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Made in us
Norn Queen






I would like them to kill the indexes. Stop having 2 studios develop rules for 1 game. Every unit, fw and otherwise, should be in a single codex. Because FW basically shouldn't exist outside of GW.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Please, god, make corsairs a viable army again. No need to be broken, just playable.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Here's some wishlisting: dreadclaws get the space marines first turn ds rule.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Slayer-Fan123 wrote:
Because it's Marines, simple as that.
You mean like the time Marines got to keep their Chaplain/Captain/Apothecary/Techmarine on Bike? Biker Vets? Honour Guard? Oh no, those got cut. They're Legends now. And some of them even had minis.

FW things that never got minis I just cannot see surviving the transition. Being a Marine has nothing to do with it.

 Lance845 wrote:
I would like them to kill the indexes.
They are. That's the point of this.

 Lance845 wrote:
Stop having 2 studios develop rules for 1 game.
They have. Again, that's the point of this.

 Lance845 wrote:
Every unit, fw and otherwise, should be in a single codex. Because FW basically shouldn't exist outside of GW.
But GW doesn't do that because they don't want to advertise these kits you cannot buy in store.

This message was edited 2 times. Last update was at 2020/01/28 08:36:51


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Hungry Ork Hunta Lying in Wait





... Can they just please make the Tyranid Heirodules not a worse knight? I mean yes new adaptations in PA helps but other armies get that bonus and more and don't pay CP or give up their warlord traits for it!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'd love for Hierodules to be worth bringing. Make them actually dangerous, and not cost 400+ points.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut






 Lance845 wrote:
I would like them to kill the indexes. Stop having 2 studios develop rules for 1 game. Every unit, fw and otherwise, should be in a single codex. Because FW basically shouldn't exist outside of GW.


Good lord have you not read this thread or any FW thread for nearly 2 years?

Only one studio writes rules for 40k since 8th started and it ain't FW.

As for the other bollocks personally I would rather keep and expand FW and dispose of the main studio the home of AoS,8th,Knight codex and all the other stuff people have been belly aching about for the last decade or so.

I would not hold your breath on any xenos or 40k releases from FW as after the last couple of years of behind the scenes bollocks the studio has been pulling to feth FW over if I was the new manager I would focus on my own ranges and if GW want to make rules for it fair enough, if that is the case though then expect only marine stuff and given the killing of what fantasy stuff FW makes and xenos stuff slowly disappearing I think this is what is happening.

In light of comments about it not making a difference if money comes fromn FW or the main studio as it all goes to the company that is true but FW are a separate division from the main studio and both have targets to hit for stuff like the managements bonuses etc.
Now the story I heard goes a little like this one of the 2 studios released the biggest bomb of GW's history I mean at launch it sank like the titanic and even months later it still showed no signs of recovery, the management got there excuses in about KS, bad economic conditions and 2 player sets being currently out of fashion etc etc and then the smaller studio released a 2 player boxed game that sold more copies in its pre order and opening weekend than the other studios flop sold in 5 months. The main studios management saw the bonuses go bye bye and got made to look even more incompetent than they are, it also got the smaller studio a lot of goodwill and more support but also the undying enmity of the main studio.


Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in gb
Decrepit Dakkanaut




UK

Hellebore wrote:


AOS tried it's hardest to add space marines and yet they haven't dominated the miniature releases. Because popularity is only one part of it. Support and the public presentation of how you treat your products is also a massive driver of preference.



Honestly I think AoS was going to copy-cat the space marine style fully in terms of release support. You can even see it in how they built the Stormcast around Chambers and GW was, early on, releasing "more chambers of stormcast". However I think the massive backlash that AoS got at launch made them re-evaluate some elements of their strategy for the game. I think that instead GW has been very delibrate in stopping their own copy-cat behaviour with Stormcast - with a detriment that some models worked on for a "second chamber" I think got lumped into the core stormcast - leaving some units tripping over each other and a very big single range (which isn't totally bad of course).

Instead I think they've actually decided to take AoS the other way and push for a wider spread of armies. You can see this in the games overall balance; the publications from Black Library; and in the wealth of alternative armies and factions GW has added and is continuing to add. There's very clearly a push toward having a much wider variety of armies supported and whilst the game has its iconic Stormcast force; GW isn't thrusting it down the neck of gamers so much that the rest of the armies are left in the dust. The only area Stormcast actually have an edge over others is in volume of kits they've got, which likely was something GW couldn't stop from their early plans.




The "Marine problem" is an issue for GW. It creates problems in that whilst it generates fantastic sales on its own it also over-dominates its own game and has only grown worse (in my view) as the number of models and size of armies has grown over the years. Some 40K armies are doing ok, but there were long periods where many were left in the dust - Necrons and Dark Eldar; meanwhile today we've got armies like Eldar and Orks (esp Eldar) with a good chunk of finecast kits. Even Imperial forces suffered (Sisters of Battle).


FW tends to present an even more extreme situation, though I think its also a reflection of the staff they've got. I think they like making marines and tanks and that's where their skillset is. I think they've perhaps less staff with skill/desire to make organics, knights, xenos and such. Which might be why Tau got such a good representation from them because it was more of the same block mech tank type models that they were used to making.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in ch
The Dread Evil Lord Varlak





Disagree, F.e. the R&H pieces were, if you managed to get a decent quality one, quite a bit more amazing then their variation x of predator or y of vindicator.

The core issue, however, especially in the case of R&H was, that you designed an ADD-ONN sprue, for 12£ on a squad that allready cost 30£, which in essence only generated on the field 30-40 pts at a time were a basic IG squd did cost 50 pts.
And you were not getting around R&H infantry due to the design of the armies rules, fitting hordes of adaptable infantry moresoe then vehicle based armies.


In short, FW did never produce A ruleset fitting an non Marine army that is percievable as a good pts value /£$ Euro spent.

This message was edited 1 time. Last update was at 2020/01/28 10:57:07


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Powerful Ushbati





United States

Dudeface wrote:
Gadzilla666 wrote:
 Daedalus81 wrote:
Gadzilla666 wrote:

And some of it was aimed at keeping units that could challenge knights one on one out of the meta in order to sell knights and their codexes.


Why didn't they nerf everything else capable of taking on knights?

What purpose does it serve to nerf units that would benefit from that codex?

In what way does GW's bottom line benefit if you choose to purchase a $170 Castellan over a $300 Lancer?

GW certainly sold a lot more Castellans than any other sort of knight. Why did GW want to sell those and not other non-FW knights?

Fine. How would you explain gw's decision to nerf so many of the fw super heavys in ca2018? We're things like fellblades really affecting the meta in a way that would explain that? Especially considering the timing? Perhaps in order to recoup the cost of new plastic moulds for the new models? The moulds for the units affected by ca were probably already paid for.


Being a cynic, they probably didnt have time to go over all the fw units as well as the codex units, hence went heavy handed rather than invest the effort.

It has nothing to do with knights, because they were negligent with the entire fw catalogue in CA.


I've actually heard this from my Rep. Beligh's death really hit hard and messed the company up for a long time. Rules took a back seat as everything went into stabilizing Heresy.
   
Made in us
Norn Queen






SeanDrake wrote:
 Lance845 wrote:
I would like them to kill the indexes. Stop having 2 studios develop rules for 1 game. Every unit, fw and otherwise, should be in a single codex. Because FW basically shouldn't exist outside of GW.


Good lord have you not read this thread or any FW thread for nearly 2 years?

Only one studio writes rules for 40k since 8th started and it ain't FW.


Yes I have. By kill the indexes I mean all the FW specific books. They are not needed. They should not be balanced separately or treated as their own thing. Every FW option should be in the one book with the normal GW gak. Making a new set of FW "books" (read indexes) is a fething waste of everyones time and money. I am aware that since FWs head died GW has been writing the rules in a half assed way.

As for the other bollocks personally I would rather keep and expand FW and dispose of the main studio the home of AoS,8th,Knight codex and all the other stuff people have been belly aching about for the last decade or so.

I would not hold your breath on any xenos or 40k releases from FW as after the last couple of years of behind the scenes bollocks the studio has been pulling to feth FW over if I was the new manager I would focus on my own ranges and if GW want to make rules for it fair enough, if that is the case though then expect only marine stuff and given the killing of what fantasy stuff FW makes and xenos stuff slowly disappearing I think this is what is happening.

In light of comments about it not making a difference if money comes fromn FW or the main studio as it all goes to the company that is true but FW are a separate division from the main studio and both have targets to hit for stuff like the managements bonuses etc.
Now the story I heard goes a little like this one of the 2 studios released the biggest bomb of GW's history I mean at launch it sank like the titanic and even months later it still showed no signs of recovery, the management got there excuses in about KS, bad economic conditions and 2 player sets being currently out of fashion etc etc and then the smaller studio released a 2 player boxed game that sold more copies in its pre order and opening weekend than the other studios flop sold in 5 months. The main studios management saw the bonuses go bye bye and got made to look even more incompetent than they are, it also got the smaller studio a lot of goodwill and more support but also the undying enmity of the main studio.



If the FW team got to have more say in 40k by not being their own division things would probably be better. They are not. And keeping them separate doesn't help.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Longtime Dakkanaut




Another vote for hoping they fix the ork entries to be less than terrible. Either by updating the rules (what they should do, but probably won't) or by reducing points costs significantly (what they shouldn't do, but probably will).

Given how things have gone recently, they will probably not update any ork stuff at all except to take away the warboss on warbike.
   
Made in us
Stealthy Sanctus Slipping in His Blade





 H.B.M.C. wrote:
I'd love for Hierodules to be worth bringing. Make them actually dangerous, and not cost 400+ points.


This. And make the Dima actually scary for once, give us more reason to take anything from FW in a matched play game.... Maybe print the correct stats and abilites for the Malanthrops while their at it.

I'll never forget the big FAQ that basically rewrote her datasheet.


PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
 
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