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Made in us
Been Around the Block




I like to paint certain parts of a kit seperatly, the push fit Warden and lord I ended up having to do a lot of cutting and greenstuffing to fix the fact I apparently assembled certain parta out of order. I HATE push fit, especially as an avid conversionist.
   
Made in gb
Dakka Veteran





What base size would you put a CCB proxy model on? The official one comes on a 60mm flying base of course but the model is much bigger. I sold mine in the summer so can't measure. 100mm?

I am making mine from an Indomitus Overlord and a Reanimator.
   
Made in us
Swift Swooping Hawk





Cynista wrote:
What base size would you put a CCB proxy model on? The official one comes on a 60mm flying base of course but the model is much bigger. I sold mine in the summer so can't measure. 100mm?

I am making mine from an Indomitus Overlord and a Reanimator.


Are you all assembled? Got any pictures? That sounds awesome and I want to steal your idea!
   
Made in it
Shas'la with Pulse Carbine





Cynista wrote:
What base size would you put a CCB proxy model on? The official one comes on a 60mm flying base of course but the model is much bigger. I sold mine in the summer so can't measure. 100mm?

I am making mine from an Indomitus Overlord and a Reanimator.

I have just put mine on a 80mm round base.
I don't use the clear flying bases since I magnetize them. I opted for a slightly larger one due to how I ended up attaching the CCB on the base, since the 60mm one I was planning to use would've made it very unstable.


 
   
Made in gb
Dakka Veteran





I had my old one pinned to a 60mm scenic resin base. But since the model is way bigger and the rules say measure to hull/base, I think a proxy will need to be on either 80mm or 100mm but not sure which is best

 Gene St. Ealer wrote:
Cynista wrote:
What base size would you put a CCB proxy model on? The official one comes on a 60mm flying base of course but the model is much bigger. I sold mine in the summer so can't measure. 100mm?

I am making mine from an Indomitus Overlord and a Reanimator.


Are you all assembled? Got any pictures? That sounds awesome and I want to steal your idea!

Not yet, just starting out. I've also made a custom Skorpekh Lord with a Wraith body and shoulder mounted gun which has come out quite well if you'd like to see
   
Made in us
Swift Swooping Hawk





Yes, please!
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Gene St. Ealer wrote:
Yes, please!


I'd like to second this motion.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Dakka Veteran





Forgive my photography

https://imgur.com/a/5Cj3PqC

This message was edited 1 time. Last update was at 2020/10/22 01:31:32


 
   
Made in us
Decrepit Dakkanaut




Looks amazing but shame about no bonus mobility.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.



Oh that's really cool. Nice work.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






The more I look at them, the more Ophydian Destroyers appeal.

Sure, T4 is a bit weedy, but once stuck in, that -1 to hit is welcome. Plus, they kick out more attacks than Skorpekh, particularly with Exploding Sixes.

They are pleasant happy medium between Flayed Ones and Skorpekhs. They bring muscle to the former, and weight of attacks to the latter.

   
Made in gb
Longtime Dakkanaut




My problem with Ophydians is they're just a little too much a middle-of-the-road option. They don't really do what Flayed Ones or Skorpekhs do any better than either and mixed attack profiles are generally not great because one or the other is often wasted. In particular, I don't think Necrons struggle with clearing chaff, given the large amount of S4/5 shooting we can muster with minimum -1AP and often hitting on 2s, so the extra attacks on the Ophydians don't seem to fill much of a niche.

Flayed Ones just seem better, especially when you consider they're probably more survivable (they're slightly more expensive per wound but get much more benefit from RP). They can DS, they have loads of attacks and they also have some good stratagems. Speaking of strategems, the Skorpekh one is amazing - possibly the best in the book, which is another plus for them.
   
Made in de
Longtime Dakkanaut




Ophydian are probably best as just a little unit for secondary actions, given they can re-deploy themselves and are pretty quick if they move normally.
   
Made in gb
Ridin' on a Snotling Pump Wagon






For me it’s their very Middle of the Road nature that appeals.

Sure, they don’t hit quite as hard as Skorpekh, but their additional attacks make it a narrow squeak.

Perhaps they really come into their own in a CC focussed list?

   
Made in us
Regular Dakkanaut





 Mad Doc Grotsnik wrote:
For me it’s their very Middle of the Road nature that appeals.

Sure, they don’t hit quite as hard as Skorpekh, but their additional attacks make it a narrow squeak.

Perhaps they really come into their own in a CC focussed list?


I've actually been comparing them to Triarch Praetorians with Rods of Covenant. The Praetorians are 20 points more and do slightly more damage in melee vs GME (with the reroll 1s ability on Ophydians). Same move, Ophydians can deep strike and get the -1 to hit in combat while the Praetorians have a good shooting attack, are tougher, better save, reanimate easier and can fly. I'm on the praetorian train a little more now.

This message was edited 1 time. Last update was at 2020/10/23 14:34:51


 
   
Made in us
Lieutenant General





Florence, KY

Slipspace wrote:
My problem with Ophydians is they're just a little too much a middle-of-the-road option. They don't really do what Flayed Ones or Skorpekhs do ...

Are they better at doing what Skorpekhs do than Flayed Ones? Are they better at doing what Flayed ones do than Skorpekhs? You can't always customize your list according to your needs based on what your opponent is fielding.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ghaz gets what I’m (probably hamfistedly) getting at.

I know not everyone likes their Multitools, and prefer their specialist appliances. But Ophydians definitely have a niche, precisely because they don’t have a set niche. If that makes sense?

And in other new, fleshed out my army a bit today with the purchase of two more Heavy Destroyers, a Six Shooter Destroyer, and a Stalkybangbang.

Reckon that’s about plenty for right now. Better I get playing without the really expensive toys first.

   
Made in us
Terrifying Doombull




 Ghaz wrote:
Slipspace wrote:
My problem with Ophydians is they're just a little too much a middle-of-the-road option. They don't really do what Flayed Ones or Skorpekhs do ...

Are they better at doing what Skorpekhs do than Flayed Ones? Are they better at doing what Flayed ones do than Skorpekhs? You can't always customize your list according to your needs based on what your opponent is fielding.


No but they're worse at both, which is bad for a game that rewards specialization over generalization. Plus they're worse defensively (either lower T and Save or multiwound vs single for RP), which is really bad for actually getting them to a target.

This message was edited 1 time. Last update was at 2020/10/23 15:49:00


Efficiency is the highest virtue. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Reconsidering Ophydians, as I’m now leaning toward Canoptek Wraiths.

They’re tougher, and have a 4+ Inv. And their claws can mean they hit harder. Add in the particle weapon (which is Pistol 2), and despite being WS/BS 4+, they just strike me as more fightier?

   
Made in us
Lieutenant General





Florence, KY

From r/Necrontyr:

Size comparison between the old and new Monoliths:

Spoiler:


And a size comparison of the Canoptek Doomstalker and a Starstele...

Spoiler:

This message was edited 1 time. Last update was at 2020/10/26 23:33:06


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Yeah, I was a little suprised at the size myself, it really did look bigger in the pictures they were showing.

That being said, I do like the additional detail. The doubling on the price though is nuts. I wish they had at least done a better job at it's data sheet.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Ultramarine Chaplain with Hate to Spare






The old Monolith is bigger?!

Lololololol

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in fr
Longtime Dakkanaut






 Ghaz wrote:
Slipspace wrote:
My problem with Ophydians is they're just a little too much a middle-of-the-road option. They don't really do what Flayed Ones or Skorpekhs do ...

Are they better at doing what Skorpekhs do than Flayed Ones? Are they better at doing what Flayed ones do than Skorpekhs? You can't always customize your list according to your needs based on what your opponent is fielding.


They do have an option few others do. They can deepstrike, then 're-deepstrike". So you could deploy them on turn 2 and clear off an enemy unit from an objective, play the tunneling horrors on turn 3, then deepstrike them again on turn 4.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

So I haven't been able to play since we got the codex (we still can't mix households here), but I had a couple of crusade upgrades to plan after our last game and I'm looking at the new book to see what I can take, and...

...the Undying Revenants upgrade is *really good* right?

It can be taken on core units and essentially gives you a single auto success on RP (it says you 'set any dice to 6' but I don't know how that interacts with rerolls). This is a nice RP boost for two wound Lychguard or Tomb Blades, but feels like it makes Warriors just incredibly hard to shift; essentially you *cannot* kill a single model and you have a better than even chance of 2 models killed both jumping back up. Even if you sweep off 3, there's a decent chance of all of them coming back! I haven't even worked out the odds including rerolls from command protocols as the maths was making my mind boggle.

Has anyone tried using this? Have any of the other crusade upgrades jumped out at folks? The other one catching my eye is the free Malevolent Arcing for Tesla, which makes a 5x Teslamortal pretty appealing to scatter some MWs.
   
Made in us
Regular Dakkanaut





All of my games except one since the book dropped have been crusade games. Undying Revenants is sneaky excellent. My opponents didn't think much of it until they played against it. It basically makes pot shots at the unit to hope to whittle them down pointless. Plus in crusade games it usually takes several units to finish off a unit, you can use it to auto-succeed against every unit's fire. Also, because it replaces a failed dice rather than just making one auto-succeed before rolling, it's great on lychguard. Even if they kill one, you have a decent chance of getting a 5 or 6 on one of the two dice, then you auto-succeed on the other and get the lynchguard back much more often. Lastly, don't forget that it also works when the resurrection orb is activated.

Second, the Supremacy Through Annihilation agenda is fantastic. You have to plan out how you are going to use it, but if you work on focus firing down larger units in single turns you can get a lot of experience. Last game I was able to get every single one of my units 2-4 extra experience through it. Just remember that it is best to use it on units of models since your unit has to destroy a model in that unit rather than damage it to get the experience. If you use it on a vehicle or monster only one unit will get the experience. Lastly, it's for the battle round, so you can plan it through your shooting then the melee phases. Or, if they are going first and an undamaged unit is about to charge your guys, use it on them at the start of the round, take the charge and do damage, then back out of combat (even better if you have your command protocol or a warden to allow them to still shoot) then light them up with the rest of your guys.

Energy Savant for the Cryptek Units can be a nasty surprise when you can shoot that voltaic staff twice in a round.

The Dynastic Epithets for your Noble Warlord are also sneaky good. The ones that allow you to use a free stratagem (and there are 2 of them) represents a 33-50% increase in your starting command points which is impressive. You also have 2 ways to get 3 bonus experience for the noble as well.

Remember that the Eldrich Artifice requisition won't affect a canoptek doomstalker as it is a monster, but you can use it to make that heat ray melta or legs on the triarch stalker terrifying with a +1 to hit, or the flamer version of the heat ray have a 18" range, extra -1 ap and damage 2. Plus you can use that requisition every single time you level up and use it to get 2 weapon upgrades in a single leveling up time for it.

Finally, I just wanted to put up a picture of my crusade army:





This message was edited 2 times. Last update was at 2020/10/27 14:14:21


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






^Looks sharp! Very nice.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Ridin' on a Snotling Pump Wagon






An entirely positive post.

Been building my various kits this week, and I’m super chuffed at the overall aesthetic. Lots of different sizes in play, but with a solid, unified look.

Next up, probably some new Canoptek toys, as I’ve none of the original plastic ones.

   
Made in us
Omnipotent Necron Overlord






 Ghaz wrote:
From r/Necrontyr:

Size comparison between the old and new Monoliths:

Spoiler:


And a size comparison of the Canoptek Doomstalker and a Starstele...

Spoiler:
I built mine a few days ago and have started painting it. I loaded a pic of the progress in my gallery. One thing I can tell you - it is a lot heavier than the old monolith. This is a really heavy model! Point to be difficult to move it around.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Dakka Veteran





So here's my work in progress CCB kitbash

https://imgur.com/a/SIA9LHF

Reanimator + Indomitus Overlord + Tomb Spyder and some other bits
   
Made in gb
Proud Triarch Praetorian





Cynista wrote:
So here's my work in progress CCB kitbash

https://imgur.com/a/SIA9LHF

Reanimator + Indomitus Overlord + Tomb Spyder and some other bits
I wish I had the balls to chop up so many kits into one place like that.....

Looks ridiculous in the best possible way. I love it. Really looking forward to seeing it painted.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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