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2020/08/25 07:01:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
some bloke wrote: for killing the priests, sounds like the key aspects of this are:
1: draw them off an objective to keep them from getting +1 to invulns
2: kill their boat
3: get 30 boys in combat with them
4: before they finish killing said 30 boys, use Endless Green Tide to jump out of combat and threaten somewhere else.
The other option is whether you can feed them small but durable units to tie them up. I'm guessing they're S3 with power swords? maybe a time for Deffkoptas to shine. Having 3 koptas charge in, using 2 of them to prevent the third from being in combat with enough of his models for him to kill it, might make the difference. You'd lose 70pts of deffkoptas, but that third one should keep kicking and have them tied up. They won't want to pop a fight twice strat for one deffkopta, either.
How many priests are in a unit? I'm not all that familiar with admech.
The problem is that they sit on objective 90>% of the times and if they kill something in CC they can boost their invu to 2++ with 5+++. they are unmovable. 3x10 priests are a insane when backed by firepower. They dominate the board just by sheer treath and with that goddamn backline shooting anything to bits, the inly thing you can do is sit down and cower
2020/08/25 07:06:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?
So far tournaments have seen marines(particularly salamander), custodians and death guard be in top 3 steadily. Only surprise so far been ork buggy swarm. Other than that the predictions on videos and blogs have been pretty much spot on...armies that excel in midfield brawl are top.
Again. Only surprise so far was the ork buggy list win and that's not been as consistent top 3 placer as others that predicters. Apart from that only miss is it has been salamanders rather than white scars that have been leading primaris charge. But marine is marine. That is basically just swapping faction in army list. No need to repaint or anything.
I know I've already asked you this multiple times already, but where are you taking your data from? I'm struggling to find any tournament results at all, but the ones I do find don't match your observations.
Please don't misinterpret this as an attack, I'm genuinely interested in tournament results, but they are damned hard to find right now.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/08/25 07:17:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Hell yes, take 2x 15 skarboyz to get 2 transports, mob up them T1 to full 30 and Da Jump and 2 units odMANz drive the trukks. That' s a pretty crazy idea
You can't mob up two units of 15 orks, a unit must be 10 or more models and the other one must be 10 or less.
2020/08/25 10:11:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Hell yes, take 2x 15 skarboyz to get 2 transports, mob up them T1 to full 30 and Da Jump and 2 units odMANz drive the trukks. That' s a pretty crazy idea
You can't mob up two units of 15 orks, a unit must be 10 or more models and the other one must be 10 or less.
Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
2020/08/25 10:36:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I think you can only dodge running boyz by fitting a vehicle-heavy list into an outrider detachment. In theory this would work for my army, but currently I'm toying around with by Death Guard, so it might take some time till I get around to playing them.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/08/25 10:46:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
1. What is the general consensus on the Morkanaught?
My regular ork opponent aleays takes one, with sparkly bits of course. As a tyranid player so much of my worries is about getting it of the table. It just shoots so much, fights like a monster in melee and is very hard to bring down.
2. There is a stratagem that lets you charge again if you killed your opponent on the inpact hits from the charge. I always assumed one vehicle would have inpact hits on the charge. But there is another stratagem to make impact hits. So you need one stratagem to unlock another one? That does not seem right. Can somebody clearify?
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
Considered. But it' s all about CP and detachements. Just Patrol and Batalion cost 0 CP with warlord. So you need either 1 or 3 troops to fill the slots. Burn 3CP for outrider or something seems to be wasting of the points. Minimum Boyz are about 90p.
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
Considered. But it' s all about CP and detachements. Just Patrol and Batalion cost 0 CP with warlord. So you need either 1 or 3 troops to fill the slots. Burn 3CP for outrider or something seems to be wasting of the points. Minimum Boyz are about 90p.
honestly its worth the loss of CP to not take boys, they are pretty useless this edition and get deleted so fast. this is so far super marine edition and they lay down a lot of bolter fire just deleting boys as they go. once you get a boy into combat its (assuming choppa boy) 3 attacks, 2 hits and 1 wound which is saved by armor 66% of the time. each boy has a 33% chance of inflicting one wound on power armor. It takes 6 charging to get down 1 primaris. meanwhile that primaris is 20 points for an intercessor and our boyz are 8 points. so it takes 48 points of our "close combat" troops to take out their beefier better shooting generalist 20 point troop.
This message was edited 1 time. Last update was at 2020/08/25 13:15:03
10000 points 7000 6000 5000 5000 2000
2020/08/25 13:06:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
1. What is the general consensus on the Morkanaught?
My regular ork opponent aleays takes one, with sparkly bits of course. As a tyranid player so much of my worries is about getting it of the table. It just shoots so much, fights like a monster in melee and is very hard to bring down.
Well, you pretty much summed it up perfectly. It struggles to hold its own in a meta where people take out multiple knights per turn, but especially against armies who struggle with decent range anti-tank like nids do, it's a beast.
Unless it's a goff naut you best chance is probably to tarpit it with some swarm unit, as it lost the ability to fall back and shoot.
2. There is a stratagem that lets you charge again if you killed your opponent on the inpact hits from the charge. I always assumed one vehicle would have inpact hits on the charge. But there is another stratagem to make impact hits. So you need one stratagem to unlock another one? That does not seem right. Can somebody clearify?
It's pretty much a "whoops" stratagem. If you charge something that does mortal wounds on the charge (scrapjet, KBB, squiggoths or ramming speed stratagem) and kill your target, you would end up without anything to fight. This stratagem allows you to make another charge move right afterwards to get stuck in anyways. It's really not something you would build around.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/08/25 14:49:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Are scrapjet, KBB and Squiggots FW only? What is KBB?
So far tying up the motkanaut has not worket. But only one game of 9th so far if he lost that rule. His shooting (BS4 3d6 shots S8 D6 damage is very dangerush! And he finishes of small models in melee with his smash attacks.)
Niiai wrote: Are scrapjet, KBB and Squiggots FW only? What is KBB?
So far tying up the motkanaut has not worket. But only one game of 9th so far if he lost that rule. His shooting (BS4 3d6 shots S8 D6 damage is very dangerush! And he finishes of small models in melee with his smash attacks.)
Scrapjet and KBB (Kustom Boosta-Blasta) are GW Prime, Squiggoths are FW.
3500+
3300+
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2020/08/25 14:59:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I just saw a Tin ead's youtube video where they used Grots. MANZ, Killa kans, a plane, Deff Dreads, trucks, some tellyport blasta boy etc.
But no Boys, he used Grots instead
They won against death guard
This message was edited 1 time. Last update was at 2020/08/25 15:01:31
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2020/08/25 16:01:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I just saw a Tin ead's youtube video where they used Grots. MANZ, Killa kans, a plane, Deff Dreads, trucks, some tellyport blasta boy etc.
But no Boys, he used Grots instead
They won against death guard
Oh man. As a tyranid player I would be pleased to see the end of Boyz jumping in!
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I just saw a Tin ead's youtube video where they used Grots. MANZ, Killa kans, a plane, Deff Dreads, trucks, some tellyport blasta boy etc.
But no Boys, he used Grots instead
They won against death guard
Tin eads the channel?
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
2020/08/25 16:13:20
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I just saw a Tin ead's youtube video where they used Grots. MANZ, Killa kans, a plane, Deff Dreads, trucks, some tellyport blasta boy etc.
But no Boys, he used Grots instead
They won against death guard
Tin eads the channel?
No they just used Tin ead's culture. The video was from MWG studios
Played another 1k game. This time it was a mini-green tide with ghaz vs death guard.
Ghaz, painboy with relik klaw, 2*30 choppaboyz with dual choppanobz, 1 kopta, 3 smashed
Vs
Winged dp with relic staff, 2*6 plague Marines with 2 launchers, blight drone, 2 defilers and a helbrute.
- I overestimated Ghaz durability and rushed him into combat with a defilers turn 1. Only took down 7 wounds cause he rolled his 5++ and 5+++ like crazy. In return Ghaz suffered 4 wounds and than got easily shot and repeatedly meleed to death next turn not having killed a single model. My mistake. He should be close to painboy and behind his boyz to avoid counter-charge.
- I underestimated goff choppaboyz. They rolled their fnps quite well and managed to reach combat turn 2 with 30/20 boyz. Sluggas were pretty fine as they got charged by a defilers and even managed to shoot a couple wounds off it. Was not a thing in 7 and 8 but apparently, with the need to be around battlefield centre to score primaries, their usual lack of speed and shootas is not too bad. But an extra attack and some pistol shots are handy.
- I missed special mellee weapons on leader nobz. I think it's worth taking at least a big choppa if you have the points
- Smash as are still great
- A single kopta (or a couple of them) are quite useful in foots logging lists. Yeah, they're vehicles but as there are not many other vehicles, the opponent will likely avoid taking the vehicle killing secondary mission. And you need it to score and deny opponent's scoring
In the end, boyz swarmes the centre and with a help of killa klaw painboy,started their slow grind through death guard vehicles and bodies. Tied everything up and outscored.
I was quite pessimistic about 8 ppm boyz but now I got to give them a further look. I think that Ghaz is not worth it for smaller games as I could have taken a biggest boss and an extra 30 boy squad for the points (+/-). But he's worth looking into for at least 1250 games where you can take 3*30 boyz anyway.
I think, it's choppaboy time yet again. Back to our golden age!
Spoiler:
This message was edited 3 times. Last update was at 2020/08/25 18:08:28
2020/08/25 19:01:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
koooaei wrote: Played another 1k game. This time it was a mini-green tide with ghaz vs death guard.
Ghaz, painboy with relik klaw, 2*30 choppaboyz with dual choppanobz, 1 kopta, 3 smashed
Vs
Winged dp with relic staff, 2*6 plague Marines with 2 launchers, blight drone, 2 defilers and a helbrute.
- I overestimated Ghaz durability and rushed him into combat with a defilers turn 1. Only took down 7 wounds cause he rolled his 5++ and 5+++ like crazy. In return Ghaz suffered 4 wounds and than got easily shot and repeatedly meleed to death next turn not having killed a single model. My mistake. He should be close to painboy and behind his boyz to avoid counter-charge.
- I underestimated goff choppaboyz. They rolled their fnps quite well and managed to reach combat turn 2 with 30/20 boyz. Sluggas were pretty fine as they got charged by a defilers and even managed to shoot a couple wounds off it. Was not a thing in 7 and 8 but apparently, with the need to be around battlefield centre to score primaries, their usual lack of speed and shootas is not too bad. But an extra attack and some pistol shots are handy.
- I missed special mellee weapons on leader nobz. I think it's worth taking at least a big choppa if you have the points
- Smash as are still great
- A single kopta (or a couple of them) are quite useful in foots logging lists. Yeah, they're vehicles but as there are not many other vehicles, the opponent will likely avoid taking the vehicle killing secondary mission. And you need it to score and deny opponent's scoring
In the end, boyz swarmes the centre and with a help of killa klaw painboy,started their slow grind through death guard vehicles and bodies. Tied everything up and outscored.
I was quite pessimistic about 8 ppm boyz but now I got to give them a further look. I think that Ghaz is not worth it for smaller games as I could have taken a biggest boss and an extra 30 boy squad for the points (+/-). But he's worth looking into for at least 1250 games where you can take 3*30 boyz anyway.
I think, it's choppaboy time yet again. Back to our golden age!
Spoiler:
i mean, hes 300 points. I have yet to use my Ghazzy in a 1k point game because i too, feel like he takes up too much room. I dont think ghazzy was ever meant for 1k games. I think one is better off taking a regular warboss then or KFF big mek and weirdboyz
Hope, is the first step on the road to disappointment.
- About Dawn of War 3
2020/08/26 02:00:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: Don't you think it's hilarious how the 9th edition meta turns out to be absolutely nothing like all those youtube videos and blogs tried to make us believe?
TTT in that ork match said ad mech was broken.. and marines were strong.
But outside of the marine meta everyone still had it wrong.. but I don’t think they had the full rules during testing.. they were using the SSAG
Automatically Appended Next Post:
G00fySmiley wrote: another list out there. not sure what the gigabyte GT is but it was listed on goonhammer as a GT winner
That depends heavily on the printer. In my group two new players opted for getting 3D printers instead of GW boxes and they both had some problems in the beginning but after some learning curve on how to print certain things they have no more issues and the stuff looks great.
I'd suggest running some tests with smaller models/terrain first, that way you don't waste too much of your material.
Automatically Appended Next Post: Interesting thing for those of you who don't follow YMDC:
If your group insists that your units inside open-topped transports can't be affected by *any* abilities, bring a battlewagon with 15 tank bustas and 5 bomb squigs. Bomb squigs are not affected by abilities either and therefore are not slain after an attack and not prohibited from targeting fliers. Bonus points for using boarding action with tankhammers. The issue will probably fix itself quickly afterwards.
This message was edited 3 times. Last update was at 2020/08/26 06:58:17
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/08/26 08:24:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gmaleron wrote: Probably Heresy but has anyone ever considered running a list without any regular Boyz in it? Kind of contemplating running as many MANz as possible in Bonebreakers/Battlewagons or with Da Jump as Deathskulls.
I think you can only dodge running boyz by fitting a vehicle-heavy list into an outrider detachment. In theory this would work for my army, but currently I'm toying around with by Death Guard, so it might take some time till I get around to playing them.
Played three games in 9th so far... never used boyz. once with 3x10 gretchin (bat) and the other times no troops at all (spearhead)... worked out pretty well. Although i would love to bring gretchin even in vehicle lists, they are just too pricey for what they do. The CP spend are ok. especially vehicle lists arent as CP hungry as orks used to be.
in my last game i tried out ghaz together with a personal "attack squig"
Spoiler:
1750
ghaz wartrike
2x3 Manz with DK (one inside each transporter)
2 KBB 2 SJD
4 smashas Bonebreaka Squiggoth
burnabomber
was quite impressed by ghaz... not so much by the trike :/ it really lacks hitting power both in shooting and CC, it cant deal with neither chaff nor elite stuff, let alone vehicles... i only used it to repair and let vehicles run and charge (although the bonebreaka was killed first turn) ...so yeah... idk
the Squiggoth is kinda MEH.... I LOVE MY CONVERSION... but a bonebreaka does the same stuff just better. T7 without the possibility of getting the forktress trait is kinda a deathsentence. T8 is soooooo damn important. it only hits on 4's in CC and doesnt have a swweping attack, so its vurnable against chaff. ghaz + 'attack squig' is a great combo, but like i said... i think it would be better bringing two bonebreakas to guarrantee one survives.
if we could capitalize on the howda ability, it would be great again... but flashgitz are too pricey and lootas too lackluster to justifiy the 250+ point pricetag
This message was edited 1 time. Last update was at 2020/08/26 09:13:31
2020/08/26 10:00:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
some bloke wrote: This is one of the issues which have me considering Bloodaxes for my next game. Falling back and then charging or shooting seemed a bit less than effective, but in my last game I kept wishing to be able to either charge again or move away and blow them all up.
Especially when my battlewagon ended up in CC with a few units of marines and a chapter master. I would have loved to fall back, shoot with the guys inside (who then cannot charge, shame) and then charge the wagon into one of the marine units, wipe it out, then consolidate into the other units I was in CC with just before - net result, still in CC, didn't charge them, but got my charge bonus and some shots off from the shootas inside. It would be a lot more helpful to me than the 6++ and rerolling one hit/wound/damage. I might even have wiped them all out sooner.
Alternative; fall back with the wagon, fire the boomer into the squads, and then charge with the wagon again. I feel bloodaxes will definitely be coming out next game! Shame flashgitz are clan-locked as freebootas...
I´m quite invested into Blood Axes too and this is one of the reasons (I followed the rules discussion and is taking the permissive interpretation until GW says no) I like them. A mech list of buggies and trukks appeals to me and actually feels quite "taktikal" and kulturally right
Some other thoughts:
1CP for Dead Sneaky' MANZ onto an objective in no mans land T1. This also allows for a Tellyporta deploy of something big like a blob of Boyz or a BW full of something nasty to also apply pressure T1. Blood Axes really can capture the midfield early irrespective of terrain which is nice as boards get denser.
EDIT: Bonebreaka BW seems especially sweet since it can keep getting that +D6 Deff Rolla attacks
Deff Dread for a backfield countercharge option that might get the odd use of the cover bonus. I have found so far that reacting dreads is a nice tactical tool. Backfield strategy isn´t much of a topic, but I believe you need to consider those Sanguinary Guards/Ad Mech drill and similar gunning straight to there. What is your response then? Do you just give up your dz objectives and hope to fall back from the mid field whilst losing 10VP?
This message was edited 1 time. Last update was at 2020/08/26 11:30:53
2020/08/26 12:07:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Hell yeah, how do they look out fresh out of a resin printer?
they came out will on an FDM printer (ender 3 with a few upgrades using fad dragon gaming miniature profiles) I didn't want to break them up for resin. when the elegoo saturn comes out towards the end of the year I will have a resin printer large enough to do the whole thing in one go so will be doing that. so will know decemberish, but the FDM ones after priming with an autobody filler primer looked good enough. that there were not print lines.
10000 points 7000 6000 5000 5000 2000
2020/08/26 13:58:46
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Heavy support:
7 flashgits, ammo runt. Trukk
3 smasha guns
Morkanaught, KFF, Kustom Job - Sparkly Bits
Flyer:
Wazbom Blastajet, KFF
The plan is for the Boss to hitch a lift with the boys, the MANs to go in the morkanaught (who was going to have orkymatic pistons but freebootas suits sparkly bits better).
The trukk boys will be going in a group, with aspirations of board domination - taking objectives and raising banners, that sort of thing.
The flashgitz will aim to move into mid-field cover in their trukk and await their trukk getting popped to get a 3+ save, 2+ in cover.
The mork and MANs will be stomping toward the enemy, making a big deal about themselves and trying to keep the trukks covered with the KFF. they may draw a lot of fire but I'm hopeful that they can take it for a turn or so.
SAG will hunker down behind the mek guns and blow stuff up, where possible
Wazbom will try to cover trukks and do some killing of it's own.
Only bits I'm not certain of is the warboss (who is pretty beastly for 78 points and 1CP) and the MAN's, who don't really add to the freebootas approach. My hope is for the boss to kill a character in the charge, and the MANs to get +1 to hit when they fight, which will be really useful.
I'll let you all know how it goes!
12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!