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Made in us
Monster-Slaying Daemonhunter






Dimmamar

Looking for a list for each faction at 500pts as a learner list. This would be to introduce new players to the game and to specific factions.

Restrictions:
Should reflect the playstyle of the faction.
Should include ALL equipment and rules ie.sub-faction, relics, and psychic powers and ideally should list these additional rules as a brief summary
This should be readable to a vet with BattleScribe, but not necessarily to a noob.

If you have a better idea for an already posted faction, please share!

Adeptus Astartes wrote: thanks Nevelon
Spoiler:

Ultramarine Patrol

Captain in Gravis Armor
Boltstorm gauntlet, Master-crafted power sword

Intercessor Squad x6
Bolt rifles

Inceptor Squad x3

Hellblaster Squad x5
Plasma incinerators


Adeptus Mechanicus wrote: thanks Fulgrim
Spoiler:

Stygies VIII Battalion (enemies have -1 to hit outside 12")

Daedalosus

Tech-Priest Dominus with Eradication Ray and Serpenta
Warlord: Prime Hermeticon
Relic: Phosphoenix

Kataphron Breachers x4
Arc Claw and Heavy Arc Rifle

Skitarii Rangers x5
Omnispex
3x rifles, 2x Arquebus

Skitarii Vanguards x5
Alpha: Carbine and Goad
2x carbines, 2x calivers

Skorpius Disintegrator
3x Cognis Heavy Stubber, Ferrumite Cannon


Adepta Sororitas wrote: thanks Lammia
Spoiler:


Spirit of the Martyr (5+ shoot or make an attack when a model is removed)

Valorous Heart Battalion 6+ Ignore wounds, AP -1 (and AP -2 w/ Tale of the Stoic) becomes AP 0

Canoness
Blessed Blade
Inferno Pistol

Missionary
Bolt Pistol and Shotgun

Battle Sister Squad x5
Sister Superior w/ Hand Flamer
Meltagun
Simulacrum Imperialis
Incensor Cherub

Battle Sister Squad x5
Sister Superior w/ Hand Flamer
Meltagun
Simulacrum Imperialis
Incensor Cherub

Battle Sister Squad x5
Sister Superior
2x Storm Bolter

Imagifier
Warlord: Beacon of Faith (+1 Miracle Dice at the start of your turn)
Relic: Litanies of Faith (1/turn, reroll a Miracle Dice you just gained)
Tale of the Stoic (AP ignoring aura)

Repentia Squad x4

Immolator
Immolation Flamer


Astra Militarum wrote:
Spoiler:

Valhallan Battalion (Infantry halve the number of models that flee, rounding up. Vehicles count double the wounds on the damage table)

Company Commander

Tank Commander
Autocannon, Flamers
Warlord: Old Grudges (Before the battle, pick one enemy unit. When within 6" of your WL, friendly AM units reroll wounds against that enemy)

Infantry Squad x10

Infantry Squad x10

Infantry Squad x10

Astropath
Psychic: Nightshroud (+1 to an AM unit save)

Basilisk

Heavy Weapons Squad
Mortars


Blood Angels wrote: thanks Fulgrim
Spoiler:

Blood Angels Vanguard

Librarian Dreadnought
Warlord: Artisan of War
Powers:
--Quickening
--Wings of Sanguinus

Scout Squad x5

Death Company x6
Jump packs
1x hammer, 5x pistol+chainsword

Death Company Intercessors x5
Auto bolt rifles, Auxiliary grenade launcher
1x hammer

Sanguinary Ancient
Angelus boltgun, Death mask, Encarmine axe, Wrath of Baal


Craftworld Eldar wrote: thanks kingheff
Spoiler:

Biel-Tan Patrol

Farseer
Powers:
-Doom
-Executioner
Warlord: Natural Leader
Relic: The Spirit Stone of Anah'lan

Dire Avengers x6
Shuriken Catapults
Exarch: Two Avenger Shuriken Catapults
-Exarch Power: Bladestorm

Guardian Defenders x10

Falcon
Bright Lance
Crystal Targeting Matrix
Shuriken Cannon

Wraithlord
2x Shuriken Cannon, 2x Shuriken Catapult


Dark Angels wrote: thanks Canadian 5th
Spoiler:

Dark Angels Patrol
Ravenwing Talonmaster
Twin Assault Cannon, Twin Heavy Bolter, Power Sword
Warlord: Impeccable Mobility (Move and fire heavy weapons without penalty)
Relic: Corvus Oculus (+6" weapon range, +1 to hit)

Scouts x5
Bolt Pistol, Sniper Rifle, Krak and Frag Grenades

Ravenwing Black Knights x5
Bolt Pistol, Krak and Frag Grenades, Corvus Hammer, Bike w/ Plasma Talon

Deathwing Ancient
Lightning Claws


Deathwatch wrote: thanks ChobitsCrazy
Spoiler:

Deathwatch Patrol

Watch Captain
Jump Pack, Relic blade, Storm Bolter
Warlord: Vigilance Incarnate
Relic: The Beacon Angelis

Veterans x7
Watch Sergeant: Storm Bolter, Xenophase Blade
Biker: Chainsword, Twin boltgun
Terminator w/ Heavy Weapon: Assault cannon, Power fist
Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
Veteran: Boltgun, Storm shield
Veteran: Boltgun, Storm shield
Veteran: Boltgun, Chainsword

Veterans x6
Watch Sergeant: Bolt Pistol, Xenophase Blade
Terminator: Thunder Hammer and Storm Shield
Vanguard Veteran: Heavy Thunder Hammer
Veteran: Chainsword, Storm shield
Veteran: Chainsword, Storm shield
Veteran: Chainsword, Storm shield

Bikers x3
Deathwatch Biker Sergeant: Power maul, Storm Bolter, Twin boltgun
Biker: Twin boltgun
Biker: Twin boltgun


Grey Knights wrote:
Spoiler:

Grey Knights Vanguard (+1 to cast and deny on all units)

Grand Master
Psycannon, Halberd
Warlord: Lore Master (model knows an additional psychic power from their discipline)
Relic: Soul Glaive (reroll failed hits and wounds)
Powers:
--Hammerhand (WC 6, friendly unit within 12" gets +1 to wound in fight phase)
--Purge Soul (WC 5, enemy unit within 12". Caster and enemy roll d6 and adds Ld. For each point that caster is greater, enemy takes a mortal)

Apothecary
Stave
Power: Armoured Resilience (WC 6, friendly INFANTRY within 12" gains -1 to wound)

Servitors x4

Venerable Dreadnought

Missile Launcher, Multi-melta
Powers: Astral Aim (WC 5, friendly within 12" doesn't need LoS for shooting and shots ignore cover)

Dreadknight
2x Fists, Incinerator
Powers: Sanctuary (WC 6, friendly within 12" gets +1 invuln to a max of 3++)


Harlequin wrote:
Spoiler:

Frozen Stars Battalion (If a unit charges, get +1A)

Shadowseer with Neuro Disruptor
Powers:
--Fog of Dreams (WC 6, pick enemy within 18" and that unit is -1 to hit)
--Veil of Tears (WC 7 pick friendly INFANTRY within 18" and that unit gain -1 to hit)

Troupe Master with Fusion Pistol
Warlord: Fractal Storm (3++ against ranged)
Relic: Starmist Raiment (3++ against melee; no overwatch if the bearer advanced)

Troupe x5
Blade and Shuriken Pistol

Troupe x5
Blade and Shuriken Pistol

Troupe x5
Blade and Shuriken Pistol

Skyweaveres x3
Haywire Cannon, Zephyrglaive


Necrons #1 wrote: thanks Fulgrim
Spoiler:

Mephrit Patrol

Destroyer Lord
Phylactery
Warlord: Enduring Will
Relic: Nanoscarab Casket

Immortals x5

Destroyers x3

Doomsday Ark


Necrons #2 wrote: thanks Senserazer
Spoiler:

Mephrit Patrol

Overlord
Staff of Light
Relic: The Veil of Darkness
Warlord: Immortal Pride

Necron Warriors x10
Gauss Flayers

Canoptek Scarabs x3

Destroyers x3
Gauss Cannons

Ghost Ark


Orks wrote: thanks Afrodactyl
Spoiler:

Deathskulls Battalion

Big mek
Da Souped Up Shokka
Warlord: Big Killa Boss

Weirdboy
Powers: Da Jump

Gretchin x10

Gretchin x10

Ork boys x28
2x Tankbusta Bombs
Boss nob w/ 2x choppas

Mek gunz x3
Smasha guns

Real basic stuff. The gretchin cover the home plate objectives and protect the Big Mek/Smasha Guns while they chew up the enemy heavy hitters. The Souped Up Shokka is for the targets that really just need to die, and can use the Dread Waaagh Kustom Ammo strat to shoot twice.

The weirdboy throws near 30 Ork boys into the opponent's face to make them sweat and deal with them before they mulch whatever they manage to charge.


Renegades and Heretics wrote: thanks Not Online!!!
Spoiler:

Covenant of Tzeentch Battalion

Renegade commander[/u
Lasgun Chainsword
Warlord: Inspiring Leader.

[u]Renegade commander[/u
Lasgun Chainsword

[u]Militia x10[/u
Champion with lasgun.
Heavy stubber
vox caster

[u]Militia x10[/u
Champion with lasgun.
Heavy stubber
vox caster

[u]Militia x10[/u
Champion with lasgun.
Heavy stubber
vox caster

[u]Command squad x9 Disciples

Command net vox
Plasmagun
Autocannon hwt
Banner of Hate.

Heavy quad launchers x2
6 Guardsmen crew

Heavy weapons Teams x4
4 Heavy stubbers.

Covenant of Tzeentch, all R&H infantry units (incluing the guardsmen crew) can fire overwatch on 5 +)
Uncertain worth: LD for Infantry if * is D6+2 for the first time you have to determine morale for the rest of the game.
Fanatic: Roll 2D6 pick the highest add +3 instead. (elite unit modifyer.)
Vox caster: Roll an additonal D6 for uncertain worth.
Command net vox: Units with vox casters can use if higher the units equiped with the command vox.


Space Wolves wrote: thanks Karhedron
Spoiler:

Space Wolves Patrol

Wolf Priest with Jump Pack

Grey Hunters x5
Chainswords
Plasma Gun

Wulfen x5
1 Frost Claws
4 Thunder Hammers
4 Storm Shields

Long Fangs x5
4 Missile Launchers


T'au wrote:
Spoiler:

Farsight Battalion(Against an enemy within 12", get an additional markerlight; reroll shooting wounds of 1 against enemies within 6")

Fireblade
Warlord: Through Unity, Devastation (Pick a visible enemy unit; each wound roll of 6+ from any Tau against that target gets an additional AP)

Fireblade

Breacher Team x8
Shas'ui

Strike Team x6
Shas'ui

Strike Team x6
Shas'ui

Stealth Suits x4
Shas'vre with Fusion

Shield Drones x4

Shield Drones x4

Devilfish
2x Gun Drones, Burst Cannon


Thousand Sons wrote:
Spoiler:

Cult of Magic Supreme Command (+6" to all initial psychic ranges)

Exalted Sorcerer
Warlord: Devastating Sorcery (each power that inflicts mortals does +1 mortal)
Relic: Arcane Focus (+1 to psychic tests)
Powers:
--Astral Blast (WC 6, closest visible enemy within 9" gets d3 mortals and each unit within 3" of that UNIT gets 1 mortal)
--Doombolt (WC 9, Visible enemy within 18" gets d3 mortals and halves their Movement next turn and cannot Advance)
--Infernal Gaze (WC 5, Select visible enemy unit; roll three d6s; each 4+ inflicts a mortal)

Sorcerer
Strat: Magister (-1CP, get a WL trait)
Trait: High Magister (+1 to psychic tests)
Powers:
--Astral Blast (WC 6, closest visible enemy within 9" gets d3 mortals and each unit within 3" of that UNIT gets 1 mortal)
--Glamour (WC 7, friendly unit within 12" gets -1 to hit)
--Warptime (WC 6, friendly unit within 3" Moves as if the movement phase)

Sorcerer
Powers:
--Astral Blast (WC 6, closest visible enemy within 9" gets d3 mortals and each unit within 3" of that UNIT gets 1 mortal)
--Diabolic Strength (WC 6, friendly HERETIC model within 12" gets +2S and +1A)
--Temporal Manipulation (WC 6, friendly TSONS model within 12" gets d3 wounds back)

Terminators x5
Soulreaper cannon
Hellfyre Missile Rack
Powers:
--Astral Blast (WC 6, closest visible enemy within 9" gets d3 mortals and each unit within 3" of that UNIT gets 1 mortal)
--Weaver of Fates (WC 6, friendly within 18" gets +1 invuln)

This message was edited 13 times. Last update was at 2020/04/22 00:27:36


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

Patrol Detachment

Ravenwing Talonmaster
Twin Assault Cannon, Twin Heavy Bolter, Power Sword
Warlord: Impeccable Mobility (Move and fire heavy weapons without penalty)
Relic: Corvus Oculus (+6" weapon range, +1 to hit)

Scouts x5
Bolt Pistol, Sniper Rifle, Krak and Frag Grenades

Ravenwing Black Knights x5
Bolt Pistol, Krak and Frag Grenades, Corvus Hammer, Bike w/ Plasma Talon

Deathwing Ancient
Lightning Claws

This list offers a little Ravenwing and a little Deathwing, some scouts as a tax, and one nasty HQ choice hitting on 2+ with a 52" threat range on turn 1.
   
Made in ch
The Dread Evil Lord Varlak





Classic R&H Gunline

Battalion detachment:
Spoiler:

HQ:
Renegade commander, Lasgun Chainsword, Warlord: Inspiring Leader. Covenant of tzeentch.

Renegade commander, Lasgun Chainsword,


Troops:

10 Miltia, Champion with lasgun. Heavy stubber, vox caster.

10 Miltia, Champion with lasgun. Heavy stubber, vox caster.

10 Miltia, Champion with lasgun. Heavy stubber, vox caster.


Elites:
9 Command squad Disciples. Command net vox, Plasmagun, Autocannon hwt, banner of Hate.


Heavy Support:

2 Heavy quad launchers with 6 Guardsmen crew.

4 Heavy weapons Teams with 4 Heavy stubbers.

Total : 500 pts. 5 CP. +3 for Battleforged.


Spoiler:
Covenant of Tzeentch, all R&H infantry units (incluing the guardsmen crew) can fire overwatch on 5 +)
Uncertain worth: LD for Infantry if * is D6+2 for the first time you have to determine morale for the rest of the game.
Fanatic: Roll 2D6 pick the highest add +3 instead. (elite unit modifyer.)
Vox caster: Roll an additonal D6 for uncertain worth.
Command net vox: Units with vox casters can use if higher the units equiped with the command vox.


It's a classic defensive build with 2 key components.Morale management, done via the +1 LD aura and the Commandsquads with beeing fanatic allowing for a higher chance of better LD for the militia.
The command squad is made up off disciples, carrying the better equipment of the list and having an actual armor save not made off tissue paper. The banner they carry allows all losses in melee as soon as slain to once again attack one last time. Combined with the Covenant of tzeentch it's a decent melee deterent. Overal side note, Renegade champions in militia squads have better BS and WS.
Whilest the offensive is done mostly by the more accurate Quad launchers each shelling 4d6 S5 shots out.

The stubbers serve as somewhat toughish (W2) frontline units, don't forget that both the lasgun and the stuber can be fired.

This message was edited 1 time. Last update was at 2020/04/17 11:23:10


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Rampagin' Boarboy





United Kingdom

Orks

Kulture: Deathskulls

Battalion (Dread Waaagh)

HQs;
Big mek w/ Da Souped Up Shokka (warlord: Big Killa Boss)
Weirdboy w/ Da Jump

Troops;
Gretchin x10
Gretchin x10
Ork boys x28 w/ 2x Tankbusta Bombs, Boss nob w/ 2x choppas

Heavy Support;
Mek gunz x3 Smasha guns


Real basic stuff. The gretchin cover the home plate objectives and protect the Big Mek/Smasha Guns while they chew up the enemy heavy hitters. The Souped Up Shokka is for the targets that really just need to die, and can use the Dread Waaagh Kustom Ammo strat to shoot twice.

The weirdboy throws near 30 Ork boys into the opponent's face to make them sweat and deal with them before they mulch whatever they manage to charge.

This message was edited 1 time. Last update was at 2020/04/17 12:33:02


 
   
Made in us
Regular Dakkanaut




Adding to the Gretchin train, we can now officially run all Gretchen I think:

HQ: Makari

Troops:
Gretchen: 20
Gretchen: 10
Gretchen: 10

Heavy:
Killkans: 6, 2 rockets, 2 grotzookas, 1 flamer 1 shoota
Smashagun
Smashagun
   
Made in gb
Rampagin' Boarboy





United Kingdom

Keramory wrote:
Adding to the Gretchin train, we can now officially run all Gretchen I think:

HQ: Makari

Troops:
Gretchen: 20
Gretchen: 10
Gretchen: 10

Heavy:
Killkans: 6, 2 rockets, 2 grotzookas, 1 flamer 1 shoota
Smashagun
Smashagun


You can run a spearhead of Makari and 13 smasha guns for 494 points
   
Made in us
Longtime Dakkanaut





Cadians / Gaurd. (Emperor's fist if you want, but basically can be run just gaurd.)
Lord Commisar with relic bolt pistol and powersword. (he can snipe) 35. Be sure to give him the warlord trait for voice of comamnd so you can learn to order your 10 guys.
10 regular gaurd soldiers with 7 lasguns, grenade launcher, and heavy weapon team (mortar) and laspistol/chainsword on the sgt. 52
Leman russ battle tank with battle cannon, and heavy flamer and 143
Astropath 15 (Again, you mod the second commisar to create an astropath with a laspistol. Mine use the scion laspistol looking thing and a command rod, but you could do it with just the pistol.

Things you learn in this half
Tanks, melee, psyker uses, deniers, astropaths to reduce cover, shooting, flamers, , buffing orders and buffing auras, as well as indirect fire and sniping. Can be run as almost any gaurd type but I recommend tallarn for the tank, or catachan for the most excellent flamer order, or cadians for the shooty... 240 total.
The second start collecting box (tempestum) is broken out as
tempestor prime with hotshotlaspistol and chainsword
command squad of scions with 1 plasma and 1 melta gun, and 1 hotshotvolleygun and 1 grenade launcher
5 man troop squad of scions with 4 hotshotlasgun, and 1 hotshotlaspistol.
taurox prime with 2 volleygun and taurox gatling cannon
225 points
. Yes, that is a truly crappy weapons loadout for a command squad in competitive play, but its reasonable in a fluffy or training game, you can learn what each weapon does in various doctrines (try kappic! try lambda!)

This part of the list teaches infantry with better armor, better aim, deepstrikers, transport use, secondary warlord trait strategem (the tempest), command squad vs base scion infantry, scion orders, scion doctrines.

While only subtly different from the army I put in the list, it also teaches many things, its just a differing flavor. I like thise as the first 500 point army because ...
does have a tempest prime in it, which is nice. Still, these 2 boxes give you a very solid little learner army -- two tanks is nothing to sneeze at in the 500 point range, The gatling cannon helps this rather underwhelming troop number a lot against hordes, and you have for the gaurd fairly high first turn survivability for your infantry -- off table in deepstrike or in the transport. This is critical in modern 40k.

This message was edited 2 times. Last update was at 2020/04/19 04:52:53


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in au
Calm Celestian




Alright, I'll have a go.

Adepta Sororitas

Sacred Rite
Spirit of the Martyr (5+ shoot or make an attack when a model is removed)

Valorous Heart Battalion
6+ Ignore wounds, AP -1 (and AP -2 w/ Tale of the Stoic) becomes AP 0

Canoness
Blessed Blade
Inferno Pistol

Missionary
Bolt Pistol and Shotgun

Battle Sister Squad
Sister Superior w/ Hand Flamer
Battle Sister w/ Meltagun
Battle Sister w/ Simulacrum Imperialis
2x Battle Sister
Incensor Cherub

Battle Sister Squad
Sister Superior
2x Battle Sister w/ Storm Bolter
2x Battle Sister

Battle Sister Squad
Sister Superior w/ Hand Flamer
Battle Sister w/ Meltagun
Battle Sister w/ Simulacrum Imperialis
2x Battle Sister
Incensor Cherub

Imagifier
Warlord: Beacon of Faith (+1 Miracle Dice at the start of your turn)
Relic: Litanies of Faith (1/turn, reroll a Miracle Dice you just gained)
Tale of the Stoic (AP ignoring aura)

Repentia Squad
4x Sister Repentia

Immolator
Immolation Flamer


Automatically Appended Next Post:
...That's a mess of a list... not particularly great as an Introduction to the game...

This message was edited 7 times. Last update was at 2020/04/19 02:19:44


   
Made in us
Humming Great Unclean One of Nurgle






I just want to stop by and say I think this is a great idea and resource to have around, props to those involved!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

With Marines it’s hard to make a 500 point this that covers all your bases, touches on all the themes and aspect of the army, etc. What I did was to put together a 500 point list that can be built out of the DV box that does an OK job. A little mobility, a little firepower, captain to crump heads in melee and give a buff aura. I selected Ultras as a chapter, but that’s changeable to taste. Relic left to the user to pick (burning blade, Vox from the base list, I’d run the Sanctic Halo as an Ultra, other chapter have more options.
(This is WYSWYG from the box. If you don’t want to stick with that, give the intercessor squad an AGL and chainsword for the sarge)

++ Patrol Detachment (Imperium - Space Marines) [31 PL, 498pts] ++
**Chapter Selection**: Ultramarines
+ HQ +
Captain in Gravis Armor [6 PL, 108pts]: Boltstorm gauntlet, Master-crafted power sword
+ Troops +
Intercessor Squad [10 PL, 102pts]: Bolt rifle
. 5x Intercessor: 5x Bolt pistol, 5x Frag & Krak grenades
. Intercessor Sergeant
+ Fast Attack +
Inceptor Squad [7 PL, 123pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant
+ Heavy Support +
Hellblaster Squad [8 PL, 165pts]: Plasma incinerator
. 4x Hellblaster: 4x Bolt pistol, 4x Frag & Krak grenades
. Hellblaster Sergeant: Bolt pistol
++ Total: [31 PL, 498pts] ++
Created with BattleScribe

   
Made in au
Calm Celestian




Alright... think I've simplified that Sisters list enough.

   
Made in jp
Unshakeable Grey Knight Land Raider Pilot




Theres REALLY not a lot of room for Adeptus Custodes at 500 points, but this list can be made with 2 boxes and give you a taste of both jet bikes and infantry:

Adeptus Custodes Patrol - 493 points
HQ
Shield Captain on Dawneagle Jetbike w/ Misericordia - 163 points

Troops
Custodian Guard Squad - 208 Points
-2x w/ Guardian Spear and Misericordia
-2x w/ Sentinel Blade and Storm Shield

Elites
Vexillus Praetor w/ Vexilla Magnifica, Guardian Spear, Misericordia - 122 points

This message was edited 1 time. Last update was at 2020/04/19 07:26:26


 
   
Made in us
Implacable Skitarii




There’s even less room for an Imperial Knights list at 500 points, but here’s you go:

Super-Heavy Auxilary Detachment

House Terryn

Crusader with Avenger Gatling Cannon, Rapidfire Battle Cannon, Heavy Stubber, and Twin Icarus Autocannon.

Exalted Court - Ion Bulwark Warlord Trait

Heirloom of the House - Thunder of Voltaire’s (relic rapid fire battle cannon)

1 CP remaining. You have no Warlord so you don’t have to worry about giving up Slay the Warlord.
   
Made in au
Calm Celestian




Mariongodspeed wrote:
There’s even less room for an Imperial Knights list at 500 points, but here’s you go:

Super-Heavy Auxilary Detachment

House Terryn

Crusader with Avenger Gatling Cannon, Rapidfire Battle Cannon, Heavy Stubber, and Twin Icarus Autocannon.

Exalted Court - Ion Bulwark Warlord Trait

Heirloom of the House - Thunder of Voltaire’s (relic rapid fire battle cannon)

1 CP remaining. You have no Warlord so you don’t have to worry about giving up Slay the Warlord.
You can still have a WL. Just no trait.

This message was edited 1 time. Last update was at 2020/04/19 09:33:43


   
Made in us
Longtime Dakkanaut





Your sisters inspired me to think a bit. How about
tempestor prime with powerfist and command rod (old grudges, deathmask of oleanus) (WARLORD)
tempestor prime with powerfist and command rod(lambda lion specific reroll 1's trait), powerfist and command rod, laurels of command. (-1 cp for laurels, -1 cp for extra warlord trait)

5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword
5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword
5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword
5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword
5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword
5 scions with 4 hotshotlasguns and 1 hotshotlaspistol and powersword

scion command squad (4man) with 4 hotshotvolleyguns
scion command squad (4man) with 4 hotshotvolleyguns

Its ok at this level -- it ends up counting on mass of shots to kill a tank, but the 2 commanders can both issue "elimination protocols" and reroll a lot of wounds.

This message was edited 1 time. Last update was at 2020/04/19 16:05:42


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in gb
Longtime Dakkanaut





UK

How about the Sons of Russ. Here is a Space Wolf Patrol:

Space Wolves Patrol:

Wolf Priest with Jump Pack 90 points

5 x Grey Hunters with Chainswords and Plasma Gun 79 points

5 Wulfen, 1 Frost Claws, 4 Thunder Hammers, 4 Storm Shields 174 points

5 Long Fangs with 4 Missile Launchers 145 points

498 points total.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Crazed Spirit of the Defiler






Here's a Tyranid list I just made up on the spot that may have potential at 500.

Broodlord - 115
-Adaptive Physiology:Enhanced Resistance
-Bioartifact: Maw-claws of Thyrax
HiveMind Power: Catalyst

Genestealers X20 - 240
-Adaptive Physiology:Enhanced Resistance
-5x Acid Maw
-20x Scything Talons

Trygon - 144
-Adrenal Glands
-Toxinspike


Total 499 points

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in ch
The Dread Evil Lord Varlak





Have another one for CSM:

Alpha Legion ambush team.

Detachment: Battalion.

HQ:
Lord with jumppack Headhunter, Vipersbite (CB relic) Chainsword

Sorcerer, Staff, prescience deathhex, We are alpharius WL trait, Faceless.

Troops:
10 CSM, slaanesh, 2 x Reaper chaincannon.

8 CSM, Slaanesh, 1 Autocannon

5 CSM, slaanesh, Autocannon.

7CP in total.

The gameplan is an offensive bomb usage something quite common for chaos in the form of 10 CSM with 2 reapers and cacophony after beeing infiltrated. The faceless trait comes in handy to allow the sorcerer to keep up whilest the headhunter jumppack lord goes on and buffs the shooting off the bomb further or hunts enemy HQ. Beyond that the large arsenal of the Alpha Legion allows for a vast ammount of reactions, between scrambled coordinates, ambush, renascent and the baseline Votwl and cacophony you have the canche of doing massive damage or play defensive. It also serves as a decent introduction army to the Alpha legion.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

This list is a very basic AM list, but as a bonus, it is comprised entirely of the parts in the "Cadian Defense Force" and "Start Collecting" boxed set, so only two (relatively good value) purchases to start.

Astra Militarum 499 points
Battalion +5 CP

HQ: (202)
Company Commander (30) - Laspistol, Chainsword.
Tank Commander (172) - Battlecannon, Heavy Bolter

Troops: (120)
Infantry Squad (40) - Sergeant, 9 Lasgun guys
Infantry Squad (40) - Sergeant, 9 Lasgun guys
Infantry Squad (40) - Sergeant, 9 Lasgun guys

Heavy Support (177)
Heavy Weapons Team (45) - 3x Mortar
Leman Russ (132) - Executioner Autocannon, Heavy Bolter

Good core of hard hitting tanks, able to take out a wide variety of targets, the almost obligatory AM HWS with mortars, and plenty of bubble wrap and orders to keep them all safe from assault while they grinding assault on the enemy. and enough bodies to help secure an objective or two also.

(Leaves out the Commissar, Command squad, Chimera and a heavy weapons team from those boxes, but if you're building a bigger AM army, those'll get used up eventually anyway, and its still better value than buying all the pieces separately)

This message was edited 2 times. Last update was at 2020/05/05 16:32:43


 
   
Made in ca
Longtime Dakkanaut




I kind of like this list I tossed together.

Although the SSAG is probably better you could swap one of the warpheads for it though.

Spoiler:

++ Battalion Detachment +5CP (Orks) [22 PL, 500pts, -3CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Deathskulls

+ HQ +

Warboss [4 PL, 90pts, -1CP]: Attack Squig, Brutal but Kunnin, Da Biggest Boss, Kombi-Rokkit, Power Klaw, Warlord

Weirdboy [3 PL, 62pts, -1CP]: 3. Da Jump, Deathskulls: Maniacal Seizure, Warphead

Weirdboy [3 PL, 62pts, -1CP]: 2. Warpath, Deathskulls: Maniacal Seizure, Warphead

+ Troops +

Boyz [7 PL, 169pts]: 2x Tankbusta Bombs
. Boss Nob: Big Choppa, Choppa
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 17x Ork Boy W/ Shoota: 17x Shoota, 17x Stikkbombs

Boyz [4 PL, 87pts]: Tankbusta Bombs
. Boss Nob: Big Choppa, Choppa
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 8x Ork Boy W/ Shoota: 8x Shoota, 8x Stikkbombs

Gretchin [1 PL, 30pts]
. 10x Gretchin: 10x Grot Blaster

++ Total: [22 PL, 500pts, -3CP] ++

Created with BattleScribe

   
Made in ca
Regular Dakkanaut




Heres a basic 500 pt Drukhari wych cult list you can make with 2 start collecting boxes I think can be fun. for reference the box contains a succubus, a wych squad, a unit of reavers, and a venom You can get around 12 wyches per SC box if you use extra venom riders and the extra 2 slit sprues for wyches. I know it's not exactly a great balance of combined drukhari tactics and units as a whole but its probably the easiest to start with due to the SC and the drukhari codex is more like 3 separate armies with very different playstyles under one banner

Spoiler:

Drukhari Battalion: Cult of the Red Grief (advance + charge, Can re roll charge results)

HQ:
Succubus, Archite Glaive, blast pistol, grave lotus(+1str), warlord (hyperswift reflexes (3++ save)), the blood glaive (str+3 ap-3 d3dmg relic, replaces archite glaive)(60)

Succubus, Archite Glaive, blast pistol, serpentin(+1ws) (60)

Troops

Wyches (11) Hekatrix w splinter pistol & agonizer, 8 wyches, 2x wych w hydra gauntlets, adrenalite(+1atk) (100)

Wyches (5) Hekatrix w hekatari blade & splinter pistol, phantasm grenade launcher, 3x wyches, 1x wych w shardnet&impaler, hypex(+2" move) (51 pts)

Wyches (5) Hekatrix w hekatari & splinter pistol, 3x wyches, 1x wych w shardnet&impaler, splintermind(+1 ld) (48 pts)

Fast Attack:


Reavers (3) grav talon, painbringer(+1t) (51)


dedicated transport:

venom (65)

venom (65)

Total: 500 pts, 29 PL



Idea is a very mobile, sticky melee army that will bung up ranged infantry with fallback maluses while heavy hitting beatstick hqs and poison shooting deal with dangerous melee enemies too tough for the infantry with some extra cp to use strategems and a couple mortal wound shenanigans for when you really need some damage. hq succubus can be bumped to str 8 with hyperstimm backlash strategem and red grief has a strategem that lets you consolidate melee units into a transport which could be useful for repostioning or getting off the phantasm grenade mortal wounds. you also have some flexability with deployment as you can deploy a 5 wych squad in the webway with cp to give the blast pistol succubi a venom to get them stuck in faster. On the troops the drugs are somewhat flexible, hypex could be good if your footslogging the big units though that cuts their offensive potential without the +1a per model

This message was edited 8 times. Last update was at 2020/04/30 21:42:30





 
   
Made in us
Neophyte Undergoing Surgeries




I’m surprised no one had suggested this-

Adeptus Custodes Supreme Command
-Shield captain on Bike with Superior Creation, Auric Acquilis, Misercordia, and Victor
-Shield Captain on bike with misercordia
-Shield Captain on bike with misercordia and salvo launcher

2 CPs, three fast, extremely durable, lethal characters that have ObSec. Save the CPs for Shoulder and make them table you to get slay the warlord.

... and doable with one box.

 
   
Made in de
Toothy 3rd Gen True Hybrid





Alpha Legion Bounty Hunters - CSM

Spoiler:

++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [31 PL, 3CP, 497pts] ++

+ Configuration +

Battle-forged CP [3CP]

Legion: Alpha Legion

+ HQ +

Daemon Prince with Wings [9 PL, 165pts]: Death Hex, Malefic talon, Wings
. Tzeentch

Sorcerer in Terminator Armour [7 PL, 110pts]: 3. Headhunter, Combi-bolter, Death Hex, Force sword, Prescience, Mark of Slaanesh, Viper's Bite, Warlord

+ Troops +

Chaos Cultists [9 PL, 138pts]: No Chaos Mark
. 26x Chaos Cultist w/ autopistol and brutal assault weapon: 26x Autopistol, 26x Brutal assault weapon
. Chaos Cultist w/ special weapon: Flamer
. Chaos Cultist w/ special weapon: Flamer
. Chaos Cultist w/ special weapon: Flamer
. Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists [3 PL, 42pts]: No Chaos Mark
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 42pts]: No Chaos Mark
. 8x Chaos Cultist w/ Autogun: 8x Autogun
. Chaos Cultist w/ special weapon: Heavy stubber
. Cultist Champion: Autogun

++ Total: [31 PL, 8CP, 497pts] ++

Created with BattleScribe


I am amazed nobody tried their hand at CSM yet. Here is my variant, for people who want and need no friends.

Stratagems

Set-up, Sorcerer starts in Teleportarium, the big Cultist blob smack in the middle of the board, ideally, but not necessarily 9" away from a building or some cover ahead of them, the Daemon Prince in a position, where he can catch up with the blob quickly..
If the opponent is likely to rely heavily on stratagems, DP uses 1 CP on Gift of Chaos and snaps a Hydra's Wail from the Alpha Legion armoury to mess up their plans.
The smaller Cultist groups set up as needed: If the opponent prepared Deep Strikes, then as screen against them (remember Scrambled Coordinates for 1 CP), else somewhere in cover close to some objective markers.

Leave the opponent initiative first turn, but still try to seize it, mostly for a chance to mess with them. Use 1 CP for Forward Operatives on the blob.

Turn 1: If the opponent manages to wipe out your 30 Cultist blob in a single round of shooting,in a 500 pts game, complain about the dice gods, and concede. If they kill fewer than half of them, laugh evilly. If they kill more than half of them, spend 2 CP to auto-pass morale. Try to still squeeze out an evil laugh for appearance' sake..
At the beginning of your turn, check the remaining size of your blob, and the enemy threads around them. If the blob is likely to be wiped next turn, spend 2 CP on Tide of Traitors, relocate them to the most threatening position near one of the table edges and start their next reckless advance from there. Find a good position for your Daemon Prince, ideally screened by the blob, else in cover or out of line of sight, but still threatening.

Turn 2: Look for a spot to drop your Sorcerer. Ideally within 12" of the enemy warlord or their most expensive character. If they are screened too well, decide between a) setting up further away (18" still allows for Deathhex, 24" allows some shooting, but without Bolter Discipline), b) targeting some elite infantry instead, or c) delaying the snipe for a turn.
If the Sorcerer is set up well, cast Prescience on himself. If the bounty has a 4++ or better invuln, cast Deathhex on them, else cast Delightful Agonies on Sorcerer. If you managed to maneuvre your DP also within 12" of the target, you got 2 attempts at Deathhex.
Shoot your target 4 times with Bolter discipline. If they are still alive, spend 2 CP on Endless Cacaphony and shoot again.

Turn 3: Consider falling back with your Sorcerer to use Renascent Infiltration for another go in Turn 4.

This message was edited 2 times. Last update was at 2020/05/01 09:41:21


   
Made in ch
The Dread Evil Lord Varlak





Actually there is CSM list allready
https://de.wikipedia.org/wiki/Schwabentor_(Schaffhausen)

But overall it's quite difficult with OP's stipulation to make one that covers all bases for a faction.

This message was edited 1 time. Last update was at 2020/05/01 09:41:52


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Toothy 3rd Gen True Hybrid





Not Online!!! wrote:
Actually there is CSM list allready
https://de.wikipedia.org/wiki/Schwabentor_(Schaffhausen)

But overall it's quite difficult with OP's stipulation to make one that covers all bases for a faction.


Well, at least none that made it into the first post. Thousand Sons are a faction of their own. And what has the Schwabentor at Schaffhausen to do with anything?

Ahh, I have found your suggestion. Mine is better thought out, fluffier and meaner.

This message was edited 3 times. Last update was at 2020/05/01 09:59:47


   
Made in ch
The Dread Evil Lord Varlak





 AuntHerbert wrote:
Not Online!!! wrote:
Actually there is CSM list allready
https://de.wikipedia.org/wiki/Schwabentor_(Schaffhausen)

But overall it's quite difficult with OP's stipulation to make one that covers all bases for a faction.


Well, at least none that made it into the first post. Thousand Sons are a faction of their own. And what has the Schwabentor at Schaffhausen to do with anything?


The inscription.


It's a joke.


But like i said it's nigh impossible for CSM to achieve what OP wants even at a higher point level.

Regardless of your or my suggestions it's basically impossible to get the bases covered, Neither obliterators nor real bomb units show up in both, DA's also are missing which are quickly becoming a key ingredient.

Btw, melee cultists are never mean. At most they are a nuisance.

This message was edited 2 times. Last update was at 2020/05/01 09:51:58


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Toothy 3rd Gen True Hybrid





*

This message was edited 2 times. Last update was at 2020/05/01 10:01:46


   
Made in ch
The Dread Evil Lord Varlak





 AuntHerbert wrote:
Mini-sized tactical CSM units without equipment aren't worth the spit either. 24 autogun shots and 6 Flamers is enough of a distraction to keep the opponent's attention away from the snipe attempt on their warlord, and having to kill them twice helps a lot with that.


10 man is not min sized as is 8, also AC's are better general tools then stubbers, and i say that as someone that runs R&H with lots of stubbers..

Also comparatively, the CSM win out against cultists because CSM do get traits whilest non DG cultists don't have any on top of Bolter discipline, it's really a question if you value 15 pts difference and access to better equipment.

Which is perfectly debatable really.


An alternative take would be:

Spoiler:
Battalion, Alpha legion.

Dark Apostle, 2 Dark disciples, ilusion prayer, Cult leader
Lord discordant. OR DP with wings talon and warpbolter. We are alpahrius, clandestine.

30 Cultists 3 stubbers.

10 cultists Stubber.

10 cultists Stubber.

10 cultists Stubber.

that way you'd max out on models alot more, and have a better survivability overall and also an increased damage out put. not to mention the Lord discordant or DP with wings, for or against that one between the Aura beeing a clear boon but potential damage output and toughness i'd say the DP would be the better overall idea .
A 5++ on so many cultists and a AP increase which affects about a6th


This message was edited 3 times. Last update was at 2020/05/01 10:18:15


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Longtime Dakkanaut




The original poster doesn't say "cover all bases" do they? They say the list "should reflect the playstyle of the faction".
Now what "is" CSM's playstyle is open to question - but a 500 point list with a couple of characters, marines, cultists and something else is possible. All cultists feels a bit weird - but sure, why not?

I have this idea of an Ironhands vanguard,
Captain with power axe (take axe of medusa).
Apothecary
6 Aggressors
4 Aggressors
499 points.

Break out the CP for Chapter Master and Chief Apothecary with father of the future. Whole force can now reroll all shots and has a 5+++. Its a nightmare to charge, or end a turn within 18". Other space marine variants give different options - but I think a 5+++ is great.

It doesn't really reflect anything though. Its just obnoxious rules. And depending on LOS blocking terrain, probably still loses to Makari and 13 smasha guns.
   
Made in ch
The Dread Evil Lord Varlak





Tyel wrote:
The original poster doesn't say "cover all bases" do they? They say the list "should reflect the playstyle of the faction".
Now what "is" CSM's playstyle is open to question - but a 500 point list with a couple of characters, marines, cultists and something else is possible. All cultists feels a bit weird - but sure, why not?


Well i mean considering that all lists sofar have stacked buffs of various kinds with auras and that is the baseline all are valid.
However it really simplifies the end result and how you achieve which sub-archetype is kinda important for CSM. Also Troop slots for CSM are regardless of build unless you run RC or AL cultists spam, literally not important excet for the CP they generate.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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