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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Slurm Factory 2.0

Kit bash of random stuff, the sign was a keychain from thingiverse, also found the statue on thingiverse I think. The parts holding up the sign are from the civitas box. The railings under the sign and front entrance to are grimdark terrain. The vat and silos I'm not sure where it's from, probably thingiverse. The side tubing on the left is from the gw industrtial box. The oil drums crates and dumpster are from vanguard miniatures and last bit not least all the little crew dudes are from bits blitz designs. Hoping to get it painted fully painted soon.




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This message was edited 6 times. Last update was at 2022/05/07 03:50:13


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Awesome stuff!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
Awesome stuff!


Thanks guy


New army list, first time trying the armigers out. Also upgraded my lucius warlord with some new weapons.

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2000pts

Legio Venator Battlegroup –Redacted-

Legion Traits: Elite Magos, Vanguard Fighters
Wargear: Macro Charges, Tracking Gyroscopes
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Axiom Battlelin Maniple

Warlord Battle Titan – “Furore Antiquis” – 535pts
Sunfury Plasma Annihilator, Voklite Destructor, Paired Gatling Blasters
Wargear: Spark of Vengeance, Bastion Shielding, Tracking Gyroscopes
Princeps Seniores Trait: Devoted Servant of the Machine
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Reaver Battle Titan -“Proximas Est” – 345pts
Chainfist, Melta Cannon, Vulcan Megabolter
Wargear: Macro Charges, Bastion Shielding
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Reaver Battle Titan - “Tenebris Schisma” – 360pts
Laser Blaster, Melta Cannon, Turbo Laser Destructor
Wargear: Macro Charges, Bastion Shielding
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Warhound Scout Titan – “Draco Ignis” – 230pts
Vulcan Megabolter, Plasma Blast Gun
Wargear: Bastion Shielding
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Warhound Scout Titan - “Eternum Venator” – 230pts
Vulcan Megabolter, Plasma Blast Gun
Wargear: Bastion Shielding
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Acastus Knight Porphyrion Banner “Hellrain” - 185pts
Lord Scion in Porphyrion, Twin Autocannon, Ironstorm Missile pod, Twin Magna Lascannons
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Armiger Knight Banner “Wardogs” - 115pts
Scion Martial in Armiger, Thermal Spear, Reaper Chain-Cleaver, Meltagun
Scion Auxillia in Armiger, Thermal Spear, Reaper Chain-Cleaver, Meltagun
Scion Auxillia in Armiger, Thermal Spear, Reaper Chain-Cleaver, Meltagun
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This message was edited 5 times. Last update was at 2022/05/14 11:49:38


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

At it again! Keep up the good work

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
At it again! Keep up the good work


Thanks guy



Made a lil spin video of the battlegroup.



Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So got the drones started, decided to try 2 scales to see what I preferred. These one are stock at 8mm scale, also did up a hull at -20% and I think I prefer them a bit smaller in order to be able to fit 2 on a stand. But worth noting is one at normal scale works very well count as on a 60mm base assuming you can get the right height flight stand or rod. If you haven't figured it out yet the idea is 2 of them go on a 60mm base at slightly different height and count as either an acastus porphyrion or asterius, hence the different loadout. Really stoked on these, can't wait to get them painted.


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Automatically Appended Next Post:
Got a terminal done for the harpyrax siege drones and wrote a bit of fluff

Harpyrax Siege Drone

Ponderous as they are armoured, the harpyrax siege drones comprise a strange combination of incredibly sophisticated tracking systems, heavy long range weaponry and sluggish but powerful gravitic thrusters and grav plates often reserved for small starships. Though able to re-position in a fairly rapid manner if required to do so, harpyrax siege drones more often move at a fairly limited combat speed as a large part of their power reserves are slaved into their weapon's capacitors. Entire banks of servitors installed deep within the ceramite hulls of the haryprax are dedicated to the sole task of careful power distribution and the re-routing of power to various critical sub systems.

Harpyrax are fitted with extensive and intricate high yield data augers that allow them to track data packets and sniff scrap code, this targeting data is uplinked noospherically to friendly harpyrax in proximity allowing for highly co-ordinated fire support. In addition to being incredibly well armoured and ion shielded for automata of their size, harpyrax siege drones were designed to take the heaviest punishment a warzone could throw at them and as such also deploy all manner of passive and active counter measures. A common tactic when outnumbered is to launch parachuting electro-flares to disrupt enemy target acquisition and cause false returns on enemy auspex sweeps allowing the harpyrax to extricate themselves under cover of false auspex hits. A substantial portion of the harpyrax's logic engines are dedicated to esoteric electronic warfare and command and control sub routines allowing for one drone in a banner to operate as a pack leader or alpha directing relaying target priory to its subordinates. The alpha itself may also be brought under remote guidance by magos or techpriest overseers.




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This message was edited 8 times. Last update was at 2023/05/09 06:21:46


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Harpyrax siege drones are coming along. I'm happy they're 20% smaller in my case because I'm able to make both fit on the one 60mm base. I also magnetized the normal sized harpyrax and as you can see one fills out the base pretty well on its own. Looks great too. Converted up one of malika's awesome shuttles to make it like a little command gunship and magnetized so it will fit on the flight stands too. The idea was if I run 2 of them in a banner I could maybe use the gunship to indicate which one is leading the unit. The little lascannons and missile pods were leftover spares from the drones. Really stoked on these, I made sure to take some shots next tot my acastus knights for reference. I put some little mechanicum dudes from vanguard on the base, as well as a few dead bits blitz guys. One thing that became very apparent after putting them together is the the thrusters and weapons are magnetizable so its possible to just swap weapon if you don't want to just make a few bodies and swap components. Really stoked on these, they give me half life 2 vibes, very combine but also very mechanicum. Also happy how well malika's shuttle vibes with the drones, could totally see a magos or tech priest in there ordering the siege drones to fire on the targets it designates.


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I was really happy with how the last little terrain piece/diorama came out so I wanted to make a second one. I wanted this one to be multi use so I made sure to put a few magnets to be able to swap things around. The first thought was an elevated repair pad for the gunship, and that worked pretty well. I also wanted it to work a boarding stairs for knights to did an extra set of stairs that swivel on tee magnet. Lastly I wans to do like a repair crane/arm so whipped that up. The dudes are a mix of vanguard miniatures dudes and bits blitz designs. There's some new dudes that just got printed here, and some new crates that are open. My favourite one is the little dude with the computer screen head and keyboard fanny pack. I took a few shots next to the last little terrain piece and they match up well. I could even be the flight deck of a legio ship in orbit. As for the parts, the base was made of civitas floors. The stairs and super structure are grimdark terrain, part of last month's release. There's a few extra gw parts I think.


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This message was edited 3 times. Last update was at 2022/06/05 20:33:49


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I don't think you'll see anything in terms of a new edition/reboot until next year, we got a while yet.



Good news is I've sampled as best I could the volkite cards and edited them to update them in line with the new faq. They're not pretty but they're functional enough.

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So beam is something that, perhaps a lot of AT players haven't encountered until likely now or soon. It was introduced on the psi titan's main weapon, the problem with beam is its a very long rule that isn't very well written. It's a USR basically that's not in the main rulebook and its interactions with the targeting rules from the main rulebook and the terrain rules is a bit wonky to say the least. The rule does say to draw a 1mm line from the weapon to the targets base and it has to touch/cross the targets base but that;s also weird because that's not necessarily the targets body itself and for titans on oval bases you can have situation where you can draw the line over the small piece of base sticking it. its very bizarre.


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This isn't going to be a massive issue in that volkites are only 20 inches so I tried my best to depict a skewed but possible scenario, skewed only in that the "civitas" buildings here are all quite low, like 1 level enough to block a warhounds knees at most low but it gets the point across. GW didn't specify even what type of terrain for the beam rule just terrain, so firing across or at a target in area terrain like a pond or lake or swamp somehow affects how many dice you get and ability to do targeted attacks, its very wonky.


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This message was edited 1 time. Last update was at 2022/05/24 23:27:07


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Been updating my more natural foliage terrain, also made some short little gw plastic trees to make the titans looks bit bigger.



Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Now I need to design a crew with big chainsaws

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Malika2 wrote:
Now I need to design a crew with big chainsaws


Logging attachments for the crawler would be cool


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So I got my harpyrax siege drones painted, they're a count as unit to use in adeptus titanicus in place of acastus knight porphyrions or asterius's. The smaller ones were printed at -20% scale to be able to fit 2 on a 60mm base. Did that for both kinds representing the porphyrion/asterius versions. Also did one at full scale as well, basically at hat size one is enough to fill the 60mm base. Only rules problem with that is the main weapons are supposed to be paired, meaning if one of the barrels los was blocked by terrrain you'd reduce the number of shots by 2, but in this setup you've only got the one barrel. Used all my mechanicum themed terrain, it's a mix of grimdark terrain and sacrus mundus. Also a bunch of gw stuff and some custom old school cactuses. Gotta have that mega fauna for AT. I can't remember where I got the little drones, I think thingiverse. The little shuttle is bits blitz designs, the big gunship and hover vehicle are by vanguard miniature, the hover vehicle has a grimdark terrain crate in it and some vanguard dudes added. Also have some vanguard and bits blitz dudes on the bases.




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This message was edited 1 time. Last update was at 2022/06/03 04:06:03


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Added some drone bits to a bits blitz shuttle (one of malika's awesome designs) to make a gunship fit for a magos. Also added some magnets to the grimdark land train.



Spoiler:

This message was edited 2 times. Last update was at 2022/06/05 20:34:02


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I've been thinking of revisiting the engine war scenario and doing a new version to address and or introduce some elements I feel a bit lacking in current scenario.

Current iteration:
https://www.dakkadakka.com/dakkaforum/posts/list/180/787202.page#11135989

There are two main areas I wanted to focus on with a new iteration of the scenario, designing the scenario with only titans with knight support in mind and not really to work for knight houses. It's a more realistic approach given no one plays a knight household force at least around here and it lets the scenario focus more on the second area of focus, making reserves a real thing, forcing knights into reserves, the end goal of which is to make knights work as disruption, units that can outflank and deep strike essentially, and in this case no only can but largely must. (at least in this scenario/mission)

What I'm hoping to address or improve with more disruption on both sides is some games can feel a bit top heavy as in, if one side does very well in the first few turns, the disparity in activations just becomes too punishing and it may be a less than compelling game from there on out. In 30k, we mad a house rule called fear the flanks, it allowed units to assault when arriving from reserves on their own board edge or outflank. Titanicus is very telegraphed, the surprises sadly often come in the form of unlucky dice rolls, titans exploding or... stratagems. But outside of that, the big stompy robots tend to point their guns at each other and move towards each other to bring their guns into range. Stratagems can throw a wrench in that, but they're often just annoying gotchas without much counter play. Example, the counter play to someone having a mines themed stratagems is never moving any models, ever. Sweet :p (but also, magically, whenever moving any model, ur opponent can decide that one, that was the one that hit a mine, you fool)

Some strats are more well conceived than others, but they can often detract from the experience. It's not the same as an enemy unit showing up unexpectedly. With so many titans having a 90 degree arc, and again with games being fairly telegraphed with alternating activation and los, range is often the only limiting factor, not even los as most tables lack really big los blockers, and that's understandable to some degree because the bigger the buildings the smaller the titans feel. Its a delicate balance. It's easier to do with big hills/mountains but terrain that big is less common in many AT games.

What feels lacking in AT is reserves and the end result of which being: disruption, things that can swing a game later into it, cause genuine surprise, but really, at its core, something scary showing up that has even a big titan pushing its reactor to turn and face it. With so many titans having a 90 arc, outside of situations like a scout titan moving twice at boosted speed (24 inches), you rarely see targets being in arcs being an issue outside of a few corridor arc weapons and thus you rarely panicking to spin around and address a new threat you didn't see coming, if titan is going to flank you its rarely a secret. In most games for example the close combat titan or knight isn't exactly surprising when it finally reaches you, if it does. That's probably what a cc unit wants to do lol. I want to create and incentivize players, force them in the case of knights, to have to outflank and or deep strike some of their units. I want both sides to have to contend with stuff they simply can't see coming. There's no fog of war but this is the second best thing.

How it all would work in practical terms, for knights, the first 3 banners/units would be forced into reserve and have de declare whether they intend to arrive by deep strike or outflank. Outflank would be better than the current stratagem or method from engine war, at the start of the movement phase both sides alternate testing to see what comes in, 3+ is stock reserve roll. Then roll board edge, 1-2 left flank, 3-4 right flank, 5 choice of left or right flank or home edge, 6 choice of any edge. Also, any knight unit with at least one knight with its base in contact with a board edge can guide units arriving to that edge. Unlike now where they'd have to remain glued to their board edge the turn they arrive, this would allow full movement, you wouldn't have orders but if you end up close to a titan that doesn't move away before the combat phase you can smack'm up good.

Deep strike would work like it does in 30k except knights won't be damaged by scattering into/onto blocking terrain or other units or off the board, they simply would be delayed and go back into reserve. Fluff explanation would be teleport attack/knight drop pods/low flying dropship lands and they walk out/hidden bunker opens up and the rise out of the ground on an elevator. Would also set a minimum safe distance from enemy units like 8 inches or more. The method would be you scatter the first knight, and then place the others in the banner touching the first around in a circle and if any can't be placed because of normal reasons like board edge, other units or terrain then they just go back into reserve. No enemy placement or getting damaged, just delayed.

Outflank would also be open to titans, but only primarily to scout class titans, so just warhound and dire wolf could opt to outfank, and probably cap it at 1 titan per 1000pts may outflank or some other limit. The thought was also to give titans the ability to guide others to certain flanks provided a titan is in base contact with that board edge, similar to the knights rule. Example, could use the dire wolves stalker ruler to deploy on or close to the enemies board edge and use that to guide a warhound in later in the game. This would work with any titan, in terms of guiding and arriving titan in from an edge they are in base contact with, the fun would be as we know board edges are dangerous places, being too close to one in hope of helping your reserves show up where they're needed runs the risk of running into enemy reserves.

I'm not sure it make sense to have titans larger than the scout ones being able to outflank, I'm still not sure about closing the door on the idea entirely either. Perhaps allow a single larger titan to outflank but perhaps require that all knight reserve slots must be filled first and or must have arrived before even rolling to see if the larger titan arrives, as if the knights must find a path or ensure a certain flank is clear before the larger titan can make itself known. Perhaps the balance instead simply titans over a certain scale roll on turn 3 instead of 2 to see if they come in from reserve due to their size/assumed movement speed.

Outflanking has been a fun mechanic in engine war 3,0, but only when both sides had used it, and even then it was a bit of a lottery/crapshoot. It was fun, but I understood why some of my more calculating opponents would choose not to put any units in reserve. Losing a turn of movement or shooting may simply not be something they're willing to live with, but I can also understand just not liking the feeling of a units arrival and location being largely out of their control short of roiling well. And its not like we wanted to get into the weeds of making wargear or titan upgrades that would help with reserve rolls or re-rolling outflank, for example. So I got why reserves weren't as utilized as I would have hoped. It also saw fun but crazy stuff like an warlord showing up on the enemy board edge, fun but harder to believe as they get bigger, a warmaster would have been a bit much for example.

The thought with forcing knights to do it is it sorta gives them something unique while bringing something to the game its lacking, disruption. Even just a handful of knights added to both sides lists can now help spice the game up a bit. For practical purpose too you'd now have to take 4 units of knights to ensure being able to deploy a unit of acastus turn one instead of being forced into reserve. This is one freedom not writing the scenario for knight households in mind allows for. It doesn't necessarily fix how good acastus are, but it may take a turn or more from their 4 feet of firepower. May see players opt for more esoteric knight options like the mechanicum ones or questoris,

The hope for knights in this change is, I can't do much for their ability to soak up firepower, as they lack voids they'll always be pretty paper when it comes to taking damage from high strength firepower, but in this case they'll often be arriving or acting at first with some initiative, able to surprise and ambush larger targets or other knights. In normal games, they're good at hiding behind a big los blocker and holding an objective or having a small threat area but they really struggle to stand there and shoot it out( the sole exception being acastus due to 48 inch range), most want to close in on their target and hit it in the side or rear. I want lone long range titans in the backfield on an objective to feel less safe. I want a player who may have had a few rough early turns to be able to get some good reserve roles and at least throw a wrench or two in their opponents plans.

In 30k, we've had some great games where a unit of terminators arriving behind the lines or unit of tacs outflanking into lightly defended objective has helped turn the tide mid or late game in games that were looking more like foregone conclusions. This is also helped by just having a pretty limited way to score and spreading 3-5 objectives out enough so that you need a mix of mobility and firepower, gun lining is hard to do for long.


So anyway, the idea with this version is to keep most of the scoring the same but change how reserves work and get rid of our custom stratagem, also advise away from stratagems all together at least for players first few games so they can focus on learning the orders. Will still have a list of banned stratagems for balance purposes, may have to update to be in line with the current books.

Was also thinking though of in addition to a ban list, having a suggested list, starting with all the battlefield asset stratagems, the ones that have physical models basically. But that's secondary. The main thing is deployment isn't changing and neither is the objectives or how they're placed so it will still be a scenario that can hopefully work on just about any board setup which is important I think from a creativity stand point in terms of setting up a cool battlefield and worrying after where exactly is the magic point that count as holding this bunker or that power plant ect. Unlike the historical stuff I think a matched play mission/scenario should be able to function on most boards. So that continues to be the goal.

The only thing that needs changing in the core scenario is one of the secondary objectives, battlefield supremacy, which basically gave 1vp to a max of 2 vp at the end of the game, 1vp for every battlefield asset or titan hunter infantry destroyed. The problem we encountered is titan hunters have a rule where if both sides have them, you can sacrifice a base of your own to scoop one of theirs, the idea being both are too busy fighting each other to attack titans or knights. This ended up making it pretty much an auto 2vp if both sides had them, which was common. But this also meant that the scenario forced players to spend half their stratagem points on battlefield assets. While better than the non-physical stratagems, it still felt and feels like too much for new players but also not really needed if both sides want to play without stratagems, which in match play may be understandable.

So as boring as it may be we're going back to line-breaker instead, so basically 1vp to a max of 2vp for having units touching the enemy board edge end game. Not just deployment zone but board edge. So this may be tough for say a titan that has to choose between holding an objective end game or that, but for knight units they may be able to stretch out given their coherency, so again give them some utility for end game scoring.

So to summarize want this scenario to make for a more dynamic game even if both sides don't have a lot of big los blocking terrain yet, the kind of terrain that tends to lend to more maneuvering or ambush/surprises or even really allows for knights to get out of los, because one of the quirks learned quickly and viscerally committed to memory through loss is just how vulnerable a whole unit of knights can be if even a sliver of one of them can be seen by an enemy. Its one of the weakest areas for knights and something a better ion save you rarely get doesn't help fix. so my hope is this helps knights feel more like hunters and ambushers than just fodder or paper to be shredded by bigger titans. Hoping to have something to show soon enough.


Unlike the mighty battle titan chilling with its voidshields shrugging off firepower that would destroy a frigate, knights really need the initiative on their side if they want to survive, I just want knights to play more like their fluff describes and the game in its current form doesn't allow for much "fog of war" for them to slip about.



As they don't have voidshields in game they often end up resembling the firestorms they're surrounded by in the artwork rather than the badass tiny robots they are.




Unlike the box art, this is usually what knights look in game (from their perspective)










This message was edited 22 times. Last update was at 2022/06/03 18:03:45


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So had a bit of time so here's a rough draft of Engine War 4.0, I wanted to as simply as possible make knights have to go into reserve and arrive via deep strike our outflank, this is sorta designed to shift the meta towards knights being there to add disruption and hopefully introduce some interesting situations for both players to have to deal with. The idea is no unit, no titan or banner of knights should feel truly "safe".

Nothing is forcing either player to take knights but we're trying really hard to incentivize it. For example, titans scale 6 or smaller can use reserves as well but only to outflank, but if you want to be able to outflank a larger titan, say scale 7 to 12, you need to fill all 3 knight banner reserve slots, think of it as the knight having to scout ahead or drop ahead to clear a path for a slower battle titan.

Also, scout class titans like warhounds or heavy scout titans like dire wolves, automatically arrive at the start of the turn 3 movement phase if they failed their reserve rolls in turn 2.

Titan and Knights respectively can touch a board edge to guide in out-flankers arriving hopefully in subsequent turns. This is mutually exclusive, with only knights being able to guide other outflanking knight banners and titans only able to guide other titans. The thought with this is both command structures both maniple and support banners are sort of separate and would likely not be working as closely as or with a maniple of titans as it would another banner of knights and vice versa.

The deployment types haven't changed, the idea is still to have 3 pretty general deployment maps that you only know AFTER placing objectives, so its done blind to keep things interesting. Replaced one of the secondary objectives with linebreaker, basically regardless of deplyoment map, if you can get a few titans or banners of knights within 6 inches of the enemy board edge you can get a couple victory points.

I want both players to go "oh crap" and all of a sudden have a banner of knights or a titan roll up on their flank out of nowhere. I want a game that can feel a bit telegraphed at times to have some interesting turning points. For now I've opted to keep it simple and not really address stratagems at all, I'd recommend new players avoid them for the first few games. May still add a ban list for some of the really bad strats that can break the game or make it less than enjoyable/playable.

Outflank is very strong, but units always arrive at the top of the movement phase, meaning titans that haven't received an order or even titans on certain orders, can still in theory react to the arrival of the reserve units, be that simply moving away, closing distance to use close combat weapons in the combat phase or perhaps even just acting on a charge order, units arriving will also have to factor that in, though they may have a whole edge to move on from, accidently moving into range or arc for an enemy first fire or within range for a charge could prove deadly for the unit arriving from reserve.

Deep strike is only for knights, I just wanted to stick with concepts people would hopefully be familiar with if they've played past editions of 40k or 30k. In this case I want people to imagine all sorts of fluff explanations, from straight up teleporting knights from a ship, to a secret bunker opening open to drop pods or a low flying sub orbital ship, or hell even just they've concealed themselves in vast cameoline netting or heat blocking tech of some kind. In the case of armigers, they're small enough to believe they could possibly make use of some subterranean systems like sewers, also be easy to conceal under tree canopy and natural cover.

So we may not have full on epic but I want knights to feel like they can really have the initiative sometimes. It may seem powerful to allow titans and knights to help guide in out-flankers, but remember how dangers the "the flanks" or board edge really are now, just because you have a unit in base contact with an edge, doesn't mean your unit will be the first to emerge from that edge. For now there's no wargear or anything helping with reserve rolls. Big titans don't need the help and scout ones already benefit from automatically showing up turn 3 instead of 4 if they fail their reserve roll.

There's also a chance the game can end turn 5 instead of 6, the hope honestly is even tho the game can get a bit unfair at times if one side has a very strong start, perhaps with reserves and disruption we'll see interesting late game comebacks resulting possibly in unforeseen ties or even pyric victories. I like that with the right terrain and luck it may be possible for handful of knights and or a titans on deaths door to hold their sectors in the end.

Deep strike is less risky than in past games, no longer will you be taking damage or losing models. If the scatter take a knight into/onto blocking terrain/friendly models or within an inch of enemy models, the unit is just delayed and goes back into reserve. You can't try and scatter closer than 8 inches from an enemy model, but who knows where you may end up. The unit won't be able to move anymore that phase/turn once it's placed, but it benefits from counting as 25% obscured, the idea being dust kicked up from drop pods or a ship/lander or some sort of electro magnetic disruption from arriving via teleportation makes the unit a bit harder to target. The downside of course is this will cut both ways resulting in a -1 to the units ballistic skill for the turn it arrives. Simply put, outflanking may be more versatile, but it will only ever get you as deep into the board as a knights movement stat, so deep strike might be needed to really take the center.

As stated in my last post, this isn't really a scenario designed to work for knight household players. It's basically for "lets both throw down a handful of titans and hopefully a few units or more of knights in support and have straightforward game where we both have the same primary and secondary objectives."

I feel like it may even be better to avoid strats all together for it. If I had to write a fluff explanation, this is the sim scenario all titan princeps train on based on the collegia titanica wantining them to bone up on titan vs titan combat now that the heresy has begun and its a thing. The titan colleges all encompassing scenario for a highly fluid engagement where both sides may have vast orbital or domestic support. Maybe that explains both sides using rapid incursions with knight banners, maybe both sides have teleportariums in orbit or are using vast tunnel networks or bunker annexs with hidden trap doors they can emerge from like on ryza.

Some players lament weapons even having ranges, I think these elements are crucial for a game on a 4x4 piece of land to work. I also like the skirmish feeling that just beyond any board edge is yet another sector like this one being fought over and at any time a victory in adjacent sectors could be see relief forces and reinforcements sweep into this skirmish to help out. I want to get away from cards and play what feels like a war game again. This definitely fixes any fear of gun-lining with long range titans and knights like acastus. No one is safe, and that's the best fog of war we can hope for in this alternating activation game.

Last point but a big one, I really want this to work on just about any board/table, that's part of trusting both players to place objectives. Starting right at plaving objectives before either side knows the deployment type/map keeps everyone honest. The trend on placement in past games has been, generally 1 in or close to what you assume will be a player edge on part of both players, then the other 1-3 objectives tending to be center weighted. This makes sense, most games were basically deploy units, walk towards each other and shoot. Part of this is ranges tend to average around 20-24 inches, but also most weapon arc are either 90 degrees or 360 in case of knights. Los also tends to be something that unlike games with a high variability in unit size like 30k or 40k, most titans just aren't going to be able to get totally obscured by terrain. In addition, being 50% obscured is functionally the same as being 99% obscured, knight may be luckier and the smaller ones can definitely guarantee finding terrain that blocks line of sight to them entirely. But the game being pretty telegraphed, knights often get relegated to hiding behind said terrain hoping to block a path or discourage enemy units from moving too close. Titans can usually get ok cover from buildings and still be able to fire over them, knight however often miss out on this ability. Just like with placing objectives before either side knows deployment, having both sides heavily encouraged to have reserves that must arrive via deep strike or outflank adds something that neither side has much ability to predict or control entirely, but both sides can react. It's very rare the amount of times I have found myself having to push a reactor for more turn for examples, and the only times I can recall having to do so was because of a warhound moving twice at full stride and ending up surprisingly deep on my warlords side arc. But this sadly has been pretty rare, most of the time the only determining factor was if a target was or wasn't in range. So hoping this lets knights be the suicidal ambush predators I always believed they could be and while I can't do much to fix some of the other sillier elements or make them much more survivable, at least you'll be able to use them to both act and react in the face of what the opponent does with his own reserves.








This message was edited 5 times. Last update was at 2022/07/01 20:26:01


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

New board setup, perhaps not the friendliest to the beam rule lol. It's basically space vietnam meets a knight world I guess. I updated a lot of my greener terrain, updated some swamps with some lighter green statics grass, painted the bases for the mega flora cactusses and made some litte gw jungle trees. Also added some of the light green static grass to the bases of a lot of the foliage so it matches the mat better. Might be an odd mix of trees but I'm pretty limited on those. The castles are aquarium castles that have been kit bashed into imperial fortresses/knights house fortresses. Maybe not the best board for not arguing over los but its pretty.


Not sure if this will be the board to try out the new version of engine war on, might try the tried and true badlands board or the hawk wargames buildings and do a more urban board.


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This message was edited 3 times. Last update was at 2022/06/14 04:36:19


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

So I whipped up a 2000pts list for a game trying out the new engine war 4.0 scenario. If all goes well I'll post a final draft of the rules next week, fixing any mistakes or issues.

Basic idea is it forces knights into reserve but gives them the ability to choose if they want to enter the game via outflank or deep strike. Bad news for me is my acastus will have to start in reserve, but good news is I'll have some cool options for bringing it in from reserve. Armigers look to be great little ambush predators, I've given them all meltaguns to get some nice auto hits that I can double down on with some targeted attacks after hopefully. Stabby knights on the flanks should be interesting, though they won't be able to just walk on and charge in the movement phase, nothing is stopping them from stabbing it up in the combat phase.

I'm trying out the dire wolf for the first time. I'm excited to see how it works out. Also trying volkite eradicator on one of my reavers. I painted my legio venator before they had rules or an official paint scheme, I use custom legio rules for them out of the ryza book. Basically they have elite magos, so each titan can re-roll a single dice during the damage control phase, basically all the clades and magos on board are very skilled at what they do. The other trait is vanguard fighters. This lets scale 7 and below, so my dire wolf and my warhounds add 1 to their ballistic skill and automatically pass first fire and full stride orders, provided no other friendly titans are within 6 inches. So this will very much help the dire wolf's likely 1 and only 1 dice most of the time and also help counter act the -1 at long range for the hound's plasma blastguns. The custom wargear are macro charges, which are quite strong, they add +1 strength to blast weapons and make them 5 inch blasts instead of 3, I have this on both warhounds blastguns and both reavers melta cannons. Lastly the last custom wargear are blind missiles, which I've given to one of my reavers. Once per game instead of shooting the apoc launcher I can place a 5 inch los blocking marker anywhere within range and los and it doesn't scatter. Could be useful to help a unit of knights survive or my own princeps seniores reaver.



Battlegroup Legio Venator (Custom Legio) 2000pts

Legio Traits: Elite Magos, Vanguard Fighters
Wargear: Macro Charges, Blind Missiles.

Ferrox Light Maniple:

Reaver Battle TitanTenebris Schisma” Dark Schism - 370pts
Laser Blasters, Melta Cannon, Apocalypse Missile Launcher
Bastion Shielding, Macro Charges, Blind Missiles
Princeps Seniores, Trait: Favoured By Fortune

Reaver Battle TitanProxima est” The Last - 350pts
Gatling Blaster, Melta Cannon, Volkite Eradicator
Bastion Shielding, Macro Charges

Dire Wolf Heavy Scout TitanEternum Venator” Eternal Hunter - 275pts
Ardex Defensor Megabolter, Neutron Laser
Bastion Shielding

Warhound Scout TitanDraco Ignis” Dragon Fire - 250pts
Plasma Blastgun, Vulcan Megabolter
Bastion Shielding, Macro Charges

Warhound Scout TitanTimendi Causa” Cause for Alarm - 250pts
Plasma Blastgun, Vulcan Megabolter
Bastion Shielding, Macro Charges

Acastus Knight BannerHellrain” - 185pts
Acastus Knight Porphyrion Lord Scion

Cerastus Knight BannerHecate’s Hoplites” – 170pts
Cerastus Knight Lancer Lord Scion
Cerastus Knight Lancer Scion Martial

Armiger Knight BannerThanatar Detachmen 201” – 150pts
Armiger Knight Scion Martial, meltagun
Armiger Knight Scion Auxillia, meltagun
Armiger Knight Scion Auxillia, meltagun
Armiger Knight Scion Auxillia, meltagun



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This message was edited 2 times. Last update was at 2022/06/21 04:57:44


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

First test game trying out engine war 4.0, it was a total blast! Insanely close game, all our the reserves came in turn two except for my armigers. It made things super interesting, my lancers arrived on my left flank and ran up to an enemy warhound, my acastus got lucky on it's flank roll and came on from my own edge to take up position next to my vital objective. Enemy armigers rolled in on my left flank, questoris and lancers rolled into my right flank. The games insanely close, my sole remaining unit, my dire wolf which was badly damaged, full strided 22 inches to take the enemies vital objective, it somehow survived a wicked thrashing from the enemy acastus, literally on deaths door and immobilized it fired its neutron laser at a closing warhound and managed to shut it down! I had rolled to see if the game would end on turn 5 and it did. Final score was 6vp to 2vp, we both had 2vp for killing each others princeps seniores, and I was the only one with a unit on an objective and because it was vital it was worth 4vp. Crazy game, total blast, an enemy warhound went nuclear turn 5, so end game there was only 3 units left on the board, my dire wolf, his acastus and his shutdown warhound. I feel like we're really on to something here. Armigers are awesome



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This message was edited 1 time. Last update was at 2022/08/04 18:28:33


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Picked these up at walmart, they're from the lightyear movie, I'd say they're about 15mm scale ish, the little ship honestly works fine as a one man personal craft even at 28mm, the cockpit isn't huge but its hard to gage the scale completely. It also works well at 6-8mm, looks sorta like a fancy pleasure yacht or a military freighter/shuttle. I also ordered an "armadillo" ship off of ebay, they're exclusive to target stores in the US. The plan is to convert it into a knight dropship of some kind, the pods will obviously be knight drop pods. Gonna paint both up and toss some decals on them and see how they do as cool detail terrain.

As a side note, what made me want to do this isn't so much the pods will be great terrain, it's more to highlight possible ways knights could be aggressively deployed along side titans, I want to do a series of pictures showing this to help explain how knights in the engine war 4 scenario would be able to deep strike or outflank.



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This message was edited 1 time. Last update was at 2022/08/04 19:08:02


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Got the pods and the ship painted. Happy with how they came out, amazing what a few decals and repainting a smaller part of the cockpit can do for scale.


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This message was edited 2 times. Last update was at 2022/08/09 20:14:49


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Yeeeeeeeeees!!!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Lightyear armadillo arrived today, gotta say the orange really pops, could see someone taking some shortcuts and just washing it and maybe doing some dry brushing. I already primed it black but took some scale shots beforehand. Also took a few shots of it on the fronteris landing pad. It's gonna make a sweet knight dropship.


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This message was edited 1 time. Last update was at 2022/08/29 02:47:05


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Yeeeeeeees!!! So much winning!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Ok so finally rounding out the space vietnam terrain, still trying to figure out a good paint for the lazy forger huts/village stuff but I took some shots to show likely placement. The original plan was to keep it all loose so I could pull it if titans stomed on it, but I don't think it's going to work so new plan is to leave enough room for 40-50mm bases to at least use cobblestone roads.



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Also added a dock and some other stuff to a dessert oasis. Had my buddy print up a jungle boat file I found on thingiverse and I added some of malika's little dudes to it. Also had my buddy print the new bits blitz shrine files, glued on to the top of the ship behind the smoke stack. They turned out sharp af. The files are free on cults3d https://cults3d.com/en/3d-model/game/smallscale-shrines

Jungle boat file: https://www.thingiverse.com/thing:2811241



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This message was edited 2 times. Last update was at 2022/08/29 02:47:30


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Added some some more cars to the grimdark land train, a double long section and a reactor car. The reactor really fits well with the mining laser car I whipped up not too long ago. Took some shots with the dropship, hoping to get everything painted soon.










I got one of the new fuel bowsers, I added a couple bits blitz dudes to it. Also had a little shack printed up from a file by wolfkeeper on cults3d. The nachmund landing pad works pretty well at this scale, probably gonna make it work for AT.

Here's the free little tech shack file https://cults3d.com/en/3d-model/game/mobile-ordinance-bay

The little bits blitz climbing dudes are also free https://cults3d.com/en/3d-model/game/smallscale-ladder-climbers












This message was edited 2 times. Last update was at 2022/08/29 03:01:24


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Well gatekeeping is alive and well in 30k AND AT apparently, the 2018 facebook group thought this was somehow inappropriate, a grtoup where every other post is a picture of a titan with battle bling parts on it...





I'm now on post approval, really pathetic guys.

So if I were to suggest say this as a suitable substitute somehow it's the height of negativity. The Wheaton stuff is just perfect too, I'm a dick for not being a good consoomer, right... if I were to declair my intent to buy the 600$ battle bling giant titan would that be negative too because its 600$ not going into gw/fw pockets? Eyeroll.
https://www.etsy.com/ca/listing/995982885/mac-cannon-weapon-arm-compatible-with?click_key=1997a74dff269fefdb090aad148d51b535b5f820%3A995982885&click_sum=f07f41c1&ref=shop_home_active_11

This message was edited 2 times. Last update was at 2022/08/30 06:09:33


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ie
Gangly Grot Rebel






 Crablezworth wrote:
Well gatekeeping is alive and well in 30k AND AT apparently, the 2018 facebook group thought this was somehow inappropriate, a grtoup where every other post is a picture of a titan with battle bling parts on it...

I'm now on post approval, really pathetic guys.

So if I were to suggest say this as a suitable substitute somehow it's the height of negativity. The Wheaton stuff is just perfect too, I'm a dick for not being a good consoomer, right... if I were to declair my intent to buy the 600$ battle bling giant titan would that be negative too because its 600$ not going into gw/fw pockets? Eyeroll.



You're talking about the group that tried to outright ban any photos with or mentions of vanguard miniatures as they were 'stealing' from GW. You're better of using every other Epic/Small scale wargaming group on facebook and just not posting there.

   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 RexHavoc wrote:
 Crablezworth wrote:
Well gatekeeping is alive and well in 30k AND AT apparently, the 2018 facebook group thought this was somehow inappropriate, a grtoup where every other post is a picture of a titan with battle bling parts on it...

I'm now on post approval, really pathetic guys.

So if I were to suggest say this as a suitable substitute somehow it's the height of negativity. The Wheaton stuff is just perfect too, I'm a dick for not being a good consoomer, right... if I were to declair my intent to buy the 600$ battle bling giant titan would that be negative too because its 600$ not going into gw/fw pockets? Eyeroll.



You're talking about the group that tried to outright ban any photos with or mentions of vanguard miniatures as they were 'stealing' from GW. You're better of using every other Epic/Small scale wargaming group on facebook and just not posting there.


Ya that's the one, they're the reason I needed to make a second fb account because they banned the first over that vanguard fiasco you mention.

Heard back from an admin, they re-instated the comment so thankfully they responded that way and not booting me from the group but knows how unified or absent the admin team is.

This message was edited 2 times. Last update was at 2022/08/30 14:58:45


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Aug grimdark is pretty dope, AT scale modular ships and a dock/quay. I'm thinking maybe a gas ship, gotta see how big they are first, not sure how long it or shor it'd be just yet.

https://grimdarkterrain.com/product/august-2022-stl-package/



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Also noticed deepcut studio's got this mat, might work well together for a nautical theme. Very tempted to get one, they also seem to be able to do custom mats which might be interesting.

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https://www.deepcutstudio.com/product/game-mat-shallow-waters/


The quay/dock is pretty cool, not sure yet if I'd get it made or not as I feel I'd still need to do some topography with maybe foam to make it looks right outside of maybe being in the corner of a board.

This message was edited 2 times. Last update was at 2022/09/01 18:29:28


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Any comparisons with the plastic munitorum container?

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
 
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