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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Went with the Psyker as it seems like hard mode.

Lot of fun!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in ch
The Dread Evil Lord Varlak





 BrookM wrote:
After a rocky launch, I managed to get two missions in and reach level 30 with my veteran, second mission was on a to me new map with hangars full of Arvus lighters, nice!

Pre-order uniform also looks quite nice, still curious though as to where to get the headset the veteran in the trailers is wearing.

Also, cosmetics shop has launched, it's a mix bag, some really nice, other stuff quite naff and overpriced. The veteran has a nice fatigues and leather jacket combo previously worn by a tanker on offer though.


The cashshop is also a rotating one, to maximise FOMO bs manipulation.

The game also runs more stable to me, but still experience quite a few crashes.

This message was edited 1 time. Last update was at 2022/12/01 08:41:28


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Buttons Should Be Brass, Not Gold!






Rocky launch? I thought the launch went pretty well, all things considered.. GFN took over an hour to update, but after that it was mostly smooth sailing (got one 4001 error after a mission before returning to lobby).

Kind of like the DKoK lasgun, large clip, good damage per shot and I can kill off single random enemies with the bayonet easy enough
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

I CTD'd yesterday, just as I was walking into the extraction transport. That's only the 2nd I've had the whole way though to level 23.

Crafting looks too expensive to use, but it might be better when playing harder missions, with crafting mats dropping more often, maybe.

The Ogryn voice I picked switches between 2 or 3 different voices now, post-launch. It was a stable single voice beforehand.

6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in ch
The Dread Evil Lord Varlak





Lucky you, i rarely had a full mission without a CTD in the beta. Yesterday i managed to get my first complete mission without one, only for the next one to have 2, atleast i don't have 5-6 now and less lag, but it is still pretty annoying.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Really wish they'd tell which Lucius version has the useful bayonet stab and which one has the useless use-bayonet-as-axe feature. šŸ˜



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Powerful Ushbati





United States

 BrookM wrote:
YMMV, first and foremost. I've seen people who never have a problem and then there's people who started having more with each patch, so again, YMMV. The game is more stable now for my group, both graphically and connection wise then it was a week ago. We still get the odd crash and disconnect, but you can rejoin your team if the game hasn't ended yet, or if your team finishes it without you, get the XP and rewards paid out after you complete another mission.

Single player / bot support and private games are sorely lacking right now, but they will be added in as soon as possible post-launch hopefully, as we hate randos ruining games as much as the next person, especially when you have a certain challenge where nobody has to die.

As for the gameplay, if you've played Vermintide, you know what you're in for, but with better ranged combat on both sides. It's not as fast as Left 4 Dead and it needs a bit more thinking I suppose, as melee combat will tear the unprepared apart in seconds.

Okay so, personally I think this game THE love letter to fans of the franchise, as it delivers on so many fronts. The level design oozes grim dark ripped straight from the novels and art. It's awesome to fight through a slum town, a train station or a working tank factory. I also feel they took a page or two from Deep Rock Galactic in terms of making everything look cool and like it actually works. You don't just wait for a timer to end in some cases, but you can see the coolant cells being charged or that broadcast tower being aligned. There's a nice variety of opponents, the traitor guard in particular are a pleasing enemy to fight against, they don't just rush in, but make call outs and cover one another. They may look spiky but they are still trained professionals, for the most part.

And the weapons.. some of them are so satisfying. šŸ¤¤ Yes, lasguns have recoil, but I can understand where the devs are coming from with that implementation: weapons need feedback. It gives that crack a bit more bite in my opinion, as I keep falling back to lasguns over bolters, autos and plasma weaponry when playing as the veteran. The game also nails what a boltgun should feel like, from handling it in all its chunky glory to turning enemies into chunky meat salsa with the occasional splash damage. Melee is also great once you get a hang of it, a chainsword or chain axe is a lot of fun to use, or to you know, pointlessly revving it to drown out the inane chatter of some rando in your team.

My personal enthusiasm aside, people are saying it may take a year before the game reaches the point it should be at, if previous experiences with Vermintide 2 are of any indication. So, if not in a hurry, wait for the reviews to pop up a few days from now.


But you best be sure that the real money store was working perfectly on day one. Complete with a wombo-combo of FOMO skins (they're set on timers) and coupled with Premium currency you cannot earn in game and can only buy in the wrong increments, thus ensuring you'll always have left over currency, which entices you to buy more for just "one more hit." I wasn't surprised when I smelled the disgusting bloated stench of TenCent all over this and found out they have controlling interest at 36% of shares in FatShark. It's the scummiest of scummy "business" practices. Even better that all the generic skins look absolutely like garbage bags held together with zip ties when compared to the premium stuff.


Automatically Appended Next Post:
 Skinnereal wrote:
I CTD'd yesterday, just as I was walking into the extraction transport. That's only the 2nd I've had the whole way though to level 23.

Crafting looks too expensive to use, but it might be better when playing harder missions, with crafting mats dropping more often, maybe.

The Ogryn voice I picked switches between 2 or 3 different voices now, post-launch. It was a stable single voice beforehand.


Even playing on Heresy or above the crafting materials are the most grindy and drip-fed stuff I've seen in a game in quite a while.

This message was edited 2 times. Last update was at 2022/12/01 16:45:15


 
   
Made in ch
The Dread Evil Lord Varlak





 Togusa wrote:
 BrookM wrote:
YMMV, first and foremost. I've seen people who never have a problem and then there's people who started having more with each patch, so again, YMMV. The game is more stable now for my group, both graphically and connection wise then it was a week ago. We still get the odd crash and disconnect, but you can rejoin your team if the game hasn't ended yet, or if your team finishes it without you, get the XP and rewards paid out after you complete another mission.

Single player / bot support and private games are sorely lacking right now, but they will be added in as soon as possible post-launch hopefully, as we hate randos ruining games as much as the next person, especially when you have a certain challenge where nobody has to die.

As for the gameplay, if you've played Vermintide, you know what you're in for, but with better ranged combat on both sides. It's not as fast as Left 4 Dead and it needs a bit more thinking I suppose, as melee combat will tear the unprepared apart in seconds.

Okay so, personally I think this game THE love letter to fans of the franchise, as it delivers on so many fronts. The level design oozes grim dark ripped straight from the novels and art. It's awesome to fight through a slum town, a train station or a working tank factory. I also feel they took a page or two from Deep Rock Galactic in terms of making everything look cool and like it actually works. You don't just wait for a timer to end in some cases, but you can see the coolant cells being charged or that broadcast tower being aligned. There's a nice variety of opponents, the traitor guard in particular are a pleasing enemy to fight against, they don't just rush in, but make call outs and cover one another. They may look spiky but they are still trained professionals, for the most part.

And the weapons.. some of them are so satisfying. šŸ¤¤ Yes, lasguns have recoil, but I can understand where the devs are coming from with that implementation: weapons need feedback. It gives that crack a bit more bite in my opinion, as I keep falling back to lasguns over bolters, autos and plasma weaponry when playing as the veteran. The game also nails what a boltgun should feel like, from handling it in all its chunky glory to turning enemies into chunky meat salsa with the occasional splash damage. Melee is also great once you get a hang of it, a chainsword or chain axe is a lot of fun to use, or to you know, pointlessly revving it to drown out the inane chatter of some rando in your team.

My personal enthusiasm aside, people are saying it may take a year before the game reaches the point it should be at, if previous experiences with Vermintide 2 are of any indication. So, if not in a hurry, wait for the reviews to pop up a few days from now.


But you best be sure that the real money store was working perfectly on day one. Complete with a wombo-combo of FOMO skins (they're set on timers) and coupled with Premium currency you cannot earn in game and can only buy in the wrong increments, thus ensuring you'll always have left over currency, which entices you to buy more for just "one more hit." I wasn't surprised when I smelled the disgusting bloated stench of TenCent all over this and found out they have controlling interest at 36% of shares in FatShark. It's the scummiest of scummy "business" practices. Even better that all the generic skins look absolutely like garbage bags held together with zip ties when compared to the premium stuff.


Ohh..
now that explains some things, albeit my first visit to the store, it seemed to not work propperly since i only could buy 2 sets of aquillas and not the 5 full ones my freind could've....

Shame, because the game, when it works is awesome.

This message was edited 1 time. Last update was at 2022/12/01 16:54:55


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Powerful Ushbati





United States

Not Online!!! wrote:
 Togusa wrote:
 BrookM wrote:
YMMV, first and foremost. I've seen people who never have a problem and then there's people who started having more with each patch, so again, YMMV. The game is more stable now for my group, both graphically and connection wise then it was a week ago. We still get the odd crash and disconnect, but you can rejoin your team if the game hasn't ended yet, or if your team finishes it without you, get the XP and rewards paid out after you complete another mission.

Single player / bot support and private games are sorely lacking right now, but they will be added in as soon as possible post-launch hopefully, as we hate randos ruining games as much as the next person, especially when you have a certain challenge where nobody has to die.

As for the gameplay, if you've played Vermintide, you know what you're in for, but with better ranged combat on both sides. It's not as fast as Left 4 Dead and it needs a bit more thinking I suppose, as melee combat will tear the unprepared apart in seconds.

Okay so, personally I think this game THE love letter to fans of the franchise, as it delivers on so many fronts. The level design oozes grim dark ripped straight from the novels and art. It's awesome to fight through a slum town, a train station or a working tank factory. I also feel they took a page or two from Deep Rock Galactic in terms of making everything look cool and like it actually works. You don't just wait for a timer to end in some cases, but you can see the coolant cells being charged or that broadcast tower being aligned. There's a nice variety of opponents, the traitor guard in particular are a pleasing enemy to fight against, they don't just rush in, but make call outs and cover one another. They may look spiky but they are still trained professionals, for the most part.

And the weapons.. some of them are so satisfying. šŸ¤¤ Yes, lasguns have recoil, but I can understand where the devs are coming from with that implementation: weapons need feedback. It gives that crack a bit more bite in my opinion, as I keep falling back to lasguns over bolters, autos and plasma weaponry when playing as the veteran. The game also nails what a boltgun should feel like, from handling it in all its chunky glory to turning enemies into chunky meat salsa with the occasional splash damage. Melee is also great once you get a hang of it, a chainsword or chain axe is a lot of fun to use, or to you know, pointlessly revving it to drown out the inane chatter of some rando in your team.

My personal enthusiasm aside, people are saying it may take a year before the game reaches the point it should be at, if previous experiences with Vermintide 2 are of any indication. So, if not in a hurry, wait for the reviews to pop up a few days from now.


But you best be sure that the real money store was working perfectly on day one. Complete with a wombo-combo of FOMO skins (they're set on timers) and coupled with Premium currency you cannot earn in game and can only buy in the wrong increments, thus ensuring you'll always have left over currency, which entices you to buy more for just "one more hit." I wasn't surprised when I smelled the disgusting bloated stench of TenCent all over this and found out they have controlling interest at 36% of shares in FatShark. It's the scummiest of scummy "business" practices. Even better that all the generic skins look absolutely like garbage bags held together with zip ties when compared to the premium stuff.


Ohh..
now that explains some things, albeit my first visit to the store, it seemed to not work propperly since i only could buy 2 sets of aquillas and not the 5 full ones my freind could've....

Shame, because the game, when it works is awesome.


The game has a lot of potential, and it has a solid foundation. However, the continued intrusion of predatory monetization really, really rubbed me the wrong way.
   
Made in gb
Leader of the Sept







As long as itā€™s just skins I can be remarkably resilient against micro transactions. Any news in the Xbox release? If they need to spend a year to actually properly release the game it doesnā€™t bode well for a speedy port.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Powerful Ushbati





United States

 Flinty wrote:
As long as itā€™s just skins I can be remarkably resilient against micro transactions. Any news in the Xbox release? If they need to spend a year to actually properly release the game it doesnā€™t bode well for a speedy port.


The problem is a little more than that though.

See, part of the enjoyment of a video game as we all know is making your character. And everyone wants their characters to look good. No one wants to play in a semi-serious game with friends, a character that is literally wearing zip-tied hefty trash bags and a can lid for a shield. Which is how most of the in game "basic" uniforms look. For example, Because I got the Emperor Edition, I was "given" 2500 special currency. I chose to spend it on the armor for the Orgryn that literally is just the copy paste of the current 3d "Bullgryns" so that my character looked good on screen and thus my enjoyment improved. This is the underhanded nature of the way it's been implemented. Remember, game compananies hired a lot of psychologists in the mid 00's to help build the foundation for predatory marketing that the industry thrives off of today. Cosmetics aren't harmless, they're actually some of the most harmful of all types of microtransactions and monetization in games.

As far as I know there has been no news related to the consoles.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

The ingame store is not pay to win, it just like with Vermintide; cosmetics. For actual good gear you'll need to pray to the RNG deities for good drops and store inventory and grind for materials to upgrade them.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Blood Angel Terminator with Lightning Claws






New Zealand

I would like to play Darktide a lot, but I just remembered the internet is crap where I live so it'd crap out badly. My laptop could probably handle it, though. But we have copper so...

This message was edited 1 time. Last update was at 2022/12/02 00:19:47


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have decent internet and a very nice computer and I get dropped 2 out of 3 missions. You can usually log back in really quick, but it is an issue.

Like pretty much any online game, the servers are struggling to handle the load out the gate, but I expect it will improve as the community stabilizes.

The real issue is unless you are in when the mission ends, you get nothing. You could make it 99% of the way through a mission, drop, and if it ends before you load in you get no rewards.

This message was edited 1 time. Last update was at 2022/12/02 02:40:52


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

This game has got me wanting to start a Renegade Imperial Guard army. They look so cool in game.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in fi
Buttons Should Be Brass, Not Gold!






Indeed. I was toying with the idea of a Chaos cultist army before, after having played more Darktide, the urge is turning into a real thirst hehehe!

Just my 2 cents on the cosmetics microtransaction BS; Couldn't give a toss how my character looks in-game. You will never be seeing a dime from me. I already paid for the game, that's all you're getting.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

 tauist wrote:


Just my 2 cents on the cosmetics microtransaction BS; Couldn't give a toss how my character looks in-game. You will never be seeing a dime from me. I already paid for the game, that's all you're getting.



I treat certain microtransactions like a tip for good service. If I really like the game and I put a load of time into it, I might eventually get something paid because it looks cool. I got my money's worth but I'm still shooting baddies. If it's a couple of quid and makes my character look tidy I'll buy it after a while. But it's not the be all and end all.

I don't know if anyone has dipped into the darktide reddit but it's like a group of children have shat themselves and made it their mission to grab it and smear it on every surface they can find.

I think a lot of those people seem to think they have to buy some paid cosmetic crap and get pissy as a result. If you don't like it don't buy it. Should cosmetics be free? Yeah of course, lots of things should be free that we have to pay for. Microtransactions are a pox on gaming but they also aren't going away any time soon. Blame the system, not the developer.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Olthannon wrote:
I treat certain microtransactions like a tip for good service. If I really like the game and I put a load of time into it, I might eventually get something paid because it looks cool. I got my money's worth but I'm still shooting baddies. If it's a couple of quid and makes my character look tidy I'll buy it after a while. But it's not the be all and end all.
That's how I feel about Deep Rock Galactic, I buy the DLC mainly to tip the creators, not because I am going to wear some of that stuff. Those magnificent bastards make everything but cosmetic bundles free. New gameplay, guns and missions? All free. A season pass? Free! Didn't unlock all of the season pass content? No worries, it's now put into the game as drops for when you find a helmet. Rock and stone!

I spent my Imperial edition currency to get the veteran bundle, quite like the sleeveless and chainmail combo but hehe, there is the odd rando who will tell you how much you suck for using the cosmetics store. Can't wait for the private lobby system to be implemented already. I do find it sus that the alternate colour patterns for unlocked outfits you can buy at the vendor are all so expensive, probably another ploy to get peeps to spend dosh at the other shop.

Also, dear vendor servitor; give me some good class specific gear already you karking sack of excrement. I haven't seen a lasgun, plasma gun or shovel in days now, this gak is getting silly.

Other than that, slowly getting more missions, good bit of variety going on and some of the maps, especially the exterior ones, are an ace bit of eye candy. Downside is that is hard to explore new maps when randos are speed-ruining everything by running through.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Leader of the Sept







Royal Armouries is at it again



Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Blackclad Wayfarer





Philadelphia

 nels1031 wrote:
Went with the Psyker as it seems like hard mode.

Lot of fun!


Just bought it and rolled a Psyker! Having a blast. Level 8 so far. Painting traitor guard atm so it's great

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Timers have been removed from the cash shop outfits, I guess they got a lot of gak for the time limited aspect. šŸ¤”

Also, got to play a new mission, on Throneside of the hive, where you need to lower a bridge and fight through a more fancy district of the hive. Very nice.

Still waiting on that good kit to drop, at this point I am just hoarding weapons that have good modifiers and feats, saving them for when the full workshop is implemented, so I can just break them down and slap that gak onto whatever I happen to like at that moment.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 BrookM wrote:
Still waiting on that good kit to drop, at this point I am just hoarding weapons that have good modifiers and feats, saving them for when the full workshop is implemented, so I can just break them down and slap that gak onto whatever I happen to like at that moment.


Ah, snap! I've been destroying them for money. Not that money is hard to come by, but I liked the instant gratification. Yours is the wiser course of action and now I regret it :(

Currently have my Psyker up to 21 with a pretty sweet loadout. I got the staff that shoots a big ball of explody psychic stuff and a rapier that attacks pretty damn fast. I do prefer a staff that allows Sith Lord-esque forked lightning on multiple targets but this clears out hordes pretty damn fast. Also had a revolver that absolutely slapped, but I prefer the better staff options. And its more characterful.

Haven't even touched another class yet, other then playing a Veteran during beta. Trying to get as much done with my Psyker before I get bored.

As an aside, is it possible to get 4 of 1 class in the same drop? 4 Ogryn sitting together on the loading screen would be pretty funny.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Levelling is thankfully not a painful or drawn out grinding affair, even when you fail a mission you get a decent amount of XP, not to mention a good amount of dosh and a full payout of any crafting materials you've found in that mission.

I've had a few all Guardsman parties so far and it slaps, veteran is a great class and having four of them throwing las, plas and bolts at hordes is an awesome sight, especially when all perked up to highlight specials when you trigger your ability, we also melted through monstrosities with frightening ease, a bolter on full auto is horribly broken right now.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

That sounds wild. The siren song of the chain-axe and bolter have been calling, but I've been able to resist so far.

Meanwhile, I get nervous any time there is another Psyker in the party, as we tend to be pretty soft. I'd really like a Vet or Ogryn in the mix at all times.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Psykers still need a few good tweaks and buffs, especially when playing at a higher difficulty level. If a party works together then all is well, regardless of doubles. But when you have a git trying to speedrun things on their own, triggering every horde and event along the way.. yeah we are not in a rush to get the hound off you when we're still dealing with three hordes between us and you. Which makes me want solo / private play all the more.

Community update #2:

More Weapons
One of the key things you pointed out to us was a desire for more weapons. We had planned to offer more weapons at launch, and are taking the first few steps in this direction by adding the following:
Indignatus Mk IVe Crusher
Achlys Mk I Power Maul

Commodoreā€™s Vestures (In-Game Store)
We heard your feedback on the store loud and clear, and we are making adjustments to how Aquilas are packaged. We are working on adding an 2,400 Aquilas pack to the store, which will arrive next week. We will also add a 100 Aquilas pack within the next few weeks, allowing players to buy smaller fractions of Aquilas. In addition, we are also going to change other functionalities of the store over time.

Crafting System
In our next content update, we will add the ā€œRefine Itemā€ functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system.

Private Play (and Solo)
Starting next week, with 2 or more players in the strike team, players will be able to opt into playing privately via the mission board. This will prevent players who are not friends of a strike team member from hot joining the squad during a mission in progress.

If the squad is all disconnected and a player is left alone when the reservation time expires, the mission will become public.

As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it.

Emotes
Many players have asked us for more interesting ways to interact with people in the Mourningstar. Near term, we will be introducing the ability for your characters to use an emote in the hub. Players will be able to customize this emote wheel in the cosmetics menu for their character.

Okay, but a ā€œFor the Emperor!ā€ buttonā€¦
While we donā€™t have a ā€œFor the Emperor!ā€ emote yet, weā€™re most certainly asking the team about it. You know, For the Emperor.

Progression Siloing and Shared Ordo Dockets
Since launch, weā€™ve seen feedback from many players requesting shared progression across characters to ensure a smoother progression loop. Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players' desires and gameplay goals while also striking a balance with the gameā€™s design intent. This is a sizable endeavor, and its feasibility is still unknown, we hope to be able to share more information on its progress at a later time.

Penances
Weā€™ve been working closely with our community support team on how you all feel about penances in the game, and some of the pain points surrounding them. Thereā€™s been a lot of feedback to pore through, but weā€™ve found thereā€™s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them, making them more frustrating for players than we intended. Based on the feedback received from the support team, weā€™re currently working through solutions to make penances smoother and more enjoyable for players.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Regular Dakkanaut




Glad to know Ogryns will have more melee weapons.

Their ranged weapons are all fun (except for the single-shot shotgun, it is such a boring and bad weapon), but they are definitely lacking varied melee weapons. The lack of any kind of chain weapon or power weapon can be felt and the only truly special melee weapon is the slab shield. Gaining a power maul (I guess it's the maul from the Ogryn trailer) and what I assume is a 2 handed weapon will make the Ogryn a lot funnier.


   
Made in ch
The Dread Evil Lord Varlak





So...i dropped a mastercrafted vraks headhunter. the semi auto DMR wannabee, and i like it BUT:

Yeah, i got the trait that gives me 5% damage/ empty slot in the chamber...

The vraksian headhunter is a MAGAZIN FED SEMI-AUTOMATIC rifle. There is only one fething chamber and that is full or empty, it is NO bloody revolver.

Dear Fatshark, why are you the way you are...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Yeah, some of the randomly assigned perks are horrible matches for the weapons sometimes.

That said, you could try the gun in the meatgrinder and see if having less rounds in the mag make any difference. If that's not the case, still a gun to hold on to for when weapon crafting is fully unlocked.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I suspect the trait does work, it just is 5% per empty slot in the mag. So it would be pretty good, better than on the revolver. But yeah, terrible description and you often do get nearly useless abilities on weapons.

This message was edited 1 time. Last update was at 2022/12/11 05:32:39


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Maxed out my Psyker at level 30. Probably going to stay with it until my regular squaddies catch up and then start over with another class.

Fun game, and glad it was 40. Had it been at the seemingly industry standard of $60, I'd probably be a bit upset at the dearth of content. Not a game where I can sit and do 4-5 missions a night, but a fun 1-2 with the boys.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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