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Made in us
Locked in the Tower of Amareo




I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.

The nicest thing to do would be for GW to publish how they expect the game to be balanced (e.g. "we target 1500 points and the open war cards in our balancing efforts" vs "we target 250 points on a 3x2 board using the Urban Conquest missions" vs "2000 pts on a 6x4 using Eternal War and Maelstrom missions"). But that will never happen.
   
Made in us
Locked in the Tower of Amareo




Yeah, that would help a LOT.
   
Made in us
Decrepit Dakkanaut





 Ishagu wrote:
 Daedalus81 wrote:
 Ishagu wrote:

The sheer fact that entire groups of players are unfamiliar with the real, official mission rules of 40k is the pinnacle of the dismissive attitude prevalent in the ITC community.


Assertion without evidence, which makes the latter part of your statement ironic.


Like your assertion about lots of ITC tournaments that are running the CA missions?


I think you've misread my statement.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.


No you don't, but the balancing team should and should only balance the game around their own rules.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dudeface wrote:
Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.


No you don't, but the balancing team should and should only balance the game around their own rules.

Seconded. But in order to do that they need to start collecting actual data on faction and unit performance, not just what everyone is complaining about on their fb page. A little playtesting wouldn't hurt either.
   
Made in us
Locked in the Tower of Amareo




Dudeface wrote:
Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.


No you don't, but the balancing team should and should only balance the game around their own rules.


Unless they decide otherwise. It's possible they don't consider their own rules "official". Who knows?
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I guess a lot of people don't realize the I in ITC is Independent. ITC is a framework for scoring and tracking tournaments so players can have a competitive scene. Since day 1 they've encouraged everyone to run your tournaments however you want. At the end of the day, submit your scores and get it all counted. That's it. That's the whole deal.

Traditionally, GW missions were silly so FLG took it upon themselves to make a suggested mission packet. By no means was this mandatory. I've played in several Highlander style ITC missions. Where does that fall in this discussion? The FLG mission packet was fun and caught on so it because the status quo because it was the best. LVO is ran by FLG, so they use their mission packet. Makes sense. Adepticon is ran by another group and they have their own custom mission and scoring packet. Nova as well. The 3 biggest tournies use 3 different sets of missions and all report ITC scores.

No one is stopping anyone from using CA missions in ITC.

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Gadzilla666 wrote:
Dudeface wrote:
Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.


No you don't, but the balancing team should and should only balance the game around their own rules.

Seconded. But in order to do that they need to start collecting actual data on faction and unit performance, not just what everyone is complaining about on their fb page. A little playtesting wouldn't hurt either.


We don't know what they do or don't have access to, nor what playtesting it actually receives for certain. Would be good to know though!


Automatically Appended Next Post:
Martel732 wrote:
Dudeface wrote:
Martel732 wrote:
I expect there to be a mix, since both sides have valid points. "Official GW rules" just isn't one of them. I don't give a feth what GW says is official or not.


No you don't, but the balancing team should and should only balance the game around their own rules.


Unless they decide otherwise. It's possible they don't consider their own rules "official". Who knows?


Or they could buy out FLG and just kill the mission pack dead, or they could formally publish ITC missions with their own guidelines.ofc then you're stuck playing what GW intends again and however they want the secondaries to look.

This message was edited 1 time. Last update was at 2020/03/04 18:57:56


 
   
Made in us
Locked in the Tower of Amareo




I don't think they care that much as evidenced by the quality of their tournaments.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.


Ooh I don't know. "ITC champs mission packs, 15$ per season, organiser packs $50!!!!"
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in nl
Longtime Dakkanaut





 Blndmage wrote:
Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??
I'm expecting him to complain about including soft scores.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ordana wrote:
 Blndmage wrote:
Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??
I'm expecting him to complain about including soft scores.
To be fair, I don't think soft scores should count for the game part of the tournament.

In essence, what I think they should do is have two categories of prizes and rankings-the game part, where you go against other players and see who is able to win the best; and the painting/modeling part, where you're ranked on how awesome your models look. I also think you should be able to enter one without entering the other, if you wish, though obviously for a GW sponsored tournament there'd be painting minimums, even if you don't want to enter the painting part.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Ordana wrote:
 Blndmage wrote:
Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??
I'm expecting him to complain about including soft scores.

No kill points! Overpowered hordes! Fw units! Aaarrrgghhh!!!
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Ordana wrote:
 Blndmage wrote:
Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??
I'm expecting him to complain about including soft scores.


When was the last GW ran tournament in the US?
   
Made in us
Locked in the Tower of Amareo




Does it matter? But yes, i find soft scores unacceptable.
   
Made in pl
Fixture of Dakka




They are easy to manipulate, and make not the best, but the most liked the edge. A competitor shouldn't be liked, he should be the best .

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Consigned to the Grim Darkness





USA

Karol wrote:
A competitor shouldn't be liked, he should be the best .

If a competitor is a salty little bitch even when s/he wins, and treats his/her opponents like trash, s/he isn't the best.

Just because someone won a tournament doesn't necessitate them being a better player. Especially not in a game with so many random elements as 40k where luck can and will throw games on way or the other with ease. It's very easy to simply luck out one way or the other when you have so few games as a tournament will have, and tournaments can hardly have more games, because of how long games of 40k take.

This message was edited 3 times. Last update was at 2020/03/04 21:25:24


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Simple answer is to have 2 top level prizes, 1 for sportsman ship, 1 for general and if need really be 1 for both added.
   
Made in nl
Longtime Dakkanaut





Dudeface wrote:
 Ordana wrote:
 Blndmage wrote:
Martel732 wrote:
I don't think they care that much as evidenced by the quality of their tournaments.

What's so terrible about GW run tournaments??
I'm expecting him to complain about including soft scores.


When was the last GW ran tournament in the US?
I think your expecting me to say something about many years ago.
It was actually 10/11th August 2019 for the US Grand Tournament.

https://www.warhammer-community.com/2019/05/03/north-american-grand-tournamentfw-homepage-post-2gw-homepage-post-4/
   
Made in gb
Tail-spinning Tomb Blade Pilot




The best player for the hobby is absolutely the winningest player with the highest level of courtesy and tact.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Karol wrote:
...A competitor shouldn't be liked, he should be the best .


You must be a joy to play against.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ch
The Dread Evil Lord Varlak





 AnomanderRake wrote:
Karol wrote:
...A competitor shouldn't be liked, he should be the best .


You must be a joy to play against.


No , the poor sod by his own admission has interaction issues which is why he is either Blunt as hell or competitively minded and on top his local scene is absolute trash tier in the player friendly realm.

Be nice to him.



Automatically Appended Next Post:
sieGermans wrote:
The best player for the hobby is absolutely the winningest player with the highest level of courtesy and tact.


A propper gentleork so to speak in dakka terms.
With tophat and manners

This message was edited 1 time. Last update was at 2020/03/04 22:24:13


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nz
Trigger-Happy Baal Predator Pilot



New Zealand

Maybe for Sportsmanship scores in tournaments the players rank the players they face and points are awarded accordingly. For example in an 8 heat tournament the best sport you would give an 8 and the worst sport you would give a 1. That would give fairer results (IMHO).
   
Made in us
Monster-Slaying Daemonhunter





Man, I kicked the hornets nest didn't I.

Jidmah wrote:
 Inquisitor Lord Katherine wrote:
Jidmah wrote:

What exactly is too random about the CA missions?


That several of the missions are of exceptionally low quality. There are about 3 decent ones and 3 bad ones. A mission pack being 1 pretty good one is far better.

I've expressed that I'd prefer crusade or 4 pillars to ITC. Crusade is really good, and 4 pillars is just ITC without the secondaries, which is an improvement.

All that is just personal preference though. I don't like crusade because it rewards casteling up and shooting too much, with little to no reward for agressive plays. Not a single thing about that is random.

Most everybody agrees that maelstrom is too much random since only like one store I've been to plays it, which is informing my belief that this whole thing about "needs to be random to force adaptation". Pretty much everybody agrees that how you win shouldn't be random, so few people play maelstrom.

When you had a deck of 36 cards which might elevate you to 20+ VP one game while it kept you at 3-5 in another, I agree with this. I stopped playing maelstrom during CA2018 for this reason, despite loving the idea - the game was won by the deck, not by the players.
CA2019 though? Both players tend to burn through 15-16 out of 18 objectives (assuming no turn 6) of their choice and can spend CP to eliminate the unlikely chance of a dry spell all together. When one of the new maelstrom games is lost by a large margin, it's usually because one player is getting pasted on the battlefield.

Jidmah wrote:So... why didn't your opponent bring units with fly or fast units or scouting units? Have units with bombs to blow holes in your barrier? Or use stratagems or warlord traits that allow redeployment like da jump? Or fight twice stratagems to not only punish you for setting yourself up for first turn charges, but also to consolidate onto the objectives? Or stratagems that allow you to shoot stuff that's coming too close like punishing volley or auspex scan? Why didn't he put his three markers in positions where he can defend them easily during turn 1 and 2 instead of putting them midfield? Why didn't he just just charge a friggin daemon primarch/melee knight/lord of skulls into half your army?
*no answer*


I didn't really think it needed an answer. Four points, though, since you want one:
1: Objective markers are placed before determining deployment zones, and placed by alternating order, 6" in and 12" apart. That basically should say all you need to know about why he didn't and could not place his objective markers safely in his zone. He A: didn't know where his zone would be or even what it would look like, and B: had to place his objectives such that they were far enough away from the ones I put down. In general, I try to place objectives in such a way that it prevents my opponent from placing objectives in good positions, like sheltered buildings and board corners. My basic process for objective placement is along the lines as follows: Usually, my first objective goes towards the midboard, just far enough from the edges that the 12"+6" will prevent objectives from being placed further edgeward than it, and usually in the open more than 3" from any good positions or cover. My second objective is usually placed more into the potential zones, but also in the open because I have no guarantee that the one I place it in will be mine. Last one goes somewhere that's left, or is placed aggressively to interfere with the opponent's placement. Some times I shake this up if I'm facing somebody who I don't expect to be able to really last long in the middle against and get my objectives in edges and corners, but it's risky to do that since there's like a 50/50 chance that I could just get completely screwed if I put objectives in safe places and they don't do the same. You usually want to mirror the enemy objective placement. If one player places defensively and one player places aggressively, you stand a chance to just get really screwed if you don't get to pick zones.
2: He obviously didn't have a daemon primarch or lord of skulls. You're getting kind of ridiculous here. Beyond just not owning one, I haven't seen a Lord of Skulls on the table for the entire duration of it's existence as a model, a player reasonably new to the game definitely has no expectation owning one much less using one.
3: Only units within 1" of the enemy [or charged in the charge phase] are eligible to fight. To the best of my or his understanding, he can't Fury of Khorne an unengaged unit for 6" of movement towards the closest enemy unit.
4: Movement occurs before psychic, shooting, and fighting. He doesn't have an opportunity to clear the screen until after he's been unable to cross it.

Jidmah wrote:
 Inquisitor Lord Katherine wrote:
Enemy had transports in that game. Neither bikes nor transports can move through buildings or other models. It's not having a high speed, it's being able to be there before the enemy gets there. If I have infiltrators, and you have infiltrators, if I have first set up then only I get to use my infiltrators, basically [at least, if I have like 3 or 4, which is pretty standard for a SM list. My Space Wolves run 2 infiltrators plus eliminators plus phobos wolf lord, which is 4 placements and enough to pretty much deny forward placement to the enemy if I go first. Other SM lists from my friends have more, with invictors and incursors and etc]. If I have infiltrators and you have vanguarders, I get to use my infiltrators but you don't get to use your vanguarders.

I also didn't try to go for the full all out-aggression in the other lockdown game I played, since the first one went well but had a lot of opportunity to go wrong since I was relying on 9" charges without fixing, and it's just turned out that the one I needed most happened. The second time I played I played the same basic strategy but more conservative and controlled for a turn 3 win that I felt more assured of getting.
6:13 [5-2, then 4-2, then 2-2], only if the other one in your deploy doesn't go away. If the 25% chance that the second one in your deploy is #2, it's 4:14 [5-2, then 5-1, then 4-1] [and 5:13 if it's #3], if you're starting your turn 4 in your deployment zone, you can't reasonably expect to actually score 4 [3 objectives are in play on t4, and 2 on t5+], 3, and 3 points for the rest of the game with normal or transported movement. And if you can't take #1 immediately, then you're looking at scoring 9 more points to their 1 more, which going into that at 4:14 isn't enough to win remotely.
Objectives are placed by alternating order 6" in and 12" from each other before determining deploy pattern. We usually approach this making our #1 or #2 placement such that it inconveniences people trying to take them and prevents them from being positioned into well-defended and sheltered locations.
As for whether he could have played better we've already had this discussion, since we discussed this scenario like 5 pages ago when it was closer to having happened. He could have played better if he had known what was going to happen, and he was newish and I not nearly so, so I was much more likely to win than him. But I don't think that he really had the opportunity to make mistakes etc. that game. The decisions he did make were decently well informed and logical, but there just wasn't an opportunity for him to make a different.

So, to sum all that up:
- You are a player with years of experience, while the opponent was "newish". Considering your track record in other missions you are clearly the stronger player of you two.
- Your opponent's army was absolutely not equipped to handle the lockdown mission. If you bring 0 troops units to pillars, you are going to lose that as well.
- Your opponent is using units which are generally considered to not be working well in large numbers
- Your opponent dropped his objectives where they were convenient for you, but not for him
- Your opponent failed to clear objectives despite the units using to grab them not being particularly durable
- Your opponent failed to clear enough of your movement blockers to fit rhinos through
- You got lucky in crucial moments
So basically your opponent had a terrible list and made terrible decisions, while you had a perfect list and got lucky. And you blame the mission and its randomness?
Does one have a chance at winning in ITC when they bring lists which maximize their opponent's secondaries, are unable to clear and hold objectives and doesn't move out of their deployment zone?

Your tactic of blocking off the enemy's access to objectives works just as good or bad in crusade, he would have lost that mission for the same reason he lost lockdown.
From my experience from playing against invictors and phobos marines of any color, I know that getting that close to my orks or death guard is a death sentence for all those units, which then usually leads to a crushing victory for me due to the large amount of points they lose.


Okay, BR as best as I can reconstruct it [again], since it was like a month and a half ago:

Katherine, Grey Knights, 1500 [pre-RoTD]
GMNDK, Librarian, Strikes, Interceptors, Paladins, Paladin Ancient, Vendread
Opponent, Chaos Space Marines [Red Corsairs, I think], 1500
Cultists, shooty CSM, mounted up Berzerkers, Havocs, Apostle, and some miscellaneous HQ's and other units that I don't remember

Deployment was Dawn of War on Lockdown. I chose objective 1 to be deep in my field but exposed, he chose objective 6 to be inside a 3-sided multi-story building that was close to his frontline on one of the far flanks. I understand his logic for doing so, since it seemed pretty defensible, he put his havocs on top of the building, and the other choice deep in his zone was very exposed [and would come up objective #2]. That said, the choice ultimately proves fatal for him.

My deployment is unimportant, since most of my stuff was either in deep strike or going to redeploy on the first turn.
His deployment included havocs in the tower over #6 and cultists holding the objective on the first floor below them [a second fatal mistake on his part]. His Zerkers set up in the middle, behind a line of cultists to protect them from t1 charges.

Turn 1: Katherine
I moved up to take objectives, and then jumped my intercessors forward towards the middle to take the objective in the middle near him. I gated a unit of strikes over by #6. I shot some stuff in my shooting phase, presumably. Then I charged. The strikes made a lucky charge into the cultists guarding #6, and one of the interceptor squads charged into the cultists screening his berzerkers' rhinos. The cultists didn't offer resistance, and died or routed. The strikes packed up and consolidated onto #6 within the building, and the interceptors remained spread out to block his movement but consolidated forwards a little. They formed a line about a foot long between two buildings.
6-0

Turn 1: Opposition
Dismounts 'zerkers and characters from rhinos since the tanks won't be going anywhere. One group runs off to retake 6, one group stays to confront the interceptors. Shooty guys plink away at my interceptors in the midfield with their bolters and stuff ineffectively, and shoot almost all their big guns at the dreadknight 'cause it's scary, which is didn't die because it's a 3++ dreadknight grandmaster, and was only mildly irritated by degrading since it had a flamer anyway. He winds up having difficulties charging my guys in the building on point 6, and the group in the middle wipes out my screening interceptors. He fights with the berzerkers and then consolidates forwards a really long distance, but doesn't touch my interceptors in the middle, and I still hold the point.
7-2

Turn 2: Katherine
My deepstrikers arrive, and because the librarian is with them, they have re-rolled charges. My guys walking spread out to deny him drop zones for his guys, though I make sure to get a squad of strikes on the interceptors' point. to keep him from taking it. Some of the interceptors move around the clump of berzerkers and characters to try to mess with the shooty guys and empty rhinos, the others stay to fight the berzerkers. The battle starts to get going, and I shoot up some of his stuff with psybolts and the dreadknight's big flamer, and then charge in, ultimately destroying most of the 'zerker & character blob and his warlord there. I don't succeed in charging his berzerkers going to point 6, but I do succeed in charging some CSM hanging out with them with my paladins, and use the opportunity to put my Paladins in his way.
12-2

Turn 2: Opposition
He holds his reserves, since the only places they could come in have no useful LoS and are too far from objectives. His CSM and other stuff can't move past the replacement interceptors. They shoot away my interceptors, and the dreadknight. He will be honored by his chapter, he was a magnificent bullet sponge for all the lascannons and chaincannons. His berzerkers charge my paladins, destroying the last guy on the second swing, and though they consolidate a few guys into range of objective 6, they're not obsec so my strikes still have it.
13-2

Turn 3: Katherine
One of the points I hold disappears, and I start pulling back my army, which is starting to look very much worse for wear compared to his, towards the other objectives closer to me and in my zone. After my movement phase, he concedes the game, counting up the points and determining that he just doesn't think he can win even if he tables me by the end of it. He might have made it one more turn if he hadn't had put the cultists on the ground floor, but with his objective disappearing and being perpetually zoned into his deploy, he would have needed raptors or something else flying starting on-board to have actually had a chance at victory.



There was really one major fatal mistake he made, and that was setting up on objective 6, which allowed me to charge it and get on it. The actual choice of objective 6 wasn't bad, I probably would have done the same since it seemed easy to guard, well protected from 3 directions, and just a strong position to be in in general. It was the cultists sitting on it that broke it, since they were an available charge target that without I would have been sitting back in the midfield.

He made other mistakes too, that probably would have added up to him losing the game anyway, but he was less than a year into the hobby and it was his first 1500 points.



In my more recent game on Lockdown, it was less dramatic since I was more conservative and careful about it, but I pulled fundamentally the same trick of zoning in my enemy with Interceptors to prevent them from being able to access points. More recently, I started my warlord on the field and gated him forward so he could give re-rolls to the interceptors on the charge so they could make their charges so I would throw away fewer units and more reliably screen in a greater area [though RoTD also helped me out by upping my lethality between the first game and the second]. This one was also against Chaos, Alpha Legion this time but a superficially similar basic list concept, but a different player. He did better on points, using his AL stratagem toolbox to avoid being completely trapped in, and I played more conservatively with a less rapid win in mind. Also, both 2 and 3 wound up being objectives near or in his zone, which really sucked for him. He wound up conceding after turn three. I still wouldn't say Lockdown is a good mission. The first game was really bad, the second game was honestly not actually that much better, and kind of informed my thoughts on how I think it really does just come down to getting units out in the midfield earlier and taking the turn to rush the enemy and box them in. I don't think there are any FLY troop choices, so I think that SM infiltrators might actually be nigh on unbeatable in the mission if they take the first turn. I'm not really eager to try with my Space Wolves though, because I'd rather my weekly game be a good one with a good mission than prove a pet theory with a list tailored to win the worst mission in the packet to prove it's badness.

Though, on other bad missions in the packet and on Space Wolves, I just remembered I actually played ascension twice as well, so I'm actually 8-0-1 on CA missions. Wolves versus IG, and he didn't stand a chance because it was trivial for me to keep my characters alive on the objectives and kill his when they tried to contest it, since a wolf lord with a thunder hammer and a storm shield will basically always beat a company commander with a chainsword trying desperately to not-lose the game.


8-0-1 is technically a lot better record than I am on ITC missions [though I've played a lot more than 9 ITC games over the course of this edition], and that showing has been generated with all my factions instead of basically just my sisters of battle and sometimes my guard, but like I've felt like some of my games were just decided by the mission being drawn being massively in my favor, some were just unsatisfying, and some like the aforementioned were really one-sided in a way that I've only experienced in extreme cases in ITC missions. Coming back has also felt really hard in all of them that I played, with my early leads turning into runaway victories with careful play and even small early deficits taking like the rest of the game to claw my way back to win by a point or two [or the draw, which I trailed by 2 points in for the entire game until I matched the score on turn 5 right before the game ended by rolling a 2].

There are things I don't like about the ITC Champions Mission Packet. Mostly the secondaries, since they were not all created equal and are basically just designed to punish certain factions [*cough* Guard *cough* There's a reason I don't use my IG if anything other than pride/bragging rights is on the line, because it's like starting 12 points in the hole.] But overall, I do like them, and think I've had much better and closer games with them over the course of the edition.

This message was edited 5 times. Last update was at 2020/03/05 01:13:05


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in jp
Regular Dakkanaut





As far as I know, GW and FLG have been working together in some capacity for a while now but particularly last 2 years.
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 Melissia wrote:
Karol wrote:
A competitor shouldn't be liked, he should be the best .

If a competitor is a salty little bitch even when s/he wins, and treats his/her opponents like trash, s/he isn't the best.

Just because someone won a tournament doesn't necessitate them being a better player. Especially not in a game with so many random elements as 40k where luck can and will throw games on way or the other with ease. It's very easy to simply luck out one way or the other when you have so few games as a tournament will have, and tournaments can hardly have more games, because of how long games of 40k take.

So I guess only nice teams win the Superbowl/Champions League/Stanley Cup then...

If I go to a tournament I'd like to be able to treat it as if it were a sporting event and leave it all on the table. If I'm just playing a pickup game at the shop, I'll treat it more like a rec hockey league and soften my rougher edges. I suspect that most tournament players view things the same way.
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Canadian 5th wrote:
 Melissia wrote:
Karol wrote:
A competitor shouldn't be liked, he should be the best .

If a competitor is a salty little bitch even when s/he wins, and treats his/her opponents like trash, s/he isn't the best.

Just because someone won a tournament doesn't necessitate them being a better player. Especially not in a game with so many random elements as 40k where luck can and will throw games on way or the other with ease. It's very easy to simply luck out one way or the other when you have so few games as a tournament will have, and tournaments can hardly have more games, because of how long games of 40k take.

So I guess only nice teams win the Superbowl/Champions League/Stanley Cup then...

If I go to a tournament I'd like to be able to treat it as if it were a sporting event and leave it all on the table. If I'm just playing a pickup game at the shop, I'll treat it more like a rec hockey league and soften my rougher edges. I suspect that most tournament players view things the same way.


Most tournament players are pleasant and friendly here in Scotland (exceptions exist!) and bring a happy and courteous demeanor to the table.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Karol wrote:
A competitor shouldn't be liked, he should be the best .


If 40k was an actual sport and a job where people generated their incomes you might have a point. As it stand, for 99.999% of people this is a voluntary hobby and nothing more.

So you are very wrong, you see. People don't HAVE to be there. They don't HAVE to put up with socially backward individuals.

-~Ishagu~- 
   
 
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