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![[Post New]](/s/i/i.gif) 2020/03/17 11:19:23
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Shadowy Grot Kommittee Memba
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If only we had some kind of wounding system whereby players were not certain how much damage they had done as they progressed through their shooting phase, like if saves and damage were taken at the end of the battle round rather than immediately. That way, players would have to aim for overkill and you wouldn't be utterly screwed if you got the second turn.
We could also lower lethality overall, introduce a better, clearer cover system, put in some kind of alternating activations so it's not just igougo, base charges off of movement stat instead of just granting random free moves to chargers, ditch the time consuming and obnoxious overwatch mechanic, and ditch tripointing by instituting a much tighter unit coherency rule.
Boy, wouldn't that be a much more streamlined and enjoyable ruleset. If only!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/03/17 11:28:36
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Less lethality, sure.
Every game system ever developed with alternating and/or randomized activation has been far worse than 40K pretty much every aspect. Not sure what GW could do differently.
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![[Post New]](/s/i/i.gif) 2020/03/17 11:33:38
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Shadowy Grot Kommittee Memba
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Sunny Side Up wrote:Less lethality, sure.
Every game system ever developed with alternating and/or randomized activation has been far worse than 40K pretty much every aspect. Not sure what GW could do differently.
Randomized activation 100% agree. Alternating activation, seriously? Literally how? How could you possibly get worse than "we roll a single die at the beginning of the game, whoever wins gets to attack the opposing army with ALL THEIR gak before they get to do anything?"
I mean just off the top of my head, 2nd edition warmahordes, malifaux, Xwing and monsterpocalypse are far better designed and balanced game systems and all feature some form of not "I go with all my stuff, you go with all your stuff."
In apocalypse, which is what I'm alluding to here, you alternate based on detachments, and detachments have a kind of coherency radius similar to unit coherency. You can get towards IGOUGO and go with all your stuff by taking fewer detachments, but detachments give you that game system's version of CP the more you have.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/03/17 11:35:04
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Commander of the Mysterious 2nd Legion
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Sunny Side Up wrote:Less lethality, sure.
Every game system ever developed with alternating and/or randomized activation has been far worse than 40K pretty much every aspect. Not sure what GW could do differently.
.. disagree, I've played games with alternating activation and it does add some depth to the play, I've NEVER deliberately exposed a unit in 40k simply to lure one of my opponents more valuable units into a trap. in games I've played with AA (such as battletech) that's a pretty common tactic of mine
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/03/17 11:42:09
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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the_scotsman wrote:Sunny Side Up wrote:Less lethality, sure.
Every game system ever developed with alternating and/or randomized activation has been far worse than 40K pretty much every aspect. Not sure what GW could do differently.
Randomized activation 100% agree. Alternating activation, seriously? Literally how? How could you possibly get worse than "we roll a single die at the beginning of the game, whoever wins gets to attack the opposing army with ALL THEIR gak before they get to do anything?"
I mean just off the top of my head, 2nd edition warmahordes, malifaux, Xwing and monsterpocalypse are far better designed and balanced game systems and all feature some form of not "I go with all my stuff, you go with all your stuff."
In apocalypse, which is what I'm alluding to here, you alternate based on detachments, and detachments have a kind of coherency radius similar to unit coherency. You can get towards IGOUGO and go with all your stuff by taking fewer detachments, but detachments give you that game system's version of CP the more you have.
Lol. Then why not just play those games?
I tried them all (except monsterpocalypse) and they are far inferior to even the worst past versions of 40K in just about every way.
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![[Post New]](/s/i/i.gif) 2020/03/17 12:40:43
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Shadowy Grot Kommittee Memba
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Sunny Side Up wrote:the_scotsman wrote:Sunny Side Up wrote:Less lethality, sure.
Every game system ever developed with alternating and/or randomized activation has been far worse than 40K pretty much every aspect. Not sure what GW could do differently.
Randomized activation 100% agree. Alternating activation, seriously? Literally how? How could you possibly get worse than "we roll a single die at the beginning of the game, whoever wins gets to attack the opposing army with ALL THEIR gak before they get to do anything?"
I mean just off the top of my head, 2nd edition warmahordes, malifaux, Xwing and monsterpocalypse are far better designed and balanced game systems and all feature some form of not "I go with all my stuff, you go with all your stuff."
In apocalypse, which is what I'm alluding to here, you alternate based on detachments, and detachments have a kind of coherency radius similar to unit coherency. You can get towards IGOUGO and go with all your stuff by taking fewer detachments, but detachments give you that game system's version of CP the more you have.
Lol. Then why not just play those games?
I tried them all (except monsterpocalypse) and they are far inferior to even the worst past versions of 40K in just about every way.
Not sure what metric you'd be using to gauge that. Number of viable competitve strategies? number of viable factions? Units?
Or just, like, your opinion man?
Also, to answer your question: Because it's what people in my area play, and I like the miniatures. If everyone in my area was playing, I dunno, malifaux, I'd probably be playing that. Though I'd need to do a lot more commission work probably, I'd run out of minis to paint a lot faster.
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This message was edited 1 time. Last update was at 2020/03/17 12:41:59
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/03/17 12:45:35
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Lol. Then why not just play those games?
I know this is surprising, but even with the decline in writing quality, people love the setting.
I tried them all (except monsterpocalypse) and they are far inferior to even the worst past versions of 40K in just about every way.
And that is your opinion. Personally I love 40k the setting. But think the game is one of the worst on the market. I only play it rarely these days. Pretty much everything else I play is some form of alternating activation. They are much much more interactive, tactical games. You like playing Rochambeau, not everyone else does. Again, that is my opinion. You don't have to like it, and you are welcome to your own. But don't act like your opinion is somehow the correct one.
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![[Post New]](/s/i/i.gif) 2020/03/17 13:14:32
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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gungo wrote:If your shooting characters with multi Meltas your doing it wrong...
What, you want me to shoot flamers and bolters at them?
I'll do that too. But Melta have a very nice BANG YOU ARE DEAD to them.
You don't remember the nice old times where melta would INSTA-SPLAT so many characters? I wish they made melta deadly again!
gungo wrote:plus nothing says irrelevant like all weapons doing zero damage after the initial 4!
"If you are shooting your weapons at a Gazhkull that already took 4 damage this phase, you are doing it wrong".
Two can play this game.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/17 13:40:23
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Killer Klaivex
The dark behind the eyes.
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I don't think Ghaz's 'max 4 wounds per phase' rule is OP or anything but I agree with those saying that it's just a bandaid for 8th's terrible core rules.
I also agree with what was said a few pages back - that the game needs to find a medium between characters being untargetable and characters being shot to oblivion on turn 1.
I think a big part of this is the scale. Knights, Super-Heavies, Fliers and Primarchs simply have no business being in non-Apocalypse 40k. They skew the scale far too much.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/03/17 13:58:29
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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I'd argue flyers can exist as fast skimmers like land speeders. But otherwise the scale is weird.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/03/17 14:02:13
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Justyn wrote:
And that is your opinion. Personally I love 40k the setting. But think the game is one of the worst on the market. I only play it rarely these days. Pretty much everything else I play is some form of alternating activation. They are much much more interactive, tactical games. You like playing Rochambeau, not everyone else does. Again, that is my opinion. You don't have to like it, and you are welcome to your own. But don't act like your opinion is somehow the correct one.
Well, your opinion then.
Setting-wise, I probably prefer some of the others, notably Infinity, (retro-70s) Star Wars, etc.. over 40K.
But game-mechanic wise, 40K (while still not „perfect“) is mechanically the best miniature wargame on the market by far.
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![[Post New]](/s/i/i.gif) 2020/03/17 14:06:29
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Sunny Side Up wrote:Justyn wrote:
And that is your opinion. Personally I love 40k the setting. But think the game is one of the worst on the market. I only play it rarely these days. Pretty much everything else I play is some form of alternating activation. They are much much more interactive, tactical games. You like playing Rochambeau, not everyone else does. Again, that is my opinion. You don't have to like it, and you are welcome to your own. But don't act like your opinion is somehow the correct one.
Well, your opinion then.
Setting-wise, I probably prefer some of the others, notably Infinity, (retro-70s) Star Wars, etc.. over 40K.
But game-mechanic wise, 40K (while still not „perfect“) is mechanically the best miniature wargame on the market by far.
Imagine defending a system where you can kill half the opponent's army without trying before they can do anything and that's the best wargame on the market LOL
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/17 14:09:04
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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If 40k is the best designed wargame then I have drastically overestimated the quality of the other games.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/03/17 14:19:20
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hissing Hybrid Metamorph
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pm713 wrote:If 40k is the best designed wargame then I have drastically overestimated the quality of the other games.
I’ve recently discovered Star Wars Legion and am having a lot of fun with it. Seems a lot more balanced and engaging.
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![[Post New]](/s/i/i.gif) 2020/03/17 14:22:48
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Tiberius501 wrote:pm713 wrote:If 40k is the best designed wargame then I have drastically overestimated the quality of the other games.
I’ve recently discovered Star Wars Legion and am having a lot of fun with it. Seems a lot more balanced and engaging.
I'm just waiting someone to homebrew Marines or Necrons for it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/17 14:25:07
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Damsel of the Lady
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I shouldn't be surprised this isn't on topic anymore.
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![[Post New]](/s/i/i.gif) 2020/03/17 15:10:09
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Battlewagon Driver with Charged Engine
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I think everyone's just waiting for some GW rules previews for PA6, there wasn't any yesterday so I'd imagine we get one today. Although they were forced to show off Ghaz's rules on facebook and that was probably one of the previews they had planned for this week..
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![[Post New]](/s/i/i.gif) 2020/03/17 15:13:11
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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Is this the last chapter of the Psychic Awakening? Ghaz is definitely a bang to go out on( we'll just ignore the space wolf ballarina trying to tickle him ) but it would have been cool if the Harlequins got a look in. Maybe the Necrons?
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2020/03/17 15:15:07
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Androgynous Daemon Prince of Slaanesh
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Keep looking and hoping for Daemon news...keep seeing people cry over Ghaz. Broken, not broken angry conversations...the toxic levels in this thread (and a few others) have really been getting me down lately. I’m wondering if it’s time my tenure on Dakka ends.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2020/03/17 15:15:12
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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SamusDrake wrote:Is this the last chapter of the Psychic Awakening? Ghaz is definitely a bang to go out on( we'll just ignore the space wolf ballarina trying to tickle him ) but it would have been cool if the Harlequins got a look in. Maybe the Necrons?
We still have at least 4 books to come.
We know that April is bringing "Engine Kill", which brings updated rules & stuff for:
-Adeptus Mechanicus
-Imperial Knights
-Chaos Daemons
-Chaos Knights
Beyond that, we haven't gotten any names or anything. We just know that it leaves:
-Necrons
-Harlequins
-Deathwatch
-Adeptus Custodes
-Sisters of Battle
-Death Guard
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![[Post New]](/s/i/i.gif) 2020/03/17 15:19:40
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Kanluwen wrote:SamusDrake wrote:Is this the last chapter of the Psychic Awakening? Ghaz is definitely a bang to go out on( we'll just ignore the space wolf ballarina trying to tickle him ) but it would have been cool if the Harlequins got a look in. Maybe the Necrons?
We still have at least 4 books to come.
We know that April is bringing "Engine Kill", which brings updated rules & stuff for:
-Adeptus Mechanicus
-Imperial Knights
-Chaos Daemons
-Chaos Knights
Beyond that, we haven't gotten any names or anything. We just know that it leaves:
-Necrons
-Harlequins
-Deathwatch
-Adeptus Custodes
-Sisters of Battle
- Death Guard
We know one more book will be called "War of the Spider" and include Fabious (despite CSM and Emperor's Children having been in Faith & Fury)
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![[Post New]](/s/i/i.gif) 2020/03/17 15:22:24
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dangit, I forgot about "War of the Spider" as a title! Good catch. Idle speculation: Maybe "War of the Spider" is going to be where the Custodes & Sisters of Battle make an appearance, with no real "enemy" force to fill the book as well it could get used as a stepping stone for EC?
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This message was edited 1 time. Last update was at 2020/03/17 15:23:20
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![[Post New]](/s/i/i.gif) 2020/03/17 15:22:28
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Slayer-Fan123 wrote:
Imagine defending a system where you can kill half the opponent's army without trying before they can do anything and that's the best wargame on the market LOL
Imagine playing a game you don't actually think is the best while the game you prefer is right next to it on the shelf, LOL.
If you don't think 40K is the best .... don't play 40K.
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![[Post New]](/s/i/i.gif) 2020/03/17 15:24:36
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Sunny Side Up wrote:Slayer-Fan123 wrote:
Imagine defending a system where you can kill half the opponent's army without trying before they can do anything and that's the best wargame on the market LOL
Imagine playing a game you don't actually think is the best while the game you prefer is right next to it on the shelf, LOL.
If you don't think 40K is the best .... don't play 40K.
Nothing else is played in the area. That's the problem. Otherwise I'd drop 40k's rules in a heartbeat.
You also haven't explained what's flawed with other systems compared to the bloaty IGOUGO 40k is.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/17 15:26:01
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Slayer-Fan123 wrote:Sunny Side Up wrote:Slayer-Fan123 wrote:
Imagine defending a system where you can kill half the opponent's army without trying before they can do anything and that's the best wargame on the market LOL
Imagine playing a game you don't actually think is the best while the game you prefer is right next to it on the shelf, LOL.
If you don't think 40K is the best .... don't play 40K.
Nothing else is played in the area. That's the problem. Otherwise I'd drop 40k's rules in a heartbeat.
You also haven't explained what's flawed with other systems compared to the bloaty IGOUGO 40k is.
Because a lengthy game-design essay would be somewhat off-topic. You haven't explained what advantages clunky alternating activations are supposed to have either.
Either way, if other systems were truly objectively better, it shouldn't be hard to get your locals to switch games by merit of presenting a genuinely superior system.
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This message was edited 2 times. Last update was at 2020/03/17 15:27:39
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![[Post New]](/s/i/i.gif) 2020/03/17 15:28:52
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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If you don't think 40K is the best .... don't play 40K.
Do you really only ever play one game?
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![[Post New]](/s/i/i.gif) 2020/03/17 15:36:31
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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timetowaste85 wrote:Keep looking and hoping for Daemon news...keep seeing people cry over Ghaz. Broken, not broken angry conversations...the toxic levels in this thread (and a few others) have really been getting me down lately. I’m wondering if it’s time my tenure on Dakka ends.
It'll be yesterday's news soon enough. Stick with us!
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2020/03/17 15:55:56
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Stealthy Sanctus Slipping in His Blade
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Sunny Side Up wrote:
Either way, if other systems were truly objectively better, it shouldn't be hard to get your locals to switch games by merit of presenting a genuinely superior system.
That's a load of gak. I've been pushing Conquest in my area as a real balanced and competitive game compared to AoS, and everyone is extremely hesitant because it's new and they're not interested unless more people are playing it.
People play what their friends and community play, regardless of how good or bad the game is.
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This message was edited 1 time. Last update was at 2020/03/17 15:56:23
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2020/03/17 16:06:11
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Battlewagon Driver with Charged Engine
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This message was edited 1 time. Last update was at 2020/03/17 16:06:27
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![[Post New]](/s/i/i.gif) 2020/03/17 16:11:35
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Calculating Commissar
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Sunny Side Up wrote:[Because a lengthy game-design essay would be somewhat off-topic. You haven't explained what advantages clunky alternating activations are supposed to have either.
Either way, if other systems were truly objectively better, it shouldn't be hard to get your locals to switch games by merit of presenting a genuinely superior system.
Are you a visitor from Vulcan, by any chance? Because I find this argument to be bizarre and incompatible with what's universally known about human nature. Especially since wargames represent an extreme commitment of time and effort, so any choice to play a particular system automatically involves a substantial investment in that game (an investment which generally is incompatible with other games).
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The supply does not get to make the demands. |
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