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![[Post New]](/s/i/i.gif) 2020/01/14 02:46:17
Subject: Re:The new GK
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Decrepit Dakkanaut
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Well, flamer heaven.
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![[Post New]](/s/i/i.gif) 2020/01/14 02:48:55
Subject: The new GK
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Walking Dead Wraithlord
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DO GK have flamer options ? :O
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This message was edited 1 time. Last update was at 2020/01/14 02:49:21
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![[Post New]](/s/i/i.gif) 2020/01/14 02:51:46
Subject: The new GK
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Decrepit Dakkanaut
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Yea, incinerators. Purgation can take 4. 9 points S6 AP1.
If they get classes as Psi - S7 D2.
Automatically Appended Next Post:
Hmm, well, not for purgation since they don't have Teleport Strike. Not as nice as originally thought.
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This message was edited 2 times. Last update was at 2020/01/14 03:35:25
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![[Post New]](/s/i/i.gif) 2020/01/14 03:55:35
Subject: The new GK
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Walking Dead Wraithlord
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Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run. Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...
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This message was edited 1 time. Last update was at 2020/01/14 03:56:28
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![[Post New]](/s/i/i.gif) 2020/01/14 04:00:47
Subject: The new GK
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Decrepit Dakkanaut
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Argive wrote:Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...
Well, we like to think in terms of the basic spam : "what crazy weapon can I get in range?"
The real play can be something more subtle, as in, here's a unit - you need to deal with it. Or to allow GK to assassinate a character which thereby enforces stricter bubbling from the opponent reducing their coverage of the table.
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This message was edited 1 time. Last update was at 2020/01/14 04:01:04
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![[Post New]](/s/i/i.gif) 2020/01/14 04:04:13
Subject: The new GK
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Mekboy Hammerin' Somethin'
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Absolutely not.
They previewed average stuff for most of the nids release, and they previewed literally the worst of the unit evolution upgrades.
In Faith and Fury they picked a smattering of O.K. Chaos stuff, but left out some of the literal best like NL preventing retreats.
I haven't kept my eye on the loyalist SM stuff because I'm one of the many people suffering from marine fatigue and just can't be bloody asked, but I'm confident they haven't shown the 'best' stuff for all of them either.
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![[Post New]](/s/i/i.gif) 2020/01/14 04:19:01
Subject: The new GK
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Devestating Grey Knight Dreadknight
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Argive wrote:Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...
GK haven't run flamers because an 8" gun on a deepstriking model is kind of a waste.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2020/01/14 04:23:44
Subject: The new GK
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Regular Dakkanaut
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morganfreeman wrote:
Absolutely not.
They previewed average stuff for most of the nids release, and they previewed literally the worst of the unit evolution upgrades.
Not to keep harping on this as it's not directly GK related, but
They previewed "average"  because that's all they got, mediocre buffs at best. The Iron Hands preview still had that stupid relic that completely broke entire armies.
It's hit and miss guys.
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This message was edited 3 times. Last update was at 2020/01/14 04:24:18
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![[Post New]](/s/i/i.gif) 2020/01/14 04:24:54
Subject: Re:The new GK
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Commander of the Mysterious 2nd Legion
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the F&F preview for space marines BTW was, likewise hit and miss some of the best stuff but also a lot of the "meh" stuff, for example they previewed the iron hands litany which was nothing to be excited about, meanwhile the IF litany is actually pretty awesome
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/01/14 08:57:05
Subject: The new GK
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Devestating Grey Knight Dreadknight
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Daedalus81 wrote:
Yea, incinerators. Purgation can take 4. 9 points S6 AP1.
If they get classes as Psi - S7 D2.
Automatically Appended Next Post:
Hmm, well, not for purgation since they don't have Teleport Strike. Not as nice as originally thought.
They will never be classed as psi.
These changes do address an issue of lack of psychic might and the power that generates CP is nice. But seeing all the powers/abilities so far are rather focused on buffing shooting I am skeptical not impressed. Stormbolters remain the real strength in the army and that is really weird still.
They need to give the power armor units a bone already in either mobility or ranged options and open up teleport strike to the entire army.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2020/01/14 09:17:43
Subject: The new GK
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Regular Dakkanaut
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It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.
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![[Post New]](/s/i/i.gif) 2020/01/14 09:25:03
Subject: The new GK
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Hungry Ork Hunta Lying in Wait
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So I like the look of new GK rules, a different take. I also cannot wait for my Kronos Nids to cause perils left right and centre and my Slaanesh Infernal Enrapturess causing perils on any double and popping 17- 51 pts of GK  (Or at the least forcing a command point reroll)
Smite Spam will be strong and annoying, but I do think the fact it overall targets closest and theres always a chance of perils occurring make it less obnoxious than pure alpha strike armies removing half your list in their first shooting phase, least the majority of smites target closest unit so I have at least SOME control over what gets hit first!
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![[Post New]](/s/i/i.gif) 2020/01/14 09:28:29
Subject: The new GK
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Longtime Dakkanaut
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The question is, is Karol happy ? That I want to know, as this is good news for the GK.
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![[Post New]](/s/i/i.gif) 2020/01/14 10:04:41
Subject: The new GK
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Fixture of Dakka
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very happy.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/01/14 10:16:27
Subject: The new GK
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Hungry Ork Hunta Lying in Wait
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Im actually happy to read this  Whilst it may not be the 100%, this will make GK very much a option in casual/ fun night play which in my opinion is the best way to experience 40k!
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![[Post New]](/s/i/i.gif) 2020/01/14 10:17:28
Subject: The new GK
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Longtime Dakkanaut
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Oh what a glorious day then !! Huzzah ! Mark your calendars we have a positive confirmation of happy from Karol. I was here for this day, feels good actually.
I hope you have a lot of fun with your GK soon. I think I can speak for us all in saying, enjoy it as hard as you can.
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![[Post New]](/s/i/i.gif) 2020/01/14 10:40:22
Subject: The new GK
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Commander of the Mysterious 2nd Legion
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for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/01/14 10:45:17
Subject: The new GK
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The Dread Evil Lord Varlak
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BrianDavion wrote:
for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud
don't engourace him to become a dick.....
otoh considering the "pals" he has there, go get em tiger.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/01/14 10:51:43
Subject: The new GK
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Steadfast Ultramarine Sergeant
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MiguelFelstone wrote:
It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.
They already have a better flamer, it's S6 ap-1
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![[Post New]](/s/i/i.gif) 2020/01/14 10:53:59
Subject: The new GK
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The Dread Evil Lord Varlak
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fraser1191 wrote:MiguelFelstone wrote:
It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.
They already have a better flamer, it's S6 ap-1
*laughs in hellflamer
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/01/14 10:59:02
Subject: The new GK
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Commander of the Mysterious 2nd Legion
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Not Online!!! wrote:BrianDavion wrote:
for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud
don't engourace him to become a dick.....
otoh considering the "pals" he has there, go get em tiger.
not enchouraging him to be a dick, just hoping he can get a win in.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/01/14 12:01:10
Subject: The new GK
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Longtime Dakkanaut
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That stratagem is probably the best spoiler yet. GK needed mobility, now they have it. Every opponent playing against GK will be forced to keep his models exactly on top of the objective, which is many times difficult, or the GK will just deep strike a troop on it. This is the best objective stealing stratagem in the game. In scorched earth it is almost broken.
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This message was edited 1 time. Last update was at 2020/01/14 12:01:41
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![[Post New]](/s/i/i.gif) 2020/01/14 13:22:09
Subject: The new GK
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Ladies Love the Vibro-Cannon Operator
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AngryAngel80 wrote:The question is, is Karol happy ? That I want to know, as this is good news for the GK.
I guess not. I'm not happy either.
GKSS are 17 pts, have 1W and a force/power weapon with 1A.
With the new options one can boost them a bit.
But for me this is still insufficient.
They still die easily and are mediocre in cc, while shooting becomes a bit better.
It appears the boosting relies on spells and stratagems; don't count too much on this since the spell may fail and you may run out of CPs.
A Marine army like IH or IF still outperforms them for a mile.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/01/14 14:48:24
Subject: The new GK
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Omnipotent Necron Overlord
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T1nk4bell wrote:Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on
You are a genius sir.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/01/14 14:49:34
Subject: The new GK
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Ladies Love the Vibro-Cannon Operator
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Xenomancers wrote:T1nk4bell wrote:Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on
You are a genius sir.
Seems obvious.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/01/14 14:53:33
Subject: The new GK
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Omnipotent Necron Overlord
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Argive wrote:Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...
It's not really great for flamers as they are pretty crappy anyways. It's great for sneaking into an area you couldn't otherwise get. You can use it to snipe characters with charged up psicannons/psilencers on big units of paladins. Someone hidind 3 tfc in the back feild will need a screening unit to stop this. It's only 1 CP too. The more I think about it the more I like it. Just it's existence alone without using it is going to give opponents a headache trying to screen their important units.
The other use is to drop an aura in around a bunch of charging units (think ancient with banner of refining flame) d6 smite and then every charing unit with get +1 attack if they charge near him. Automatically Appended Next Post: wuestenfux wrote: Xenomancers wrote:T1nk4bell wrote:Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on
You are a genius sir.
Seems obvious. 
Well everyone has figured out you start with the RG trait and then swap to ether psi damage or mind bullets. Then you are stuck without the defensive trait the rest of that turn BUT if you are smart with it you can take advantage of 2 tides in the next turn.
Say you are in the smite tide - you cast all your smite and then switch to the melee tide or the shooty tide because those phases hasnt happend yet. This is top tier shenanigans. Was fooling around with some lists that spam MSU and 17ish units are dumping mad smites...like 30+ mortal wounds and that same list also have 24 psycannons it in - switch to charge them up and you've done enough damage to kill 3 IK (assuming they are all in range).
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This message was edited 1 time. Last update was at 2020/01/14 14:59:45
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/01/14 15:21:06
Subject: The new GK
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Shadowy Grot Kommittee Memba
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wuestenfux wrote: Xenomancers wrote:T1nk4bell wrote:Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on
You are a genius sir.
Seems obvious. 
I mean, yes...but like, what benefit are you gaining exactly?
Having the extra cover in...your movement phase?
The best way to benefit I can come up with is starting a turn in Smitemode, doing all your smites, and then swapping to a different tide with your last power. So that'd be a turn 2 maneuver.
Though, I guess you could finagle it a bit. Lets say you go first, you could start in smites 'o clock and then swap it over to the cover zone after you finish your psychic phase so your opponent's turn you'd be in covertown.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/01/14 15:25:42
Subject: The new GK
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Daemonic Dreadnought
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wuestenfux wrote:AngryAngel80 wrote:The question is, is Karol happy ? That I want to know, as this is good news for the GK.
I guess not. I'm not happy either. GKSS are 17 pts, have 1W and a force/power weapon with 1A. With the new options one can boost them a bit. But for me this is still insufficient. They still die easily and are mediocre in cc, while shooting becomes a bit better. It appears the boosting relies on spells and stratagems; don't count too much on this since the spell may fail and you may run out of CPs. A Marine army like IH or IF still outperforms them for a mile. 
That's a bad comparison. NuMarines outperform everybody right now. I'm keeping an open mind, but so far I'm unimpressed. Everything's still a little too limiting. Dynamic Insertion only works for Interceptors / Terminators / NDKs. You arrive at 3 inches, but it doesn't let you charge. Purgation Squads would benefit most from this, but it doesn't apply to them. Tide of Escalation is certainly exciting, but it applies to a psychic power that only targets the nearest unit. A skilled opponent will ensure you only target chaff. How often is the Stave of Surpremacy going to cause PotW? The Recitation of Projection applies to one unit within 6" of a Chaplain. Empyrean Domination is not bad. I could see soup armies including a GK detachment just for this. Let's hope we see more, I'd really like to be using my GKs right now.
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This message was edited 1 time. Last update was at 2020/01/14 15:25:58
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![[Post New]](/s/i/i.gif) 2020/01/14 15:52:19
Subject: The new GK
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Monster-Slaying Daemonhunter
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stormcraft wrote:Psycannon with the buff are s8, - 1,d2, thats a really Solid Profile in 8e. You get 16 shots for 101 points in purgators, thats the same output as a butcher cannon leviathan. Sure, only 24 Range and a lot More fragile, bit only a third in points also
Hitting on 4s, don’t forget.
A closer comparison would be a Decimator, who gets 8 butcher shots. Dreadnought profile with a 5++ for 140pts.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2020/01/14 16:40:04
Subject: The new GK
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Neophyte undergoing Ritual of Detestation
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1. Dynamic Insertion on Voldus near a character.
2. Smite (or Purge Soul or some other power) + Empyric Surge.
3. Vortex of Doom + Psychic Channeling = ~35% chance for d6 MW.
4. Gate of Infinity out.
5. ????
6. Profit
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: 3350
: 200
Bonereapers: 1700 |
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