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Made in us
Decrepit Dakkanaut





Well, flamer heaven.

   
Made in gb
Walking Dead Wraithlord






DO GK have flamer options ? :O

This message was edited 1 time. Last update was at 2020/01/14 02:49:21


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Decrepit Dakkanaut





 Argive wrote:
DO GK have flamer options ? :O


Yea, incinerators. Purgation can take 4. 9 points S6 AP1.

If they get classes as Psi - S7 D2.


Automatically Appended Next Post:
Hmm, well, not for purgation since they don't have Teleport Strike. Not as nice as originally thought.

This message was edited 2 times. Last update was at 2020/01/14 03:35:25


 
   
Made in gb
Walking Dead Wraithlord






Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...

This message was edited 1 time. Last update was at 2020/01/14 03:56:28


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Decrepit Dakkanaut





 Argive wrote:
Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...


Well, we like to think in terms of the basic spam : "what crazy weapon can I get in range?"

The real play can be something more subtle, as in, here's a unit - you need to deal with it. Or to allow GK to assassinate a character which thereby enforces stricter bubbling from the opponent reducing their coverage of the table.

This message was edited 1 time. Last update was at 2020/01/14 04:01:04


 
   
Made in ca
Mekboy Hammerin' Somethin'





Sedona, Arizona

Pancakey wrote:


Don’t they usually “preview” for he best of the best?


Absolutely not.

They previewed average stuff for most of the nids release, and they previewed literally the worst of the unit evolution upgrades.

In Faith and Fury they picked a smattering of O.K. Chaos stuff, but left out some of the literal best like NL preventing retreats.

I haven't kept my eye on the loyalist SM stuff because I'm one of the many people suffering from marine fatigue and just can't be bloody asked, but I'm confident they haven't shown the 'best' stuff for all of them either.


   
Made in us
Devestating Grey Knight Dreadknight




 Argive wrote:
Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...

GK haven't run flamers because an 8" gun on a deepstriking model is kind of a waste.

Hope is the first step on the road to disappointment. 
   
Made in us
Regular Dakkanaut




 morganfreeman wrote:
Pancakey wrote:


Don’t they usually “preview” for he best of the best?


Absolutely not.

They previewed average stuff for most of the nids release, and they previewed literally the worst of the unit evolution upgrades.


Not to keep harping on this as it's not directly GK related, but

They previewed "average" because that's all they got, mediocre buffs at best. The Iron Hands preview still had that stupid relic that completely broke entire armies.

It's hit and miss guys.

This message was edited 3 times. Last update was at 2020/01/14 04:24:18


 
   
Made in ca
Commander of the Mysterious 2nd Legion





the F&F preview for space marines BTW was, likewise hit and miss some of the best stuff but also a lot of the "meh" stuff, for example they previewed the iron hands litany which was nothing to be excited about, meanwhile the IF litany is actually pretty awesome

Opinions are not facts please don't confuse the two 
   
Made in us
Devestating Grey Knight Dreadknight







 Daedalus81 wrote:
 Argive wrote:
DO GK have flamer options ? :O


Yea, incinerators. Purgation can take 4. 9 points S6 AP1.

If they get classes as Psi - S7 D2.


Automatically Appended Next Post:
Hmm, well, not for purgation since they don't have Teleport Strike. Not as nice as originally thought.



They will never be classed as psi.

These changes do address an issue of lack of psychic might and the power that generates CP is nice. But seeing all the powers/abilities so far are rather focused on buffing shooting I am skeptical not impressed. Stormbolters remain the real strength in the army and that is really weird still.

They need to give the power armor units a bone already in either mobility or ranged options and open up teleport strike to the entire army.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Regular Dakkanaut




 Quickjager wrote:
They will never be classed as psi.


It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.
   
Made in gb
Hungry Ork Hunta Lying in Wait





So I like the look of new GK rules, a different take. I also cannot wait for my Kronos Nids to cause perils left right and centre and my Slaanesh Infernal Enrapturess causing perils on any double and popping 17- 51 pts of GK (Or at the least forcing a command point reroll)

Smite Spam will be strong and annoying, but I do think the fact it overall targets closest and theres always a chance of perils occurring make it less obnoxious than pure alpha strike armies removing half your list in their first shooting phase, least the majority of smites target closest unit so I have at least SOME control over what gets hit first!
   
Made in us
Longtime Dakkanaut





The question is, is Karol happy ? That I want to know, as this is good news for the GK.
   
Made in pl
Fixture of Dakka




very happy.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Hungry Ork Hunta Lying in Wait





Karol wrote:
very happy.


Im actually happy to read this Whilst it may not be the 100%, this will make GK very much a option in casual/ fun night play which in my opinion is the best way to experience 40k!
   
Made in us
Longtime Dakkanaut





Oh what a glorious day then !! Huzzah ! Mark your calendars we have a positive confirmation of happy from Karol. I was here for this day, feels good actually.

I hope you have a lot of fun with your GK soon. I think I can speak for us all in saying, enjoy it as hard as you can.
   
Made in ca
Commander of the Mysterious 2nd Legion





Karol wrote:
very happy.


for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud


Opinions are not facts please don't confuse the two 
   
Made in ch
The Dread Evil Lord Varlak





BrianDavion wrote:
Karol wrote:
very happy.


for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud



don't engourace him to become a dick.....

otoh considering the "pals" he has there, go get em tiger.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Steadfast Ultramarine Sergeant






MiguelFelstone wrote:
 Quickjager wrote:
They will never be classed as psi.


It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.


They already have a better flamer, it's S6 ap-1
   
Made in ch
The Dread Evil Lord Varlak





 fraser1191 wrote:
MiguelFelstone wrote:
 Quickjager wrote:
They will never be classed as psi.


It doesn't match the lore, never mind how stupid it would be to give them a better flamer than the Salamanders.


They already have a better flamer, it's S6 ap-1


*laughs in hellflamer

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Commander of the Mysterious 2nd Legion





Not Online!!! wrote:
BrianDavion wrote:
Karol wrote:
very happy.


for your sake I hope some of this stuff is powerful eneugh that you can kick a few of the folks who've been curb stomping you into the mud



don't engourace him to become a dick.....

otoh considering the "pals" he has there, go get em tiger.


not enchouraging him to be a dick, just hoping he can get a win in.

Opinions are not facts please don't confuse the two 
   
Made in it
Longtime Dakkanaut





That stratagem is probably the best spoiler yet.

GK needed mobility, now they have it.

Every opponent playing against GK will be forced to keep his models exactly on top of the objective, which is many times difficult, or the GK will just deep strike a troop on it.

This is the best objective stealing stratagem in the game. In scorched earth it is almost broken.

This message was edited 1 time. Last update was at 2020/01/14 12:01:41


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

AngryAngel80 wrote:
The question is, is Karol happy ? That I want to know, as this is good news for the GK.

I guess not. I'm not happy either.

GKSS are 17 pts, have 1W and a force/power weapon with 1A.
With the new options one can boost them a bit.
But for me this is still insufficient.
They still die easily and are mediocre in cc, while shooting becomes a bit better.
It appears the boosting relies on spells and stratagems; don't count too much on this since the spell may fail and you may run out of CPs.
A Marine army like IH or IF still outperforms them for a mile.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






T1nk4bell wrote:
Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on

You are a genius sir.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Xenomancers wrote:
T1nk4bell wrote:
Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on

You are a genius sir.

Seems obvious.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






 Argive wrote:
Seems like a weird strat. I couldn't think of any flamer options ive seen anyone run.
Wouldn't surprise me if GW made a whole strat that can be used on like one unit with one sub optimal load out though lol...

It's not really great for flamers as they are pretty crappy anyways. It's great for sneaking into an area you couldn't otherwise get. You can use it to snipe characters with charged up psicannons/psilencers on big units of paladins. Someone hidind 3 tfc in the back feild will need a screening unit to stop this. It's only 1 CP too. The more I think about it the more I like it. Just it's existence alone without using it is going to give opponents a headache trying to screen their important units.

The other use is to drop an aura in around a bunch of charging units (think ancient with banner of refining flame) d6 smite and then every charing unit with get +1 attack if they charge near him.


Automatically Appended Next Post:
 wuestenfux wrote:
 Xenomancers wrote:
T1nk4bell wrote:
Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on

You are a genius sir.

Seems obvious.

Well everyone has figured out you start with the RG trait and then swap to ether psi damage or mind bullets. Then you are stuck without the defensive trait the rest of that turn BUT if you are smart with it you can take advantage of 2 tides in the next turn.

Say you are in the smite tide - you cast all your smite and then switch to the melee tide or the shooty tide because those phases hasnt happend yet. This is top tier shenanigans. Was fooling around with some lists that spam MSU and 17ish units are dumping mad smites...like 30+ mortal wounds and that same list also have 24 psycannons it in - switch to charge them up and you've done enough damage to kill 3 IK (assuming they are all in range).

This message was edited 1 time. Last update was at 2020/01/14 14:59:45


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 wuestenfux wrote:
 Xenomancers wrote:
T1nk4bell wrote:
Funny thing you can use two tides in one turn.
Like start in the defense one, than I psychic phase switch it to smite dmg than smite.
Next turn make you're smites, than switch it back to defense one. And so on

You are a genius sir.

Seems obvious.


I mean, yes...but like, what benefit are you gaining exactly?

Having the extra cover in...your movement phase?

The best way to benefit I can come up with is starting a turn in Smitemode, doing all your smites, and then swapping to a different tide with your last power. So that'd be a turn 2 maneuver.

Though, I guess you could finagle it a bit. Lets say you go first, you could start in smites 'o clock and then swap it over to the cover zone after you finish your psychic phase so your opponent's turn you'd be in covertown.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Daemonic Dreadnought





Eye of Terror

 wuestenfux wrote:
AngryAngel80 wrote:
The question is, is Karol happy ? That I want to know, as this is good news for the GK.

I guess not. I'm not happy either.

GKSS are 17 pts, have 1W and a force/power weapon with 1A.
With the new options one can boost them a bit.
But for me this is still insufficient.
They still die easily and are mediocre in cc, while shooting becomes a bit better.
It appears the boosting relies on spells and stratagems; don't count too much on this since the spell may fail and you may run out of CPs.
A Marine army like IH or IF still outperforms them for a mile.

That's a bad comparison. NuMarines outperform everybody right now.

I'm keeping an open mind, but so far I'm unimpressed. Everything's still a little too limiting.

Dynamic Insertion only works for Interceptors / Terminators / NDKs. You arrive at 3 inches, but it doesn't let you charge. Purgation Squads would benefit most from this, but it doesn't apply to them.

Tide of Escalation is certainly exciting, but it applies to a psychic power that only targets the nearest unit. A skilled opponent will ensure you only target chaff.

How often is the Stave of Surpremacy going to cause PotW? The Recitation of Projection applies to one unit within 6" of a Chaplain.

Empyrean Domination is not bad. I could see soup armies including a GK detachment just for this. Let's hope we see more, I'd really like to be using my GKs right now.

This message was edited 1 time. Last update was at 2020/01/14 15:25:58


   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

stormcraft wrote:
Psycannon with the buff are s8, - 1,d2, thats a really Solid Profile in 8e. You get 16 shots for 101 points in purgators, thats the same output as a butcher cannon leviathan. Sure, only 24 Range and a lot More fragile, bit only a third in points also


Hitting on 4s, don’t forget.
A closer comparison would be a Decimator, who gets 8 butcher shots. Dreadnought profile with a 5++ for 140pts.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Neophyte undergoing Ritual of Detestation





RDU, NC

1. Dynamic Insertion on Voldus near a character.
2. Smite (or Purge Soul or some other power) + Empyric Surge.
3. Vortex of Doom + Psychic Channeling = ~35% chance for d6 MW.
4. Gate of Infinity out.
5. ????
6. Profit

: 3350
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Bonereapers: 1700 
   
 
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