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Made in ca
Gargantuan Gargant






 Jidmah wrote:
There also was an upgrade sprue from GW for adding rokkits to BW and trukks...


Were those metal? I vaguely remember them, I don't recall it being part of the deffrolla add-on kit.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, they were a pair of metal rokkits which would go where the stikkbombs on the turret of the BW and I think there was a bit to replace the big shoota on the trukk.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Squishy Squig








I may not be able to run 180 like I did in 5th, but its nice to see boyz hordes placing in 9th
   
Made in au
Battlewagon Driver with Charged Engine





 Grimskul wrote:
tulun wrote:
 Grimskul wrote:
 koooaei wrote:
Do kommandoes get to pay 10 pts for a nob upgrade?


Like Jidmah said, it's the mandatory weapon cost since the Ork codex version, in contrast to the Index, gives no options at all for Kommandos outside of 1 kommando getting taking a tankbusta bomb for ever 5 guys in the unit, with the Kommando Nob having to take the PK because the resin kit only has him with that option.

Kinda dumb IMO, hopefully whatever stuff they're planning for Orks in the next two years replaces the resin kits, if only to give us some more semblance of options.


What was extra dumb is that Forgeworld was actually selling a Kommando upgrade kit with a big choppa -- so you literally had a different model set with Big Choppas being sold by them.

Why would a Kommando always take a big clunky klaw? GW logic.


Unfortunately, it rarely seems FW options ever play a role in what Xenos armies have available rules-wise. Especially since so much of the FW stuff has been phased out in favour of HH instead of 40k, it's a surprise that the WB on Warbike is even on the store considering they wrote him out of the Munitorum Field Manual, since they don't even bother renaming him as Zhadsnark.


Also curious that they kept the Nobs on bikes as a unit option. Though I guess they can always consider the sergeant from the bikers kit. (but come on he's just to weedy.)
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The nob kit was also made in a way that the nobz fit seamlessly onto the warbikes.

Many of the ork kits have parts which were specifically made to be compatible with other kits, but GW forgot about many of them (for example, the KMB option on kanz)

This message was edited 1 time. Last update was at 2020/09/12 08:33:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Grovelin' Grot Rigger



Poland

Moved to the 40K Army Lists.
Can mod please delete?

This message was edited 1 time. Last update was at 2020/09/12 15:40:06


 
   
Made in ca
Longtime Dakkanaut




Codex news --

Apparently, the rest of the 2020 Codexes after Necrons and Space Marines are as follows.

1) Blood Angels
2) Space Wolves
3) Deathwatch
4) Deathguard

Looks like no Orks for the next few months.

Edit: Forgeworld too!

WARBOSS ON BIKE RETURNS!

This message was edited 2 times. Last update was at 2020/09/12 13:58:27


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Definitely didnt forget it for marines as they are marketing the new intercessors as "compatible with current kits"

Still baffles me the buggies werent handled that way.

Also, bikerboss returns? where? i missed that!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




 Vineheart01 wrote:


Also, bikerboss returns? where? i missed that!


Confirmed by Eddie Eccles on their live preview. It's in the new Forgeworld book.

Waaaagh, folks.

Edit: With all of these insane meltas on the field, I am starting to wonder if the mechanized Ork list will be short lived.

The new SM land speeder has a 3 shot Multi Melta... it can fly, move 16", and shoot without penalty. If it rolled hot it could pop a wagon turn 1, as it's d6+2 damage at 12".

This message was edited 1 time. Last update was at 2020/09/12 14:12:29


 
   
Made in ca
Gargantuan Gargant






Yeah, I'm really surprised they called that out. I guess they removed the FW biker boss from the field manual because the only datasheet atm is in the index. Hope it keeps the same stats and the updates affecting both bikers and infantry for their version of WAAAGH!
   
Made in us
Tough-as-Nails Ork Boy





Maine

That's awesome news! I had recently converted a biker boss with a killa klaw and was sad that I wasn't going to get the chance to use it.

God is real! 
   
Made in de
Regular Dakkanaut




I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...
   
Made in us
Tough-as-Nails Ork Boy





Maine

Also: reading through the Goonhammer was interesting. Looks like the verdict that "hordes are gone in 9th" was a bit hasty.

I'm wondering about the value of the to units of meganobz in trukks he took, but I think I'll be trying out a similar list here pretty soon (maybe dropping the nobz and trukks in favor of some buggies).


God is real! 
   
Made in ca
Gargantuan Gargant






 Kaptin_Grubkrumpa wrote:
Also: reading through the Goonhammer was interesting. Looks like the verdict that "hordes are gone in 9th" was a bit hasty.

I'm wondering about the value of the to units of meganobz in trukks he took, but I think I'll be trying out a similar list here pretty soon (maybe dropping the nobz and trukks in favor of some buggies).



Yeah, it seems like they were the equivalent of MANZ missiles, which hasn't been a thing since 7th ed, so it'll be nice to see that making a resurgence if it really does work.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Bossdoc wrote:
I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...


Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Battlewagon Driver with Charged Engine





 Jidmah wrote:
Bossdoc wrote:
I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...


Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.


Yes and no. The killa klaw build is pretty devastating. A killsaw is nice and all but you'll lose out on some nice buffs. (Unless gw makes a relic killsaw in the next codex)
   
Made in us
Battlewagon Driver with Charged Engine





Well if everyone is taking heavy intercessors and eradicators, might as well bring green tide back.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Boosting Ultramarine Biker




Would biker nobz be better with a deffkilla because of their aura ability or the bike boss

 
   
Made in ca
Gargantuan Gargant






No wolves on Fenris wrote:
Would biker nobz be better with a deffkilla because of their aura ability or the bike boss


Biker Boss, assuming his rules basically stay the same as his Index version in terms of stats, equipment and points, will always be superior as far as utility goes because of his much smaller base size, making it easier for him to get stuck in with them, and his built in Breakin Eads ability helping with morale on the off chance they get shot up badly. Plus he hits harder with the Killa Klaw relic and can get the Biggest Boss Upgrade on him.

This message was edited 1 time. Last update was at 2020/09/13 00:28:12


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






No wolves on Fenris wrote:
Would biker nobz be better with a deffkilla because of their aura ability or the bike boss


Agree with Grumskul. In addition, the wartrike is a shooting unit that requires a unit to provide LoS to be worth its points during a game. Nob bikers charging into the fray are a bad match for it.

This message was edited 1 time. Last update was at 2020/09/13 08:29:49


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut




 Jidmah wrote:
Bossdoc wrote:
I wouldn't get my goes too high - following their recent Trends, he will probably have a killsaw with no options for a PK - because no Model no rules...


Being able to take a killsaw would actually be pretty awesome for a biker boss, so we'd win either way.


Agreed. You can always get back to flat 3 damage with Brutal but Kunnin' -- you miss the re-rolls to wound, but you're str 12 and it's not as important. Plus DS has a baked in wound re-roll.

Honestly, the biker boss would be amazing if he could take a kill saw because then the Da Killa Klaw could also go somewhere else, like a MA Big Mek.

This message was edited 1 time. Last update was at 2020/09/13 13:01:16


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Quite frankly if the Bikerboss had access to a Killaklaw i could see argument to taking multiples.
Even w/o the Biggest Boss and Killaklaw he'd still krump some primaris quite reliably.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ru
!!Goffik Rocker!!






Participated in a 8-man 1k pt tourney.

List:
Spoiler:

Deathskull:
Killa klaw biggest boss
Painboy
19 choppas, 10 shootas, bigchoppa-choppa nob
19 choppas, 10 shootas, bigchoppa-choppa nob
13 choppas, 10 shootas, bigchoppa-choppa nob
5 kommandoes
3 smashss


1st game vs DG
Spoiler:
Dp
Plague mage
Plague flamer guy
3x5 plague Marines
2 blight drones

DG got 1st turn. He moved forward to score and decided to flame down some orks with drones but rolled poorly overall. Orkscharged drones and killed one, moved closer to the center
2d turn he shot some boyz down and charged with plague Marines and a DP, killed a bunch but not enough to outscore.
Orks moved a bit...and we were out of time as it took us a lot of time to read missions, choose secondaries, deploy, etc. So, we were a bit too relaxed. Orks outscored DG and I think would eventually grind them down as everyone was in mellee and his frightening flamers got killed early on.


2d game vs Necrons
Spoiler:
mephrit:
Cryptek with a relic arrow
Some special Lord that could buff any unit including vehicles with "my will be done"
10 immortals
5 destroyers
2 arks

Necrons also got 1st turn
Shot 1 squad of boyz down to 2 boyz. So, orks had to use insane bravery for 2 cp as I didn't want to risk ld checks or breaking heads. Also killed 4boyz in another squad.
In return, orks advanced quite well, used Green tide strategem and made a 8' and 11' charge roll. 9' one failed but it was allready enough to engage all his shooty units.
A couple of turns passed and eventually boyz grinded down 2 arks and boss killed destroyers. But arks shot down like 40 boyz in mellee across this 2 turns. 9th mellee shooting is very dangerous.
The game also ended earlier but orks had time to outscore necrona and pin down their shooty units like immortals to not get gunned down. Even though I forgot about kommandoes.


3d game vs chaos knights

Here's a photo of boss getting ready to chop down some knights.
Spoiler:


Spoiler:
some mellee house that has +1 attack, to hit and ap in mellee
He had a mellee knight, I guess, castellan
3 shooty small knights with dual predator autocannons

And he also got 1st turn
Smaller knights occupied some objectives and shot down some boyz and a mek gun. Big knight advanced and charged my smaller (24) squad of boyz. After his 1st turn, only 7 were left. But they took a couple wounds off a knight.
Boyz decided to retreat on a point, another 30 man squad took their place, and boss followed. Shooting brought the knight down to 12, as I finally didn't forget tankbusta bombs in boy squads. Than boss wrecked the knight in mellee in one go.
The rest of the game was running around hunting down small knights and scoring. Ended up with a wipe. Orks won once again.


So, orks won a tourney.

Here are some thoughts:
- People tend to prepare to fight meq and boyz get a chance to prove themselves. I guess, it's the "beginning of new edition" trend. If you like green tides, it's your time
- Green tide is tiresome to play. We were also always out of time around 2-3 turn (1.5 hour games). Being quick with such an unwieldy army requires a lot of effort and practice.
- Deathsculls + painboy provide some neat resilience buff. Saved me vs necrons. I also didn't really lack choppiness as more bodies got to fight. Also, rerolking a hit and a wound is quite handy for a squad nob.
- 1 squad of kommandoes didn't really do anything. I wanted to use it for secondaries and to secure primaries in my deployment zone when smash as get killed but in real games everything gets decided 1st turn (at least so far). Yeah, it seems that 5 boyz don't do much but later on every boy matters when it comes down to grinding the enemy down in mellee or getting the green tide bonus. Not sure yet, got to try them out more. Maybe 2*5 squads are gona be fine for scramblers in larger games.
- 10 shootas in large boy squads were ok-ish as they did score a wound here and there from time to time but It's hard to tell what's better. I killed them first anyways, so they didn't debuff mellee too often. But I haven't really faced bauble wrap yet. And potential bauble wrap is the reason I take them in the first place...outside of the fact that I don't have enough choppa for 3 full squads atm. Not sure if it's gonna be more common later on. But now you're probably better off with just choppa boyz. Although the difference is so marginal and situational that it doesn't really matter overall.

This message was edited 1 time. Last update was at 2020/09/13 17:45:33


 
   
Made in gb
Nasty Nob





UK

 koooaei wrote:
Participated in a 8-man 1k pt tourney.

List:

Deathskull:
Killa klaw biggest boss
Painboy
19 choppas, 10 shootas, bigchoppa-choppa nob
19 choppas, 10 shootas, bigchoppa-choppa nob
13 choppas, 10 shootas, bigchoppa-choppa nob
5 kommandoes
3 smashs
...
So, orks won a tourney.
...


Nice one, well done. I think you have it, going horde is usually going to help as most seem to be prepping for Primaris. It's a mass ball ache though and I'd rather not bother tbh.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in au
Battlewagon Driver with Charged Engine





Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






cody.d. wrote:
Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.


I'd argue our biggest strength is a lot of stubborn and creative players who know their armies inside-out
   
Made in it
Waaagh! Ork Warboss




Italy

Hordes in small games have always been powerful. Dealing with 90 boyz in the 1K format could be really impossible for many TAC armies, especially if games last a couple of turns at most.

Even during 8th index times orks got a fair number of good results at tournaments because of the green tides being anti meta, especially for those specific games with time limitations. But index orks was still the lowest moment in history for orks, even if they looked solid mid tiers according to official data.

 
   
Made in se
Ork Boy Hangin' off a Trukk





 Jidmah wrote:
cody.d. wrote:
Heh, if orks have one strength it's that our army list has a lot of versatility. If the meta is swinging one way we can build to exploit it easy enough.


I'd argue our biggest strength is a lot of stubborn and creative players who know their armies inside-out
That´s a quite good point. The poster boy armies draw crowds that keep jumping back and forth whilst the "grinders" build experience with their chosen army, despite it not being "top tier". E.g. when I tournied WFB during the 2000's the Cavalry General kept doing very well with High Elf builds that weren't "competitive" according to internet wisdom.
   
Made in gb
Longtime Dakkanaut






Great to hear of Orks winning a tournament, well done!

In 1k Orks should do reasonably well as the setup is closer together (deployment is all from the centre of the table so table size doesn't impact proximity) so Ork guns ae more likely to be in range and charges are more likely to work out. I've played one 1k game and I pulled off turn 1 charges very easily.

+1 on Orks being very versatile and the players being very stubborn. I know I only ever see the changes in the meta as a challenge for my Orks, not for my bank account!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Fresh-Faced New User




Jidmah...this..is the best...forum thread...I have ever read. This gives me the insight and answers I've been trying to look for since 9th Edition dropped!

Seeing the tournament winning list is even more insightful. You don't even -need- boys to win. It realy shows me how the Youtubers currently have no honest clue what they're talking about, pushing for Green Tide. The Meta I've been getting forced down my throat has been defied.

This thread really tells me you get it. You should only be bringing boys along for MSU objective holding because you -have to-. There is no point in investing in large mobs of them.

And what I'm reading here gives me some new ideas about how to improve my game with Speed Freeks. Some of this I wasn't even aware existed.
   
 
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