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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Can we expect to have models for all four types of *mancers?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
One Canoptek Scarab in a Swarm




What exactly do you mean? There are images of all 3 new types on Warcom published.
   
Made in us
Lieutenant General





Florence, KY

 wuestenfux wrote:
Can we expect to have models for all four types of *mancers?

This is the Technomancer (specifically the Technomancer with Canoptek cloak). The other three Crypteks (Plasmancer, Chronomancer and Psychomancer) can all be found in the first post. Remember GW has an unwritten policy of 'no model, no rules'.

This message was edited 2 times. Last update was at 2020/11/13 17:29:09


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Oh dear.....girlfriend has asked me what I want for Christmas.....

We’ve only been together a couple of months. And I could do with a new Monolith and/or Void Dragon....

But is this the right time to reveal the depth of my plastic crack addiction??

   
Made in us
Omnipotent Necron Overlord






 Mad Doc Grotsnik wrote:
Oh dear.....girlfriend has asked me what I want for Christmas.....

We’ve only been together a couple of months. And I could do with a new Monolith and/or Void Dragon....

But is this the right time to reveal the depth of my plastic crack addiction??

No reason to beat around that bush. This will put you in the jewelry range of prices though on her gift - the real question is - is it worth it?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Proud Triarch Praetorian





 Xenomancers wrote:
 Mad Doc Grotsnik wrote:
Oh dear.....girlfriend has asked me what I want for Christmas.....

We’ve only been together a couple of months. And I could do with a new Monolith and/or Void Dragon....

But is this the right time to reveal the depth of my plastic crack addiction??

No reason to beat around that bush. This will put you in the jewelry range of prices though on her gift - the real question is - is it worth it?
Yes.

Y'all acting like it's a question.

Mean business right out the gate, for both of ya.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fr
Longtime Dakkanaut






The new dex makes me glad i built all 9 of my tomb blades with gauss. It makes me regret making my 20 immortals with tesla, but a friend of mine of mine if helping me change those.



This message was edited 2 times. Last update was at 2020/11/16 03:06:33


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in fi
Locked in the Tower of Amareo





For tomb blades difference isn't that big though as mwbd didn't affect. Actually tomb blades got buff as you can safely advance again.

Immortals...real tesla nerf happened with 9e with more -1 to hit around. Codex frees you from needing mwbd to get same as now

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Mwbd.... not enough coffee in the system yet to translate....
   
Made in gb
Norn Queen






ccs wrote:
Mwbd.... not enough coffee in the system yet to translate....
My Will Be Done
   
Made in fr
Longtime Dakkanaut






I'm pondering a dynasty setup in 9e. In 8e i pretty much played sautekh with a different name.

Now sautekh is even more attractive as you can get back more than 1 cp per turn and up to 1/3 of your original cp, and cp are always good for any army to have anytime.

But there's always the urge to mke your own dynasty, and i was looking at one with the ability to make a 6" pre turn one move and for each unit to reroll one missed attack per phase. The first one saves you from the turn one massacre effect if the other guy goes first, the second one can be useful on your big gun units which i (surprise! surprise!) have several of. Letting a DDA or a monolith reroll a missed heavy shot is never a bad thing. and stays with you thru the whole battle, not just turn one.

But of course you can't take the hyperlogical strategist strait for a non sautekh warlord so no getting cp's back unless you're one of imotekh's bois or playing a 'not sautekh just using their rules' dynasty.

So, rerolling one failed hit per phasr per unit or getting about 1/3 more cp?

Decisions, decisions, what to do?

Dearest colleagues what sayest you?

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in us
Omnipotent Necron Overlord






I am being pulled in multiple directions here.
Mephrite is just generally great because getting the magic AP-3 is easy.
Szarekhan has some great exclusive access to protocol manipulation and psychic defence (good all arounder stuff) Plus that free reroll to wound per unit (this is amazing).
Custom dynasty is amazing for melee because a free 6" move is nearly a whole free turn of movement.
Sautec is pretty great for horde crons. Just another generally good choice.

My gut tells me mephrite overall is gonna be the best shooting army.
Custom 6" move and objective secured is gonna be top melee.

This message was edited 1 time. Last update was at 2020/11/17 21:27:34


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Furious Fire Dragon




UK

It really depends on how you want to play.

Right now the absolute most powerful Dynasties are Novokh and a Custom Dynasty that combines Obsec on everything + 6" pregame move. Both of these dynasties have bonuses that synergize brilliantly with how 9th works and also the design of the Necron dex in general. You want to be getting stuck in on Objectives, so things that make you hold them harder or reliably get you on them to remove people from them are overwhelmingly the best choices.

But if you don't want to be playing the "best" choices there are still loads of other interesting options and combinations. A different flavour of CC focus could be utilizing the Rad-Wreathed trait. If your preferred style of play is lots of smaller units or singular models then the re-roll one wound is totally a valid choice and the 6" pregame move is a handy tool. However with the increased cp, cp every turn and general low cost of stratagems in the book Hyperlogical Strategist is really not the be all end all of WLT's either. In fact if you're picking the Dynasty solely for that then it just seems like a big waste. If we take your preferred style of play with lots of big gun units then the entire Dynastic Code is doing precisely nothing for most of them.

One thing to bear in mind though, unless you're running a full Super Heavy Detach, the Monolith isn't getting a Dynastic Code ability.

Nazi punks feth off 
   
Made in gb
Longtime Dakkanaut




It's really hard to see past the custom Dynasties for me. I don't think the Protocol bonus is enough to push you towards a named Dynasty over a custom one and the flexibility of the custom ones is rally powerful.

Novokh is good because it provides some genuine close combat improvements that the custom dynasties can't get. Then again, Rad-Wreathed is a really good CC trait that isn't available to non-custom Dynasties either. Of the other options I think Nihilakh is ultimately just a worse version of the custom 6" move/ObSec Dynasty. Other than Mephrit's extra ranged output and Sautekh's similar advantage, the other Dynasties don't stand out.

Mephrit definitely got more interesting thanks to the extra range really helping out all the infantry weapons. The extra AP is great, but a lot of Necron guns already have really good AP anyway so it too often feels like a win-more trait and against some armies it's almost useless anyway. Anything with a 5+ save or worse is pretty much unaffected by the extra AP from Mephrit.

I don't find Hyperlogical Strategist as useful as it once was. You get 5CPs back over the course of the game, most likely, but Necrons now start with more CPs than they used to and everyone gets the 1CP at the start of their turn too. Enduring Will is really good as a WLT as well, so I agree with Bosskelot that taking Sautekh just for HS is a bit of a waste.

Of the other Dynasties, nothing really jumps out too much as essential. I like Szarekhan's strat for denying Psykers but a 50/50 shot is too random for me. In 9th edition mobility and objectives are key so extra move to get your shorter ranged weapons in range and ObSec on everything is just really hard to pass up. Novokh still works well because they help when you need to clear enemies from objectives in the midfield and provide tough shooting units like Immortals with enough of a bump in offensive output that charging them is not always a good choice.
   
Made in us
Irked Necron Immortal





Jackson, TN

For the various named Traits, Yeah, Novokh seems to be the better of the Named Dynasties right now. Warriors that actually do damage in melee is nice.

But, the other traits I still am testing out.

For custom ones, for me at least, yes, the up to 6" move is great. It get's our normally slowish models to where they need to be, and let's you reposition something that the opponent thought was out in the open. Obsec is nice, but in my testing, it has been not as impactful on the game as I would have liked. Maybe if I play a lot more non-obsec units it would make a difference.

The one that I am currently testing is the Re-roll a wound roll. This one has been saving CPs and gaining the equivalent CPs with the ability to re-roll across multiple units in both melee and shooting, thus saving that CP for a re-roll on number of shots or on those clutch missed To hit rolls.

This message was edited 3 times. Last update was at 2020/11/19 13:54:43


 
   
Made in fr
Been Around the Block





I like Reaper warriors in Maphrit quite a lot. They really like the 15" range.

It also makes the tesla weapons a bit more viable, and the gauss weapons much deadlier to MEQ
   
Made in gb
Dakka Veteran





Can anyone who has the Void Dragon tell me if the wings would be easy enough to magnetise?
   
Made in gb
Proud Triarch Praetorian





Cynista wrote:
Can anyone who has the Void Dragon tell me if the wings would be easy enough to magnetise?
I'd put it firmly in the "possible" category, but it certainly will not lend itself to the idea.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Dakka Veteran





Damn. It looks like a pain to store in an army bag... much like all our vehicles
   
 
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