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Made in au
Grizzled Space Wolves Great Wolf





 trexmeyer wrote:
He looks moderately interesting and I'm sure he'll be fun to play as a Monster mash army.

His introduction also means that Dark Elves will likely not be featured in the DLC.
We can likely elimate WE, Skaven, DE, VC (5 Lords), HE, Chaos Warriors, probably Norsca...probably..., Greenskins (recent rework), and I doubt The Empire will be getting touched. Bretonnia has four lords, TK have four lords, Dwarves have four lords, VCoast has four lords...I can't recall how many the Lizardmen have off the top of my head, but if I had to guess...

I think the DLC could be nearly anyone, but Beastmen v Bretonnia (or Dwarves) would be good. Bretonnia isn't in a bad spot, but they're somewhat bland mechanics wise when compared to updated factions. I could see Beastmen v Bretonnia with a Norscan FLC working out thematically, but I really doubt that would happen.


I think they've said in the past that they'd prefer to release DLC with a TWW2 race included. So maybe TK or VCoast. I have heard Lizardmen theorised also.
   
Made in us
Terrifying Doombull




https://www.totalwar.com/blog/total-war-warhammer-ii-the-rakarth-update/

Patch notes for tomrrow's update. So significant tweaks to dark elves and skaven, some ongoing wood elf stuff.

Drycha has calmed down a bit and will now scream less frequently on the campaign map

This message was edited 2 times. Last update was at 2021/03/17 17:00:01


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I'm liking the Skaven Ambush defense changes, was always pretty annoying(when playing as non-Skaven).

This message was edited 1 time. Last update was at 2021/03/17 17:20:24


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




Well. This is definitely a FLC lord.

https://youtu.be/TCBLu2lYweY?t=587

Keep an eye on Rakarth's whip at the battle decision UI. Its... a completely immobile, coiled whip, no animation to it at all. He just waves it around like a club. :/

---
Vortex start is Albion, by the by.

Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Rakarth is out!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




OK. Albion for Mortal Empires as well. (Nakai doesn't start there if you do, thanks to dynamic starts)
That's um.... Ok.
So his thing is he gets beasts & monsters. He can only gain/restock beasts by events or certain actions.
Most of them are locked to either beating certain races or doing things to their cities, and its only a chance.

Sometimes you can raid in specific terrain types (or chaos corruption) to get lesser beasts.

Mostly he wants to beat up Norsca or Lizardmen. High or Wood elf cities can get dragons. He can get exploding squigs from greenskins, but... whatever.

Oddly the ME campaign encourages you to beat up norsca for a while, then go rampage against the empire, which will give you no sorts of beasts at all, beyond maybe raiding for giant wolves and getting harpies out of high casualty battles.
A quest popped up for sacking or razing altdorf on turn 6 or so- I suspect its tied to taking all of Albion.

Overall, its a cute addition, and better than some of the other DE lords, just for the more varied enemies nearby and the different recruitment pool.

This message was edited 1 time. Last update was at 2021/03/18 21:51:04


Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Looks like the Forge of Daith got another update for the Wood Elf Sisters. Haven't tried it yet, but looks like it has an interface and more options now.
   
Made in au
Grizzled Space Wolves Great Wolf





Gave the Sisters a go with the new Forge of Daith, definitely a big improvement. There's a whole interface for it now, and instead of just feeling like random upgrades for random items you get to save up points from winning battles and choose your upgrades.

They're divided into different item classes, Dragon, Eagle, Twilight and Dreaming, or you can select from one of 4 of Daith's Blessings.

Good to see they're listening to their customers about how underwhelming Daith's Forge was compared to something like Grom's Cauldron, shame it took a few months to implement though as I imagine most people won't revisit the Sisters campaign to find out.
   
Made in gb
Mighty Vampire Count






UK

Voss wrote:
OK. Albion for Mortal Empires as well. (Nakai doesn't start there if you do, thanks to dynamic starts)
That's um.... Ok.
So his thing is he gets beasts & monsters. He can only gain/restock beasts by events or certain actions.
Most of them are locked to either beating certain races or doing things to their cities, and its only a chance.

Sometimes you can raid in specific terrain types (or chaos corruption) to get lesser beasts.

Mostly he wants to beat up Norsca or Lizardmen. High or Wood elf cities can get dragons. He can get exploding squigs from greenskins, but... whatever.

Oddly the ME campaign encourages you to beat up norsca for a while, then go rampage against the empire, which will give you no sorts of beasts at all, beyond maybe raiding for giant wolves and getting harpies out of high casualty battles.
A quest popped up for sacking or razing altdorf on turn 6 or so- I suspect its tied to taking all of Albion.

Overall, its a cute addition, and better than some of the other DE lords, just for the more varied enemies nearby and the different recruitment pool.


I thought you could raid the Imperial Zoo in Altdorf and get stuff from there

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




I thought you could raid the Imperial Zoo in Altdorf and get stuff from there

You can, but its a one-and-done quest. Most of the beast recruitment comes from doing specific actions against Norsca or Lizards, with a few other options.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




I'm about 75 turns in on Rakarth ME on VH/N. Albion is kind of a funky start location. You face similar issues to Norsca. I'm at war with multiple HE factions, but only one has moved against me...once.

I defeated Couronne and Mareinburg fairly quickly and then raided Altdorf, but Reikland is too much of a slugfest right now with the occasional Norscan army coming down to harass Citadel of Lead. At least the other two cities in Albion have good defenses. Monster Mash is fun with Rakarth and his Harpies are actually good enough to tear through ranged/lower-tier infantry. With something like four provinces (and only one at T5) I can afford two stacks + a Black Ark and have two other Black Arks building up.

Possibly the biggest issue is that autoresolve is awful and it's necessary to fight most battles with Rakarth manually. I think this will be the case until I replace all his Harpies.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Terrifying Doombull




So, officially, next (and last) DLC for total warhammer 2 is at least 'a couple months' away.

https://www.pcgamesn.com/total-war-warhammer-2/final-dlc

This was confirmed on the r/TotalWar subreddit by Creative Assembly’s lead community manager Grace Carroll (known on Reddit as ‘Grace’). A subreddit user was speculating as to whether we’d hear about the final Warhammer II DLC this month, to which Carroll responded: “No, there won’t be any news on WH2 DLC for a couple of months at least”



But there will be some news on TW3 in May.

This message was edited 1 time. Last update was at 2021/04/13 21:59:04


Efficiency is the highest virtue. 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

You know I had in my head that Rakarth was the last one so I'm glad there's another on the way. Definitely looking forward to more TW3 news though.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Longtime Dakkanaut




Ambush Vampire Counts on VH+ is absolutely busted. You can hit 100% early on thanks to Blood Kisses being hilariously easy to farm, especially after you pick up the Lahmian Bloodline upkeep reduction. At that point surround the enemy cast Winds of Death 2-3x and enjoy your victory. Oh and supply lines really don't matter since your armies are basically all free except for lords, heroes, a siege attacker unit if needed, and Dire Wolves as needed.

I took out Reikland before turn 60.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Grizzled Space Wolves Great Wolf





Vampires are one of the fastest expanders in the game (if not the fastest).

But if you use the cheese of skellie spam, lots of heroes and wind of death (I actually like pit of shades more to be honest) then battles get boring pretty quick.
   
Made in ch
The Dread Evil Lord Varlak





AllSeeingSkink wrote:
Vampires are one of the fastest expanders in the game (if not the fastest).

But if you use the cheese of skellie spam, lots of heroes and wind of death (I actually like pit of shades more to be honest) then battles get boring pretty quick.


Some factions are problematic in a way, since their design does basically only facilitate a certain playstyle.Vampire counts are probably one of the clearest exemples.

I think it's not helped by the fact that the battlefield cheats the Ai recieves make melee infantry a losing proposition for most factions on the higher difficulty.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mighty Vampire Count






UK

I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ch
The Dread Evil Lord Varlak





 Mr Morden wrote:
I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2

it's a general issue which i think is partially tied to the statification and 1v1 / melee engine of newer total war games.

i guess it's cheaper than making a more refined AI. But makes everything above normal/hard bracket a bit of a slog and displaces a lot of units from viable to just outright not fieldable.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Walking Dead Wraithlord






Im currently playing my VC campaign.
Skellie spam can get the win con. BUT I dont think it is up to par if you going for map domination.

T5 dwarf and DE armies will wreck skelly spam if you cant hide it.

A couple iron breakers will just kill your entire blob. then you might struggle with winds of death if they have enough gunpowder

SIngle entity and monstrous cav will just walk through pit of shades and not care about winds. I think VC really struggle at High tier level especialy if AI gets cheats and spams single entities and or monstrous cav.

The key is to play really agressive early game and kill off the main scary factions. But dwarfs are a real slog and their underway and mountain terrain can mean you get bogged down. Ungrim on his own pretty much kills the entire skellie army so you have to cycel charge him with your lord hoping he doesnt get his licks in and cast spirirt leech.

Strongest build is isabella with disciplined vampire heros and terrogheists IMO. I can auto resolve against 2-3 bretonia doom stack.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2


Very Hard and Legendary battle difficulty the AI basically just cheats. I don't know if they act more intelligently, but it doesn't seem like they do. They just get buffed (or you get nerfed) to balance their stupidity.

I think the best option is to play on Normal or Hard battle difficulty, but increase the campaign difficulty. That way melee infantry is actually a viable option, and "balanced" armies can actually function.

Of course doom stacks always become the default at harder campaign difficulty due to supply lines. It's almost always*** more efficient to concentrate power into a few armies instead of having many mediocre armies due to supply lines. Supply lines is really a stupid mechanic and I hope they come up with something better for TW3.

***VC are the exception to that, because you can get free skeletons using the technology tree, meaning the VC's best strategy isn't elite armies, it's to take many disposable armies made from free skeletons.
   
Made in gb
Mighty Vampire Count






UK

AllSeeingSkink wrote:
 Mr Morden wrote:
I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2


Very Hard and Legendary battle difficulty the AI basically just cheats. I don't know if they act more intelligently, but it doesn't seem like they do. They just get buffed (or you get nerfed) to balance their stupidity.

I think the best option is to play on Normal or Hard battle difficulty, but increase the campaign difficulty. That way melee infantry is actually a viable option, and "balanced" armies can actually function.

Of course doom stacks always become the default at harder campaign difficulty due to supply lines. It's almost always*** more efficient to concentrate power into a few armies instead of having many mediocre armies due to supply lines. Supply lines is really a stupid mechanic and I hope they come up with something better for TW3.

***VC are the exception to that, because you can get free skeletons using the technology tree, meaning the VC's best strategy isn't elite armies, it's to take many disposable armies made from free skeletons.


I have just purchased TW2 so will see what changes but had no real supply issues as VCs as just raised the dead most of the time - did end up with about 7 armies in the end of variable quality.

Apparently the AI does not get better but units are discounted heavily for it in campaign and the units themselves get big boosts - especially in stuff like Leadership.

More good info here:



I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
AllSeeingSkink wrote:
 Mr Morden wrote:
I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2


Very Hard and Legendary battle difficulty the AI basically just cheats. I don't know if they act more intelligently, but it doesn't seem like they do. They just get buffed (or you get nerfed) to balance their stupidity.

I think the best option is to play on Normal or Hard battle difficulty, but increase the campaign difficulty. That way melee infantry is actually a viable option, and "balanced" armies can actually function.

Of course doom stacks always become the default at harder campaign difficulty due to supply lines. It's almost always*** more efficient to concentrate power into a few armies instead of having many mediocre armies due to supply lines. Supply lines is really a stupid mechanic and I hope they come up with something better for TW3.

***VC are the exception to that, because you can get free skeletons using the technology tree, meaning the VC's best strategy isn't elite armies, it's to take many disposable armies made from free skeletons.


I have just purchased TW2 so will see what changes but had no real supply issues as VCs as just raised the dead most of the time - did end up with about 7 armies in the end of variable quality.

Apparently the AI does not get better but units are discounted heavily for it in campaign and the units themselves get big boosts - especially in stuff like Leadership.

More good info here:
Spoiler:




Yeah, I watch LegendofTotalWar occasionally and he explains it. Basically in battle you get leadership nerfs and melee nerfs (melee attack and defence I think?), which basically makes melee infantry suck on harder difficulties as your elite infantry will lose vs the AI's elite infantry by a large margin.

Ranged units become a far better option on higher difficulty levels because those nerfs don't affect them as much. So maxing out the difficulty your options become ranged units, single entity monsters, characters and magic, with the best strategies being the ones that cheese the AI's stupidity (e.g. doing things to make them blob up and hitting them with AoE in a way that would never work against a human opponent).

But you can set the campaign difficulty to max and the battle difficulty to normal or hard so that the AI build better armies, but when you actually get into the fight your melee infantry aren't nerfed into oblivion and you can play in a way that's more similar to WHFB itself plays.

This message was edited 1 time. Last update was at 2021/04/20 12:49:56


 
   
Made in gb
Mighty Vampire Count






UK

AllSeeingSkink wrote:
 Mr Morden wrote:
AllSeeingSkink wrote:
 Mr Morden wrote:
I watched alot of the vidoes by Zerkovich to get to grips with the game and he repeatedly makes the point that the VH and Legendary campaigns can be much less fun as the AI has to cheat much more to pose a threat but that means to win you tend to resort to Doom Stacks and similar which tips it massively the other way and makes most battle pointless.

From my limited experience - I tend to agree - I enjoyed my Hard level camapign but did not feel I had to spam units or "cheesse" the game and only veyr late did I ever have more than one Terrorghiest or similar in a army.

But this is also on TW1 not TW2


Very Hard and Legendary battle difficulty the AI basically just cheats. I don't know if they act more intelligently, but it doesn't seem like they do. They just get buffed (or you get nerfed) to balance their stupidity.

I think the best option is to play on Normal or Hard battle difficulty, but increase the campaign difficulty. That way melee infantry is actually a viable option, and "balanced" armies can actually function.

Of course doom stacks always become the default at harder campaign difficulty due to supply lines. It's almost always*** more efficient to concentrate power into a few armies instead of having many mediocre armies due to supply lines. Supply lines is really a stupid mechanic and I hope they come up with something better for TW3.

***VC are the exception to that, because you can get free skeletons using the technology tree, meaning the VC's best strategy isn't elite armies, it's to take many disposable armies made from free skeletons.


I have just purchased TW2 so will see what changes but had no real supply issues as VCs as just raised the dead most of the time - did end up with about 7 armies in the end of variable quality.

Apparently the AI does not get better but units are discounted heavily for it in campaign and the units themselves get big boosts - especially in stuff like Leadership.

More good info here:
Spoiler:




Yeah, I watch LegendofTotalWar occasionally and he explains it. Basically in battle you get leadership nerfs and melee nerfs (melee attack and defence I think?), which basically makes melee infantry suck on harder difficulties as your elite infantry will lose vs the AI's elite infantry by a large margin.

Ranged units become a far better option on higher difficulty levels because those nerfs don't affect them as much. So maxing out the difficulty your options become ranged units, single entity monsters, characters and magic, with the best strategies being the ones that cheese the AI's stupidity (e.g. doing things to make them blob up and hitting them with AoE in a way that would never work against a human opponent).

But you can set the campaign difficulty to max and the battle difficulty to normal or hard so that the AI build better armies, but when you actually get into the fight your melee infantry aren't nerfed into oblivion and you can play in a way that's more similar to WHFB itself plays.


Pretty much If you get a chance watch the vid - its quite fun and also goes into details like exactly what stats get boosted and by how much.

However as I understand it the two different channels appraoch if from very different game views. Z likes fighting battles online and campaign is not a big deal and Legend is the opposite (I think)

I veer towards V's opinion that if the hardest settings forces you to play with Doomstacks that mean you autowin battles - well.....why play on them at all?

But as he says - we paid money for the game to play it how we want.

Still downloading the TW2 game however - another day apparently.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Grizzled Space Wolves Great Wolf





 Mr Morden wrote:
Pretty much If you get a chance watch the vid - its quite fun and also goes into details like exactly what stats get boosted and by how much.

However as I understand it the two different channels appraoch if from very different game views. Z likes fighting battles online and campaign is not a big deal and Legend is the opposite (I think)

I veer towards V's opinion that if the hardest settings forces you to play with Doomstacks that mean you autowin battles - well.....why play on them at all?

But as he says - we paid money for the game to play it how we want.

Still downloading the TW2 game however - another day apparently.....


Yeah, playing TWW2 is Legend's full time job, I think he's racked up over 10,000 hours which is insane when you consider how long the game has been out.

Basically he plays in a way that's gonna make him money. I like to play in a way that I can actually use the units I think are cool, lol. One of the things I find frustrating is how low tier units very quickly become obsolete in campaign (not really a problem in multiplayer where you play to a points level rather than a specified number of units). I'd love it if I could bring one of my favourite units - wolf riders and chariots - to more battles, but they just become a liability in campaign.

This message was edited 1 time. Last update was at 2021/04/20 13:05:13


 
   
Made in ch
The Dread Evil Lord Varlak





AllSeeingSkink wrote:
 Mr Morden wrote:
Pretty much If you get a chance watch the vid - its quite fun and also goes into details like exactly what stats get boosted and by how much.

However as I understand it the two different channels appraoch if from very different game views. Z likes fighting battles online and campaign is not a big deal and Legend is the opposite (I think)

I veer towards V's opinion that if the hardest settings forces you to play with Doomstacks that mean you autowin battles - well.....why play on them at all?

But as he says - we paid money for the game to play it how we want.

Still downloading the TW2 game however - another day apparently.....


Yeah, playing TWW2 is Legend's full time job, I think he's racked up over 10,000 hours which is insane when you consider how long the game has been out.

Basically he plays in a way that's gonna make him money. I like to play in a way that I can actually use the units I think are cool, lol. One of the things I find frustrating is how low tier units very quickly become obsolete in campaign (not really a problem in multiplayer where you play to a points level rather than a specified number of units). I'd love it if I could bring one of my favourite units - wolf riders and chariots - to more battles, but they just become a liability in campaign.


I find wolfrider archers and chariots atleast in normal with the right lord traits to be a nice harrasing unit.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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Palmerston North

Since I found out how the difficulty works in Total War I just play on normal.
   
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UK

 StygianBeach wrote:
Since I found out how the difficulty works in Total War I just play on normal.


Honestly I wish more developers were more clear on what difficulty settings did in game in the game itself. Sometimes I think that people get hooked on the idea that the AI gets insane cheats on anything but super-easy or is specifically working differently between the difficulties.

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Walking Dead Wraithlord






 StygianBeach wrote:
Since I found out how the difficulty works in Total War I just play on normal.


Yeah kinda sucks when ungrim ironfist just solos your entire army and you loose every single like for like engagement even with a rear charge lol...

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The higher difficulty levels encourage the spamming of ranged units because melee units cease functioning as they're meant to.

Not sure why they made that choice when working out the difficulties.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
The higher difficulty levels encourage the spamming of ranged units because melee units cease functioning as they're meant to.

Not sure why they made that choice when working out the difficulties.


Its the easiest way , they just increase some of the stat values in a table and call it done.

Not really sure what the alternative is.
I guess changing the AI behaviour which is I think what players expect/want. But this would mean doing a lot of work so no wonder option 1 is what we got lol.

But if not AI behaviour which would be really hard to code, what else can they do in a TW game? The AI already outmatches you in terms of micro management.

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
 
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