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Made in fr
Mekboy Hammerin' Somethin'






 Tomsug wrote:
tneva82 wrote:


Sorry but with GW planning to have ork models out by july latest no way few weeks will result delay of july(latest, june more likely) to october.

Warehouses closed for start of may. 10.5 warehouses back on and it's back to normal. The GW is pretty confident they are getting new ork models out by july as latest(june more likely) seeing they released pictures already.


Sounds like a bet!


You should bet a tooth. That is, if postal services authorize that sort of object and don’t seize the package. Loser sends a tooth to the winner, and takes a picture of himself missing a tooth

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in au
Battlewagon Driver with Charged Engine





Reckon the Beastsnaggas will come with a named character? The big boss at the front with his grot shoulder gunner does look like he has the chops to fit the bill. And with the older ork characters being phased out we do need new ones to take their place.
   
Made in ca
Gargantuan Gargant






cody.d. wrote:
Reckon the Beastsnaggas will come with a named character? The big boss at the front with his grot shoulder gunner does look like he has the chops to fit the bill. And with the older ork characters being phased out we do need new ones to take their place.


It's a tough call, but very possible. Orks already have had Ghazzy updated to plastic, so they could be adding in a character to help ground it in some kind of backstory. The increased rise of Beast Snaggas in Ork WAAAGH!'s or Klans could even be retconned as an Orkish response to the creation of the Great Rift.

This message was edited 1 time. Last update was at 2021/04/22 01:35:58


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i'd be surprised if its only beast snagga boyz and the squig riders we get.
There were a lot more on that mural we havnt seen yet. Also theres no way they havnt heard orks screaming for a proper warboss, so i'd be surprised if there isnt a beastsnagga boss kit.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 addnid wrote:

You should bet a tooth. That is, if postal services authorize that sort of object and don’t seize the package. Loser sends a tooth to the winner, and takes a picture of himself missing a tooth


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

 Vineheart01 wrote:
i'd be surprised if its only beast snagga boyz and the squig riders we get.
There were a lot more on that mural we havnt seen yet. Also theres no way they havnt heard orks screaming for a proper warboss, so i'd be surprised if there isnt a beastsnagga boss kit.


true. and the newest text showing up with the beastsnagga boy talked about beastsnagga special painboys as well. Which also showed up on the mural. Like a.. squig painboy thingy

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Regular Dakkanaut




Going by the mural, several individuals looked suspiciously like they'd been traced/referenced from a specific model rather than just drawn off the cuff.

The Warboss was definitely one of them, as was the dok (and we've now had a reference to them in the snagga boy article), the large squig-pulled wagon, and the 2-legged squig rider. So I predict the wave to look something like this:

1. Squighog Boyz
2. Beast Snagga Boyz
3. Squig War Wagon
4. Snagga Pig Dok
5. Squig Bounda Boyz (?)
6. Beast Snagga Boss
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

There were 2 bosses on that mural that were clearly different but not different enough to be separate kits. And armored, heavily armored, but not sure if quite MegaArmor level (3+? baked in invul? i'd rather that than a 2+ personally)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




 Vineheart01 wrote:
There were 2 bosses on that mural that were clearly different but not different enough to be separate kits. And armored, heavily armored, but not sure if quite MegaArmor level (3+? baked in invul? i'd rather that than a 2+ personally)


Don't get me wrong, I'd love for a real MA boss model, but when I said that certain ones looked referenced from a model, I wasn't including that one. It's a really vague picture, feels like it was drawn from a general idea of what a Warboss in mega armor looks like without using an actual model as reference. I think it was only in the trailer to serve as a contrast to the Snagga boss that appears later on.

I think it's optimistic to expect a MA boss model in this wave but I am happy to be wrong.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I'm thinking that realistically we could get a monopose Warboss kit, where the armor plates can either be salvaged scrap or hides from an armadillo-squig

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Fresh-Faced New User




 Bonde wrote:
I'm thinking that realistically we could get a monopose Warboss kit, where the armor plates can either be salvaged scrap or hides from an armadillo-squig


Possibly, since the Beastie Boss and normal Boss they showed look like they could potentially use the same parts. Similar arms down and wide pose, same shoulder gun (except grot gunner vs squig gunner), and the Beastie Boss has some armor pieces missing with trophies. Theres also the odd looking Mega Nob with the Choppa, but that could be just an artistic misinterpretation (since most Termies have swords/axes, maybe the artist thought MANz did too).

More likely is that they will finally repackaging Grukk as the standard Warboss though. He's been the generic Boss in every photo since 8th launched (even reused as Gitzog Wurldkilla), and I wish they would just pull that Band-Aid off and get the ensuing whining over with. My bet is whatever the upcoming Combat Patrol is, it's going to either have Grukk as a generic Warboss or a Shokk Attack Big Mek as the HQ.
   
Made in us
Longtime Dakkanaut




The narrative play only rules for grukk are actually decent..
As were goff rockers...
The named nobs were okay too I guess.
Doubtful any of that goes into the new codex.
I think we have enough previewed models for a fairly decent shakeup.

This message was edited 1 time. Last update was at 2021/04/25 01:58:11


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Ork lists placed on the front places over this weekend on various tournaments. I put there one of the lists. It' s pretty much a typical example of actual trend I see around. It' s heavy VP focused with tons of small units ready to score something with SMG in the back.

6x10boyz squads, 2 kommandos, 2 deffkoptas, 3 weirdboyz, burnabommer and dakka is hidden in motowarboss, one 3deffdreads squad with sparkli bitz, 6 SMG in grot detachement and Full tankbusta bomb. In fact, no hard targets, no heavy CC units except the warboss.

Jim Orr, 1st on Game Nite

Spoiler:
++ Battalion Detachment 0CP (Orks) [80 PL, 1,635pts, 10CP] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur / Specialist Mobs: Deathskulls

Detachment Command Cost

Gametype

+ HQ +

Warboss on Warbike [6 PL, 115pts, -1CP]: Brutal but Kunnin, Da Biggest Boss, Da Killa Klaw, Power Klaw, Warlord

Weirdboy [4 PL, 75pts]: 3. Da Jump

Weirdboy [4 PL, 75pts]: 4. Fists of Gork

+ Troops +

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Shoota: 9x Shoota, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Shoota: 9x Shoota, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Shoota: 9x Shoota, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

+ Elites +

Kommandos [3 PL, 45pts]: Tankbusta Bombs
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs

Kommandos [3 PL, 45pts]: Tankbusta Bombs
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs

Tankbustas [12 PL, 315pts]
. 6x Bomb Squig: 6x Squig Bomb
. Boss Nob: Rokkit Launcha
. 14x Tankbusta: 14x Rokkit Launcha, 14x Stikkbombs, 14x Tankbusta Bombs

+ Fast Attack +

DeffKoptas [2 PL, 35pts]
. DeffKopta: Twin Big Shoota

DeffKoptas [2 PL, 35pts]
. DeffKopta: Twin Big Shoota

+ Heavy Support +

Deff Dreads [12 PL, 190pts, -1CP]
. Deff Dread: Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Deff Dread: Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta, Kustom Mega-blasta
. Kustom Job: Sparkly Bitz

+ Flyer +

Burna-bommer [8 PL, 165pts]: Skorcha Missiles

++ Patrol Detachment -2CP (Orks) [24 PL, 365pts, -2CP] ++

+ Configuration +

Clan Kultur / Specialist Mobs
. Grot Mobs

Detachment Command Cost [-2CP]

+ HQ +

Weirdboy [4 PL, 75pts]: 3. Da Jump

+ Troops +

Gretchin [2 PL, 50pts]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Mek Gunz [9 PL, 120pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [9 PL, 120pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

++ Total: [104 PL, 8CP, 2,000pts] ++

This message was edited 2 times. Last update was at 2021/04/25 14:41:28


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in nl
Dakka Veteran





Netherlands

Interesting list. But how to deliver the tankbustas without any transport? It's Da Jump reliable enough for that purpose?

   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Singleton Mosby wrote:
Interesting list. But how to deliver the tankbustas without any transport? It's Da Jump reliable enough for that purpose?

I've asked him the same question and answer was simple - depending on terrain and opponent, either Telyport, or Da Jump. He has 2 Da Jump Weirdboyz, so it' s pretty reliable.

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

I wonder if it would be competitive to fill out all 6 troop slots with Boyz.


180 boyz is, i believe 1500 points or so, when each boss in each 30 man squad has a powerklaw or killsaw. as in, 250 points per 30 man squad. Then run Ghaz with them, thats 1800 points, leaving 200 points for another HQ and something else like a painboy.

While you have no real anti tanking i except Ghaz, you DO have 180 str 5 boyz if you give them all Skarboyz upgrade. I wonder if the enemy would even be able to remove all those bodies before the game ends.

A true endless green tide.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Beardedragon wrote:
I wonder if it would be competitive to fill out all 6 troop slots with Boyz.


180 boyz is, i believe 1500 points or so, when each boss in each 30 man squad has a powerklaw or killsaw. as in, 250 points per 30 man squad. Then run Ghaz with them, thats 1800 points, leaving 200 points for another HQ and something else like a painboy.

While you have no real anti tanking i except Ghaz, you DO have 180 str 5 boyz if you give them all Skarboyz upgrade. I wonder if the enemy would even be able to remove all those bodies before the game ends.

A true endless green tide.
Is it possible? Sure.

2,000 points of AutoBolt Intercessors are 300 shots, with RR1s to-hit if you pick the right tactic. Wipes out just shy of 100 Boys T1, increasing to 117 T2 and T3 for Tactical Doctrine.

But it is very much counter-meta, since the vast majority of lists focus on taking down elite units, like MEQ, with lower RoF weapons that have better Strength, AP, and Damage.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

 JNAProductions wrote:
Beardedragon wrote:
I wonder if it would be competitive to fill out all 6 troop slots with Boyz.


180 boyz is, i believe 1500 points or so, when each boss in each 30 man squad has a powerklaw or killsaw. as in, 250 points per 30 man squad. Then run Ghaz with them, thats 1800 points, leaving 200 points for another HQ and something else like a painboy.

While you have no real anti tanking i except Ghaz, you DO have 180 str 5 boyz if you give them all Skarboyz upgrade. I wonder if the enemy would even be able to remove all those bodies before the game ends.

A true endless green tide.
Is it possible? Sure.

2,000 points of AutoBolt Intercessors are 300 shots, with RR1s to-hit if you pick the right tactic. Wipes out just shy of 100 Boys T1, increasing to 117 T2 and T3 for Tactical Doctrine.

But it is very much counter-meta, since the vast majority of lists focus on taking down elite units, like MEQ, with lower RoF weapons that have better Strength, AP, and Damage.


I was thinking about using it for a competitive build because of its counter meta abilities (as you say).

180 boys worth 1500 points, all with str 5 as Goff.
Ghaz is 300
Big mek is 60
Weirdboy is 75 i believe
Painboy is 65

It amounts to 2000 exactly. That would be pretty fun. Well actually it would be really gakky because moving so many models would make me want to cry but still.

Who brings enough fire power to remove 180 boys in 4 turns to a tournement?

This message was edited 2 times. Last update was at 2021/04/26 08:54:57


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Check the posted lists in last few months. There was a couple of lists like this.

Maybe the question is, how much fun is it to move 180 boyz on the table...

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in au
Battlewagon Driver with Charged Engine





For what it's worth, 60 of them will probably only move once to sit on objectives and fill out the backfield to prevent deepstrikes. And in the first few turns you're going to take some causalities. Throw in a greentide when it's practical.

To say that, you could probably split one or two squads into 15 boy sqauds, not put skarboyz on them and just have them sit in the back babysitting. The enemy isn't going to be focusing on them.

This message was edited 1 time. Last update was at 2021/04/27 05:57:22


 
   
Made in se
Ork Boy Hangin' off a Trukk





 Tomsug wrote:
Ork lists placed on the front places over this weekend on various tournaments. I put there one of the lists. It' s pretty much a typical example of actual trend I see around. It' s heavy VP focused with tons of small units ready to score something with SMG in the back.

6x10boyz squads, 2 kommandos, 2 deffkoptas, 3 weirdboyz, burnabommer and dakka is hidden in motowarboss, one 3deffdreads squad with sparkli bitz, 6 SMG in grot detachement and Full tankbusta bomb. In fact, no hard targets, no heavy CC units except the warboss.
I guess he wins the primary objectives game by force of large numbers and Engage plus Scramblers in secondary. What does not make sense is why the opponent would give him the space in front of his weak offense.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Scactha wrote:
 Tomsug wrote:
Ork lists placed on the front places over this weekend on various tournaments. I put there one of the lists. It' s pretty much a typical example of actual trend I see around. It' s heavy VP focused with tons of small units ready to score something with SMG in the back.

6x10boyz squads, 2 kommandos, 2 deffkoptas, 3 weirdboyz, burnabommer and dakka is hidden in motowarboss, one 3deffdreads squad with sparkli bitz, 6 SMG in grot detachement and Full tankbusta bomb. In fact, no hard targets, no heavy CC units except the warboss.
I guess he wins the primary objectives game by force of large numbers and Engage plus Scramblers in secondary. What does not make sense is why the opponent would give him the space in front of his weak offense.


I guess he can score pretty high on Banners also.

He said, that the core of his “defence” was, that most of the enemies totally overkill, so basicly waste the attacks. And than he runs hide and seek with obsec Killsaw Nobz with one or two remaing boys.

But I haven' t see it, just his comments.


Automatically Appended Next Post:
But it' s definitely not the first list of this type succesfull on the tournament = “6x10 boyz + kommandos / stormoboyz”.

This message was edited 1 time. Last update was at 2021/04/27 14:06:30


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in gb
Ork Boy Hangin' off a Trukk





So you know I said I was done with Goff horde, done with Gazz and done trying to make WWSWF work with orks? Well I'm going to be trying all of those thins at once!

Spoiler:

Goffs Battalion

HQ1. Gazzy (300)

HQ2. Weirdboy Warphead w/ Da Jump & Warpath (75)

T1. 27 Skarboy Choppa Boys + Nob Big Choppa (229)

T2. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)

T3. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)

T4. 27 Skarboy Choppa Boys + Nob Dual Choppa (224)

E1. 5 Kommandos (45)

E2. 5 Kommandos (45)

E3: Nob Waaagh Banner (88)

E4: Painboy Warlord Brutal but Kunnin w/ Killa Klaw (65)

HS1: MekGunz inc. 6 Smasha Guns (240)

HS2: MekGunz inc. 6 Smasha Guns (240)



TIL Mekgun Smasha guns are great WWSWF choices as all of the original mob have to be killed. So I will bring 12 of them + Gaz to a local TTS tourney. Will let you know how I do

This message was edited 1 time. Last update was at 2021/04/27 18:38:45


 
   
Made in au
Battlewagon Driver with Charged Engine





I do want to mess around with using mek guns for WWSWF. With how squishy the mek guns are it isn't a sure thing they'll survive, but it's also annoying for the enemy with how many of the blasted things you can have wandering around in the back field. And if you get down to just one left in a unit you could choose to stop shooting with it and try to hide it out of LOS.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

cody.d. wrote:
I do want to mess around with using mek guns for WWSWF. With how squishy the mek guns are it isn't a sure thing they'll survive, but it's also annoying for the enemy with how many of the blasted things you can have wandering around in the back field. And if you get down to just one left in a unit you could choose to stop shooting with it and try to hide it out of LOS.


They can work on WWSWF. In fact, it ' s 36 wounds in separate models, so the real dmg incl. overkill is about 40. With 6++ in grot mob. On different places, pretty far away. Sitting on the back of the field - becuase who cares about the range with 48”.

If the enemy lacks the stronger long range anti tank fire, or fast moving jetpack CC, then it' s hard to kill them, because there will be no way how to reach them.

No chance for deepstrike. Even 6 SMG can screen 1/4 of the field.
CC hord on front. Makes him focus on problem in front and block his move to your deploy.
   
Made in pl
Grovelin' Grot Rigger



Poland

https://www.warhammer-community.com/2021/04/26/warhammer-fest-online-is-next-week-and-its-going-to-be-big/

Big announcements, Ork flag is thre.
I think it is safe to say... 'Er we go Boyz!
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

wojtekwroc wrote:
https://www.warhammer-community.com/2021/04/26/warhammer-fest-online-is-next-week-and-its-going-to-be-big/

Big announcements, Ork flag is thre.
I think it is safe to say... 'Er we go Boyz!

Well spotted! I would not have noticed that!

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

wojtekwroc wrote:
https://www.warhammer-community.com/2021/04/26/warhammer-fest-online-is-next-week-and-its-going-to-be-big/

Big announcements, Ork flag is thre.
I think it is safe to say... 'Er we go Boyz!


But there's also what looks like a Bretonnian flag as well.... Unless the "mystery" on the last day is a release date for Warhammer: The Old World?

In which case.... 'Ere we goooooo
   
Made in de
Regular Dakkanaut





 Afrodactyl wrote:
wojtekwroc wrote:
https://www.warhammer-community.com/2021/04/26/warhammer-fest-online-is-next-week-and-its-going-to-be-big/

Big announcements, Ork flag is thre.
I think it is safe to say... 'Er we go Boyz!


But there's also what looks like a Bretonnian flag as well.... Unless the "mystery" on the last day is a release date for Warhammer: The Old World?

In which case.... 'Ere we goooooo


The Lis flower is most surely related to sisters.
   
Made in us
Fresh-Faced New User




Here is hoping we get more exciting news than primaris boyz!

I have been thinking about grots in our codex. To fit the flavor of sneaky and suicidal, as well as to give runtherds an actual purpose what do you folks think about this mechanic:

At the end of the charge phase, A runtherd can select a gretchin unit within 3" (or 6" with an upgrade) to move an additional 6" (or something) towards enemy units (including engagement range)

Then give the troop gretchin the ability "suicidal gitz": At the start of the fight phase, you may remove a number of gretchin models from this unit equal to or exceeding the strength characteristic of a selected enemy unit within 2". If you do, the selected unit fights last that fight phase.

This feels like it would make gretchin mobs fit the annoyance they truly are, gives you the incentive to either mass squads to interrupt lines or keep lots of small squads around to maneuver interrupts, and give the runtherd a judiciar -like feel while maintaining a good flavor.

What do you all think?

This message was edited 2 times. Last update was at 2021/04/28 17:01:21


 
   
 
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