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This thread is to document any "mistakes" in the 9th edition errata. I want to stress that it's entirely possible that GW intended to nerf Executioner Rounds and break Guilliman's revive, but it's also possible it might be an error.
The ones I know of: Guilliman Errata changes the wrong sentence. Bolt Sniper Rifle Executioner Rounds no longer ignore LOS. The second half of the White Scars Chapter Tactic now applies to all models, not just Bikers.
Probably not a mistake: Harlequins Flip Belts no longer allow you to ignore enemy models when making a Normal Move or Advance.
Anyone else seen any others?
This message was edited 1 time. Last update was at 2020/07/20 20:08:18
I doubt very much that the White Scars change is a mistake.
Its a complete sentence and thought (rather than juggling a partial sentence). Its also in line with the first sentence (which is also global to all their units)
As is, the change gives them a lot of benefits with primaris units. (Which should be obvious
If it only applied to bikes, it would currently _only_ work with meltaguns on old marine bikes, and scout bike shotguns and grenade launchers. That would be utterly horrible, even just as half a chapter tactic.
---
The main mistake here is it appears twice in the FAQ.
This message was edited 3 times. Last update was at 2020/07/20 20:32:22
Voss wrote: I doubt very much that the White Scars change is a mistake.
Its a complete sentence and thought (rather than juggling a partial sentence). Its also in line with the first sentence (which is also global to all their units)
It's a mistake.
Let's take a full force of Terminator Assault Squads and make them FAST!
This message was edited 1 time. Last update was at 2020/07/21 00:39:19
I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore.
Slayer6 wrote: Let's take a full force of Terminator Assault Squads and make them FAST!
Doesn't the second sentence of the White Scar trait allow them to advance and fire assault weapons without penalty? How would that impact Assault Terminators in any way?
WS Terminators could already advance and charge (or fall back and charge) per the first sentence of their chapter tactic (in the book). This new second sentence does literally nothing for them.
For old marines in general it does very little. Meltaguns, flamers, shotguns, plasma cutters on techmarines, one thing each on tartaros and cataphract terminators.
Primaris get a lot of use out of it...if you think negating a penalty with a specific class of weapon is important. (Which in some cases is very nice, but personally, advance or fall back and charge is far more important)
It raises the tactical value of auto bolter Intercessors and rubs salt in the wound of eradicators, but in general its just a neat little bonus.
It got changed because Bikers used to negate the heavy penalty AND the -1 to hit with assault weapons when advancing. With the heavy clause worked into the general system for non-infantry (including) bikes, it was a rather crappy second trait (that literally only affected bikers with meltaguns, scout bike shotguns and scout bike grenade launchers). Frankly it wasn't very good before, since it only affected the MM or HB on attack bikes.
This message was edited 6 times. Last update was at 2020/07/21 01:47:58
For me it's just another thing that's easy (easier, now) to remember. And given that my Primaris force is going to be a White Scar successor, I'm fine with that.
This is a 'sector mechanicus structure' that works as a 'terrain feature' The former is meaningless in 9th edition, and the latter is specifically not a building (which are units). It has special rules for movement on the terrain feature and cover that don't mesh with the 9th edition rules at all. For example, it simply provides 'cover' which is meaningless without a type of cover (light, heavy, dense) and talks about other models receiving cover if they're '50% obscured,' which is pure gibberish in 9th.
Underground Egress basically doesn't play nice with the movement step and reinforcement step of the movement phase, but I can't be bothered to try to unpack it at this hour.
The GSCFAQ mentions this thing zero times, despite being functionally incompatible with multiple areas of the 9th edition rules.
This message was edited 1 time. Last update was at 2020/07/21 05:03:04
The hammer of thunderance is not on the list of turret weapons, again.
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
Probably intentional, given Specialist Detachments are no longer part of the game (as they see it).
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
Drukhari codex errata refers to Asuryani, not Drukhari
*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.’
p5freak wrote: Why are specialist detachments no longer part of the game ? The FAQ for vigilus defiant didnt remove special detachments.
Its under the matched play army rules bit that covers keywords and wotnot, not sure if its in brb or new ca
No, it isn't. It's part of the Grand Tournament mission pack, it's nothing to do with the Eternal War missions. Vigilus is, for now, still legal for the Eternal War mission pack.
This message was edited 1 time. Last update was at 2020/07/21 08:53:07
*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.’
This message was edited 1 time. Last update was at 2020/07/21 08:53:42
p5freak wrote: Why are specialist detachments no longer part of the game ? The FAQ for vigilus defiant didnt remove special detachments.
Its under the matched play army rules bit that covers keywords and wotnot, not sure if its in brb or new ca
No, it isn't. It's part of the Grand Tournament mission pack, it's nothing to do with the Eternal War missions. Vigilus is, for now, still legal for the Eternal War mission pack.
I stand corrected there then Bug, still feels like a soft squatting mind, well till the reasonably priced book with the updated version appears
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."
Crispy78 wrote: Drukhari codex errata refers to Asuryani, not Drukhari
*Page 119 – Stratagems, Fire and Fade
Change the first sentence to read:
‘You can use this Stratagem after an Asuryani unit from your
army (excluding Aircraft) shoots in the Shooting phase.’
glorious
BTW, not sure if this counts but the IAFAQ for IMperium lists Elysians Snipers and their sniperrifles specifically (even though they get most likely legended) as ignoring look out sir, yet other sniper rifles don't in this doccument now?
This message was edited 1 time. Last update was at 2020/07/21 09:13:35
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
Still in the Vigilus Defiant FAQ, where it rightfully belongs.
Minor one but invictor warsuits having a heavy bolter that becomes a pistol within an inch of an enemy was not updated to say within engagement range or to just remove that rule as now you can fire all the other weapons in melee or just the pistol(heavy bolter).
This message was edited 1 time. Last update was at 2020/07/21 14:18:14
Blood for the bloo... wait no, I meant for Sanguinius!
Voss wrote: I doubt very much that the White Scars change is a mistake.
Its a complete sentence and thought (rather than juggling a partial sentence). Its also in line with the first sentence (which is also global to all their units)
It's a mistake.
Let's take a full force of Terminator Assault Squads and make them FAST!
They were literally already the fastest with the Advance + Charge AND the ability to fall back and charge so...
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Tau Stabilization Systems custom Sept tenet currently does nothing (it permits Monsters and Vehicles to fire heavy weapons the move without penalty), and was not updated for 9th to actually, you know, do something.
TheAvengingKnee wrote: Minor one but invictor warsuits having a heavy booster that becomes a pistol within an inch of an enemy was not updated to say within engagement range or to just remove that rule as now you can fire all the other weapons in melee or just the pistol(heavy bolster).
Your autocorrect is having fun, unless the Invictor is actually using a large pillow for close range work...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
TheAvengingKnee wrote: Minor one but invictor warsuits having a heavy booster that becomes a pistol within an inch of an enemy was not updated to say within engagement range or to just remove that rule as now you can fire all the other weapons in melee or just the pistol(heavy bolster).
Your autocorrect is having fun, unless the Invictor is actually using a large pillow for close range work...
Yes it seems to be having fun, The iPad auto correct annoys me to no end. It does feel like the heavy Bolter hits like a large pillow a lot of the time when I shoot with it.
This message was edited 1 time. Last update was at 2020/07/21 14:18:50
Blood for the bloo... wait no, I meant for Sanguinius!
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
Spoiler:
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
It does not need to be. It is still shown in the Vigilus Defiant FAQ as being counted.
Q: Does the Hammer of Sunderance Relic count as a turret
weapon for the purposes of Grinding Advance?
A: Yes.
This is not a mistake.
This message was edited 1 time. Last update was at 2020/07/21 14:50:50
Sterling191 wrote: Tau Stabilization Systems custom Sept tenet currently does nothing (it permits Monsters and Vehicles to fire heavy weapons the move without penalty), and was not updated for 9th to actually, you know, do something.
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
Spoiler:
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
It does not need to be. It is still shown in the Vigilus Defiant FAQ as being counted.
Q: Does the Hammer of Sunderance Relic count as a turret
weapon for the purposes of Grinding Advance?
A: Yes.
This is not a mistake.
Which is for last edition
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
It does not need to be. It is still shown in the Vigilus Defiant FAQ as being counted.
Q: Does the Hammer of Sunderance Relic count as a turret
weapon for the purposes of Grinding Advance?
A: Yes.
This is not a mistake.
Which is for last edition
When the Errata says "IMPERIUM NIHILUS: VIGILUS DEFIANT Indomitus Version 1.0" at the top of it, and was edited July 13 same as the rest; I think its for this edition.
p5freak wrote: The hammer of thunderance is not on the list of turret weapons, again.
UPDATES & ERRATA
*Page 86 – Grinding Advance
Change to read:
‘If this model Remains Stationary or moves under half speed
in its Movement phase (i.e. it moves a distance in inches less
than half of its current Move characteristic) it can shoot its
turret weapon twice in the following Shooting phase (the turret
weapon must target the same unit both times). The following
weapons are turret weapons: battle cannon; eradicator nova
cannon; exterminator autocannon; vanquisher battle cannon;
demolisher cannon; executioner plasma cannon; punisher
gatling cannon.’
It does not need to be. It is still shown in the Vigilus Defiant FAQ as being counted.
Q: Does the Hammer of Sunderance Relic count as a turret
weapon for the purposes of Grinding Advance?
A: Yes.
This is not a mistake.
Which is for last edition
When the Errata says "IMPERIUM NIHILUS: VIGILUS DEFIANT Indomitus Version 1.0" at the top of it, and was edited July 13 same as the rest; I think its for this edition.
The 9th edition logo at the top of the document is also a dead giveaway...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Sterling191 wrote: Tau Stabilization Systems custom Sept tenet currently does nothing (it permits Monsters and Vehicles to fire heavy weapons the move without penalty), and was not updated for 9th to actually, you know, do something.
You mean it hasn't been deleted like POTMS was.
And to add on to that, POTMS getting deleted means the Marine strat Vengeance of the Machine Spirit now has no legal targets.
Sterling191 wrote: Tau Stabilization Systems custom Sept tenet currently does nothing (it permits Monsters and Vehicles to fire heavy weapons the move without penalty), and was not updated for 9th to actually, you know, do something.
You mean it hasn't been deleted like POTMS was.
And to add on to that, POTMS getting deleted means the Marine strat Vengeance of the Machine Spirit now has no legal targets.
That is incorrect, VoTMS calls out specific vehicles by name and does not reference PoTMS.
Blood for the bloo... wait no, I meant for Sanguinius!
Sterling191 wrote: Tau Stabilization Systems custom Sept tenet currently does nothing (it permits Monsters and Vehicles to fire heavy weapons the move without penalty), and was not updated for 9th to actually, you know, do something.
You mean it hasn't been deleted like POTMS was.
And to add on to that, POTMS getting deleted means the Marine strat Vengeance of the Machine Spirit now has no legal targets.
That is incorrect, VoTMS calls out specific vehicles by name and does not reference PoTMS.