Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/08/11 21:15:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Yeah i am massively shocked they didnt touch the chinork at ALL
Its still an Aircraft
Still has free rattlers
Still a dedicated transport
I planned to kitbash/print some eventually so i have them but gotta admit im heavily resisting that itch to suddenly spam them.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/11 21:32:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Locked in the Tower of Amareo
|
Only issue is with fw books coming soon legends will be getting additions. Not hopeful on chinork avoiding it
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/11 21:41:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Gargantuan Gargant
|
Yeah, I'd hold off on buying any off-brand resin copies or going too full ham on any conversions, we'll likely only have it available for 6 months to a year max before it gets cycled out. Hopefully by that point, whatever GW has planned for Orks helps make up for that loss in some way.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 01:29:29
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
Singleton Mosby wrote:One positive thing we can take from the faq (although I will really miss my bikerboss); the Chinork Rattler cannon is still zero points. Thus the Chinork is a viable transport. Although the new look out sire rule means you can't protect them with a KFF Mek anymore, they are still amazing as deepstriking transports with bustas or nobs.
Just because the rattler cannon is in the weapon section of the fw chapter approved doesn’t mean the new chinork datasheet has them as an option. The rattler cannon is also a Meka dread option.
Automatically Appended Next Post:
Grimskul wrote:Yeah, I'd hold off on buying any off-brand resin copies or going too full ham on any conversions, we'll likely only have it available for 6 months to a year max before it gets cycled out. Hopefully by that point, whatever GW has planned for Orks helps make up for that loss in some way.
unless there is a major change from last edition this fw index will likely last this entire edition. With only a few points tweaks in chapter approved. Not saying the chinork will even make this index though .
|
This message was edited 2 times. Last update was at 2020/08/12 01:31:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/25 21:39:02
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Gargantuan Gargant
|
gungo wrote: Singleton Mosby wrote:One positive thing we can take from the faq (although I will really miss my bikerboss); the Chinork Rattler cannon is still zero points. Thus the Chinork is a viable transport. Although the new look out sire rule means you can't protect them with a KFF Mek anymore, they are still amazing as deepstriking transports with bustas or nobs.
Just because the rattler cannon is in the weapon section of the fw chapter approved doesn’t mean the new chinork datasheet has them as an option. The rattler cannon is also a Meka dread option.
Automatically Appended Next Post:
Grimskul wrote:Yeah, I'd hold off on buying any off-brand resin copies or going too full ham on any conversions, we'll likely only have it available for 6 months to a year max before it gets cycled out. Hopefully by that point, whatever GW has planned for Orks helps make up for that loss in some way.
unless there is a major change from last edition this fw index will likely last this entire edition. With only a few points tweaks in chapter approved. Not saying the chinork will even make this index though .
I think you misunderstood what I said, I meant that we only have so long before the new FW index shows up and potentially removes it as an option, not that the new one will get cycled out after a year or so.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 07:49:44
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Locked in the Tower of Amareo
|
gungo wrote:unless there is a major change from last edition this fw index will likely last this entire edition. With only a few points tweaks in chapter approved. Not saying the chinork will even make this index though .
Uuh there's whole new books for FW units coming up soonish(they said soon after 9th ed launch but of course GW's soon doesn't mean same as player's soon). With this will be the time GW will put stuff on legends(when index is replaced by proper book). So there's very high chance of all FW models without model on sale goes to legends when that book comes out. Last time I checked chinork has been OOP for a long time thus making it VERY likely candinate for legendification within ~half a year...
That's even without accounting that with all rules being redone odds of it staying good even on the off chance GW breaks their "what belongs to legends" classification and it doesn't go to legends is hardly quaranteed..
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 08:59:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
FW legends means no point costs though, see stuff like grot bomm launcha. Might as well just delete them without replacement.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 13:36:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
FW Orks used to have a pretty impressive line to pick from. Now its basically just the BIG things left and the bigtrakk for some reason.
They seriously need to beef up that line and stop taking stuff out of it.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 16:31:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 16:42:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
They actually fixed the pincha trukk klaw strat...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 16:47:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Regular Dakkanaut
|
As do SAG Meks hanging out with buggies or Mek gunz.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:00:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
Now that the Wartrike is back.. what HQs do you field in a speed waaagh? Just it and maybe the Warboss in your wagon?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:15:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Gargantuan Gargant
|
tulun wrote:Now that the Wartrike is back.. what HQs do you field in a speed waaagh? Just it and maybe the Warboss in your wagon? Yeah, I think a Warboss in a transport is the only real call atm, it's hard to pass up the Biggest Boss/Killa Klaw combo even when it's on a significantly slower platform, especially since it performs a very different role to the Wartrike, since you can do both the fight last and fight again strat on him if he does die. At worst, the Big Mek with KFF may not be a terrible alternative if you're short on points, now that they can hang back with Mek Gunz and not die immediately when within LoS of someone.
|
This message was edited 2 times. Last update was at 2020/08/12 17:16:29
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:22:07
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Regular Dakkanaut
|
That faq update is great news! I had just bought the trike and was ready go throw it in storage.
Also, this might be a great read from goonhammer:
https://www.goonhammer.com/9th-edition-faction-focus-orks/
I found it a nice summary of orks in 9th.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:28:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Rampagin' Boarboy
|
tulun wrote:Now that the Wartrike is back.. what HQs do you field in a speed waaagh? Just it and maybe the Warboss in your wagon?
My mech list is using a biggest klawboss and a wartrike to reasonable success.
Madjob wrote:
As do SAG Meks hanging out with buggies or Mek gunz.
The SAG is suddenly somewhat viable again.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:34:12
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Gargantuan Gargant
|
Afrodactyl wrote:tulun wrote:Now that the Wartrike is back.. what HQs do you field in a speed waaagh? Just it and maybe the Warboss in your wagon?
My mech list is using a biggest klawboss and a wartrike to reasonable success.
Madjob wrote:
As do SAG Meks hanging out with buggies or Mek gunz.
The SAG is suddenly somewhat viable again.
I'd argue that the SAG is still kinda dead in the water atm until they get a significant points revision. With the accepted loss of the SSAG relic in most competitive circles, 120 points is just way too much for a swingy weapon, even with Deffskull rerolls. The changes to terrain make him a liability as well since he can get locked up in combat if he's perched atop most ruins.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 17:38:58
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Yeah, SSAG at its current price would be fine but regular SAG hell to the no.
Its far too random.
Tbh im surprised they never brought back the self-nuke on snakeeyes. Feels weird after using it in 6/7th for so long to never have it explode anymore.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 18:09:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
Well with this change, the outrider style of list I wanna try is at least intact.
It would be nice if I had my biker boss back, but it's workable...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 18:39:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Rampagin' Boarboy
|
Oh yeah, the SAG is definitely not a mandatory choice, but it's certainly in a faaaar better place than it was this time last week.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 19:20:55
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
Grimskul wrote:With the accepted loss of the SSAG relic in most competitive circles
Wait, why is the SSAG gone in competitive circles?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 19:23:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Humming Great Unclean One of Nurgle
|
Specialist Detachments aren't allowed in Tournaments.
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 19:29:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
huh, that sucks. I'll be sure t obear that in mind, I hope to go tournamenting next year, assuming we're not all dead.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 20:12:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Longtime Dakkanaut
|
Random thought of the day:
With Tac marines seemingly going to 2 wounds...
Is it possible Orks, to represent their toughness, go to 2 wounds base, with all bigger ones getting +1 wounds? (3 wound Nobs, 4 wound Mega Nobs)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 20:25:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Highly doubt it.
I dont even believe the generic tac marine 2wound thing. It undermines the reason for primaris to exist.
If they up any ork wounds it would probably be the Meganob or HQs and....thats really it.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 20:38:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Gargantuan Gargant
|
tulun wrote:Random thought of the day:
With Tac marines seemingly going to 2 wounds...
Is it possible Orks, to represent their toughness, go to 2 wounds base, with all bigger ones getting +1 wounds? (3 wound Nobs, 4 wound Mega Nobs)
It seems heavily implied that the 2W thing will only apply to veteran oldmarine models, so guys like Vanguard vets, Sternguard, etc. This also explains the 3W terminator leak, since it's basically the armour plus the base 2W for vets. As mentioned before, it would make intercessors look pretty bad versus tacticals in comparison as far as their current points costs go.
There is some precedence for mass 2W Orc-based stuff from how that's basically how it works with Orruk Warclans in AoS, but I would prefer they give us our options back (i.e. ACTUAL ard boyz with 4+ save on a points basis than an overpriced strat) and change some of our weapons (i.e. Power Klaws and Big Shootas) to make them actually worth considering than giving us a stat boost that would arguably be counterbalanced by GW overpricing their cost in return.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 21:21:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Locked in the Tower of Amareo
|
Afrodactyl wrote:Oh yeah, the SAG is definitely not a mandatory choice, but it's certainly in a faaaar better place than it was this time last week.
What happened since last week? Last week character protection was basically same as now so not that. What upgrade sag received?
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 21:23:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Its "better" because the bikerboss autoinclude got removed and its the next best random HQ.
It didnt actually get better.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 21:26:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Waaagh! Ork Warboss
Italy
|
Actually wounds going up may be a good thing IF it happens for all armies. Only ultra cheap infantry models could stay at 1W like Guardsmen, Gretchins, Cultists or some Aeldari. Vehicles could also go up in wounds.
This way we could get rid of that mid strenght weapons' abuse, as those kind of weapons are currently good against anything: infantries, elites and tanks. Increasing wounds here and there, increasing damage for anti tank weapons (like Thunder Hammers which already become flat 4 damage) and keeping anti infantry weapons as they are would be healthy for the game. No more 60 dead Boyz in one turn if they are 2W each or weapons like Disintegrator Cannons being as effective against tanks as Dark Lances if the latter deal flat 5-6 damage and tanks have +25-30%W.
Increasing durability, and killiness for some weapons, only for SM really makes no sense, even for GW's standards.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 21:35:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Issue with upping the wounds is theres no way GW does it in a blanket, at once effect. IF they did up a bunch of models to 2W right away across the board, it would be fine (and a few others go up as well to 3W, 4W, etc) More realistically it would be a per-codex thing, so initially it would be broken as gak for the first few armies as they have a ton more wounds for what feels like no extra cost. I do agree the generic wound count needs to go up. I like the multiwound/damage system but its too low. "Big and tough" things feel squishy because D6 damage guns are more common than the models they are intended to kill, while flat2 damage guns are way too spammable atm. Either wounds need to be up'd across the board and at once, or weapon damage needs to drop. Thats why imo the T5 4-6W models are so dang tough to get rid of. Theyre generally in high enough numbers where the 2-3 units with proper anti-tank guns cant kill them fast enough, but the other weapons (high RoF 1d, medium RoF 2D) feels like you are firing way more points than you are killing against them.
|
This message was edited 1 time. Last update was at 2020/08/12 21:36:26
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/08/12 22:06:11
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
|
 |
Battlewagon Driver with Charged Engine
|
It's a fair point. if they are going to increase wound counts who is going to be considered for said wound count and how are they going to implement it and when? When the marines we keep seeing these leaks datasheets are released perhaps? Will there be a big errata increasing the wound statistic for each army that will then be included in the eventual codex release?
Or will each army just have to twiddle their thumbs until their codex comes out. Like last edition waiting for faction rules and stratagems.
And what will get it? Medium infantry only perhaps? It'd be horrible to imagine guard infantry with 2 wounds a pop. And grots with it is just laughable. Ork boys? Maybe. You'd certainly hope nobs would get an extra wound because that's the only thing that stood them out from marines for many, many editions. Having our buggies get one or 2 a piece would be awesome, it'd let you hide the speedboss again, unless he got bumped up over the hiding margin as well, a pain in it's own right. Would stompas go to an even more laughable wound level? 60 wounds and still not worth it weeee!
Very, very curious what the next month or so will bring. This could lower lethality, as long as GW doesn't go nuts and give all chainswords -1ap and all powerweapons +1str and heavy melee weapons extra damage. Oh.... wait. Still intrigued though.
Also, people have mentioned that the look out sir has been modified and even the community page brought in orks and speedbosses. But unless i'm misunderstanding it changes very little for buggies hiding the speedboss as they become individual units correct? So it's still a -9 wound character unable to hide behind -10 wound vehicles. Only when you take vehicles that stay in a unit such as kans or koptas does it work correct? 2 koptas in a unit being able to hide said speedboss.
NVM, I was combining the 1st and 2nd lines to derp it up.
|
This message was edited 2 times. Last update was at 2020/08/12 22:15:55
|
|
 |
 |
|