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Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.

There's a new strategem that gives a warboss +1 attack and a 4++. Happy now?
   
Made in us
Decrepit Dakkanaut




Gadzilla666 wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.

There's a new strategem that gives a warboss +1 attack and a 4++. Happy now?

Even a Warboss without that is still worth taking over Ghaz. A Warboss that can't get anywhere is pointless.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Slayer-Fan123 wrote:
Gadzilla666 wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.

There's a new strategem that gives a warboss +1 attack and a 4++. Happy now?

Even a Warboss without that is still worth taking over Ghaz. A Warboss that can't get anywhere is pointless.


If only we could have some sort of rule that let you set up models closer to the enemy. We could call it "Profound Assault" or some synonym thereof. Alas...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in it
Longtime Dakkanaut





Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.


A statement without arguments doesn't hold much weight.

Why do you think that that rule is not good design?
   
Made in ch
The Dread Evil Lord Varlak





Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.


on one side, i am happy that he has something like that, because bigger then 9 W model charachters really suffered from beeing targetable.
Otoh, i can understand that people are frustrated with this as a defensive mechanic since it flat out denies damage after a certain threshold.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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 AlmightyWalrus wrote:
Slayer-Fan123 wrote:
Gadzilla666 wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.

There's a new strategem that gives a warboss +1 attack and a 4++. Happy now?

Even a Warboss without that is still worth taking over Ghaz. A Warboss that can't get anywhere is pointless.


If only we could have some sort of rule that let you set up models closer to the enemy. We could call it "Profound Assault" or some synonym thereof. Alas...

They have Deep Strike with the Tellyporta, and then Ghaz has a 55~% chance to make a charge. For ONE unit at what is probably over 200 points that's hardly worth it.


Automatically Appended Next Post:
Not Online!!! wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.


on one side, i am happy that he has something like that, because bigger then 9 W model charachters really suffered from beeing targetable.
Otoh, i can understand that people are frustrated with this as a defensive mechanic since it flat out denies damage after a certain threshold.

GW amped up the killing potential of everything. Hell, they couldn't be bothered to use their new wounding chart close to creatively.


Automatically Appended Next Post:
Gadzilla666 wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.

There's a new strategem that gives a warboss +1 attack and a 4++. Happy now?

Also I saw that not too long ago. Now Ghaz is pointless for anything besides sitting pretty on a shelf.

This message was edited 2 times. Last update was at 2020/03/17 22:02:05


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Boom! Leman Russ Commander






I might totally overestimate the worth of that but doesn't that mean that Ghazzy can be really annoying for armies planning on Smitespam and other psychic powers that must target the nearest enemy unit? Just from an inexperiences sideglance at Grey Knights or thousand sons: if an orc player manages to position Ghazzy in a way that he is the closest visible enemy model for at least most of the Psyker units, they can "only" hit him with 4 MWs a turn (if it all, he might already have lost those 4 wounds in the shooting phase) and then fail to do any more. They cannot kill him that turn, even if its Magnus with a bunch of buddies and might (!) not be able to reposition in a way to target another orc unit.

And its not just Smite, Vortex of Doom for example (Sanctic discipline) also has to target the nearest unit and there are definitly more of those...

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He'd be annoying to them for exactly 1 turn. Between shooting, those smites, and a charge, he'll be dead before turn 2.
   
Made in us
Decrepit Dakkanaut





 flandarz wrote:
He'd be annoying to them for exactly 1 turn. Between shooting, those smites, and a charge, he'll be dead before turn 2.


Your making this out to be way easier than it actually is. Smites still target the closest model, if you'll recall. There is likely no way for you to smite with boyz filling in around him. SOME armies might have the tools,. but he's healing and there's lots of unknown potential benefits in the PA book.
   
Made in de
Boom! Leman Russ Commander






sorry, I missread the "per phase" as "per turn". So my comment that he would not loose wounds in the psychic phase when he already lost for in the shooting phase makes no sense.
Still, he is a character that, if he has 5+ wounds at the start of the psychic phase, is unkillable in that phase.

~6550 build and painted
819 build and painted
830 
   
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Well, the "annoyance" referred to was Ghaz soaking the Smites, so that's what my answer was in regards to.
   
Made in us
Decrepit Dakkanaut




 Daedalus81 wrote:
 flandarz wrote:
He'd be annoying to them for exactly 1 turn. Between shooting, those smites, and a charge, he'll be dead before turn 2.


Your making this out to be way easier than it actually is. Smites still target the closest model, if you'll recall. There is likely no way for you to smite with boyz filling in around him. SOME armies might have the tools,. but he's healing and there's lots of unknown potential benefits in the PA book.

In which case he still won't be a danger because he can't keep up with the boys that advance and charge! Please put him behind a failing wall of boyz!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Pyroalchi wrote:
I might totally overestimate the worth of that but doesn't that mean that Ghazzy can be really annoying for armies planning on Smitespam and other psychic powers that must target the nearest enemy unit? Just from an inexperiences sideglance at Grey Knights or thousand sons: if an orc player manages to position Ghazzy in a way that he is the closest visible enemy model for at least most of the Psyker units, they can "only" hit him with 4 MWs a turn


Wouldn't the other player just move some/all of their psykers so that they were closer to other units?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Spoletta wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.


A statement without arguments doesn't hold much weight.

Why do you think that that rule is not good design?


40k has a fundamental problem with "characters" where the fact that without the 9-wound-or-less closest-target protection you can shoot them with as many lascannons as you like, which means anything that isn't either under 10 wounds or as big as a Daemon Primarch just gets shot.

Extending the design space of the game by introducing new mechanics to band-aid patch over the problem instead of going back and fixing the problem is how rules bloat happens (the game becomes a stack of band-aid patches over a shaky foundation), which is how we got to the mess that was 7e and the resulting reboot.

This message was edited 1 time. Last update was at 2020/03/18 00:49:23


Balanced Game: Noun. A game in which all options and choices are worth using.
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Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
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The dark behind the eyes.

 AnomanderRake wrote:
Spoletta wrote:
Slayer-Fan123 wrote:
New defense characteristic is hardly an inspired design.


A statement without arguments doesn't hold much weight.

Why do you think that that rule is not good design?


40k has a fundamental problem with "characters" where the fact that without the 9-wound-or-less closest-target protection you can shoot them with as many lascannons as you like, which means anything that isn't either under 10 wounds or as big as a Daemon Primarch just gets shot.

Extending the design space of the game by introducing new mechanics to band-aid patch over the problem instead of going back and fixing the problem is how rules bloat happens (the game becomes a stack of band-aid patches over a shaky foundation), which is how we got to the mess that was 7e and the resulting reboot.


I know this isn't necessarily the main issue but I do think that Wounds are a terrible characteristic to base this particular mechanic on. Mainly because they tend to bear almost no resemblance to the actual size of the model. e.g. many 5-wound characters are no larger than 1-wound infantry, and are actually smaller than, for example, 2-wound bikers or Terminators. At the upper end of the scale, the difference in size between Guilliman and a Hive Tyrant seems negligible, yet one can hide behind guardsmen and the other can't hide at all.

It seems like strength or toughness would be more sensible, with characters being unable to hide behind models with toughness that's 2 or more pts lower than their own. So a T6 character could hide behind T5+ models but not behind T4 or T3 models.

Of course, this would still be a binary system regarding whether or not a model can or can't be shot at, just with more nuance in terms of what units a given model can realistically hide amongst.

If we were making things less granular, what do you think would be reasonable? Some sort of penalty to hit for models that are close to other units? A 'Look Out Sir!' type rule?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:

In which case he still won't be a danger because he can't keep up with the boys that advance and charge! Please put him behind a failing wall of boyz!


Yea, I mean I'd actually deepstrike him, but that's the premise as laid out by others.
   
Made in us
Decrepit Dakkanaut




 Daedalus81 wrote:
Slayer-Fan123 wrote:

In which case he still won't be a danger because he can't keep up with the boys that advance and charge! Please put him behind a failing wall of boyz!


Yea, I mean I'd actually deepstrike him, but that's the premise as laid out by others.

And then he's still slow. A regular Warboss would just keep up or not be a sitting duck if you missed the charge. Ghaz doesn't offer anything.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
[MOD]
Villanous Scum








Think we have drifted a little far afield of the topic here.

On parle toujours mal quand on n'a rien à dire. 
   
Made in au
Dakka Veteran




Australia

Okay lets get back on topic. Marine design is bad.

They have propelled the game of 40k into this bizarre i-out-ap-you war. A game where -1 AP on gauss rifles used to be a cool-and-special thing is now flat out below standard, as basic mehreens have access to longer ranged and more armor penetrating rounds because of,,, what? "Doctrines"?

Every faction in the game feels like they can compare themselves directly to Mehreens and come out worse off. To use my earlier example, Necron AP isn't special or unique, Imperial Fists have Tesla on base AP weapons. Dakka dakka is worse than IF, Eldar fall back and charge? Lol, Ultramarines have that - with more range, ap and saves. This "Marines are the elitesterest!" effect completely ruins the reason to play other armies. Ork Boyz? Blood angels hit more and harder. Rubrics? Basic mehreen infantry is better. Chaos? Intercessors eat them for breakfast etc etc etc.

This prolific rules arms race is *all* because each flavour of marines has to be its own special snowflake, and different to each other - this difference is sadly made while disregarding the rulesets *every other* faction has.

I feel like this is the beginning of a ridiculous arms race of bandaid invulnerables and rules to build a wall around marines. And they'll be the ones paying for it.

This message was edited 1 time. Last update was at 2020/03/18 05:46:16


 
   
Made in us
Decrepit Dakkanaut




How is Dakka worse than Imperial Fists? If Ork pricing was better on the shooting I'd say they're equal, as it DOES affect all weapons.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
How is Dakka worse than Imperial Fists? If Ork pricing was better on the shooting I'd say they're equal, as it DOES affect all weapons.

That's why.
   
Made in us
Decrepit Dakkanaut




Gadzilla666 wrote:
Slayer-Fan123 wrote:
How is Dakka worse than Imperial Fists? If Ork pricing was better on the shooting I'd say they're equal, as it DOES affect all weapons.

That's why.

That's not necessarily discussing why one rule is worse than the other, though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shadowy Grot Kommittee Memba






Pyroalchi wrote:
I might totally overestimate the worth of that but doesn't that mean that Ghazzy can be really annoying for armies planning on Smitespam and other psychic powers that must target the nearest enemy unit? Just from an inexperiences sideglance at Grey Knights or thousand sons: if an orc player manages to position Ghazzy in a way that he is the closest visible enemy model for at least most of the Psyker units, they can "only" hit him with 4 MWs a turn (if it all, he might already have lost those 4 wounds in the shooting phase) and then fail to do any more. They cannot kill him that turn, even if its Magnus with a bunch of buddies and might (!) not be able to reposition in a way to target another orc unit.

And its not just Smite, Vortex of Doom for example (Sanctic discipline) also has to target the nearest unit and there are definitly more of those...


I mean, I can think of a much, MUCH, MUUUUUUUUUUUCH cheaper points-per-wound alternative that ork armies have to soak up smite spam mortal wounds....

psssst

....it's the orks.


Mortal wounds are only 1/6 more effective than regular AP- wounds against orks.


Automatically Appended Next Post:
 Eonfuzz wrote:
Okay lets get back on topic. Marine design is bad.

They have propelled the game of 40k into this bizarre i-out-ap-you war. A game where -1 AP on gauss rifles used to be a cool-and-special thing is now flat out below standard, as basic mehreens have access to longer ranged and more armor penetrating rounds because of,,, what? "Doctrines"?

Every faction in the game feels like they can compare themselves directly to Mehreens and come out worse off. To use my earlier example, Necron AP isn't special or unique, Imperial Fists have Tesla on base AP weapons. Dakka dakka is worse than IF, Eldar fall back and charge? Lol, Ultramarines have that - with more range, ap and saves. This "Marines are the elitesterest!" effect completely ruins the reason to play other armies. Ork Boyz? Blood angels hit more and harder. Rubrics? Basic mehreen infantry is better. Chaos? Intercessors eat them for breakfast etc etc etc.

This prolific rules arms race is *all* because each flavour of marines has to be its own special snowflake, and different to each other - this difference is sadly made while disregarding the rulesets *every other* faction has.

I feel like this is the beginning of a ridiculous arms race of bandaid invulnerables and rules to build a wall around marines. And they'll be the ones paying for it.


Yep. I have no doubt that whatever book Harlequins come out in, there'll be some kind of bonkers-ass ability designed to help harlequins screw over marines because right now, dedicated glass-cannon anti-MEQ assault unit Harlequins lose in melee to intercessors even when they get the charge off.

And what will that mean? it'll mean harlequins will absolutely blow away Necrons, Custodes, CSM, etc because the new "baseline" unit they're trying to compete with is so bonkers.

This message was edited 1 time. Last update was at 2020/03/18 11:49:40


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in it
Longtime Dakkanaut





Or they could go the easier way and give Harleys some D2 melee weapon which is perfect to counter primaris but doesn't invalidate other elite infantries?
   
Made in us
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Spoletta wrote:
Or they could go the easier way and give Harleys some D2 melee weapon which is perfect to counter primaris but doesn't invalidate other elite infantries?


Yeah, because that's both the sort of thing they've been adding in PA and also no other elite infantry has W2.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in it
Longtime Dakkanaut





Not many actually. Or at least, not many infantries have both 2W and high armor.
   
Made in gb
Nimble Glade Rider





https://www.youtube.com/watch?v=VI9c_PbdfD4

This elite

Seem to remember some novel, I think it was Blood Gorgon where a CSM (he was to all intents and purposes a loyalist in spiky armour) slaughters his way through an entire squad of Dark Eldar, Incubi and Plague Marines, instigating a planetary rebellion and countless other impressive feats along the way. Thats how I image space marines, not guardsmen+ with a lot of faith. That being said, clearly something needs to change, rules =/= fluff

This message was edited 1 time. Last update was at 2020/04/01 22:11:20


 
   
Made in au
Longtime Dakkanaut





Yazima wrote:
https://www.youtube.com/watch?v=VI9c_PbdfD4

This elite

Seem to remember some novel, I think it was Blood Gorgon where a CSM (he was to all intents and purposes a loyalist in spiky armour) slaughters his way through an entire squad of Dark Eldar, Incubi and Plague Marines, instigating a planetary rebellion and countless other impressive feats along the way. Thats how I image space marines, not guardsmen+ with a lot of faith. That being said, clearly something needs to change, rules =/= fluff


That video is great, but it's actually not that elite.

They're doing what I described a few pages back, assymetric warfare to maximise their superiorities.

But really, that video shows a squad of marines killing nothing but guardsmen and only 2 weapons are deployed that could threaten them in a single shot and the marines receive and hide quickly rather than just waiting for the scatter laser to penetrate for example.


When you breakdown Astartes, it does what marines SHOULD do, but it doesn't do what the fanwank and worst GW books say they do.




   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Hellebore wrote:
Yazima wrote:
https://www.youtube.com/watch?v=VI9c_PbdfD4

This elite

Seem to remember some novel, I think it was Blood Gorgon where a CSM (he was to all intents and purposes a loyalist in spiky armour) slaughters his way through an entire squad of Dark Eldar, Incubi and Plague Marines, instigating a planetary rebellion and countless other impressive feats along the way. Thats how I image space marines, not guardsmen+ with a lot of faith. That being said, clearly something needs to change, rules =/= fluff


That video is great, but it's actually not that elite.

They're doing what I described a few pages back, assymetric warfare to maximise their superiorities.

But really, that video shows a squad of marines killing nothing but guardsmen and only 2 weapons are deployed that could threaten them in a single shot and the marines receive and hide quickly rather than just waiting for the scatter laser to penetrate for example.


When you breakdown Astartes, it does what marines SHOULD do, but it doesn't do what the fanwank and worst GW books say they do.




Yeah, that's what makes Astartes so good. It portrays astartes as they should be. Elite shock troops acting like elite shock troops, not fething super heroes.
   
Made in gb
Nimble Glade Rider





Hellebore wrote:
Yazima wrote:
https://www.youtube.com/watch?v=VI9c_PbdfD4

This elite

Seem to remember some novel, I think it was Blood Gorgon where a CSM (he was to all intents and purposes a loyalist in spiky armour) slaughters his way through an entire squad of Dark Eldar, Incubi and Plague Marines, instigating a planetary rebellion and countless other impressive feats along the way. Thats how I image space marines, not guardsmen+ with a lot of faith. That being said, clearly something needs to change, rules =/= fluff


That video is great, but it's actually not that elite.

They're doing what I described a few pages back, assymetric warfare to maximise their superiorities.

But really, that video shows a squad of marines killing nothing but guardsmen and only 2 weapons are deployed that could threaten them in a single shot and the marines receive and hide quickly rather than just waiting for the scatter laser to penetrate for example.


When you breakdown Astartes, it does what marines SHOULD do, but it doesn't do what the fanwank and worst GW books say they do.




Tbh I was just using this thread as a vector to share this incredible video. I agree with you of course, this is a relatively low-level threat for sure, I just love the brutal, overwhelming efficiency that bleeds off the space marines. They seem utterly unstoppable, utterly ruthless. The traitors, competent as they are don't stand a chance no matter what they try. It really seems like the astartes are on autopilot. Even when they come up against the potent psykers they hammer their way through in silence, pausing only to sheath their weapons. It looks elite to me, its fluid, intuitive and utterly unstoppable. Nothing they face fazes them for even a moment
   
 
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