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![[Post New]](/s/i/i.gif) 2020/09/11 18:36:24
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote:There also was an upgrade sprue from GW for adding rokkits to BW and trukks...
Were those metal? I vaguely remember them, I don't recall it being part of the deffrolla add-on kit.
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![[Post New]](/s/i/i.gif) 2020/09/11 18:39:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, they were a pair of metal rokkits which would go where the stikkbombs on the turret of the BW and I think there was a bit to replace the big shoota on the trukk.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/09/11 19:24:32
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Squishy Squig
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I may not be able to run 180 like I did in 5th, but its nice to see boyz hordes placing in 9th
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![[Post New]](/s/i/i.gif) 2020/09/12 04:06:41
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Grimskul wrote:tulun wrote: Grimskul wrote:
Like Jidmah said, it's the mandatory weapon cost since the Ork codex version, in contrast to the Index, gives no options at all for Kommandos outside of 1 kommando getting taking a tankbusta bomb for ever 5 guys in the unit, with the Kommando Nob having to take the PK because the resin kit only has him with that option.
Kinda dumb IMO, hopefully whatever stuff they're planning for Orks in the next two years replaces the resin kits, if only to give us some more semblance of options.
What was extra dumb is that Forgeworld was actually selling a Kommando upgrade kit with a big choppa -- so you literally had a different model set with Big Choppas being sold by them.
Why would a Kommando always take a big clunky klaw? GW logic.
Unfortunately, it rarely seems FW options ever play a role in what Xenos armies have available rules-wise. Especially since so much of the FW stuff has been phased out in favour of HH instead of 40k, it's a surprise that the WB on Warbike is even on the store considering they wrote him out of the Munitorum Field Manual, since they don't even bother renaming him as Zhadsnark.
Also curious that they kept the Nobs on bikes as a unit option. Though I guess they can always consider the sergeant from the bikers kit. (but come on he's just to weedy.)
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![[Post New]](/s/i/i.gif) 0010/09/27 08:31:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The nob kit was also made in a way that the nobz fit seamlessly onto the warbikes. Many of the ork kits have parts which were specifically made to be compatible with other kits, but GW forgot about many of them (for example, the KMB option on kanz)
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This message was edited 1 time. Last update was at 2020/09/12 08:33:02
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/09/12 11:54:07
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Grovelin' Grot Rigger
Poland
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Moved to the 40K Army Lists.
Can mod please delete?
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This message was edited 1 time. Last update was at 2020/09/12 15:40:06
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![[Post New]](/s/i/i.gif) 2020/09/12 13:54:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Codex news --
Apparently, the rest of the 2020 Codexes after Necrons and Space Marines are as follows.
1) Blood Angels
2) Space Wolves
3) Deathwatch
4) Deathguard
Looks like no Orks for the next few months.
Edit: Forgeworld too!
WARBOSS ON BIKE RETURNS!
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This message was edited 2 times. Last update was at 2020/09/12 13:58:27
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![[Post New]](/s/i/i.gif) 2020/09/12 14:05:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Definitely didnt forget it for marines as they are marketing the new intercessors as "compatible with current kits"
Still baffles me the buggies werent handled that way.
Also, bikerboss returns? where? i missed that!
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/09/12 14:06:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Confirmed by Eddie Eccles on their live preview. It's in the new Forgeworld book.
Waaaagh, folks.
Edit: With all of these insane meltas on the field, I am starting to wonder if the mechanized Ork list will be short lived.
The new SM land speeder has a 3 shot Multi Melta... it can fly, move 16", and shoot without penalty. If it rolled hot it could pop a wagon turn 1, as it's d6+2 damage at 12".
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This message was edited 1 time. Last update was at 2020/09/12 14:12:29
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![[Post New]](/s/i/i.gif) 2020/09/12 14:13:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Yeah, I'm really surprised they called that out. I guess they removed the FW biker boss from the field manual because the only datasheet atm is in the index. Hope it keeps the same stats and the updates affecting both bikers and infantry for their version of WAAAGH!
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![[Post New]](/s/i/i.gif) 2020/09/12 17:50:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
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That's awesome news! I had recently converted a biker boss with a killa klaw and was sad that I wasn't going to get the chance to use it.
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God is real! |
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![[Post New]](/s/i/i.gif) 2020/09/12 18:03:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...
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![[Post New]](/s/i/i.gif) 2020/09/12 18:05:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
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Also: reading through the Goonhammer was interesting. Looks like the verdict that "hordes are gone in 9th" was a bit hasty.
I'm wondering about the value of the to units of meganobz in trukks he took, but I think I'll be trying out a similar list here pretty soon (maybe dropping the nobz and trukks in favor of some buggies).
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God is real! |
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![[Post New]](/s/i/i.gif) 2020/09/12 18:41:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Kaptin_Grubkrumpa wrote:Also: reading through the Goonhammer was interesting. Looks like the verdict that "hordes are gone in 9th" was a bit hasty.
I'm wondering about the value of the to units of meganobz in trukks he took, but I think I'll be trying out a similar list here pretty soon (maybe dropping the nobz and trukks in favor of some buggies).
Yeah, it seems like they were the equivalent of MANZ missiles, which hasn't been a thing since 7th ed, so it'll be nice to see that making a resurgence if it really does work.
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![[Post New]](/s/i/i.gif) 2020/09/12 19:44:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Bossdoc wrote:I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...
Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/09/12 19:59:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Jidmah wrote:Bossdoc wrote:I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...
Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.
Yes and no. The killa klaw build is pretty devastating. A killsaw is nice and all but you'll lose out on some nice buffs. (Unless gw makes a relic killsaw in the next codex)
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![[Post New]](/s/i/i.gif) 2020/09/12 20:21:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Well if everyone is taking heavy intercessors and eradicators, might as well bring green tide back.
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![[Post New]](/s/i/i.gif) 2020/09/12 22:10:41
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Boosting Ultramarine Biker
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Would biker nobz be better with a deffkilla because of their aura ability or the bike boss
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![[Post New]](/s/i/i.gif) 2020/09/13 00:27:55
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Biker Boss, assuming his rules basically stay the same as his Index version in terms of stats, equipment and points, will always be superior as far as utility goes because of his much smaller base size, making it easier for him to get stuck in with them, and his built in Breakin Eads ability helping with morale on the off chance they get shot up badly. Plus he hits harder with the Killa Klaw relic and can get the Biggest Boss Upgrade on him.
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This message was edited 1 time. Last update was at 2020/09/13 00:28:12
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![[Post New]](/s/i/i.gif) 2020/09/13 08:29:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree with Grumskul. In addition, the wartrike is a shooting unit that requires a unit to provide LoS to be worth its points during a game. Nob bikers charging into the fray are a bad match for it.
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This message was edited 1 time. Last update was at 2020/09/13 08:29:49
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/09/13 12:39:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Jidmah wrote:Bossdoc wrote:I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...
Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.
Agreed. You can always get back to flat 3 damage with Brutal but Kunnin' -- you miss the re-rolls to wound, but you're str 12 and it's not as important. Plus DS has a baked in wound re-roll.
Honestly, the biker boss would be amazing if he could take a kill saw because then the Da Killa Klaw could also go somewhere else, like a MA Big Mek.
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This message was edited 1 time. Last update was at 2020/09/13 13:01:16
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![[Post New]](/s/i/i.gif) 2020/09/13 14:06:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Quite frankly if the Bikerboss had access to a Killaklaw i could see argument to taking multiples.
Even w/o the Biggest Boss and Killaklaw he'd still krump some primaris quite reliably.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/09/13 17:30:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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!!Goffik Rocker!!
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Participated in a 8-man 1k pt tourney.
List:
1st game vs DG
2d game vs Necrons
3d game vs chaos knights
Here's a photo of boss getting ready to chop down some knights.
So, orks won a tourney.
Here are some thoughts:
- People tend to prepare to fight meq and boyz get a chance to prove themselves. I guess, it's the "beginning of new edition" trend. If you like green tides, it's your time
- Green tide is tiresome to play. We were also always out of time around 2-3 turn (1.5 hour games). Being quick with such an unwieldy army requires a lot of effort and practice.
- Deathsculls + painboy provide some neat resilience buff. Saved me vs necrons. I also didn't really lack choppiness as more bodies got to fight. Also, rerolking a hit and a wound is quite handy for a squad nob.
- 1 squad of kommandoes didn't really do anything. I wanted to use it for secondaries and to secure primaries in my deployment zone when smash as get killed but in real games everything gets decided 1st turn (at least so far). Yeah, it seems that 5 boyz don't do much but later on every boy matters when it comes down to grinding the enemy down in mellee or getting the green tide bonus. Not sure yet, got to try them out more. Maybe 2*5 squads are gona be fine for scramblers in larger games.
- 10 shootas in large boy squads were ok-ish as they did score a wound here and there from time to time but It's hard to tell what's better. I killed them first anyways, so they didn't debuff mellee too often. But I haven't really faced bauble wrap yet. And potential bauble wrap is the reason I take them in the first place...outside of the fact that I don't have enough choppa for 3 full squads atm. Not sure if it's gonna be more common later on. But now you're probably better off with just choppa boyz. Although the difference is so marginal and situational that it doesn't really matter overall.
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This message was edited 1 time. Last update was at 2020/09/13 17:45:33
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![[Post New]](/s/i/i.gif) 2020/09/13 17:53:55
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Nasty Nob
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koooaei wrote:Participated in a 8-man 1k pt tourney.
List:
Deathskull:
Killa klaw biggest boss
Painboy
19 choppas, 10 shootas, bigchoppa-choppa nob
19 choppas, 10 shootas, bigchoppa-choppa nob
13 choppas, 10 shootas, bigchoppa-choppa nob
5 kommandoes
3 smashs
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So, orks won a tourney.
...
Nice one, well done. I think you have it, going horde is usually going to help as most seem to be prepping for Primaris. It's a mass ball ache though and I'd rather not bother tbh.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2020/09/13 22:38:40
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Battlewagon Driver with Charged Engine
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Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.
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![[Post New]](/s/i/i.gif) 2020/09/14 06:38:20
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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cody.d. wrote:Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.
I'd argue our biggest strength is a lot of stubborn and creative players who know their armies inside-out
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![[Post New]](/s/i/i.gif) 2020/09/14 06:57:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Waaagh! Ork Warboss
Italy
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Hordes in small games have always been powerful. Dealing with 90 boyz in the 1K format could be really impossible for many TAC armies, especially if games last a couple of turns at most.
Even during 8th index times orks got a fair number of good results at tournaments because of the green tides being anti meta, especially for those specific games with time limitations. But index orks was still the lowest moment in history for orks, even if they looked solid mid tiers according to official data.
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![[Post New]](/s/i/i.gif) 2020/09/14 08:39:35
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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Jidmah wrote:cody.d. wrote:Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.
I'd argue our biggest strength is a lot of stubborn and creative players who know their armies inside-out 
That´s a quite good point. The poster boy armies draw crowds that keep jumping back and forth whilst the "grinders" build experience with their chosen army, despite it not being "top tier". E.g. when I tournied WFB during the 2000's the Cavalry General kept doing very well with High Elf builds that weren't "competitive" according to internet wisdom.
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![[Post New]](/s/i/i.gif) 2020/09/14 08:59:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Great to hear of Orks winning a tournament, well done!
In 1k Orks should do reasonably well as the setup is closer together (deployment is all from the centre of the table so table size doesn't impact proximity) so Ork guns ae more likely to be in range and charges are more likely to work out. I've played one 1k game and I pulled off turn 1 charges very easily.
+1 on Orks being very versatile and the players being very stubborn. I know I only ever see the changes in the meta as a challenge for my Orks, not for my bank account!
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![[Post New]](/s/i/i.gif) 2020/09/14 14:00:14
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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Jidmah...this..is the best...forum thread...I have ever read. This gives me the insight and answers I've been trying to look for since 9th Edition dropped!
Seeing the tournament winning list is even more insightful. You don't even -need- boys to win. It realy shows me how the Youtubers currently have no honest clue what they're talking about, pushing for Green Tide. The Meta I've been getting forced down my throat has been defied.
This thread really tells me you get it. You should only be bringing boys along for MSU objective holding because you -have to-. There is no point in investing in large mobs of them.
And what I'm reading here gives me some new ideas about how to improve my game with Speed Freeks. Some of this I wasn't even aware existed.
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