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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

BetterCallVaul wrote:
Anyone else get really old/crappy bases in their Indomitus box?

Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?



That doesn't sound right. Are there hexagonal holes in the bases?

What I have
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Decrepit Dakkanaut





Biloxi, MS USA

 CthuluIsSpy wrote:
BetterCallVaul wrote:
Anyone else get really old/crappy bases in their Indomitus box?

Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?



That doesn't sound right. Are there hexagonal holes in the bases?


Indomitus isn't the first box to have hexagonal hole 40's.

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Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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 CthuluIsSpy wrote:
BetterCallVaul wrote:
Anyone else get really old/crappy bases in their Indomitus box?

Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?



That doesn't sound right. Are there hexagonal holes in the bases?


Yep, hex holes in the bases but they're clearly marked GW 1999 on the underside.

All the other bases are from 2019...

Might ask my FLGS for a more recent set of 40mms
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

BetterCallVaul wrote:
 CthuluIsSpy wrote:
BetterCallVaul wrote:
Anyone else get really old/crappy bases in their Indomitus box?

Mine has 40mm bases from 1999 with sprue marks all over the rim. Is this normal or should I ask for replacements?



That doesn't sound right. Are there hexagonal holes in the bases?


Yep, hex holes in the bases but they're clearly marked GW 1999 on the underside.

All the other bases are from 2019...

Might ask my FLGS for a more recent set of 40mms


1999 is the copyright date, NOT the production date.

This message was edited 1 time. Last update was at 2020/09/13 14:06:19


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Fresh-Faced New User






Even so, they're covered in nicks and sprue marks which is sad for a 2020 box...
   
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Proud Triarch Praetorian





Claas wrote:
Tyel wrote:
Flayers in boxes of 10 and being troops would be amazing - but I'm afraid the cynics almost certainly have the right of this. I am hyped, but at the same time the prospect of it being £35 for 5 hurts.

Also being negative on new models is bad, but its hard to think of how Skorpekhs/Ophydians don't completely cross over in terms of purpose. If they were variants of a single kit that would again perhaps not be surprising but doesn't appear that's the case.


The similar roles is not necessarily a terrible thing because it could help alleviate rules of 3 if both are priced nicely.
Skorpekhs are designed to run at the enemy going cover to cover, controlling the board with their threat bubble, whereas the Ophydian seems to be more for dropping into their back line and hunting down things that are scary, like Eradicators, Eliminators, and Dark Reapers.

At least, thats my take on it.

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UK

Can you show us? It sounds odd, esp as most Indomitus bases are pre-drilled bases.

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Roswell, GA

What would you want to see as the new RP rules?
   
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Germany

The current RP is ok, except for the reroll 1s for 2CP. What we need is a strat to bring back a wiped unit.
   
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Longtime Dakkanaut




I think RP is bad, and I think the fact GW clearly reckons its not too far off being "worth" a 5+++, while being dramatically worse in most actual game experience, is why Necrons spent so much of 8th edition toward the bottom of the pack.

If Necrons were pointed more aggressively and RP was essentially just a freebie then it wouldn't matter so much. I guess we'll find out in a few weeks.

Other options are just make it a FNP like in older editions - but there's nothing especially fluffy about that, and its kind of Nurgle's thing.

Another option is that wiped units get a one-off roll, and that immediately shuts down RP for the unit for the remainder of the game. This might be a bit bureaucratic to keep track off though, and potentially difficult to point without significant trial and error. (In theory this guarantee's its worth at least a 5+++ - but at the same time if your opponent doesn't wipe units its better, which could make it too expensive.)

I guess a once per turn stratagem could keep that in check maybe - but then needing stratagems to make your main faction rule work feels like bad design.
   
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Tacoma, WA, USA

There are a million ways they can make RP just a little bit better without a wholesale redesign.

In a magic world where I make the rules:
1) Count how many models are destroyed during the phase, including if the entire unit is destroyed
2) Roll that many RP dice and restore models as appropriate. If the unit was destroyed, return it to play as close to the last model that was destroyed as possible while not in Engagement Range
3) Resurrection Orb is once per game during Command Phase, allow a unit to roll RP for all model of the unit that are destroyed

All done without turning RP into yet another FNP save. It even gives that coming back from the dead feel while also allowing your opponent to grind down the unit, but never knowing when the darn thing will stay dead.
   
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Roswell, GA

 alextroy wrote:
There are a million ways they can make RP just a little bit better without a wholesale redesign.

In a magic world where I make the rules:
1) Count how many models are destroyed during the phase, including if the entire unit is destroyed
2) Roll that many RP dice and restore models as appropriate. If the unit was destroyed, return it to play as close to the last model that was destroyed as possible while not in Engagement Range
3) Resurrection Orb is once per game during Command Phase, allow a unit to roll RP for all model of the unit that are destroyed

All done without turning RP into yet another FNP save. It even gives that coming back from the dead feel while also allowing your opponent to grind down the unit, but never knowing when the darn thing will stay dead.


Something like the Guardian of Souls for Night Haunt I think? Spectral lure

This message was edited 2 times. Last update was at 2020/09/14 01:18:41


 
   
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Making the Res Orb used to give a RP roll for a wiped out unit has been my udea for 2 editions lol
   
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Furious Fire Dragon




UK

Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do.

Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow)

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Crownworld Astilia

 Bosskelot wrote:
Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do.

Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow)


Can you roll repeatedly for the same model throughout the game?

This message was edited 1 time. Last update was at 2020/09/14 12:49:10



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 kirotheavenger wrote:
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 Mixzremixzd wrote:
 Bosskelot wrote:
Heads up everyone, the new White Dwarf battle report goes into some of the new Necron rules and mentions lots of new stratagems as well giving some info on what the other protocols do.

Reanimation is now made immediately after a model dies and apparently characters can reanimate too (unless overkilled somehow)


Can you roll repeatedly for the same model throughout the game?


Also if it's upon death can you kill the same model in a unit repeatedly? I imagine there's an "after all attacks are resolved" catch.
   
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Here's an image someone else uploaded.
   
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So this is sounding good, rolling after killed is a good thing.
   
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Claas wrote:
So this is sounding good, rolling after killed is a good thing.


A unit of 20 warriors just became insanely durable.
   
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That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.

I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.

I like that it also keeps the element of focusing down on units to fully wipe them.

I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.

   
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 Sentineil wrote:
That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.

I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.

I like that it also keeps the element of focusing down on units to fully wipe them.

I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.
Might this be the Rites of Reanimation that wa smentioned somewhere in the previous few pages?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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Crownworld Astilia

 Sentineil wrote:
That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.

I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.

I like that it also keeps the element of focusing down on units to fully wipe them.

I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.


That maybe where the Ghost Ark's repair barge ability comes in.


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
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One other thing is that if it is after each attack, using that character to shoot his bolt pistol or rifle at the unit may not be a good idea anymore. doesn't even say anyone has to die from the attack to get that reanimation roll.

Obviously we have to see the full rule as written, so this is just speculation on what we have been revealed.
   
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Emissary wrote:
One other thing is that if it is after each attack, using that character to shoot his bolt pistol or rifle at the unit may not be a good idea anymore. doesn't even say anyone has to die from the attack to get that reanimation roll.

Obviously we have to see the full rule as written, so this is just speculation on what we have been revealed.


I'm 99.9999% sure it'll be after you lose a model. If it was literally after each attack you'd have Necron models springing into being left and right as soon as a single SM unit shot at them. I wouldn't take the colloquial language of a WD battle report as indicative of exactly how the rules function.
   
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I agree, hence why I said it was just speculation.
   
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 Sentineil wrote:
That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.

I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.

I like that it also keeps the element of focusing down on units to fully wipe them.

I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.


Sounds fnp that is rolled after models last wound is lost. So in optimal situation it used to be better but now in practice you get to roll but less good than just fnp
   
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tneva82 wrote:
 Sentineil wrote:
That seems like a huge durability boost. Looks like people are going to have to overkill a unit to ensure it stays dead.

I have to say, of all the changes I was expecting, that wasn't one, and yet it seems to be a very powerful fix.

I like that it also keeps the element of focusing down on units to fully wipe them.

I wonder is there a way to restore models that failed the RP the turn before, like how the old Monolith use to work.


Sounds fnp that is rolled after models last wound is lost. So in optimal situation it used to be better but now in practice you get to roll but less good than just fnp


For single wound models its the exact same as a fnp, for multiwound its a grey area given they assumingly come back on full wounds. On a 3 wound model a single 5+ bags you 3 wounds back, a normal fnp a single 5+ prevents 1 damage.
   
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That's assuming you get to roll if whole squad gets wiped out.

Plus with multiwound models rolling multiple 5+ rather than 1 for full wound come back is lot more valuable

This message was edited 1 time. Last update was at 2020/09/14 14:43:02


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It's a bit disappointing if they revert back to something close to 7th edition RP, when there are many ways the 8th edition RP could be fixed
   
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Nihilistic Necron Lord




The best State-Texas

Here is some more info:

So, from a quick skimread, in no particular order

Reanimation looks to be an extra save of some kind when a model dies - can't be taken if the unit is wiped out by a single set of 'attacks'.
Protocol of the Eternal Guardian gives light cover if you don't move +/ unknown.
Protocol of the Hungry Void give extra AP for melee attacks +/ unknown.
Plasmactye is NOT part of the Skorphek destroyer unit, moves as a seperate unit.
Command Protocols turn off when your last 'Noble' dies
No QS on the reanimator (I had hope)

Stratagem names + vague descriptions
Disintegration Capacitors - improves shooting, not clear what but feels like strength or AP
Relentless Onslaught - Improves shooting, feels like number of shots.

Equipment - No descriptions
Nanoscarab Casket
Quantum Orb - Cyrptek Arcana

This message was edited 1 time. Last update was at 2020/09/14 14:50:55


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