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Made in au
Battlewagon Driver with Charged Engine





Even those don't hit as hard as they used to in 9th. Swinging killsaws at stuff with -1s to hit is a good feeling since it's just 4s now rather than hah you took an expensive specialist weapon? You're hitting on 6s now biatch.
   
Made in ca
Gargantuan Gargant






cody.d. wrote:
Even those don't hit as hard as they used to in 9th. Swinging killsaws at stuff with -1s to hit is a good feeling since it's just 4s now rather than hah you took an expensive specialist weapon? You're hitting on 6s now biatch.


Yeah, I'm glad we don't have worry about stupid Eldar negative to hit mod stacking anymore. A unit having a functional -3 to hit after all their combos was just annoying, even with DDD!
   
Made in au
Battlewagon Driver with Charged Engine





Still keen to see how many statlines change for the orks (Whenever the mork that happens) Will Klaws and saws change to match Pfists for imperium? Will big shootas and big choppas get a change perhaps?
   
Made in ca
Gargantuan Gargant






cody.d. wrote:
Still keen to see how many statlines change for the orks (Whenever the mork that happens) Will Klaws and saws change to match Pfists for imperium? Will big shootas and big choppas get a change perhaps?


I wouldn't keep your hopes up, just because usually our analogues to Imperials are almost always inferior. However, assuming they do the bare minimum and change our stuff to match, that would be good, since atm there's almost no reason to take klaws over saws with their same price point. I feel Big Choppas won't change that much, at most they make it higher in strength or AP by 1 (either one is good, since it makes Nobz hit that S8 threshold or do extra work against higher armoured units). Big Shootas are a big wildcard, since I feel like they're unlikely to become D2 for some reason, but if they do get buffed, I'd prefer AP-1 and being beefed up to Assault 5 or 6 at it's current cost. Most units that have big shootas don't usually want to shoot at multi-wound models anyways, so I'd like it to be actually good at the thing it's supposed to be, mow down chaff and other basic infantry units.

My bigger question is if they'll bother buffing up baseline choppas or power stabbas in anyway. Power stabbas might just get +1S or AP, and I wouldn't expect choppas to get the armywide -1 AP that astartes chainswords get, but it's possible choppas either give +1S or -1AP in the first round of combat so that way we don't feel like boyz bounce off units completely now.

On a more tactics note, has anyone tried using deffkoptas at all recently? I'm debating whether or not they're worth a potential fast attack slot because I'm finding that it's hard to always get linebreaker with a buggy list given how big our base sizes are for them and they're a useful and relatively low profile fast way to almost guarantee getting the point for that.
   
Made in ca
Longtime Dakkanaut




Just played my first couple 1000 point lists of 9th...

Jesus that board is way too small. I could barely deploy my army. It felt incredibly aggro -- seems like there was no room to maneuver.
   
Made in dk
Fresh-Faced New User





tulun wrote:
Just played my first couple 1000 point lists of 9th...

Jesus that board is way too small. I could barely deploy my army. It felt incredibly aggro -- seems like there was no room to maneuver.


Yeah, the smallest size is Just for 500 point games IMO, I mean it's great for orks as mid-range shooting and melee gets to work T1.
   
Made in fi
Locked in the Tower of Amareo





tulun wrote:
Beardedragon wrote:


But.. a super scorcha actually hits no matter what. it only needs its wounds roll


It has less variance, but you still roll for shots.

Point is, something with a similar output has T8, 16 wounds, and a better range... Big Trakks are just *super* expensive. They need to come down like 20-25% and we might have a stew going.


Alas in new book more likely it is only armed with big shootas and that's it. No flamer anymore.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The supa-kannon is still for sale, so that option might remain.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Tough-as-Nails Ork Boy




I've had good luck with Gorkanauts in games of 9th, them and Deff Dreads moving up as a large group, plus I just got a Wartrike so I'm curious as to how that could help them in the same fashion that a Warboss helps my old Ork Boy rush. Plus in a larger game the Mork rounds them out with some nasty shooting. Though I give up my mek gunz for it. I've had a lot of success so far in slamming Ork Boyz and Walkers down the enemy's throat, but I plan on a battlewagon list next time I have the time.

Have been able to play several games of 9th and late 8th because I built a table for it back in late 7th edition. Smaller table sizes are a serious boon for me and my Tyranids and Orks.

Note: I don't face many high ROF guns in my local meta since our Guard/Chaos player resigned from the hobby, loads of plasma and bolters but I can slog through it and making contact is awesome for my Orks.
   
Made in dk
Longtime Dakkanaut




Danmark

panzerfront14 wrote:
I've had good luck with Gorkanauts in games of 9th, them and Deff Dreads moving up as a large group, plus I just got a Wartrike so I'm curious as to how that could help them in the same fashion that a Warboss helps my old Ork Boy rush. Plus in a larger game the Mork rounds them out with some nasty shooting. Though I give up my mek gunz for it. I've had a lot of success so far in slamming Ork Boyz and Walkers down the enemy's throat, but I plan on a battlewagon list next time I have the time.

Have been able to play several games of 9th and late 8th because I built a table for it back in late 7th edition. Smaller table sizes are a serious boon for me and my Tyranids and Orks.

Note: I don't face many high ROF guns in my local meta since our Guard/Chaos player resigned from the hobby, loads of plasma and bolters but I can slog through it and making contact is awesome for my Orks.


What clan do you run with?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Tough-as-Nails Ork Boy




I normally play Goffs, as that was what I painted them as back in 7th when that sort of thing didn't matter, normally a bunch of Meganobz Da Jumped into a section of the enemy where I need them to crumple but its more about making a major blow to the enemy, right before the rest of my army makes an impact to break them at that point.

I generally stick the two Deff Dreads (only have 2) into a teleporta and drop them in on the enemy right when my Boyz and Naut make contact. Helps that the Admech castles I normally fight sort of crumple when I make contact but the Dark Angels that have been putting that to the test. Large Intercessor squads using that Rapid fire 2 stratagem of theres and Black Knights to cover the field in plasma, plus a Dark Talon and Dread to try and kill the Naut. KFFs come in handy a lot vs them.

I can't run a bunch of buggies like I see in lists here, most of what I own is Boyz, Nobz (and Megas) walkers and artillery.

   
Made in us
Sneaky Kommando






 Grimskul wrote:
cody.d. wrote:
Still keen to see how many statlines change for the orks (Whenever the mork that happens) Will Klaws and saws change to match Pfists for imperium? Will big shootas and big choppas get a change perhaps?


On a more tactics note, has anyone tried using deffkoptas at all recently? I'm debating whether or not they're worth a potential fast attack slot because I'm finding that it's hard to always get linebreaker with a buggy list given how big our base sizes are for them and they're a useful and relatively low profile fast way to almost guarantee getting the point for that.


I used them in a game against DG this weekend. I deepstruck a squad of 2 in turn 2 and used them to tie up his Plagueburst crawler for 2 turns. At 35pts with the big shoota loadout I think they are cheap enough to use like that or to contest backfield objectives. Granted, this was a pretty casual game since we are still getting used to 9th.

On another note, I'd like to confirm that Kans are still hot garbage. I had a Big Mek with KFF babysitting them and they were still extremely fragile at T5. I think they managed to kill 3 plague marines before getting tarpitted and mauled by a group of 20 poxwalkers backed up by Typhus and the Bellman. I think they need something like Ramshackle or a serious points drop before I'd call them a decent choice for a mech list.
   
Made in se
Regular Dakkanaut






 Emicrania wrote:
Just went to an RTT and went :

93/59 vs Orks.
36/99 vs Ad Mech
95/62 vs TS


If somebody have an answer to 6 bellisarius, 3 skorpius and 30 priests in boats, give me a call. The dude have a whopping 100% win rate, minus a draw, vs me and he´s my regular sparring partner.

He´s is also the top 2 or 3 AD mech player of the last 3 years, but still....
I really have no idea how to play, if i´m the back he will delete me from afar and i get no primaries, if I go midfiled 30 CC priest do an average of 16MW on charge, can fight tiwce and boost their Invu to 2++.
Either way, I´m fethed.


Automatically Appended Next Post:
My list was a bunch of trukkboyz, 2 bombers, a forktress bonebreaka, some kommandos backed by a warboss and a watrike BTW



Sounds to me that you are best suited to answer your own question.
T3 infantry with 2++ should be a good target for a large unit of boyz.

   
Made in ca
Longtime Dakkanaut




 Nora wrote:
 Emicrania wrote:
Just went to an RTT and went :

93/59 vs Orks.
36/99 vs Ad Mech
95/62 vs TS


If somebody have an answer to 6 bellisarius, 3 skorpius and 30 priests in boats, give me a call. The dude have a whopping 100% win rate, minus a draw, vs me and he´s my regular sparring partner.

He´s is also the top 2 or 3 AD mech player of the last 3 years, but still....
I really have no idea how to play, if i´m the back he will delete me from afar and i get no primaries, if I go midfiled 30 CC priest do an average of 16MW on charge, can fight tiwce and boost their Invu to 2++.
Either way, I´m fethed.


Automatically Appended Next Post:
My list was a bunch of trukkboyz, 2 bombers, a forktress bonebreaka, some kommandos backed by a warboss and a watrike BTW



Sounds to me that you are best suited to answer your own question.
T3 infantry with 2++ should be a good target for a large unit of boyz.



Honestly, that sounds rough.

If you can even get 150 attacks in, you go down to 100 hits, 67 wounds, and you kill a grand total of... 11 priests. Woof.

So I think the combo works is that it can only be done on a single unit (Acquisition at any cost strat) and the unit HAS to kill a unit in the fight phase in order to get down to a 3++ in the first place. I think you just need to target priority them off the board if they are causing you so many headaches and try to make it incredibly difficult to kill something squishy. Easier said than done.

Otherwise, the only way to efficiently bring them down is probably Goff boys (Skar is irrelevant in this case) with the re-roll 1s of Ghaz, and a Waaagh banner nearby. That should probably allow you enough efficiency to even break that 2++. Orks can get a decent amount of mortal wounds from buggies too like the Mega Trakk, and their big shootas are optimal for killing a T3 high invul target.

This message was edited 2 times. Last update was at 2020/08/24 15:10:17


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

actually its worse than that.

They also have a 5+++

Priests that have killed something to get the 3++ and are near an objective for the strat to boost it ot 2++ are disgustingly hard to get rid of.

I only have 1 squad of priests for my admech and my friends will gladly spend a third of their army to delete them asap before they get to that point lol

Their only real drawback is T3, so while theyre incredibly difficult to get a wound through its not hard to make them keep trying. But with a 2++/5+++ its...easily possible the dice just say "no" and they never die lol.

This message was edited 1 time. Last update was at 2020/08/24 15:11:17


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:
actually its worse than that.

They also have a 5+++

Priests that have killed something to get the 3++ and are near an objective for the strat to boost it ot 2++ are disgustingly hard to get rid of.

I only have 1 squad of priests for my admech and my friends will gladly spend a third of their army to delete them asap before they get to that point lol

Their only real drawback is T3, so while theyre incredibly difficult to get a wound through its not hard to make them keep trying. But with a 2++/5+++ its...easily possible the dice just say "no" and they never die lol.


Well then.

Yeah, you can't let them ascend to their godhood. But it only happens if they kill something in the fight phase... I guess just bring enough guns to make this incredibly difficult?

Or the aforementioned stacking as many str 4 attacks with re-rolls as possible. They are 17 points each, so that is a quarter of army alone BEFORE transports.

This message was edited 1 time. Last update was at 2020/08/24 15:29:40


 
   
Made in no
Rogue Grot Kannon Gunna






The problem is that when they sit on the boat, they can scout for 1cp and have than a treath range of 21-27". Is fuckin M E N T A L.
Ad mech are broken man, anything you do, they have something better.

Explode a veichle? 0 CP strat for free emergency des.

Charge the Horses? 1 CP strat autoflee 12"

Wanna ignore the priest? 6 Bellisarius for 4 CP shoot 28 S8 autocannon with plus MW that hits on 2+ and get full rerolls.

I NEVER lost so many matches vs the same person. NEVER.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah, i've been secretly avoiding my admech for the time being. My area is not hyper competitive, the only game with admech ive lost was when the dice were against me (legit rolled a 1 on every random shot, every random damage was 1-2 except Dunecrawlers min of 3, and i failed literally every charge i attempted even a 4" one)

I havnt been able to build a casual list with them in 9th. At all. Either the list is so bad i'd probably get tabled turn3, or...its just ridiculous against the people i usually play against lol. They field so much stuff that is unusually durable for its cost, and what isnt unusually durable is a freakin' glass cannon to the max lol
Of course Marines dont care, marines stomp their faces off. Ironically, regular marines are somewhat rare around me lol.

Orks are the opposite, i can throw whatever the gak i want and the list has enough effectiveness where if im not facing a hyper-optimized list...it can work lol.

This message was edited 2 times. Last update was at 2020/08/24 16:28:23


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




So from what I've been reading, Bonebreaka and buggies are a good way to play at the moment. Sadly I only have 1 buggie of each but I can at least say they're all Scrapjets without much fuss from my local meta.

What are you guys using as objective holders though? My go to would be grots but the points increase is nasty. Just a min squad of orks?

Also I have the FW big kannon you can put on BW. Mostly for fun but is there ANY use out of it? Stats seem worthless
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Jidmah wrote:
Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?


Wait until some tournaments pass. This will be the twist....


Automatically Appended Next Post:
Ad Mech story here inspired me to think about the equivalent:

18 x smasha gunz
2 x 10 MANz
2 x 10 Boyz
some trukks?
Weirdboy ?
Warboss and some points left to 2k.

Besides seeing such list makes me to invest more in GW shares, this is the very similar scheme.

18 smg still do the devastating damage for long range+ Occupy and screen your backfield.

20 MANz in the middle (Da jump? Trucks?) are pain to kill and do devastating damage with all +1dmg and fight twice strats.

In case you are able to get them to the middle fast and safe. That could be a topic. But load them into the trukks and hide, then da jump those, who jump put of wrecked trukk? Maybe...

The last question is, how to buff them with HQs... in combination with Ghazzy?

Ok ok, there will be less smg, maybe little bit less of MANz and some more other stuff to make the list working, but the idea behind is clear, isn' t it?

Hell yes, take 2x 15 skarboyz to get 2 transports, mob up them T1 to full 30 and Da Jump and 2 units od MANz drive the trukks. That' s a pretty crazy idea

Like this:

Spoiler:



++ Patrol Detachment -2CP (Orks) [116 PL, 1,992pts, -4CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs: Goffs

Detachment CP [-2CP]

+ HQ +

Ghazghkull Thraka [15 PL, 300pts]

Weirdboy [4 PL, 75pts]

+ Troops +

Boyz [8 PL, 130pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 14x Ork Boy W/ Slugga & Choppa: 14x Choppa, 14x Slugga, 14x Stikkbombs

Boyz [8 PL, 130pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 14x Ork Boy W/ Slugga & Choppa: 14x Choppa, 14x Slugga, 14x Stikkbombs

+ Elites +

Meganobz [14 PL, 266pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Meganobz [14 PL, 266pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

+ Heavy Support +

Mek Gunz [18 PL, 240pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [9 PL, 120pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

+ Flyer +

Burna-bommer [8 PL, 155pts]: 2x Supa Shoota, Twin Big Shoota

Wazbom Blastajet [10 PL, 180pts]: 2x Wazbom Mega-Kannons, Kustom Force Field, Smasha Gun

+ Dedicated Transport +

Trukk [4 PL, 65pts]: Big Shoota

Trukk [4 PL, 65pts]: Big Shoota

++ Total: [116 PL, -4CP, 1,992pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 4 times. Last update was at 2020/08/24 17:32:00


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?


Orks pulling out okay seems to have been a miss.

But I think a lot of folks were saying Admec, Space marines, Custodes, Harlequins, Eldar were going to be good and this seems to be correct.

Sallies were the bit of the sleeper hit, though. Good god, when you break down their stuff, they are built for 9th.

Death Guard was the bit of the miss so far, as the tournament results have not really supported how highly they were considered.
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?


So far tournaments have seen marines(particularly salamander), custodians and death guard be in top 3 steadily. Only surprise so far been ork buggy swarm. Other than that the predictions on videos and blogs have been pretty much spot on...armies that excel in midfield brawl are top.

Again. Only surprise so far was the ork buggy list win and that's not been as consistent top 3 placer as others that predicters. Apart from that only miss is it has been salamanders rather than white scars that have been leading primaris charge. But marine is marine. That is basically just swapping faction in army list. No need to repaint or anything.

This message was edited 1 time. Last update was at 2020/08/24 18:16:36


2024 painted/bought: 109/109 
   
Made in ca
Longtime Dakkanaut




tneva82 wrote:
 Jidmah wrote:
Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?


So far tournaments have seen marines(particularly salamander), custodians and death guard be in top 3 steadily. Only surprise so far been ork buggy swarm. Other than that the predictions on videos and blogs have been pretty much spot on...armies that excel in midfield brawl are top.

Again. Only surprise so far was the ork buggy list win and that's not been as consistent top 3 placer as others that predicters. Apart from that only miss is it has been salamanders rather than white scars that have been leading primaris charge. But marine is marine. That is basically just swapping faction in army list. No need to repaint or anything.


I dunno how the buggy list would beat some of these other top lists. How does it fair against those crazy sally lists?
   
Made in us
Mekboy on Kustom Deth Kopta






another list out there. not sure what the gigabyte GT is but it was listed on goonhammer as a GT winner




Goff Boyz by Stephen Mitchell

The List

++ Battalion Detachment 0CP (Orks) [88 PL, 1,875pts] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 80pts]: Grot Oiler

Ghazghkull Thraka [14 PL, 300pts]

Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord

+ Troops +

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 242pts]: 2x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs

+ Elites +

5 Meganobz [10 PL, 190pts]

5 Meganobz [10 PL, 190pts]

Nob with Waaagh! Banner [4 PL, 98pts]: Kustom Shoota, Power Klaw

Painboy [3 PL, 65pts]: Power Klaw

+ Heavy Support +

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

++ Patrol Detachment -2CP (Orks) [4 PL, 125pts, 9CP] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Weirdboy [3 PL, 75pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Gretchin [1 PL, 50pts]

. 10x Gretchin: 10x Grot Blaster

++ Total: [92 PL, 9CP, 2,000pts] ++

This message was edited 1 time. Last update was at 2020/08/24 19:35:24


10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Regular Dakkanaut





I seen that list. Curious how he deployed/played it.
   
Made in gb
Rampagin' Boarboy





United Kingdom

 G00fySmiley wrote:
another list out there. not sure what the gigabyte GT is but it was listed on goonhammer as a GT winner



Spoiler:

Goff Boyz by Stephen Mitchell

The List

++ Battalion Detachment 0CP (Orks) [88 PL, 1,875pts] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 80pts]: Grot Oiler

Ghazghkull Thraka [14 PL, 300pts]

Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord

+ Troops +

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 250pts]: 3x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL, 242pts]: 2x Tankbusta Bombs

. Boss Nob: Power Klaw, Slugga

. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs

+ Elites +

5 Meganobz [10 PL, 190pts]

5 Meganobz [10 PL, 190pts]

Nob with Waaagh! Banner [4 PL, 98pts]: Kustom Shoota, Power Klaw

Painboy [3 PL, 65pts]: Power Klaw

+ Heavy Support +

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

Mek Gunz [2 PL, 40pts]

. Gun: Smasha Gun

++ Patrol Detachment -2CP (Orks) [4 PL, 125pts, 9CP] ++

Clan Kultur / Specialist Mobs: Goffs

+ HQ +

Weirdboy [3 PL, 75pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead

+ Troops +

Gretchin [1 PL, 50pts]

. 10x Gretchin: 10x Grot Blaster

++ Total: [92 PL, 9CP, 2,000pts] ++




That big mek must be babysitting either the mek guns or whichever MANz unit doesn't get jumped, otherwise there's no way they're covering anything but the character with the KFF. I'm also interested to see what secondaries they were taking.

I'm getting the vibes more and more that Orks in 9th are just going to be all about redundancy, and just picking a majority toughness level and spamming the hell out of it to overwhelm whichever facet of the opponent's force can deal with it. Hence all these green tide/wagon spam/buggy spam lists we're seeing.
   
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Prague

 Afrodactyl wrote:



That big mek must be babysitting either the mek guns or whichever MANz unit doesn't get jumped, otherwise there's no way they're covering anything but the character with the KFF. I'm also interested to see what secondaries they were taking.

I'm getting the vibes more and more that Orks in 9th are just going to be all about redundancy, and just picking a majority toughness level and spamming the hell out of it to overwhelm whichever facet of the opponent's force can deal with it. Hence all these green tide/wagon spam/buggy spam lists we're seeing.


Spam is always the key....

10k p fullpaint orks ready to krump! …

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Longtime Dakkanaut






for killing the priests, sounds like the key aspects of this are:

1: draw them off an objective to keep them from getting +1 to invulns
2: kill their boat
3: get 30 boys in combat with them
4: before they finish killing said 30 boys, use Endless Green Tide to jump out of combat and threaten somewhere else.

The other option is whether you can feed them small but durable units to tie them up. I'm guessing they're S3 with power swords? maybe a time for Deffkoptas to shine. Having 3 koptas charge in, using 2 of them to prevent the third from being in combat with enough of his models for him to kill it, might make the difference. You'd lose 70pts of deffkoptas, but that third one should keep kicking and have them tied up. They won't want to pop a fight twice strat for one deffkopta, either.

How many priests are in a unit? I'm not all that familiar with admech.

This message was edited 1 time. Last update was at 2020/08/24 22:34:24


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

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Bigdoza wrote:
I seen that list. Curious how he deployed/played it.


i don't want to copy the whoel text but it can be found here the explination of how used


https://www.goonhammer.com/9th-edition-faction-focus-orks/

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