents would be good targets to put into stratagetic reserve. The speed advantage of mortifiers is irrelevant when you come out of reserve. So if you have trouble fitting in your DZ put mob or two into reserves.
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This message was edited 1 time. Last update was at 2020/09/02 09:07:02
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/09/05 14:23:29
Subject: Sisters of Battle 2019 Codex Tactics
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Pious Palatine
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davidgr33n wrote:I got to thinking about the craziest list I could come up with and here it is, now wondering if it could actually work as competitive? Patrol and Spearhead detachments, Valorous Heart 1995 pts Celestine Warlord Canoness, Beacon and Book- St Lucius 5 Battle Sisters, HB 2 Exorcists 3x 4 Mortifiers, HBs and flails 3x 4 Pengines, HFs and flails 10 CP to start Sacred Rite- Divine Guidance The basic tactic is Celestine and the 24 crazies advance / rampage up the field to charge anything that they can, the lone squad on an objective while the Exorcists roll back and forth on objectives and lending support to Celestine and those seeking glorious death. Miracle dice basically go to the exorcists to do their thing. If this makes it into enemy lines it will absolutely obliterate anything it touches, and with the 7”/9” plus advance the lines should hit quickly before they can be thinned too much. If the enemy deploys way back then I’ve already pushed them off the objectives. Secondaries: Engage all Fronts Grind them Down Enemy- dependent Is this do-able? What's the point of book and beacon? Why not just be Ebon Chalice and take their WLT and Iron Surplice for a tankier warlord that also gives you bonus CP? Or litanies to do more with MD? Not like the sisters or the small durability boost are going to outstrip d3 cp. Automatically Appended Next Post: So I've played two games of VH now, mostly infantry blobs with exorcist support and I have to say: It's decent, but until the new shooting profiles come through, it's both worse AND less fun than mono-bloody rose or mixed conviction lists are.
Once MM and HB get buffed, it'll be different but until then, yeah...it kinda just doesn't work.
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This message was edited 2 times. Last update was at 2020/09/05 14:35:30
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![[Post New]](/s/i/i.gif) 2020/09/05 15:28:29
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Been Around the Block
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Has anyone had success with Repentia out of SR and not carted via Rhino? Trying to gauge how much the rhino actually helps me since its footprint with 2 exos taking up the cover usually leave them open to some form of shooting T1. I've had rather bad luck lately on losing more of them to the exploding setup than people killing them directly. the 9" but wholly within 6" setup leads me to believe that the SR strat still gives them a good 30" of board state to work with on the edges and also a great mitigation against anything that deepstrikes in for beacon/homer. Just wondering if anyone has gone down this path with them yet in 9th.
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![[Post New]](/s/i/i.gif) 2020/09/05 16:05:02
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Calm Celestian
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Dragonbeef4Life wrote:Has anyone had success with Repentia out of SR and not carted via Rhino? Trying to gauge how much the rhino actually helps me since its footprint with 2 exos taking up the cover usually leave them open to some form of shooting T1. I've had rather bad luck lately on losing more of them to the exploding setup than people killing them directly. the 9" but wholly within 6" setup leads me to believe that the SR strat still gives them a good 30" of board state to work with on the edges and also a great mitigation against anything that deepstrikes in for beacon/homer. Just wondering if anyone has gone down this path with them yet in 9th.
Rhinos aren't necessary in my experience. Worse case, spend the CP to hide them in reserves until later in the game
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![[Post New]](/s/i/i.gif) 2020/09/08 13:34:35
Subject: Sisters of Battle 2019 Codex Tactics
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Regular Dakkanaut
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New to sisters, most still have black primer. My fiancee' bought the collection box, extra squad of troops and Celestine for herself as an impulse buy but we can't afford an 7th army.
However we were recently gifted a Castellan and I was hoping to mix it for a decentish 1500 points.
Do you think it'll do any good? What could I add (later down the line) to it?
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![[Post New]](/s/i/i.gif) 2020/09/08 15:34:06
Subject: Sisters of Battle 2019 Codex Tactics
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Calm Celestian
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Keramory wrote:New to sisters, most still have black primer. My fiancee' bought the collection box, extra squad of troops and Celestine for herself as an impulse buy but we can't afford an 7th army.
However we were recently gifted a Castellan and I was hoping to mix it for a decentish 1500 points.
Do you think it'll do any good? What could I add (later down the line) to it?
It's a fine start. It's not going to be a top table army, but it'll all work.
What you want to add next will depend on how you paint/play them, but probably another battle sisters kit (build as 2x BSS/Doms or Celestian squad as you like), Exocist, Imagifier and Palatine are the most general recommendations I can give. Automatically Appended Next Post: Oh, and Missionary/Preacher as well Automatically Appended Next Post: Battle Sanctum might interest you too. Depending on how you feel about terrain
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This message was edited 2 times. Last update was at 2020/09/08 15:48:06
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![[Post New]](/s/i/i.gif) 2020/09/11 03:35:36
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Crazed Zealot
Canada
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Trying a 1000 point army for incursion using 9th ed. rules and points for pure Valorous Hearts Order.
HQ:2
1 celestine-warlord-beacon of faith 170
2 gemina superior 36
2x power sword 10
1 cannoness 50
litanies of faith 0
heroine in making-indomitable belief 0 1 CP
power sword and rod of command 10
Elite:3
1 imagifier 40
venerated saint 0 1 CP
5 celestians 60
flamer 10
heavy flamer 15
combi-flamer 10
power sword 5
simalacrum 5
5 zephyrim 75
5x power sword 25
zephyrim pendant 5
Troops: 2
5 Battle Sister Squad 55
5 Battle Sister Squad 55
Heavy: 2
7 retributers 84
4x multimelta 80
simalacrum 5
2x cherubs 10
7 retributers 84
4x multimelta 80
simalacrum 5
2x cherubs 10
994 2 CP
2CP of the 6CP used and total is 994 points, not sure to blow the extra 6 points. Also, can you check if this list is legal for 9th ed.
The plan is to have a 6" bubble of 3+/4++ saves and ignore up to AP-2 with 8 multi-meltas shots per turn while celestian and friends can deal with cc. I believe starting game with 4CP allows me to start the 36" multi shots to wipe out any vehicles or monsters. Having 24 multimelta shots T1 (after blowing through 4 cherubs) is devastating at 36" with D6+1 damage. I think it should be enough to take down a knight T1.
I decided to ignore the vehicles because I didn't want to give opponent's AT a target without 4++ saves.
Confirm, that the cannoness can give retributor's re-rolls of 1s on its range damage right? I couldn't tell if attacks means just melee or also included range.
Also, would a hospitaler be good in this list and if yes, what should it replace?
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This message was edited 2 times. Last update was at 2020/09/11 03:38:40
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![[Post New]](/s/i/i.gif) 2020/09/11 04:42:58
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Confessor Of Sins
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There are a few problems with the list, purely from a build perspective:
kiron wrote:Trying a 1000 point army for incursion using 9th ed. rules and points for pure Valorous Hearts Order.
HQ:2
1 celestine-warlord-beacon of faith 170
2 gemina superior 36
2x power sword 10 Gemina come with Power Swords included in the 18 points per model
1 cannoness 50
litanies of faith 0
heroine in making-indomitable belief 0 1 CP
power sword and rod of command 10 Rod of Office requires you to take a Power Sword and Plasma Pistol, so 15 points
Elite:3 You only get 2 elites choices in a Patrol Detachment
1 imagifier 40
venerated saint 0 1 CP
5 celestians 60
flamer 10 Flamers are 5 points, not 10
heavy flamer 15 Heavy Flamers are 10 points on Infantry, not 15
combi-flamer 10 Don't forget your free Chainsword
power sword 5
simalacrum 5
5 zephyrim 75
5x power sword 25
zephyrim pendant 5
Troops: 2
5 Battle Sister Squad 55 Don't forget your free Chainsword
5 Battle Sister Squad 55 Don't forget your free Chainsword
Heavy: 2
7 retributers 84 Don't forget your free Chainsword
4x multimelta 80
simalacrum 5
2x cherubs 10
7 retributers 84 Don't forget your free Chainsword
4x multimelta 80
simalacrum 5
2x cherubs 10
994 2 CP
2CP of the 6CP used and total is 994 points, not sure to blow the extra 6 points. Also, can you check if this list is legal for 9th ed.
The plan is to have a 6" bubble of 3+/4++ saves and ignore up to AP-2 with 8 multi-meltas shots per turn while celestian and friends can deal with cc. I believe starting game with 4CP allows me to start the 36" multi shots to wipe out any vehicles or monsters. Having 24 multimelta shots T1 (after blowing through 4 cherubs) is devastating at 36" with D6+1 damage. I think it should be enough to take down a knight T1.
I decided to ignore the vehicles because I didn't want to give opponent's AT a target without 4++ saves.
Confirm, that the cannoness can give retributor's re-rolls of 1s on its range damage right? I couldn't tell if attacks means just melee or also included range.
Also, would a hospitaler be good in this list and if yes, what should it replace?
The Canoness will give the Retributers Re-Roll Hit Rolls of 1, both ranged and melee.
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![[Post New]](/s/i/i.gif) 2020/09/11 07:55:40
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Crazed Zealot
Canada
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alextroy wrote:There are a few problems with the list, purely from a build perspective:
kiron wrote:Trying a 1000 point army for incursion using 9th ed. rules and points for pure Valorous Hearts Order.
HQ:2
1 celestine-warlord-beacon of faith 170
2 gemina superior 36
2x power sword 10 Gemina come with Power Swords included in the 18 points per model
1 cannoness 50
litanies of faith 0
heroine in making-indomitable belief 0 1 CP
power sword and rod of command 10 Rod of Office requires you to take a Power Sword and Plasma Pistol, so 15 points
Elite:3 You only get 2 elites choices in a Patrol Detachment
1 imagifier 40
venerated saint 0 1 CP
5 celestians 60
flamer 10 Flamers are 5 points, not 10
heavy flamer 15 Heavy Flamers are 10 points on Infantry, not 15
combi-flamer 10 Don't forget your free Chainsword
power sword 5
simalacrum 5
5 zephyrim 75
5x power sword 25
zephyrim pendant 5
Troops: 2
5 Battle Sister Squad 55 Don't forget your free Chainsword
5 Battle Sister Squad 55 Don't forget your free Chainsword
Heavy: 2
7 retributers 84 Don't forget your free Chainsword
4x multimelta 80
simalacrum 5
2x cherubs 10
7 retributers 84 Don't forget your free Chainsword
4x multimelta 80
simalacrum 5
2x cherubs 10
994 2 CP
2CP of the 6CP used and total is 994 points, not sure to blow the extra 6 points. Also, can you check if this list is legal for 9th ed.
The plan is to have a 6" bubble of 3+/4++ saves and ignore up to AP-2 with 8 multi-meltas shots per turn while celestian and friends can deal with cc. I believe starting game with 4CP allows me to start the 36" multi shots to wipe out any vehicles or monsters. Having 24 multimelta shots T1 (after blowing through 4 cherubs) is devastating at 36" with D6+1 damage. I think it should be enough to take down a knight T1.
I decided to ignore the vehicles because I didn't want to give opponent's AT a target without 4++ saves.
Confirm, that the cannoness can give retributor's re-rolls of 1s on its range damage right? I couldn't tell if attacks means just melee or also included range.
Also, would a hospitaler be good in this list and if yes, what should it replace?
The Canoness will give the Retributers Re-Roll Hit Rolls of 1, both ranged and melee.
Hey thanks for the tip, knew I made some errors. Looked like I was under by 26 points. Sorry, I meant to take a battalion detachment so I can get 0-6 elite choices and extra 3CP. I forgot to add another troop choice.
Order-Valorous Hearts
HQ:2
1 celestine 170
2 gemina superior 36
1 cannoness 50
warlord-beacon of faith 0
relic-litanies of faith 0
power sword, plasma pistol, and rod of command 15
Elite:3
1 imagifier 40
venerated saint 0 1 CP
heroine in making-indomitable belief 0 1 CP
open the reliquiaries-0 1CP
relic-book of st. lucius
5 celestians 60
chainsword 0
5 zephyrim 75
5x power sword 25
zephyrim pendant 5
Troops: 3
5 Battle Sister Squad 55
chainsword 0
5 Battle Sister Squad 55
chainsword 0
5 Battle Sister Squad 55
chainsword 0
Heavy: 2
7 retributers 84
4x multimelta 80
simalacrum 5
2x cherubs 10
chainsword 0
7 retributers 84
4x multimelta 80
simalacrum 5
2x cherubs 10
chainsword 0
999 3 CP
I understand I get a +3 CP bonus for taking a battalion detachment, so I keep the starting 6CP plus 1CP for batteforged for all adepta sororitas. Problem is deciding which sacred rite would be ideal for this army.
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This message was edited 1 time. Last update was at 2020/09/11 07:57:51
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![[Post New]](/s/i/i.gif) 2020/09/11 15:51:36
Subject: Re:Sisters of Battle 2019 Codex Tactics
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Fresh-Faced New User
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kiron wrote:I understand I get a +3 CP bonus for taking a battalion detachment, so I keep the starting 6CP plus 1CP for batteforged for all adepta sororitas. Problem is deciding which sacred rite would be ideal for this army.
Detachments don't give bonus CP anymore. In a 1,000 point game you get 6 CP, but then you're spending 3 right away for Venerated Saint, Heroine in the Making, and an extra relic. So you will begin the game with 3 CP, and gain +1 CP for being battleforged at the start of each of your turns.
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